Search found 664 matches

by Muhandes
Thu Oct 14, 2010 1:50 am
Forum: Testing & Debugging
Topic: Spelling and grammatical errors
Replies: 524
Views: 2352170

Re: Spelling and grammatical errors

All foes in the "fighting robots" have the description:

"Out of the mechanical fray, a robot confronts you.."

with an extra (or missing) dot.

They also have names like "a treaded robot" instead of the name being "treaded robot".
by Muhandes
Thu Oct 07, 2010 12:22 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2357488

Re: Minor bugs

The "B-Quests" divider in the journal does not show if all you got is the new quest.

Edit: actually, to be more accurate, the divider isn't there once you finish the higher level quest before the lower one. That's all I can say for sure.
by Muhandes
Mon Oct 04, 2010 7:09 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2357488

Re: Minor bugs

Just noticed the image for work gloves requires some cleanup
by Muhandes
Mon Oct 04, 2010 6:22 am
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1546709

Re: Minor interface tweak requests

When you finish decryption, a link back to the computer lab would be nice It's there; I asked about this a few months ago. The words "your computer" link back to the lab, from the sentence telling you that the encryption is done. Usually links are green on my screen, this one, I guess, wa...
by Muhandes
Sun Oct 03, 2010 11:31 pm
Forum: Gameplay & Discussion
Topic: Poll: what's next for Twilight Heroes? YOU DECIDE
Replies: 36
Views: 37519

Re: Poll: what's next for Twilight Heroes? YOU DECIDE

While I hate the AH, I don't really care that much for mercantilism (the word probably doesn't apply but I wanted to use it for some time) so I vote for more content. Level 12 quest seems the closest to this.
by Muhandes
Sun Oct 03, 2010 12:07 am
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1546709

Re: Minor interface tweak requests

When you finish decryption, a link back to the computer lab would be nice It's there; I asked about this a few months ago. The words "your computer" link back to the lab, from the sentence telling you that the encryption is done. Usually links are green on my screen, this one, I guess, wa...
by Muhandes
Sat Oct 02, 2010 11:59 pm
Forum: Gameplay & Discussion
Topic: Retcon: WOOT!
Replies: 42
Views: 39258

Re: Retcon: WOOT!

Zillow had the idea of a note on the retcon page. It could be above the final button and could just put the note if you have a recyclonizer. []Verify you want to do this (Note: Your recyclonizer will be emptied) [Start Retcon] Or whatever the buttons say. I think a note about current computers will...
by Muhandes
Sat Oct 02, 2010 5:31 pm
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1546709

Re: Minor interface tweak requests

When you finish decryption, a link back to the computer lab would be nice
by Muhandes
Fri Oct 01, 2010 4:41 am
Forum: Gameplay & Discussion
Topic: obligatory What Do You Think Of This Month's IotM thread
Replies: 6
Views: 8113

obligatory What Do You Think Of This Month's IotM thread

I think it will be nifty for competitive retcon. Being able to escape 5 times will be worth at least 20 minutes a day. The tougness means faster XP. On lower levels that would be nice as well, saving some turns. The crits are restoring PP, and with the extra crits it gives they are more common. Also...
by Muhandes
Fri Oct 01, 2010 3:15 am
Forum: Gameplay & Discussion
Topic: Price check on a few things
Replies: 4
Views: 5805

Re: Price check on a few things

They are worth how much a seller is willing to sell for and a buyer is willing to buy for. But I guess you are looking for a number. A good guideline is the original ten silver starts, plus one silver star per month of aging. Very successful or rare iotms will be more, and less successful ones will ...
by Muhandes
Thu Sep 30, 2010 11:44 am
Forum: Gameplay & Discussion
Topic: Retcon: WOOT!
Replies: 42
Views: 39258

Re: Retcon: WOOT!

It might be worthwhile to visibly mark items which are deleted on retcon as such (I mean in the popup)
by Muhandes
Wed Sep 29, 2010 5:33 am
Forum: Gameplay & Discussion
Topic: XP / level changes
Replies: 3
Views: 7647

Re: XP / level changes

I marked the wiki page as requiring spading again. There is a limit to how much can be editing in such a short time :)
by Muhandes
Tue Sep 28, 2010 7:36 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2357488

Re: Minor bugs

multi use of benefits package doesn't seem to be implemented

Edit: fixed, please remove
by Muhandes
Mon Sep 27, 2010 11:25 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2357488

Re: Minor bugs

After adventuring in NCI Live top management (room 15), the link says : Patrol again at NCI Live top management, but the link actually is to room 35 (basement)

Edit: addressed, please remove
by Muhandes
Wed Sep 22, 2010 7:09 am
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1038004

Re: Creative player ideas for in-game items, zones, etc.

I actually envisioned it as an item. Some kind of pill that will give you an extra 15 mins of wake up time, but at the cost of sleeping over 30 minutes. That would also be a simple way to limit availability.
by Muhandes
Tue Sep 21, 2010 5:46 am
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1038004

Re: Creative player ideas for in-game items, zones, etc.

"Emergency Time" For those days when you just HAVE to do one more thing. You reach your bedtime, already had all the coffee and sugar you can, and you are 15 minutes from finishing a run. This should be limited to once per day, maybe even once per run. Availability should be limited as well.
by Muhandes
Sun Sep 19, 2010 11:19 am
Forum: Gameplay & Discussion
Topic: Pre-Retcon Tea Time with Ryme
Replies: 14
Views: 14917

Re: Pre-Retcon Tea Time with Ryme

Yeah, I really planned to stay but I'm slightly ashamed to say I fell asleep in front of the screen about 10 minutes before it started. Thanks for the transcript, and looking forward to all the good stuff.
by Muhandes
Fri Sep 03, 2010 1:48 am
Forum: Gameplay & Discussion
Topic: OMG RETCON! (discussion)
Replies: 127
Views: 93748

Re: OMG RETCON! (discussion)

Not to be too snarky, but shall I refer you to the dictionary entry for "anything"? :) Not to be too snarky, but shall I refer you to the dictionary entry for "snarky"? (sorry, couldn't help it) Not to be too critical, cutting, or testy? Did I use it wrong by your understanding?...
by Muhandes
Thu Sep 02, 2010 7:51 am
Forum: Gameplay & Discussion
Topic: OMG RETCON! (discussion)
Replies: 127
Views: 93748

Re: OMG RETCON! (discussion)

Ryme wrote:Not to be too snarky, but shall I refer you to the dictionary entry for "anything"? :)
Not to be too snarky, but shall I refer you to the dictionary entry for "snarky"?

(sorry, couldn't help it)
by Muhandes
Thu Sep 02, 2010 7:48 am
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 366665

Re: TH Greasemonkey thread 2.0

It breaks wikilink, but one can easily turn off wikilink on popups if one prefers the link to the small w Yea I did it mostly to have something like wikilink that is compatible with the auto adventure script. It is easy to make them compatible, by remove the association with the fight page. I use t...
by Muhandes
Wed Sep 01, 2010 12:32 am
Forum: Testing & Debugging
Topic: Spelling and grammatical errors
Replies: 524
Views: 2352170

Re: Spelling and grammatical errors

<td width=50%><b>Snackers candy bar</b> - 32<BR><font style='font-size:7pt'>[<font color=999999><del> caffeine </del></font>]&nbsp;</font><font style='font-size:7pt'>[<font color=999999><del>use multiple</del></font>]&nbsp;</font></td> Seems a little odd... Where are you getting this? I get...
by Muhandes
Wed Sep 01, 2010 12:29 am
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 366665

Re: TH Greasemonkey thread 2.0

Created a small script that changes the popup item descriptions title to a link to that items wiki page. http://userscripts.org/scripts/show/84984 It breaks wikilink, but one can easily turn off wikilink on popups if one prefers the link to the small w Also got bored and modified the assembly scrip...
by Muhandes
Mon Aug 30, 2010 8:32 am
Forum: Gameplay & Discussion
Topic: welding recipe changes
Replies: 6
Views: 7414

Re: welding recipe changes

Shikao wrote:Would it be Triangle triptych?

BTW Safety Pants, Reinforced shirt, Titanium mace and Biker boots are not included in any recipe anymore, but still 'can be welded'.
Yes it would. And indeed Titanium shield now is also marked for welding with no recipe.
by Muhandes
Sat Aug 28, 2010 11:12 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2357488

Re: Minor bugs

Using Mind Poke against Anna Conda: You locate your opponent's mind and reach out with your own, giving a moderate poke for 0 damage.

I thought it always does at least 1 damage.

Edit: fixed, please remove
by Muhandes
Fri Aug 27, 2010 3:24 am
Forum: Off the Wall
Topic: Sig-Art
Replies: 50
Views: 42387

Re: Sig-Art

Any chance of getting something super-librarian-engineer related? I'm lost as of other specifics.
by Muhandes
Thu Aug 19, 2010 11:24 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2357488

Re: Minor bugs

I was expecting not to be able to tame horrifically harsh hawk, but I can't figure out why lazy and lethargic lizard and mercilessly menacing mastodon cannot be tamed.

Edit: this was fixed, feel free to remove this message
by Muhandes
Thu Aug 19, 2010 8:07 am
Forum: Gameplay & Discussion
Topic: Twilight Heroes needs cheap/free/good marketing ideas!
Replies: 162
Views: 97308

Re: Twilight Heroes needs cheap/free/good marketing ideas!

We're in the process of drafting an Italian wiki article for TH: http://twilightheroes.com/forums/viewtopic.php?f=5&t=966&p=24350#p24350 ... Ryme, please advise. Thanks. Better not. You don't want Ryme to be obviously involved with the article, or it gets tagged with COI (Conflict of Intere...
by Muhandes
Thu Aug 19, 2010 8:00 am
Forum: Off the Wall
Topic: Italian writers needed.
Replies: 9
Views: 11129

Re: Italian writers needed.

Corrupt Shadow wrote:Wiki mods think they're elite, Ryme, don't worry.
Mods have very little to do with it. Wikipedia is all about editors, and editors would usually back off if someone who seems proficient is keeping an eye on an article. Which I do :)
by Muhandes
Thu Aug 19, 2010 7:49 am
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 366665

Re: TH Greasemonkey thread 2.0

delassa wrote:I went ahead and updated the quick welding and assembling script with the current stuff from the wiki so it has all the recipes. Let me know if anything isn't working from spelling errors or whatnot.

http://userscripts.org/scripts/show/83941
That's cool, thank you
by Muhandes
Tue Aug 03, 2010 3:05 am
Forum: Gameplay & Discussion
Topic: Spaders, let's hear the wish list
Replies: 12
Views: 7606

Re: Spaders, let's hear the wish list

Nah. Easier, I think to get Ryme to include an empty tag every time some sort of activation occurs. Text matching would be a bitch, since I'd need to know every message possible for various activations, then need to include enough in the script to uniquely identify them... nah. I'll just run a requ...
by Muhandes
Mon Aug 02, 2010 2:02 pm
Forum: Gameplay & Discussion
Topic: Spaders, let's hear the wish list
Replies: 12
Views: 7606

Re: Spaders, let's hear the wish list

Ok, muh... I can look into that, but... you're gonna need to send me source from the frames where the events you're talking about occur. I'll talk to Ryme about making some slight alterations to the source to make capturing the data with the script easier, but I haven't got a clue what changes to a...
by Muhandes
Mon Aug 02, 2010 2:13 am
Forum: Testing & Debugging
Topic: Spelling and grammatical errors
Replies: 524
Views: 2352170

Re: Spelling and grammatical errors

The manual entry for Endurance seems to be wrong Equation: +3 + (X/2) HP; bonus point at 10 Max: +10 HP My math is 3+10/2+1=9 Also, duration is 15+X, this isn't mentioned Also also, duration for proper grounding isn't mentioned either Also also also, text for Mind Poke doesn't make sense: Equation: ...
by Muhandes
Mon Aug 02, 2010 1:34 am
Forum: Gameplay & Discussion
Topic: Spaders, let's hear the wish list
Replies: 12
Views: 7606

Re: Spaders, let's hear the wish list

I'm curious about rates of occurrences. Take for instance this month's Majestic noble. How often does it restore PP? How often does it delevel? These might require two different approaches sinch the first is something to count per encounter, while the second is per round.
by Muhandes
Mon Aug 02, 2010 1:13 am
Forum: Gameplay & Discussion
Topic: August's IotM
Replies: 2
Views: 4158

Re: August's IotM

And to be even more accurate:

Chips drop seemed to be only after won fights, not after non-combats (like all sidekicks)
Seems to restore PP not only after fights, but also after non-combats. I have yet to get a PP restoration after a lost fight though.
by Muhandes
Fri Jul 30, 2010 3:34 am
Forum: Testing & Debugging
Topic: Spelling and grammatical errors
Replies: 524
Views: 2352170

Re: Spelling and grammatical errors

In the adventure "Flood!": With shock you have time to realize that water is rushing up at your from below, before a geyeser of water blasts you back out of the cave,
by Muhandes
Thu Jul 29, 2010 11:36 pm
Forum: Testing & Debugging
Topic: Spelling and grammatical errors
Replies: 524
Views: 2352170

Re: Spelling and grammatical errors

overclocking chips use message:

Apparently the chip is overlocking you!
by Muhandes
Fri Jul 23, 2010 5:03 am
Forum: Testing & Debugging
Topic: Spelling and grammatical errors
Replies: 524
Views: 2352170

Re: Spelling and grammatical errors

In Play it really safe:

Lassie, Let's Go Home : XP and chip gains are on the same line
What, No Bagger was on Duty? : XP and chip gains are on separate lines

Also, "Cinametic" popup uses unique names for the modifiers
by Muhandes
Fri Jul 23, 2010 4:08 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2357488

Re: Minor bugs

Cristiona wrote:I believe flash-restore is only for combat healing. You can use the instant healing at the base if you want out of combat healing.
It used to have both. At least that's what I put in the wiki some time ago. I might have been wrong of course.
by Muhandes
Thu Jul 22, 2010 4:18 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2357488

Re: Minor bugs

Doesn't really qualify as a bug, but the new feature requiring Passable Pilot for jetpack and VHF isn't mentioned in the item's description. Someone is bound to take "Grants wearer the ability to fly" verbatim.
by Muhandes
Thu Jul 22, 2010 3:59 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2357488

Re: Minor bugs

flash-restore capsule lost the "usable" tag. Not sure if it is the only one.

Edit: Ryme says it's intentional, feel free to remove