Search found 1575 matches
- Sat Sep 08, 2007 9:48 pm
- Forum: Help & Hints
- Topic: Elemental Resistances
- Replies: 5
- Views: 6512
Relative to the implementation, put a field of each damage type to the encounter table, inestead of doing complex manouvers to a single field..:P I'm not sure I follow this bit, or you may be making assumptions about how damage works that aren't true. Currently foes have attack and defense power, j...
- Sat Sep 08, 2007 9:42 pm
- Forum: Off the Wall
- Topic: Don Carlos
- Replies: 6
- Views: 7570
- Sat Sep 08, 2007 9:38 pm
- Forum: Help & Hints
- Topic: Elemental Resistances
- Replies: 5
- Views: 6512
- Wed Aug 01, 2007 11:26 am
- Forum: Gameplay & Discussion
- Topic: Ascension? ...or what?
- Replies: 109
- Views: 66070
- Tue Jul 31, 2007 6:34 pm
- Forum: Gameplay & Discussion
- Topic: Ascension? ...or what?
- Replies: 109
- Views: 66070
Re: Ascension? ...or what?
You know, I was thinking about it. Of course, both the term and the concept are too KoLish. Er, if by KoL-ish you mean "completely stolen from Nethack." Well, maybe not the precise mechanism, but certainly the name and general concept. Long term, I probably won't call it ascension. But wh...
- Mon Jul 30, 2007 6:19 pm
- Forum: Help & Hints
- Topic: Transmogrification
- Replies: 34
- Views: 28528
Yeah, sorry, that's the one drawback of the system at the moment. Once we've got ascension going, you'll have plenty of opportunities for all variety of rewards there. But in the immediate future I didn't want people to be able to get all the other rewards repeatedly, nor do I want that to be an opt...
- Sat Jul 28, 2007 1:45 pm
- Forum: Gameplay & Discussion
- Topic: Chat discussion
- Replies: 17
- Views: 10929
- Wed Jul 18, 2007 10:42 am
- Forum: Gameplay & Discussion
- Topic: Chat discussion
- Replies: 17
- Views: 10929
I do consider having a healthy chat important to the game, and I really would like to have it working better -- most especially the /who command. The main reasons I haven't done it yet is: 1) I haven't figured out how to tell if someone is logged in. 2) I also haven't figured out how to feed in and ...
- Mon Jul 02, 2007 6:32 pm
- Forum: Off the Wall
- Topic: Lyrics: I Wanna Fall in Love with Her
- Replies: 3
- Views: 6020
- Mon Jul 02, 2007 4:19 pm
- Forum: Off the Wall
- Topic: Lyrics: I Wanna Fall in Love with Her
- Replies: 3
- Views: 6020
Lyrics: I Wanna Fall in Love with Her
While I'm digging up old creative pieces, here's another one that I really dig. I should note that I have absolutely zero musical talent, but occasionally I'll end up writing what could be used as song lyrics. I like this one because there's something darkly humorous, and perhaps ironic, about a you...
- Mon Jul 02, 2007 4:10 pm
- Forum: Off the Wall
- Topic: Bear Country
- Replies: 1
- Views: 4588
Bear Country
I was reminded last night of a trek I took out to Glacier National Park, one of the loveliest places I've ever seen. While I was there I wrote this fun piece, about my friends and I getting eaten by a bear. I laugh every time I remember it. Bear Country (8-16-01) By the ember's dying light, three ca...
- Fri Jun 29, 2007 6:47 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1081164
Man, that's a tough one to answer. There's definitely a lot of appeal to having the players really feel like they get to be a part of the world, up to and including affecting what's in it and perhaps how it works. There's also an equal appeal to making sure that the game maintains standards of quali...
- Mon Jun 25, 2007 8:44 pm
- Forum: Off the Wall
- Topic: NS13
- Replies: 20
- Views: 12422
Hmm. Actually, I was thinking that it made a certain kind of sense for the spell damage to be capped, though I think +damage items ougt to be above and beyond the base. It's a way for the more powerful spells to be more compelling. I do also personally feel that I'm about 0% likely to try a pathed h...
- Mon Jun 25, 2007 12:22 pm
- Forum: Off the Wall
- Topic: NS13
- Replies: 20
- Views: 12422
I'm sure there's a lot of good stuff there. I posted over on the KoL forums my theory, which I'll repeat here: It feels really painful right not because we're not just learning new stuff, we're un-learning old habits, and that's a very difficult and awkward thing to do. Habits take a long time to sh...
- Mon Jun 11, 2007 10:44 am
- Forum: Off the Wall
- Topic: Draining a mosquito and passing a camel through a needlehole
- Replies: 9
- Views: 8792
Yeah, that last one is so crazy I don't eve know where to begin. When you read stuff like that, and it has so little to do with the actual game, the ability to argue just kind of breaks down, because it's so far off base. I really don't understand where the author is coming from, but if the author h...
- Sat Jun 09, 2007 9:52 pm
- Forum: Off the Wall
- Topic: Radio Daze
- Replies: 3
- Views: 6486
In short, Jick joked that he ought to hire me to work on the game full-time, so that I would produce regular updates. The problem being, he was under the impression that I'm currently between jobs, whereas I'm actually still finishing up the old job while also preparing to move. In about a month I'l...
- Thu Jun 07, 2007 8:45 am
- Forum: Off the Wall
- Topic: history of the world
- Replies: 5
- Views: 7451
- Tue Jun 05, 2007 7:21 am
- Forum: Off the Wall
- Topic: history of the world
- Replies: 5
- Views: 7451
- Sat Jun 02, 2007 9:17 pm
- Forum: Off the Wall
- Topic: history of the world
- Replies: 5
- Views: 7451
history of the world
After watching Mel Brooks' History of the World, Part 1, I kinda wish someone would make a sequel: Mel Gibson's History of the World, Part 2, starring James Brooks. Or, at least, I thought that would be really funny. Until my wife pointed out that James Brooks is the producer from the Simpsons, and ...
- Fri Jun 01, 2007 7:32 am
- Forum: Off the Wall
- Topic: A small note of personal acomplishment
- Replies: 17
- Views: 10453
Ah, you know, it's amazing where different people can find happiness. Devant's happy because he's getting a better title, I'm happy because I'm quitting my job. Icy's happy bringing order to the universe--starting with a very small corner of it--and I'm equally happy with the minor chaos I'm creatin...
- Thu May 17, 2007 7:21 pm
- Forum: Off the Wall
- Topic: The obscure reference
- Replies: 1
- Views: 4657
- Wed May 16, 2007 7:10 pm
- Forum: Off the Wall
- Topic: Life gets interesting -- moving this summer!
- Replies: 3
- Views: 5595
About you finding a job, have you considered working via the net? For accomplished profesionals, especialy web designers, there are many oportunitites of that kind...:) Ah, you make me laugh. Have I considered working via the net? Heh. Yeah, about 15% of my present income comes from freelance work....
- Wed May 16, 2007 3:21 pm
- Forum: Off the Wall
- Topic: Life gets interesting -- moving this summer!
- Replies: 3
- Views: 5595
Life gets interesting -- moving this summer!
Hoo-ee, this summer's gonna be interesting. My wife just accepted a job in beautiful Durango, Colorado, which is in the opposite corner of the state from where we currently live. We're not sure about any of the details yet, but the move is likely to happen around the end of June. I'm not sure what t...
- Tue May 15, 2007 10:00 pm
- Forum: Help & Hints
- Topic: "-x to hit"
- Replies: 9
- Views: 9947
- Sun May 13, 2007 8:31 pm
- Forum: Testing & Debugging
- Topic: Upcoming features and wish list
- Replies: 331
- Views: 403980
Well, considering most pocket-size modern lasers won't even make your skin warm, a slightly futuristic laser would burn but not be anywhere as immediately lethal as a big hole in your body. Yeah, I realize the whole thing is a little arbitrary, and certainly other weapons are nearly as deadly, but i...
- Sun May 13, 2007 7:21 pm
- Forum: Testing & Debugging
- Topic: Upcoming features and wish list
- Replies: 331
- Views: 403980
Real Life arms: Well, where are M16 assault rifles? Chesterfield scoped rifles? M1 WWII rifles? Cobra double barreled carabines? I want my Uzi now...:P My brother and I made an intentional choice not to include modern firearms in the game. For one thing, they're simply a little too immediately leth...
- Sun May 13, 2007 7:13 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1081164
- Sun May 13, 2007 6:51 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1081164
No, there aren' any, skills stop progressing at level 11 (or 10?) at least this is unless I seriouly misunderstood something...:P Sorry, Devant, but this isn't quite right. There in fact *are* other animal companions, and while most high-level skills don't exist, there are a couple that kick in bey...
- Sun May 06, 2007 7:55 pm
- Forum: Off the Wall
- Topic: THE REVIVAL OF THE UNDEAD BALLS (56k warning)
- Replies: 12
- Views: 11251
- Fri May 04, 2007 10:06 am
- Forum: Testing & Debugging
- Topic: Upcoming features and wish list
- Replies: 331
- Views: 403980
Just a thought, but maybe you could put the equipment in the 'Wear things' section in the order they appear? So helmets would come first, then mainhand, shirts, gloves, pants, boots, offhand, accessories, then lastly talismans. Yeah, that's been on my list for a while. I agree it would be useful. I...
- Thu May 03, 2007 8:18 am
- Forum: Testing & Debugging
- Topic: Upcoming features and wish list
- Replies: 331
- Views: 403980
Those are some good ideas, Devant. I might not tie results to specific zones/foes (though occasionally that might make a lot of sense). But I do like that a variety of things can happen. As mentioned, going a different tactic than KoL is a good idea: not only for originality, but also because their ...
- Wed May 02, 2007 9:39 am
- Forum: Testing & Debugging
- Topic: Upcoming features and wish list
- Replies: 331
- Views: 403980
- Tue May 01, 2007 9:32 am
- Forum: Off the Wall
- Topic: New Posts [Popular]
- Replies: 5
- Views: 6565
- Mon Apr 30, 2007 3:05 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1081164
Creative player ideas for in-game items, zones, etc.
This is the place for players to put their creative ideas for in-game items, zones, effects, etc. (Like make-a-KoL, if you've been over there.) The management makes no claims about the amount of attention they will or won't pay to this thread. We pride ourselves on our originality and mostly feel co...
- Mon Apr 30, 2007 2:45 pm
- Forum: Off the Wall
- Topic: Introduce Yourself
- Replies: 288
- Views: 406967
- Mon Apr 30, 2007 12:38 pm
- Forum: Off the Wall
- Topic: New Posts [Popular]
- Replies: 5
- Views: 6565
- Mon Apr 30, 2007 9:13 am
- Forum: Gameplay & Discussion
- Topic: Computers in my Workshop
- Replies: 47
- Views: 37675
I tweaked things a little last night. Your best bet for memory tubes is still someplace that mostly isn't robotic (you'll have to take a chance somewhere else), but you can find them from at least one other foe in the more obvious location. Drop percentages might still need a little tweaking, and I'...
- Mon Apr 30, 2007 8:14 am
- Forum: Gameplay & Discussion
- Topic: The Twilight Heroes Wiki
- Replies: 293
- Views: 153833
- Mon Apr 30, 2007 7:17 am
- Forum: Testing & Debugging
- Topic: Upcoming features and wish list
- Replies: 331
- Views: 403980
- Sat Apr 28, 2007 1:13 pm
- Forum: Testing & Debugging
- Topic: Upcoming features and wish list
- Replies: 331
- Views: 403980