Search found 668 matches

by MagiNinjA
Mon Jun 01, 2009 2:53 pm
Forum: Testing & Debugging
Topic: castle H weirdness
Replies: 24
Views: 21225

Re: castle H weirdness

It doesn't happen to everyone. Hasn't happened to me either.
by MagiNinjA
Fri May 29, 2009 4:16 pm
Forum: Gameplay & Discussion
Topic: May's bounty - conversion/upgrade processes
Replies: 81
Views: 78221

Re: May's bounty - conversion/upgrade processes

By the way, the month is wrapping up very quickly so if you've got ideas, get 'em out here. You've got only 3 days (including today) left, so make it quick. Unless Ryme wants this to extend.
by MagiNinjA
Thu May 28, 2009 10:23 pm
Forum: Testing & Debugging
Topic: Psionic attacks and other robot related issues
Replies: 21
Views: 15689

Re: Psionic attacks and other robot related issues

Oh, I had no idea they were positronic. I just assumed "robot" meant the generic electric robot. I think that's where the issue lies.
by MagiNinjA
Thu May 28, 2009 6:30 pm
Forum: Testing & Debugging
Topic: Psionic attacks and other robot related issues
Replies: 21
Views: 15689

Re: Psionic attacks and other robot related issues

Can't say about the strangler (can't remember exactly what it is), but drones generally have electricity, no?
by MagiNinjA
Wed May 27, 2009 8:28 pm
Forum: Gameplay & Discussion
Topic: May's bounty - conversion/upgrade processes
Replies: 81
Views: 78221

Re: May's bounty - conversion/upgrade processes

Pentium. Obviously taken from Intel, but also can be a derivative of "pent up anger" or "penta-" as in 5.
by MagiNinjA
Tue May 26, 2009 11:53 am
Forum: Gameplay & Discussion
Topic: May's bounty - conversion/upgrade processes
Replies: 81
Views: 78221

Re: May's bounty - conversion/upgrade processes

Also, carbon nanotubes. Strong stuff too.
by MagiNinjA
Tue May 26, 2009 11:51 am
Forum: Off the Wall
Topic: True or False Game
Replies: 1202
Views: 351225

Re: True or False Game

True. I don't think I need to say why.

TNP had a weird dream recently.
by MagiNinjA
Fri May 22, 2009 3:19 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1024870

Re: Creative player ideas for in-game items, zones, etc.

...What? Negative time means your turns are shorter. Which means you get more turns per day. I think you mean you wouldn't use items that made your turns LONGER.
by MagiNinjA
Fri May 22, 2009 1:00 am
Forum: Gameplay & Discussion
Topic: May's bounty - conversion/upgrade processes
Replies: 81
Views: 78221

Re: May's bounty - conversion/upgrade processes

Omnomnomnium. Necessary, otherwise it sounds...odd.

Glad people like it though. Woot.
by MagiNinjA
Fri May 22, 2009 12:59 am
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1024870

Re: Creative player ideas for in-game items, zones, etc.

I was thinking of a melee weapon or off-hand item called rubber chicken: Flavor text: You're mighty embarassed to be holding such a ridiculous looking thing, but the fact that you enemies are laughing so hard they can't move gives you a chance to vent your rage on them. They won't know what hit the...
by MagiNinjA
Tue May 19, 2009 3:50 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1024870

Re: Creative player ideas for in-game items, zones, etc.

But yeah, the idea of incorporating some more forms of traditional "superpower" could go both ways--it could either be way cliche, or nostalgic. Who says both at the same time is a bad thing? Toy machine eez fantastique. Although that one that reduces time MAY become a staple for a lot of...
by MagiNinjA
Mon May 18, 2009 11:34 am
Forum: Gameplay & Discussion
Topic: May's bounty - conversion/upgrade processes
Replies: 81
Views: 78221

Re: May's bounty - conversion/upgrade processes

There has got to be something to do with nanotechnology. Or nanites. Nanites would work well for the Gadgeteer.
by MagiNinjA
Mon May 18, 2009 1:24 am
Forum: Gameplay & Discussion
Topic: May's bounty - conversion/upgrade processes
Replies: 81
Views: 78221

Re: May's bounty - conversion/upgrade processes

metatronium - (Meta-gaming... cyber... well, that's what I can think of.) Metranomium? Using a clockwork core so that your metal keeps time? That would have to be Metr o nomium. Metronome. Also, a random "metal" coming to mind after looking at Metranomium. Omnomnomnium. Edible metal? Gr, ...
by MagiNinjA
Sun May 17, 2009 7:58 pm
Forum: Gameplay & Discussion
Topic: May's bounty - conversion/upgrade processes
Replies: 81
Views: 78221

Re: May's bounty - conversion/upgrade processes

(Someone keeps telling me that player-designed content is the future, so I'm going to let them prove it.) It's as good as the players can make it good. Did that person actually mean design as in game design of mechanics? That's a far more interesting proposition than something like Spore, where the...
by MagiNinjA
Sat May 16, 2009 10:38 pm
Forum: Off the Wall
Topic: :/
Replies: 24
Views: 17163

Re: Kill this thread: Win a gold star

This is why I'm not a lawyer.

Next Satan's ":/" will make him pay me a million dollars reasonably (no penny by penny funny business) within a very short amount of time (a month) to an account of my choosing.

You will do it. As opposed to "wanting" to do it.
by MagiNinjA
Sat May 16, 2009 9:56 pm
Forum: Off the Wall
Topic: :/
Replies: 24
Views: 17163

Re: Kill this thread: Win a gold star

Say ":/" if your next post will actually make it contractually binding.
by MagiNinjA
Sat May 16, 2009 7:16 pm
Forum: Off the Wall
Topic: :/
Replies: 24
Views: 17163

Re: Kill this thread: Win a gold star

Hey Satan, say ":/" if you want to give me a million US dollars.
by MagiNinjA
Sat May 16, 2009 7:10 pm
Forum: Off the Wall
Topic: :/
Replies: 24
Views: 17163

Re: Kill this thread: Win a gold star

Hey Satan, if you say ":/" you'll die. Or just become an idiot.
by MagiNinjA
Sat May 16, 2009 7:05 pm
Forum: Off the Wall
Topic: :/
Replies: 24
Views: 17163

Re: Kill this thread: Win a gold star

Gee, how unpredictable.
by MagiNinjA
Sat May 16, 2009 6:55 pm
Forum: Off the Wall
Topic: :/
Replies: 24
Views: 17163

Re: Kill this thread: Win a gold star

I think the dumb little faces/emoticons are actually quite a good thought as far as killing a thread goes. Who wants to keep up with a thread that is nothing but that? There are far more effective ways of trying to kill this thread. And yeah, call me out for proof, but if I gave you that, you'd use...
by MagiNinjA
Sat May 16, 2009 11:55 am
Forum: Off the Wall
Topic: True or False Game
Replies: 1202
Views: 351225

Re: True or False Game

False.

TNP name is not actually speakable, unless the person wants to bring doom on everyone.
by MagiNinjA
Sat May 16, 2009 11:39 am
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1024870

Re: Creative player ideas for in-game items, zones, etc.

I don't remember it nor will I look it up until later, but if it's anything like how Jeff from Earthbound (I know, I have an obsession with that character. HE'S SO AWESOME!), it's something that'd be cool. "He is a child prodigy, able to fix broken down objects into advanced weaponry. Unlike th...
by MagiNinjA
Fri May 15, 2009 11:58 pm
Forum: Off the Wall
Topic: :/
Replies: 24
Views: 17163

Re: Kill this thread: Win a gold star

Satan is the most uncreative schmuck I've seen in recent days.

Really? Just ":/"?

Fail.
by MagiNinjA
Fri May 15, 2009 8:41 pm
Forum: Gameplay & Discussion
Topic: Tea Time with Ryme 2: Electric Boogaloo
Replies: 14
Views: 11986

Re: Tea Time with Ryme 2: Electric Boogaloo

And 5 PM for US Pacific.

And 7 PM for Central.

And 1 AM for the Brits.

And god knows how many other important countries and regions we have to state the timezone of!
by MagiNinjA
Tue May 12, 2009 12:13 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1024870

Re: Creative player ideas for in-game items, zones, etc.

Er, basically all those listed were traits, not perks. Perks were pretty much ONLY advantageous. Things like Sniper, Silent Running, Bonus Damage, etc. Full list here.

Traits are here.
by MagiNinjA
Mon May 11, 2009 9:20 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1024870

Re: Creative player ideas for in-game items, zones, etc.

Yeah, it would make for some very good flavor. You're a what? An invisible lucky precog?!

Also a nice throwback to Fallout's Perk system, a very good thing.
by MagiNinjA
Sat May 09, 2009 2:47 am
Forum: Gameplay & Discussion
Topic: RP question
Replies: 24
Views: 19766

Re: RP question

Oh, that's REALLY weird. I could've sworn that you (Ryme) said it. Huh.
by MagiNinjA
Fri May 08, 2009 3:59 pm
Forum: Off the Wall
Topic: True or False Game
Replies: 1202
Views: 351225

Re: True or False Game

True.

TNP is not Olaf or Satan, and therefore is not suck.
by MagiNinjA
Fri May 08, 2009 1:01 pm
Forum: Gameplay & Discussion
Topic: RP question
Replies: 24
Views: 19766

Re: RP question

Chips are a shadow currency. Money is still a real currency in the day world. Also, your crappy day job pays off the rent and bills.
by MagiNinjA
Fri May 08, 2009 1:00 pm
Forum: Gameplay & Discussion
Topic: Tea Time with Ryme - version 6
Replies: 58
Views: 171810

Re: Tea Time with Ryme

Cristiona wrote:
MagiNinjA wrote:I'm pretty damn sure that Cris is not Livia. It just doesn't make sense.
I'm not femme fatal material?
Nah, it's not that. You're far too qualified for that. But the setup of that quest...it just doesn't fit. :)
by MagiNinjA
Fri May 08, 2009 12:59 am
Forum: Gameplay & Discussion
Topic: Tea Time with Ryme - version 6
Replies: 58
Views: 171810

Re: Tea Time with Ryme

I'm pretty damn sure that Cris is not Livia. It just doesn't make sense.

You know, it IS possible that any known description of The Mick is a front for the real Mick.
by MagiNinjA
Thu May 07, 2009 10:09 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1024870

Re: Creative player ideas for in-game items, zones, etc.

Er no, quite not what I was saying. I was counting Starfish Regeneration as a healing skill. :wink: And that's why I said traditional healing. :wink: I wasn't commenting about it as much as it seems the Naturalist as it is should play out sort of like what you have here. Not that it was too close to...
by MagiNinjA
Thu May 07, 2009 7:54 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1024870

Re: New Class Idea

The final big power is healing. Every other hero has an ability to gain back HP. I'd rather see this one have an Improved Item Use skill. Basically, this would be the ability to get back more HP and PP from restoratives, but could also be extended to more damage for combat items and more time from ...
by MagiNinjA
Thu May 07, 2009 10:47 am
Forum: Off the Wall
Topic: Music to Fight evil by
Replies: 9
Views: 7768

Re: Music to Fight evil by

http://www.youtube.com/watch?v=0Tvgxd048aw

PISTOLERO!

Badass western themed electronic song.
by MagiNinjA
Tue May 05, 2009 8:17 pm
Forum: Gameplay & Discussion
Topic: May Item of the Month - highly implausible script
Replies: 29
Views: 22439

Re: May Item of the Month - highly implausible script

Why yellow? And that would be awkward for the yellow items.
by MagiNinjA
Mon May 04, 2009 11:47 pm
Forum: Gameplay & Discussion
Topic: Tea Time with Ryme - version 6
Replies: 58
Views: 171810

Re: Tea Time with Ryme

My questions would be particularly bad to ask. I was really saying that from the perspective of a nonmod.
by MagiNinjA
Mon May 04, 2009 9:22 pm
Forum: Gameplay & Discussion
Topic: Tea Time with Ryme - version 6
Replies: 58
Views: 171810

Re: Tea Time with Ryme

I'm gonna sound like an ass, but not enough important questions asked. :/

Also SN, regarding hitting level 11 on one day: that's only every Frayday, not to mention (if there is) banking, so I don't think it's quite as unbalanced as you think it is.
by MagiNinjA
Sat May 02, 2009 10:39 pm
Forum: Gameplay & Discussion
Topic: Tea Time with Ryme - version 6
Replies: 58
Views: 171810

Re: Tea Time with Ryme

How are we going to listen? Chat? Streams?
by MagiNinjA
Sat May 02, 2009 2:30 pm
Forum: Off the Wall
Topic: True or False Game
Replies: 1202
Views: 351225

Re: True or False Game

True. I'm a zerg rushing South Korean. KEKEKEKEKE ZERG RUSH ^____________^

TNP is an INTERNATIONAL MASTER STARCRAFT PLAYER.
by MagiNinjA
Fri May 01, 2009 9:12 pm
Forum: Gameplay & Discussion
Topic: Sidekick Names
Replies: 18
Views: 11750

Re: Sidekick Names

Look Ryme, I made a rhyme for the first time! (well, not really.)

I named mine "TEENAGE RAGE MAGE" mainly because it's a weird picture and it rhymes.