Search found 104 matches

by the SUPERnaturalist
Tue Feb 17, 2009 7:09 pm
Forum: Gameplay & Discussion
Topic: Hit / Miss
Replies: 14
Views: 12063

Re: Hit / Miss

=_= so how can i hit them then...
by the SUPERnaturalist
Mon Feb 16, 2009 5:20 pm
Forum: Gameplay & Discussion
Topic: Hit / Miss
Replies: 14
Views: 12063

Re: Hit / Miss

so if the monsters in DDD scale to my stats, then using the corrupt amulet doesn't even matter?
by the SUPERnaturalist
Mon Feb 16, 2009 6:28 am
Forum: Gameplay & Discussion
Topic: Hit / Miss
Replies: 14
Views: 12063

Hit / Miss

ok, question: is hitting/missing now purely based on level and not reflexes or anything now? 'cause I can't even touch the things in DDD, even now that i have a corrupt amulet =_=....
edit: now i'm wearing all the stuff i have that gives + to hit, and i still can't hit them .....
by the SUPERnaturalist
Sat Feb 14, 2009 7:30 pm
Forum: Gameplay & Discussion
Topic: February's Bounty - find that recipe!
Replies: 23
Views: 18458

Re: February's Bounty - find that recipe!

this could all be fixed if you changed the word assemble to "use together" or something
by the SUPERnaturalist
Sat Feb 14, 2009 7:21 am
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1025063

Re: Creative player ideas for in-game items, zones, etc.

you're not really THAT unbalanced, i mean game wise sure you have massive stats, but economy-wise you still need to farm things just like everyone else, it's just that you have like 2 of everything already
by the SUPERnaturalist
Fri Feb 13, 2009 9:24 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1025063

Re: Creative player ideas for in-game items, zones, etc.

but then the people who have large chips and small chips would have a completely unbalanced chip count compared to everyone else, unless you cut THOSE in half too.

OR you could charge people 1000 chips every time they enter the casino. i woulda lost like 100k just to that by now
by the SUPERnaturalist
Wed Feb 11, 2009 6:50 pm
Forum: Gameplay & Discussion
Topic: forum trade?
Replies: 15
Views: 10100

forum trade?

is there a market or anything players can advertise and discuss transactions in? I think satan's doing a good job spading and buying seals, but apparently it got locked by Mana. There's really no other place in the forum to even advertise trade of any kind,and this one seems the most appropriate.
by the SUPERnaturalist
Wed Feb 11, 2009 6:44 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1025063

Re: Creative player ideas for in-game items, zones, etc.

good point, did the posts get rearranged? btw if you're reading my literal chipsink, try replacing all numerical values in it with X. It's much more comfortable this way. Also, what i said is that with 100k, you can get lucky and get bunchen of stuff, while IF someone throws in 10 mil, they COULD st...
by the SUPERnaturalist
Tue Feb 10, 2009 5:50 am
Forum: Gameplay & Discussion
Topic: February's Bounty - find that recipe!
Replies: 23
Views: 18458

so now that that's ll done, how bout spoiling the recipe in the wiki?
by the SUPERnaturalist
Mon Feb 09, 2009 7:22 pm
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 119200

lol it wasn't working?
by the SUPERnaturalist
Sun Feb 08, 2009 6:24 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1025063

area with uber rare stuff that you have to pay chips to go in? inside the prehistoric park, you see a small not oft used road. After going down it, you see a small shack with the words "huntin'!""funs!", with a bored looking scrawning guy manning it/ "so.......nice weather t...
by the SUPERnaturalist
Sun Feb 08, 2009 12:35 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1025063

don't you have 100's of $ worth of items on kol?
by the SUPERnaturalist
Sun Feb 08, 2009 11:19 am
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 119200

i did, i use gumballs to count turns :D

278 turns, 270 pearls with the monkey and no other +item
by the SUPERnaturalist
Sun Feb 08, 2009 11:08 am
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1025063

of course, and we also need places for people like satan.

new suggestion:
/IGNORE player function?

new suggestion again:
the chip bonfire: a completely obvious chipsink, give a merit badge for warming up the community after literally burning 10 million chips.
by the SUPERnaturalist
Sun Feb 08, 2009 11:02 am
Forum: Gameplay & Discussion
Topic: COWS - Coalition of Wiki'ers and Spaders
Replies: 14
Views: 10565

just making an attempted bump on this topic, since spading seems to be back
by the SUPERnaturalist
Sun Feb 08, 2009 11:00 am
Forum: Gameplay & Discussion
Topic: Sugar idea
Replies: 28
Views: 16639

or have donuts be a completely nonsugar mechanism

you try to gobble down another Soggy Creme(tm) donut, but you stop yourself just in time to tell yourself to stop indulging so much, after all, one should only have so many donuts in a single day.
by the SUPERnaturalist
Sun Feb 08, 2009 10:56 am
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 119200

correction: the monkey seems to give +21%, or +20% drops, i didn't use the formula correctly.
by the SUPERnaturalist
Sun Feb 08, 2009 9:48 am
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1025063

the numbers of course can be tweaked, and ideas could be made, i was just suggesting the general concept of the chipsink and it's POSSIBLE effects.
by the SUPERnaturalist
Sat Feb 07, 2009 5:20 pm
Forum: Gameplay & Discussion
Topic: February's Bounty - find that recipe!
Replies: 23
Views: 18458

so hard to find... i've even wikipedia'ed subwoofers and tweeters, and along the way found some random definitions...
by the SUPERnaturalist
Sat Feb 07, 2009 4:10 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1025063

more meatsink

well, it could give exp/stat points probability based on how much chips are thrown in, and also give chips back sometimes say, for each 100k thrown in, there's a 1/100 chance of the player getting a single stat point, or also a 1/100 chance of them getting enough exp to get 4% of their current level...
by the SUPERnaturalist
Fri Feb 06, 2009 8:31 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1025063

meatsink

actually, i think that's a good idea, a real in game meatsink, that will offer WAY more losses then benefits, but that people will play anyway because individual events are random etc. just plop it down in the university or something, and make it a picture of a black hole "You approach the giga...
by the SUPERnaturalist
Fri Feb 06, 2009 8:23 pm
Forum: Gameplay & Discussion
Topic: Thoughts On Castle Hundenswein
Replies: 28
Views: 13229

why do these random posts need subjects?

well, the lustrous potions could be an awesome precursor to the advent of new uberbossy monsters, that actually require either a cristiona type level or these potions
by the SUPERnaturalist
Tue Jan 20, 2009 9:15 pm
Forum: Gameplay & Discussion
Topic: Jan 09 IotM: GigaGuy Cannon
Replies: 9
Views: 5947

:D

by which you mean spading paradise,

wouldn't you rather have heaps of undiscovered content than none at all?

i think all of the iotm's are awesome, by default
by the SUPERnaturalist
Tue Jan 20, 2009 9:14 pm
Forum: Gameplay & Discussion
Topic: Ascension? ...or what?
Replies: 109
Views: 57316

chances?

so since you've already said in the transmogrifier that there's a VERY GOOD CHANCE you'll llose all your powers, why not give a chance of keeping one of them every time you transmogrify, with the chance of keeping increasing per level (so that people can't just spam transmogrify), so that eventually...