Search found 664 matches
- Tue Dec 14, 2010 7:37 am
- Forum: Gameplay & Discussion
- Topic: once per lifetime purchase of nocturne items
- Replies: 37
- Views: 53209
Re: once per lifetime purchase of nocturne items
That's an elegant approach. Could be implemented for IOUs as well.
- Tue Dec 14, 2010 7:19 am
- Forum: Help & Hints
- Topic: Ember in a Bottle talisman and high level Elemental
- Replies: 4
- Views: 33221
Re: Ember in a Bottle talisman and high level Elemental
Each skill behaves differently. Some examples: Firestorm has no cap, so spell damage bonus always helps. Ice Bolt is soft capped - any damage above 60 is square rooted. Throw Sparks is hard capped - it wont do over 15+3*SkillPoints damage.
(wikipoints++)
(wikipoints++)
- Fri Dec 10, 2010 3:16 am
- Forum: Gameplay & Discussion
- Topic: GM fix for autoturning evil plushy items
- Replies: 1
- Views: 4958
Re: GM fix for autoturning evil plushy items
Works for me. Well done!
- Fri Dec 03, 2010 12:22 am
- Forum: Gameplay & Discussion
- Topic: December IotM: International agent of intrigue
- Replies: 15
- Views: 15191
Re: December IotM: International agent of intrigue
Is the drop rate/healing rate affected by sidekick effectiveness?
- Thu Dec 02, 2010 2:04 am
- Forum: Gameplay & Discussion
- Topic: December IotM: International agent of intrigue
- Replies: 15
- Views: 15191
Re: December IotM: International agent of intrigue
Are the drop rates of spy items supposed to be that low? I've spent an entire day with it, with proper caffeine and sugar, and got 6 spy items in total. Seems a bit on the low side. Mind you, most of the day was with judo kid gloves and Model-T, not sure if they were supposed to improve the drops or...
- Mon Nov 29, 2010 1:24 pm
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2525349
Re: Minor bugs
When building multiple computers: numtimes is 8With much bashing and smashing and crashing of the poor computer's parts, you eventually get a working model put together. [Go to lab to install] You got an item: 8 electronic computers I'm guessing that stuff at the beginning isn't supposed to be ther...
- Tue Nov 23, 2010 7:47 am
- Forum: Gameplay & Discussion
- Topic: once per lifetime purchase of nocturne items
- Replies: 37
- Views: 53209
Re: once per lifetime purchase of nocturne items
<rant> I think basically this falls under how someone wants to enjoy the game. A completionist wants to have it all. All sidekicks. All avatars. All items in the MD. Choice is evil, let us have it all. I am one, but I'm sure I'm not the only one. The main reason I prefer this game over some other, i...
- Mon Nov 22, 2010 1:05 pm
- Forum: Gameplay & Discussion
- Topic: once per lifetime purchase of nocturne items
- Replies: 37
- Views: 53209
once per lifetime purchase of nocturne items
I'd really love to have one of each item in my MD, but then I wont have the sidekick or avatars.
Could this once per lifetime limitation be lifted? Why is the limit there to begin with?
Could this once per lifetime limitation be lifted? Why is the limit there to begin with?
- Mon Nov 22, 2010 12:55 pm
- Forum: Off the Wall
- Topic: Retcon contest - ends Nov 26th
- Replies: 34
- Views: 38588
Re: Retcon contest - ends Nov 26th
Too bad we are counting days first I did a 17m 7d 35h 21m 0s, more days as it was no caffeine/no sugar
- Mon Nov 22, 2010 12:46 pm
- Forum: Gameplay & Discussion
- Topic: db optimization
- Replies: 11
- Views: 11906
Re: db optimization
In Hebrew we call this "Taking the goat out". It involves a long story with a Rabbi and a goat, I'm sure you don't want to hear. Anyway, GJ, the game really is much faster. The one thing that really is still way too slow for me is loading pages with tons of images. The obvious is my MD whi...
- Sat Nov 20, 2010 9:19 am
- Forum: Testing & Debugging
- Topic: things that need use multiple
- Replies: 78
- Views: 210788
Re: things that need use multiple
three-tier tiramisu
- Wed Nov 17, 2010 12:32 am
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1585550
Re: Minor interface tweak requests
Would be nice if mob instigator gave some hint of progress
- Sun Nov 14, 2010 4:25 am
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2525349
Re: Minor bugs
When you try to adventure again in an NCI room you already cleared you get the "Yeah, Empty Is Still Empty" note, but the image is missing. It points to a non-existing "images/foes/empty-office.jpg"
Ryme says: should be fixed
Ryme says: should be fixed
- Thu Nov 11, 2010 11:52 am
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2525349
Re: Minor bugs
Thanks, I'll check that.Ryme wrote:This used to be the case, but it's been changed to open when you start the quest. It does warn players that the location may be a bit tough. (Somewhere. In the journal?)Muhandes wrote: Since the cannonball tavern opens only at level 2, is that a good idea?
- Wed Nov 10, 2010 11:45 pm
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2525349
Re: Minor bugs
Since the cannonball tavern opens only at level 2, is that a good idea?Ryme wrote:Galleria quest has always been able to be unlocked at level 1.
- Wed Nov 10, 2010 5:41 am
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2525349
Re: Minor bugs
I thought it was random (actually it might as well be), but my sidekick is always called "Jenny Subsonic". At least since retcon.
- Tue Nov 09, 2010 4:29 pm
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2525349
Re: Minor bugs
Which I didn't. In fact, I didn't even start - I just went to get the level 10.5 quest, this was a byproduct.Ryme wrote:they're supposed to be removed at the end of the quest.
- Tue Nov 09, 2010 4:35 am
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2525349
Re: Minor bugs
marium detectors are not removed from inventory on retcon.
- Mon Nov 08, 2010 12:44 pm
- Forum: Off the Wall
- Topic: Mister Tea
- Replies: 2
- Views: 4887
- Mon Nov 08, 2010 8:34 am
- Forum: Gameplay & Discussion
- Topic: Casino Quest changes
- Replies: 9
- Views: 11453
Re: Casino Quest changes
Lucky for me it seems that although I was in the middle, I was in a part that did not break and was able to complete the quest. Great move - maximizing item drop got me the key on the first blotto. As far as I can remember (OK. that's what I wrote in the wiki a year ago) the blotto was resistant to ...
- Thu Nov 04, 2010 12:34 am
- Forum: Gameplay & Discussion
- Topic: Favorite Quest/Mechanic
- Replies: 10
- Views: 12920
Re: Favorite Quest/Mechanic
I like the mechanic tying up Go Fish, Again and Trouble in the Wasteland. I wish there were more quests in which things can go in multiple threads, and moving from one to the other is beneficial.
- Thu Nov 04, 2010 12:30 am
- Forum: Off the Wall
- Topic: the TRUTH
- Replies: 5
- Views: 5778
Re: the TRUTH
Upon reading this I was enlightened!
- Mon Nov 01, 2010 11:03 am
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2525349
Re: Minor bugs
Just did a speed round of bug fixes based on comments on the wiki for minor bugs. The following have been fixed (or otherwise addressed). Thanks for all those bug fixes. The only of them which I think might not have made it through is reptauron: http://www.twilightheroes.com/images/reptauron.gif se...
- Mon Nov 01, 2010 8:06 am
- Forum: Testing & Debugging
- Topic: Spelling and grammatical errors
- Replies: 524
- Views: 2473758
Re: Spelling and grammatical errors
Multi use for benefits package is the same as single use:
You open the file and read over the benefits.
Should probably be "files"
You open the file and read over the benefits.
Should probably be "files"
- Mon Nov 01, 2010 3:23 am
- Forum: Testing & Debugging
- Topic: Spelling and grammatical errors
- Replies: 524
- Views: 2473758
Re: Spelling and grammatical errors
It will be a year till we can see these again, but there are several typos in the arcadian: In the description: This guy is either a creepy fetishist, or he's dressed as one of those non-Spartan Arcadian guys from that one movie will all the yelling and killing. Hopefully the latter. should be "...
- Fri Oct 29, 2010 12:54 am
- Forum: Gameplay & Discussion
- Topic: Competitive Leaderboard Structure?
- Replies: 13
- Views: 12960
Re: Competitive Leaderboard Structure?
I would suggest the modification of some mettle values. "All items" should be something like -10 or -15 mettle instead of just -4. Except that makes playable runs useless... since negative-mettle runs wouldn't be able to perm any skills. ... with a minimum of 1. You'd get the benefit of p...
- Tue Oct 26, 2010 9:01 am
- Forum: Gameplay & Discussion
- Topic: Level one talismans can't be placed in the memento mueseum?
- Replies: 5
- Views: 6652
Re: Level one talismans can't be placed in the memento muese
If this is the case, I see no reason for this requirement.Corrupt Shadow wrote:No, I was told one had to have it in one's inventory to RETCON... or was that the other class-specific talisman?
- Mon Oct 25, 2010 5:50 pm
- Forum: Gameplay & Discussion
- Topic: Level one talismans can't be placed in the memento mueseum?
- Replies: 5
- Views: 6652
Re: Level one talismans can't be placed in the memento muese
Did you mean they are used in transmog? I'm not sure how they are used in retcon.Corrupt Shadow wrote:They're used in RETCON, so they can't be moved from your inventory.
- Sun Oct 24, 2010 12:19 am
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2525349
Re: Minor bugs
I have consumed 24 buzzing dews, and they all gave me exactly 30 minutes each. I presume variability implementation was skipped on this consumable?
Edit: corrected, please remove
Edit: corrected, please remove
- Fri Oct 22, 2010 3:04 am
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1585550
Re: Minor interface tweak requests
The implementation of creating multiple computers is rather odd. If you use a single it gives the option to create one, if you use multiple, it asks for a number, but then it sends you to a new page where you can type the number again. This is an unnecessary step. Much simpler approach - make what i...
- Wed Oct 20, 2010 3:03 am
- Forum: Testing & Debugging
- Topic: Spelling and grammatical errors
- Replies: 524
- Views: 2473758
Re: Spelling and grammatical errors
Consume message for smart juice:
You drink the smart juice. It makes your brain expand, until you can calculate a way to stay out for another half hour or so.You also feel smarter. You get 10 XP.
Missing a space between so and You
You drink the smart juice. It makes your brain expand, until you can calculate a way to stay out for another half hour or so.You also feel smarter. You get 10 XP.
Missing a space between so and You
- Tue Oct 19, 2010 4:28 am
- Forum: Off the Wall
- Topic: Twilight Hero - Noob Edition (Spoilers inside)
- Replies: 4
- Views: 6873
Re: Twilight Hero - Noob Edition (Spoilers inside)
Lame Cheatz! Battle Computer CHEAT interface is clearly showing in this image below the troutmaster.
- Mon Oct 18, 2010 11:10 pm
- Forum: Off the Wall
- Topic: Introduce Yourself
- Replies: 288
- Views: 412507
Re: Introduce Yourself
Cristiona, beware!Genus wrote:Note to Villans: My Zanpakuto Fenikkusu is looking for mischief, and I think we just found the best time of year to torment you hehe...
Welcome Genus.
- Mon Oct 18, 2010 2:46 pm
- Forum: Off the Wall
- Topic: Life sucks...
- Replies: 7
- Views: 8889
Re: Life sucks...
Sucking life is. Hoping you get well soon I am.
- Sun Oct 17, 2010 12:15 am
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2525349
Re: Minor bugs
the recipes for silenced mail shirt and silenced mail leggings seem to be crossed, the shirt requiring leather pants and the leggings requiring leather jacket.
Edit: corrected, please remove
Edit: corrected, please remove
- Sat Oct 16, 2010 11:46 pm
- Forum: Off the Wall
- Topic: Introduce Yourself
- Replies: 288
- Views: 412507
Re: Introduce Yourself
Hello TheKingOfCrunch, may you find in this game peace and serenity (or war and anxiety, as you wish)
- Sat Oct 16, 2010 3:04 pm
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2525349
Re: Minor bugs
There should be a specific message for each element, separate from the physical damage one. I'll check that out. To clarify: is it doing the damage and just not showing the message, or is it not even doing the damage? Presumably you are referring to the puzzle issue, no damage was done as far as I ...
- Sat Oct 16, 2010 10:37 am
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2525349
Re: Minor bugs
With Gwneuthurwr Deganau's hunllef puzzle, when the green side is solved, it used to do acid strike back damage.
I don't get this strike back damage anymore.
Note that this might be a general strike-back damage - I was playing all day long with changing one strike-back damage type with another.
I don't get this strike back damage anymore.
Note that this might be a general strike-back damage - I was playing all day long with changing one strike-back damage type with another.
- Sat Oct 16, 2010 10:19 am
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2525349
Re: Minor bugs
If you do strike back damage that would have killed your opponent, you get an element-specific damage telling you that your opponent pulled back. The message for ice is the wrong one, it is: Your opponent appears to be pretty shaken up by the noise. Which is the message for sonic. Edit: actually, th...
- Thu Oct 14, 2010 11:05 am
- Forum: Testing & Debugging
- Topic: Spelling and grammatical errors
- Replies: 524
- Views: 2473758
Re: Spelling and grammatical errors
Mouths of Darkness You venture into cave 8. So far you have gone through 4 sections of it. Flood! The back of the cave turns into a warm, damp hole in the ground, large enough to climb into. You start to work your way down, but a gurgling hiss from below catches your attention. With shock you have ...