Search found 181 matches: mick
Searched query: mick
- Tue Oct 05, 2010 2:28 am
- Forum: Gameplay & Discussion
- Topic: Retcon: WOOT!
- Replies: 42
- Views: 39129
Re: Retcon: WOOT!
Funny how that happens, isn't it? The same thing happened to me on my first run: killed the Mick with 0 turns left and had to drop my diet restriction to finish it that day. It was worth it though.
- Mon Oct 04, 2010 8:59 pm
- Forum: Gameplay & Discussion
- Topic: Retcon: WOOT!
- Replies: 42
- Views: 39129
Re: Retcon: WOOT!
RAAAAAAAAAAAAAAAGE! Got to the Mick with 2 turns left. I had two plans for beating him: the one I thought of originally, and another that formed as I went through NCI. Had I gone with the new plan, I'd be done. But nooooooo... that last ...
- Mon Oct 04, 2010 4:48 am
- Forum: Gameplay & Discussion
- Topic: Poll: what's next for Twilight Heroes? YOU DECIDE
- Replies: 36
- Views: 37393
Re: Poll: what's next for Twilight Heroes? YOU DECIDE
I'd enjoy both the mall and the leagues, but you bring up some very good points about the downsides involved there. and the puzzle ideas sound fantastic, but ultimately I'm more interested in the story. Especially with that teaser after the Mick fight.
Thanks for all the fun stuff Ryme!
Thanks for all the fun stuff Ryme!
- Sun Oct 03, 2010 7:05 pm
- Forum: Gameplay & Discussion
- Topic: Poll: what's next for Twilight Heroes? YOU DECIDE
- Replies: 36
- Views: 37393
Re: Poll: what's next for Twilight Heroes? YOU DECIDE
... point I think I'll keep the higher-level stuff optional (possibly subject to change at some future date, with a lot of warning), but obviously the Mick showdown leaves you with questions, and I'd like to be able to start to answer some of those, even if it's only answering questions with questions. ...
- Mon Jun 07, 2010 6:05 pm
- Forum: Testing & Debugging
- Topic: Continuity error
- Replies: 11
- Views: 37384
Re: Continuity error
... revolving around this discrepancy might be fun - but I wonder how it'd be rolled out! Also, I don't think you can continue concealing who the Mick may be. It's not that hard to figure out :wink: Additionally, please note this error too: http://th.blandsauce.com/wiki/Trouble_in_the_Wasteland#Notes
- Thu May 20, 2010 10:28 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1036977
Re: Creative player ideas for in-game items, zones, etc.
For a "high" level boss (possibly mick) it would be cool to have the enemy reflect any skills and/or items used against it. Devastating, especially to tnt users...
- Tue May 11, 2010 10:02 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1036977
Re: Creative player ideas for in-game items, zones, etc.
... fit. Probably the level 15 quest (OMG SPOILARZ!) :D OMG TMI!!!! Yeah, it's more balanced. The Violent, Vindictive or Vigilante Veg could be The Mick's mutuant minions! I think used too many alliteration's then :D Other random ideas: The Gravel Ax Melee, Bashing Power 155 Level 15 This powerful ...
- Mon May 03, 2010 5:58 am
- Forum: Gameplay & Discussion
- Topic: OMG RETCON! (discussion)
- Replies: 127
- Views: 93345
Re: OMG RETCON! (discussion)
... where you choose a restriction that lets you forget them for a specific run. Also, I'd like to see some aftercore, where once you've beaten the Mick you can choose not to retcon immediatly. Your performance is logged for leaderboards and run prizes, and you gain access to skills, sidekicks and ...
- Mon May 03, 2010 2:33 am
- Forum: Gameplay & Discussion
- Topic: OMG RETCON! (discussion)
- Replies: 127
- Views: 93345
Re: OMG RETCON! (discussion)
... you just start the next run with it, or are you keeping it for all future runs? Also, I'd like to see some aftercore, where once you've beaten the Mick you can choose not to retcon immediatly. Your performance is logged for leaderboards and run prizes, and you gain access to skills, sidekicks and ...
- Tue Apr 27, 2010 8:07 pm
- Forum: Gameplay & Discussion
- Topic: Tea Time with Ryme: It's that Thyme Again
- Replies: 13
- Views: 14167
Re: Tea Time with Ryme: It's that Thyme Again
... for the initial release of retcon to include? [N] Ryme : I don't have an answer for that, really, SN. Definitely one final showdown quest with The Mick. Ideally a bunch of extra flavor around the types of runs, and leaderboards. [N] Ryme : Beyond that ... I may try to just get it done, and then ...
- Fri Apr 09, 2010 7:08 pm
- Forum: Off the Wall
- Topic: New promotion game: Twilight Monopoly!
- Replies: 7
- Views: 8860
New promotion game: Twilight Monopoly!
... but I think it will be safe to say that - it involves 8 players - 5 heroes of each type (gadget, psion, natural and elem) as well as 4 others: the Mick, Azathoth, Susan Nowak, Off Rand. -gameplay involves a normal monopoly board (with Twilight-flavoured locations, of course) and also tends towards ...
- Wed Feb 17, 2010 9:00 pm
- Forum: Gameplay & Discussion
- Topic: OMG RETCON! (discussion)
- Replies: 127
- Views: 93345
Re: OMG RETCON! (discussion)
... A simple (but probably disliked) solution to the Memento Displays would be to move them to only be accessed from the retcon shop post mick. Yes it would be restrictive on being able to access it, and could lead to people selling off items they meant to place in the memento, but that's ...
- Tue Feb 09, 2010 9:24 pm
- Forum: Gameplay & Discussion
- Topic: OMG RETCON! (discussion)
- Replies: 127
- Views: 93345
Re: OMG RETCON!
I realised the above has the issue of skill points, but I think I have an idea. When you finish the run (beat the Mick, hit your level, whatever), you're given "perm points" based on difficulty. These could be non-items stored on the character sheet (as opposed to Retcon ...
- Fri Jan 15, 2010 8:18 pm
- Forum: Gameplay & Discussion
- Topic: Tea Time with Ryme - Jan 15, 7 p.m. US Mountain Time
- Replies: 4
- Views: 7528
Re: Tea Time with Ryme - Jan 15, 7 p.m. US Mountain Time
... Ryme : The event will be sort of a narrative reason for the change. Everyone will experience the change, either way. [N] SeventhCross : will the Mick be involved in the special event in any way? [N] Ryme : nah, the Mick's on vacation until Level 11. [N] Ryme : Sometimes you need some variety ...
- Tue Dec 01, 2009 8:58 pm
- Forum: Gameplay & Discussion
- Topic: Another 30 Days of Twilight
- Replies: 51
- Views: 28250
Re: Another 30 Days of Twilight
... means a guarantee of at least one more quest in the next year (level 11 ties in with the retcon plot, and lets you have that showdown with the Mick you've all been waiting for. Before retcon I also know I need to add a hints system, to smooth out some rough edges, for when replayability brings ...
- Fri Nov 20, 2009 10:08 pm
- Forum: Gameplay & Discussion
- Topic: Tea Time with Ryme - version 6
- Replies: 58
- Views: 173523
Re: Tea Time with Ryme - version 6
... Val. You'll have to ask me in September. [N] Ryme : Or October. [N] Carygon Nijax : Ryme, I bet you are familiar with Valera's theory about The Mick, in a scale from cold to hot - being cold the "BS" side- Is that theory close to reality? [N] Ryme : Valera and reality don't mix, in ...
- Sat Nov 14, 2009 8:16 pm
- Forum: Gameplay & Discussion
- Topic: Tea Time with Ryme - version 6
- Replies: 58
- Views: 173523
Re: Tea Time with Ryme - version 4
... order they're put in the database, so you can see the first six on most accounts. [N] Ryme : *most old accounts [N] chuwenhsuan : Ryme, when's the Mick going to come out. [N] darkbladed : good question! [N] Ryme : With retcon. Not sure when that is. Not this year, hopefully before next anniversary. ...
- Tue Oct 27, 2009 9:43 pm
- Forum: Testing & Debugging
- Topic: Possible Quest Bug
- Replies: 5
- Views: 30266
Possible Quest Bug
... fact that a bunch of high-tech equipment was stolen from the university during the riot; it appears that a mysterious person called "The Mick" might be responsible.". I haven't received the message from Susan Novak though. Materia Prima is lvl 6 and I waited a couple of days ...
- Sun Oct 25, 2009 11:18 am
- Forum: Off the Wall
- Topic: The Susan Novak Diaries
- Replies: 24
- Views: 23318
The Susan Novak Diaries
... (giving me more vital minutes per day to spend sewing up holes on my costume). So thankyou once again Thanks - any idea where I can find the Mick? Thank you for your pamphlet; I've found it very useful. I'm looking for more leads now, and any would be helpful. Cleaning up the streets with ...
- Sat Sep 12, 2009 10:23 pm
- Forum: Gameplay & Discussion
- Topic: Tea Time with Ryme - version 6
- Replies: 58
- Views: 173523
Re: Tea Time with Ryme - version 4
... And when? A: Eventually. Q: One year from now? A: Retcon’s the big thing, but leagues/clans and a mall are important. Yes, retcon will involve The Mick. Q: Retcon optional? A: You betcha. Q: “For your idea of what TH's story is and will be, did you feel it was best to research and absorb the genre.. ...
- Sat Sep 12, 2009 8:28 pm
- Forum: Gameplay & Discussion
- Topic: Tea Time with Ryme - version 6
- Replies: 58
- Views: 173523
Re: Tea Time with Ryme - version 4
... some more long-term goals, and get the often requested leagues/clans and mall features included. [N] Sauce: are we going to find out who's Mick? [N] Valera: Sauce, we already know that. It's Susan [N] Valera: she's the brain of the ring, anyway [N] Sauce does not habeeb so. [N] Ryme: Retcon ...
- Wed Aug 26, 2009 5:53 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1036977
Re: Creative player ideas for in-game items, zones, etc.
... cafe. You tell Rand-blahblah. The End, u get nothing. :P As for what or who started this whole fiasco, who knows. Id connect it somehow with The Mick but I wouldnt know how even if I knew who he or she or they are.
- Wed Aug 12, 2009 10:06 pm
- Forum: Off the Wall
- Topic: Twilight Heroes Amazing Tales 8 (TKOSITKOD)
- Replies: 9
- Views: 8866
Twilight Heroes Amazing Tales 8 (TKOSITKOD)
... I see that you haven't changed a bit Pentacron : Who is there? Somebody approaches Pentacron : Oh.. it is you... I haven't seen you in a while... Mick The Mick : I didn't need you until now... that's why Pentacron : NO!! THAT IS BECAUSE YOU KNOW I COULD BEAT YOU WITH MY TOES!! The Mick : Please... ...
- Wed Aug 12, 2009 12:33 am
- Forum: Off the Wall
- Topic: THAT 7 (Looking for someone? -Part 2-)
- Replies: 4
- Views: 6350
Re: THAT 7 (Looking for someone? -Part 2-)
NEXT ON THAT
THAT 8 : TKOSITKOD
The narrator goes on vacations!
Valera shows herself just as she is
The Mick makes it's first apparition on the series
Talk-a-tile notes something weird about Triskiona
in a couple of hours!! only on Twilight Forums!!!
THAT 8 : TKOSITKOD
The narrator goes on vacations!
Valera shows herself just as she is
The Mick makes it's first apparition on the series
Talk-a-tile notes something weird about Triskiona
in a couple of hours!! only on Twilight Forums!!!
- Sat Aug 01, 2009 12:05 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1036977
Re: Creative player ideas for in-game items, zones, etc.
The right hand evil of The Mick.
- Sat Aug 01, 2009 7:00 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1036977
Re: Creative player ideas for in-game items, zones, etc.
Isn't the Mick supposed to be your arch-nemesis? Why need another?
- Fri Jul 31, 2009 11:21 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1036977
Re: Creative player ideas for in-game items, zones, etc.
Well... personally, I view the Mick as being something like the Kingpin*. I see him as your stereotypical Big Boss who is so far in the background that you have precious little direct interaction with him until the final showdown. Since ...
- Fri Jul 31, 2009 8:24 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1036977
Re: Creative player ideas for in-game items, zones, etc.
Well... personally, I view the Mick as being something like the Kingpin*. I see him as your stereotypical Big Boss who is so far in the background that you have precious little direct interaction with him until the final showdown. Since ...
- Fri Jul 31, 2009 8:18 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1036977
Re: Creative player ideas for in-game items, zones, etc.
... nemesis's class! Gender!" I think that would be more than a little confusing to a brand new player. If you want to tie the mugger in with the Mick, that can be done now. And I wouldn't much care for a random scaling monster jumping out of nowhere at random intervals for random reasons. Yeah, ...
- Fri Jul 31, 2009 8:14 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1036977
Re: Creative player ideas for in-game items, zones, etc.
They'd probably just scale to your level (all good villains do). If you started adding stuff in like them gaining specific enhancements from Mick or gaining special powers based on what you do, that could get pretty complicated. Hm "Welcome to the game! Please enter your name! Pick a class! ...
- Fri Jul 31, 2009 1:26 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1036977
Re: Creative player ideas for in-game items, zones, etc.
... it. They'd probably just scale to your level (all good villains do). If you started adding stuff in like them gaining specific enhancements from Mick or gaining special powers based on what you do, that could get pretty complicated. Random thought on implementing it: you could go into the police ...
- Fri Jul 31, 2009 12:46 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1036977
Re: Creative player ideas for in-game items, zones, etc.
Create-a-villain At the beginning of the game, you can create a villain. Basically, it will be the primary henchman The Mick sends out against you after learning what you've done to his, her, it's, their goals in Twilight City. You can choose it's gender, its supervillain name, its ...
- Tue Jul 21, 2009 10:52 pm
- Forum: Testing & Debugging
- Topic: Upcoming features and wish list
- Replies: 331
- Views: 381699
Re: Upcoming features and wish list
... one quit day each REAL-TIME week... it's not too much.. but at least it won't make you twilight boss suspicious enough to fire you or call the mick
- Sat Jul 11, 2009 2:42 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1036977
Re: Creative player ideas for in-game items, zones, etc.
... on one or two of 'em. Now, the first quest idea, interesting. Find a retired hero and carry on their work, okay; maybe tie the quest(s) into the Mick somehow so it's not just a random diversion? As for fancier talismans yet, I dunno; you really want to make several people switch again? Second ...
- Wed Jul 01, 2009 10:28 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1036977
Re: Creative player ideas for in-game items, zones, etc.
Okay...another aimless idea. How about an office (maybe a front for Mick's operations) where you can deal with corporate drones, meddling middle managers, soulless secretaries, aptless apprentices (or inept interns), CEOs (Chief Executioner of Operation) and ...
- Wed Jun 24, 2009 1:33 am
- Forum: Gameplay & Discussion
- Topic: June's bounty - give me liberty or give me some hints on it
- Replies: 28
- Views: 17384
Re: June's bounty - give me liberty or give me some hints on it
... "Maybe a bird's eye will help you find things otherwise hidden?" 6. This is odd, but people still don't get the hint about "Cat and Mick-y Mouse Game". Maybe a less subtle approach. "The administration is sorry, but that's it. You can't get any further with this quest at ...
- Sat May 16, 2009 6:02 pm
- Forum: Gameplay & Discussion
- Topic: Tea Time with Ryme 2: Electric Boogaloo
- Replies: 14
- Views: 12155
Re: Tea Time with Ryme 2: Electric Boogaloo
... into the storyline? Are they purely side areas? Psuedo-Answer 7: Space robots are mostly self-contained high-level content. Question 8: Who is the mick? Potentially not Serious Answer 8: the mick is an amalgamation of 15 lesser criminals Question 9, 10, and 11 [Combo!]: Is the new UR in the game ...
- Fri May 08, 2009 12:59 am
- Forum: Gameplay & Discussion
- Topic: Tea Time with Ryme - version 6
- Replies: 58
- Views: 173523
Re: Tea Time with Ryme
I'm pretty damn sure that Cris is not Livia. It just doesn't make sense.
You know, it IS possible that any known description of The Mick is a front for the real Mick.
You know, it IS possible that any known description of The Mick is a front for the real Mick.
- Fri May 08, 2009 12:35 am
- Forum: Gameplay & Discussion
- Topic: Tea Time with Ryme - version 6
- Replies: 58
- Views: 173523
Re: Tea Time with Ryme
... good, but now just any would-be villain (not to mention the occasional full-fledged one) can come and see that we're onto 'em! Haven't heard 'the Mick is an organization' theory before, though. That could just be it, especially if Cris is Livia. I would still lean towards the ol' Susan theory, ...
- Thu May 07, 2009 7:28 am
- Forum: Gameplay & Discussion
- Topic: Tea Time with Ryme - version 6
- Replies: 58
- Views: 173523
Re: Tea Time with Ryme
I compiled a list of all NPCs you come across, but i didn't know whether that would spoil something...Satan wrote:The Mick is not Susan.