Search found 138 matches: castle

Searched query: castle

by
Thu Oct 29, 2009 3:00 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 117919

Re: Greasemonkey

Screw it. I put it up as-is. Basically, it should be fine for adventuring at low(ish) levels, and farming the cube or castle at somewhat higher levels. (It chickens out if your HP drop below 100, although you'll still take another hit before it stops. And you'll still be in combat ...
by Harry Dresden
Sat Sep 12, 2009 8:28 pm
Forum: Gameplay & Discussion
Topic: Tea Time with Ryme - version 6
Replies: 58
Views: 143286

Re: Tea Time with Ryme - version 4

... IotMs. Only a couple of people can actually test stuff ahead of time. [N] Satan: the city needs a fast food place [N] Satan: like twilight's white castle [N] Ryme: minus time and plus item is pretty powerful. Not sure I could justify doing both in one IotM [N] TheK3vin: Ryme: Revising my previous ...
by Muhandes
Sat Sep 05, 2009 10:43 am
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 56591

Re: Coordinated spading effort

Jesus wrote:The data is on the Castle's talk page.

370 instances of Door Number 3 and 397 of Crystal Skulls, so I'm thinking they probably are. Why? Did you have something in mind?
No, I just didn't read the talk page. I added the data.
by Jesus
Fri Sep 04, 2009 9:58 pm
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 56591

Re: Coordinated spading effort

The data is on the Castle's talk page.

370 instances of Door Number 3 and 397 of Crystal Skulls, so I'm thinking they probably are. Why? Did you have something in mind?
by Muhandes
Fri Sep 04, 2009 2:29 am
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 56591

Re: Coordinated spading effort

Jesus wrote:Castle done.
Could you say anything about the rate of each of the two non-combats? Is it equal?
by Jesus
Thu Sep 03, 2009 10:26 pm
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 56591

Re: Coordinated spading effort

Castle done. Cube next.

I'm interested in Rosencrantz and Guildenstern because their chip drop deviates from ±25% XP. I think the range is the same (±25% XP = a range of XP/2)... I'm guessing it just shifts that 50% more toward the positive end instead of splitting it evenly.
by Jesus
Thu Aug 13, 2009 11:13 pm
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 56591

Re: Coordinated spading effort

Finished up the Docks.

Next up... The Castle. I noticed the other day that the chip drops haven't been really spaded, and given that a few of the drops overlap I'm curious if they vary between enemies. Also, I've been wondering about xentrium ingots.
by Cristiona
Fri Jul 31, 2009 8:09 pm
Forum: Gameplay & Discussion
Topic: today's maintenance
Replies: 18
Views: 6814

Re: today's maintenance

Also keep in mind that total averages in the castle require a lot of work to keep up because so many of the enemies don't drop any chips.
by Carygon Nijax
Thu Jul 30, 2009 9:55 am
Forum: Gameplay & Discussion
Topic: today's maintenance
Replies: 18
Views: 6814

Re: today's maintenance

... posting): I changed all my equipment, including my talisman.. and the only difference I notice is that the ammount of chips that are drop in the castle are kind of minor... I.E. With the alchemist I got about 200 chips.. with the modifiers 300. and before close to 500 (480) with the castle guard ...
by Carygon Nijax
Thu Jul 30, 2009 8:45 am
Forum: Gameplay & Discussion
Topic: today's maintenance
Replies: 18
Views: 6814

Re: today's maintenance

did you do something with the modifiers of the chip percentages?
I don't think they are workinbg properly. I used to take an average of 500 chips by turn o the castle.. and now it is just 300. with the same equipment and the same buffs
by Strlikecrazy
Fri Jul 24, 2009 4:27 am
Forum: Gameplay & Discussion
Topic: Perfect Equipment
Replies: 26
Views: 39716

Re: Perfect Equipment

For a chip and item farming mixture, which is probably best for Castle Hudwenstein. H: Foxy Sombrero (DON) MH: Long arm of the law S: Sturdy Harness G: Coldfinger Gloves P: Discount Pants B; Roderick's boots (DON) OH: Isotope meter (QUEST) A: Hero's cape ...
by
Sat Jul 11, 2009 2:42 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 656808

Re: Creative player ideas for in-game items, zones, etc.

... Actually, can you provide a level estimate for both of these? There's currently, in my experience, a very slight gap between the robots (~15) and castle (~20), and the castle n' epic-level (29), not to mention the gaping distance between 30 and 70. Hm, a low-epic-level talisman (first quest idea), ...
by
Fri Jul 10, 2009 3:11 pm
Forum: Gameplay & Discussion
Topic: What's your daily diet?
Replies: 24
Views: 9600

Re: What's your daily diet?

Straight drops?

Sugar: Tie: Stroopwafel(Castle) & IQ120(Rooftops)

Caffeine: White Pill(Rave)
by
Thu Jul 09, 2009 4:33 am
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 656808

Re: Creative player ideas for in-game items, zones, etc.

... a school, a sports arena, a Museum where the paintings attack you, a suburb run by a cult(Zionists tie-in?) out in the desert, how about a castle full of sentient playing cards (Alice in wonderland locations?), your character's "Home town" (Superman had Smallville), a snow-capped mountain ...
by MagiNinjA
Mon Jun 29, 2009 11:10 am
Forum: Gameplay & Discussion
Topic: What's your daily diet?
Replies: 24
Views: 9600

Re: What's your daily diet?

Ts and stroops, likewise. Reliable to get without spending adventures outside of the Castle. And I Castle 24/7 anyways.
by Cristiona
Sun Jun 28, 2009 2:27 am
Forum: Gameplay & Discussion
Topic: What's your daily diet?
Replies: 24
Views: 9600

Re: What's your daily diet?

... have 2 Mister Teas and 3 Stroopwafels. When I want the turns, I replace the tea with Exigen-C cocktails. Of course, since I'm almost never in the castle, the Stroops will eventually be replaced with eyeball gumballs. Of course, with all the junk I've collected, I could probably do an oil can/substitute ...
by
Tue Jun 16, 2009 7:46 am
Forum: Gameplay & Discussion
Topic: Realm Of Madness [June 15th Update]
Replies: 35
Views: 12793

Re: Realm Of Madness [June 15th Update]

... in, like, two and a half of the new zones. Haven't cobbled together enough parts to make any shinies yet, but it's a nice break from the ol' castle grind.
by
Tue Jun 09, 2009 6:35 am
Forum: Testing & Debugging
Topic: castle H weirdness
Replies: 24
Views: 12766

Re: castle H weirdness

I noticed another thing, the clockwork mismash has a 50% resistance to physical damage, but when I have my sidekick use Egyptian Knife Fighting she does the normal amount of damage :!: ... and isn't that a physical form of damage :?: The same thing happens with the karate expert :!: , the self-defen...
by Jesus
Fri Jun 05, 2009 11:05 pm
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 56591

Re: Coordinated spading effort

... Solitude, if I had any age pills and clockwork kangaroos on that account. I'd farm them myself, but at level 12 I figure it'd get destroyed at the Castle... and I wouldn't want to level it, because I'm having such an easy time in the Delta. Other than that, Solitude wouldn't be able to spade the ...
by Harry Dresden
Wed Jun 03, 2009 11:49 am
Forum: Testing & Debugging
Topic: castle H weirdness
Replies: 24
Views: 12766

Re: castle H weirdness

Thanks Ryme! No more super beetles, and now it's showing the proper +1 for psychic damage instead of the full +8 from the Wolley's. I should have noticed that sooner. >.>
by MagiNinjA
Tue Jun 02, 2009 10:17 pm
Forum: Testing & Debugging
Topic: castle H weirdness
Replies: 24
Views: 12766

Re: castle H weirdness

I CALLED IT!
by Ryme
Tue Jun 02, 2009 7:54 pm
Forum: Testing & Debugging
Topic: castle H weirdness
Replies: 24
Views: 12766

Re: castle H weirdness

Hey! So this should be fixed. Turns out in my update I'd mixed up some of the elemental damage variables with the physical one, and all kinds of weird results were coming out.

Let me know if any weirdness persists. but I think this should do it.
by Muhandes
Tue Jun 02, 2009 11:04 am
Forum: Testing & Debugging
Topic: castle H weirdness
Replies: 24
Views: 12766

Re: castle H weirdness

... say so 100% clockwork beetle is immune to psychic. I just had him mega with wolley's. Clockwork beetle is immune to electric. Cris reported it on Castle guard, redux, resistant to ice, while wearing Livia's icicle pendant, which does ice damage.
by Satan
Tue Jun 02, 2009 8:22 am
Forum: Testing & Debugging
Topic: castle H weirdness
Replies: 24
Views: 12766

Re: castle H weirdness

What about the alchemist and the clockwork beetle? Also, it /did/ happen for Cris with no elemental modifiers, if I'm not mistaken. Fairly sure it happened for me without them too, but can't say so 100%
by Ryme
Tue Jun 02, 2009 6:30 am
Forum: Testing & Debugging
Topic: castle H weirdness
Replies: 24
Views: 12766

Re: castle H weirdness

Ah, perfect! The guard is supposed to be fully resistant to fire, and the automaton fully resistant to electric. Somehow your dealing the correlated damage is messing up the calculation for physical along side it. Gotta run to work now, but should be easy enough to track down tonight. Thanks detecti...
by
Tue Jun 02, 2009 2:31 am
Forum: Testing & Debugging
Topic: castle H weirdness
Replies: 24
Views: 12766

Re: castle H weirdness

castle guards become super for my character when wearing hotpants (+5 fire damage). the automaton becomes super when using pocket van de graf generator (+2 electrical damage). without the additional elemental damage mobs act as normal.

my weapon is a xentrium crossbow hitting 7-8 times / round.
by Ryme
Mon Jun 01, 2009 5:20 pm
Forum: Testing & Debugging
Topic: castle H weirdness
Replies: 24
Views: 12766

Re: castle H weirdness

That's why I'm wondering if there's a second factor. Most likely candidates would be things that affect elemental damage or elemental resistance.
by MagiNinjA
Mon Jun 01, 2009 2:53 pm
Forum: Testing & Debugging
Topic: castle H weirdness
Replies: 24
Views: 12766

Re: castle H weirdness

It doesn't happen to everyone. Hasn't happened to me either.
by
Mon Jun 01, 2009 7:32 am
Forum: Testing & Debugging
Topic: castle H weirdness
Replies: 24
Views: 12766

Re: castle H weirdness

Something very goofy is apparently going on in the castle. I've had reports of super monsters, with up to 10 times the normal hit points. Also reports of minimal regeneration from HP/PP steal items. Apparently it's not every time, it's just some of ...
by Muhandes
Sun May 31, 2009 12:24 pm
Forum: Testing & Debugging
Topic: castle H weirdness
Replies: 24
Views: 12766

Re: castle H weirdness

Can this be not only castle H? Here's what I just had with flamethrower pillar from outskirts of Base Cochise. I wanted to make sure it is an electronic robot so I hit it with EMP device. It did 70 damage or so, about what I expected, ...
by Harry Dresden
Sun May 31, 2009 7:09 am
Forum: Testing & Debugging
Topic: castle H weirdness
Replies: 24
Views: 12766

Re: castle H weirdness

On my alt, Lord Jareth, the Clockwork Beetle has been the one with mega HP for three days now. Usually around 2200 it seems. Tried out all 3 of the Naturalist combat skills on it today, and even though it says they did huge amounts of damage (400-800) I still had to sit through 12-13 rounds of hitti...
by Satan
Sun May 31, 2009 5:15 am
Forum: Testing & Debugging
Topic: castle H weirdness
Replies: 24
Views: 12766

Re: castle H weirdness

I spun away my turns in the castle today and I noticed a couple things that were odd. The "super monster" was the Castle Guard, Redux. He was only super if I kept attacking him with a weapon. I could get into 30+ rounds of combat before ...
by Arthur Dent
Sun May 31, 2009 3:49 am
Forum: Testing & Debugging
Topic: castle H weirdness
Replies: 24
Views: 12766

Re: castle H weirdness

I spun away my turns in the castle today and I noticed a couple things that were odd. The "super monster" was the Castle Guard, Redux. He was only super if I kept attacking him with a weapon. I could get into 30+ rounds of combat before ...
by Cristiona
Sat May 30, 2009 9:39 pm
Forum: Testing & Debugging
Topic: castle H weirdness
Replies: 24
Views: 12766

Re: castle H weirdness

Telekinesis does physical damage.
by Satan
Sat May 30, 2009 9:38 pm
Forum: Testing & Debugging
Topic: castle H weirdness
Replies: 24
Views: 12766

Re: castle H weirdness

EDIT: I'm insane.
by Ryme
Sat May 30, 2009 9:32 pm
Forum: Testing & Debugging
Topic: castle H weirdness
Replies: 24
Views: 12766

Re: castle H weirdness

Doctor M, that's a reasonable request. Sometimes I don't want to clutter things up too much, particularly with more complicated mechanics. But I could see how that might confuse people. Per your question, telekenesis--as of yesterday--also does less damage to physically resistant foes. There are ver...
by
Sat May 30, 2009 9:29 pm
Forum: Testing & Debugging
Topic: castle H weirdness
Replies: 24
Views: 12766

Re: castle H weirdness

I adjusted TNT yesterday to diminish damage on physically resistant monsters. Off topic (sorry), but when you do something like this, could you post a trivial update notice or something, so those of us who pay attention to such things don't go nuts wondering what we did wrong, to make things not wo...
by Ryme
Sat May 30, 2009 9:02 pm
Forum: Testing & Debugging
Topic: castle H weirdness
Replies: 24
Views: 12766

Re: castle H weirdness

The mishmash is 50% resistant to physical. Every other foe out there is either resistant 100% or 50% to one element. None of them is resistant to more than one.
by Cristiona
Sat May 30, 2009 9:00 pm
Forum: Testing & Debugging
Topic: castle H weirdness
Replies: 24
Views: 12766

Re: castle H weirdness

More info, with numbers! Fighting Castle Guard, Redux: TNT for 175 damage. Attack for 358+5 357+5 323+5 342+5 338+5 326+5 (+19 fumble) 359+5 (+79 strikeback, more or less) 358+5 (dead) Then I used a Lost Toy and grinded stupid until I found ...
by Cristiona
Sat May 30, 2009 8:54 pm
Forum: Testing & Debugging
Topic: castle H weirdness
Replies: 24
Views: 12766

Re: castle H weirdness

I believe I used the TNT on Castle Guard, Redux.