Search found 220 matches

by Jesus
Sun Sep 26, 2010 11:12 pm
Forum: Gameplay & Discussion
Topic: Retcon: WOOT!
Replies: 42
Views: 21762

Re: Retcon: WOOT!

"It can be a tough and op3n-ended question if someone asks you "how's life?" But when you're wearing these sturdy, comfortable, custom-d3signed and supr3mely protective l3ggings, the answer is always the same: Life is good."
by Jesus
Sun Sep 26, 2010 10:54 pm
Forum: Gameplay & Discussion
Topic: Pulls!
Replies: 17
Views: 8733

Re: Pulls!

VHF-1 Exosuit / foxy caped suit, for -10 sec. Bicycle shorts + Letter Shirt are a better pick by Level 5, but you're not going to do better than one of the suits before then. Seppia's cephalopod skullcap is all kinds of win... -5 sec, PP regen, breathe underwater (for the Level 6 quest), allows you ...
by Jesus
Thu Aug 05, 2010 12:02 pm
Forum: Gameplay & Discussion
Topic: in-game groups?
Replies: 10
Views: 6873

Re: in-game groups?

Mostly?

Are you rounding off the fractions of a penny a la Office Space?
by Jesus
Sun Aug 01, 2010 12:05 am
Forum: Gameplay & Discussion
Topic: Spaders, let's hear the wish list
Replies: 12
Views: 4400

Re: Spaders, let's hear the wish list

I haven't been doing any spading lately, and I don't use GM. But... Totals for combat and noncombat adventures. And you have to have the item drops be specific to each combat encounter, rather than just having a list of everything that dropped in a session because some enemies drop the same stuff at...
by Jesus
Sat Jul 10, 2010 11:49 pm
Forum: Gameplay & Discussion
Topic: Cha-Ching!
Replies: 6
Views: 4509

Re: Cha-Ching!

Total profit from listed items: 1,054,500 chips
by Jesus
Fri Jun 11, 2010 9:35 pm
Forum: Gameplay & Discussion
Topic: OMG RETCON! (discussion)
Replies: 127
Views: 46576

Re: OMG RETCON! (discussion)

Now if your rep at the time you... break the prism has an effect on what retcon rewards you might get, then it might be worth noting. Or if there's a 'Who Watches the Watchdog?' badge for finishing up X runs with that rep...
by Jesus
Tue Jun 08, 2010 11:16 pm
Forum: Gameplay & Discussion
Topic: OMG RETCON! (discussion)
Replies: 127
Views: 46576

Re: OMG RETCON! (discussion)

I don't see why the first run needs to be called anything. It's your first run, not a retcon run. If we have to call it something, it can be the Original Continuity run. Can't retcon if you don't establish continuity in the first place. Just to throw something else out there, it could also be calle...
by Jesus
Wed May 19, 2010 9:15 pm
Forum: Gameplay & Discussion
Topic: BARK
Replies: 11
Views: 4769

Re: BARK

I have to say, the
"The operating system has encountered the following error: operation completed successfully."
message is my favorite.
by Jesus
Sat Apr 24, 2010 7:12 pm
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 56344

Re: Coordinated spading effort

Cristiona wrote:I thought Pearls of Wisdom were Optimal(TM) for spading drops.
Maybe. But I'm farming Cybertronium anyway, so it's a two birds situation.
by Jesus
Fri Apr 23, 2010 9:17 pm
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 56344

Re: Coordinated spading effort

I'm going to drive myself nuts spading the dreampants in the Delta... with Colonel Mustard. I think the best course is to get up to 100 turns with +90% drop (currently at 73, and getting ~17 per day), and then try 100 turns at 89%. If I get a nondrop within 100 there, go back to +90% until either 50...
by Jesus
Thu Feb 25, 2010 10:24 pm
Forum: Off the Wall
Topic: Flight v. Invisibility: The classic Supreme Court case
Replies: 11
Views: 7836

Re: Flight v. Invisibility: The classic Supreme Court case

so, if you have flower dumped on you, you can turn visible, then invisible again and be fine, right? Exactly. In that case you'd be fine, but if the thing being dumped was continuous (like rain), you'd be out of luck. I made the last point because invisibility would kind of suck if you couldn't wea...
by Jesus
Sun Feb 21, 2010 2:44 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 1335534

Re: Minor bugs

I'm pretty sure there's something keeping sidekicks from affecting noncombats. Other chips boosters (equipment, effects, skills) ought to be working just fine, in theory... It's also possible I've just got bad code in one particular adventure. Though I'm pretty sure I got them all when the change w...
by Jesus
Fri Feb 19, 2010 11:59 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 1335534

Re: Minor bugs

Muhandes wrote:Sorry, I'm back at the +chips for noncombats thing.
I can add to this that I still get the standard 140-160 from the Cube noncombat with the Extortionist and some other +chip stuff.

Unless it being a choice adventure makes it not a noncombat?
by Jesus
Fri Feb 19, 2010 9:39 pm
Forum: Off the Wall
Topic: Flight v. Invisibility: The classic Supreme Court case
Replies: 11
Views: 7836

Flight v. Invisibility: The classic Supreme Court case

F.1) Flight speed is assumed to be 30 MpH or less (vertical / on takeoff), 60 MpH or less (horizontal / in flight), or higher if falling toward the Earth (depending on steepness of descent). You must land at a speed that is consistent with human survivability (if you want to live). F.2) Flight does ...
by Jesus
Wed Feb 17, 2010 9:18 pm
Forum: Gameplay & Discussion
Topic: OMG RETCON! (discussion)
Replies: 127
Views: 46576

Re: OMG RETCON! (discussion)

Cristiona wrote:"For those who find that too restricting, feel free to full customize your next life with our special Plot-O-Matic 3000!"
Or Plot-Boy 3000, for a Fallout 3 reference.
I can't be the only one who thought that.
by Jesus
Sun Feb 14, 2010 7:56 pm
Forum: Gameplay & Discussion
Topic: Spoillerific skill points discussion -- Seriously Spoilery
Replies: 35
Views: 14538

Re: Spoillerific skill points discussion -- Seriously Spoilery

+/- combat could start off only giving a small boost to initiative; if you're looking for a fight, you probably won't be surprised to find one... and on the flip side, if you're skulking around in the shadows and still run into the enemy it'll probably be a surprise to them. So it'd do that at level...
by Jesus
Wed Feb 10, 2010 12:43 am
Forum: Gameplay & Discussion
Topic: OMG RETCON! (discussion)
Replies: 127
Views: 46576

Re: OMG RETCON!

It occurred to me that there's something we've been overlooking, and may have a place in some kind of run: We're all working under the assumption that permed skills will be immediately available, right? Well... why? What if you learned whatever off-class skills you'd permed at the level you original...
by Jesus
Mon Feb 08, 2010 10:33 pm
Forum: Gameplay & Discussion
Topic: OMG RETCON! (discussion)
Replies: 127
Views: 46576

Re: OMG RETCON!

Easy/casual - You get to perm a skill, but when you're in an off-class you cannot put points into the skill. So if you do a bunch of these, you'll have a lot of options but they won't be as effective. All previous items and chips available immediately. Medium/softcore - You get to perm a skill and c...
by Jesus
Mon Jan 25, 2010 11:54 pm
Forum: Gameplay & Discussion
Topic: The special event - 1/24/10
Replies: 36
Views: 19605

Re: The special event - 1/24/10

I had "Hyde Park Foes" at the bottom of the notes page, with nothing under it.
It's recording fine now, though. It'll just be off by about 160-odd turns.
by Jesus
Sun Dec 06, 2009 1:48 am
Forum: Gameplay & Discussion
Topic: Welding Recipe contest - Ends Nov 30, 2009
Replies: 81
Views: 80437

Re: Welding Recipe contest - Ends Nov 30, 2009

Of course, if the other locations in the space station are anything like the Delta, then maybe around half of all the critters drop cybertronium, and the ones that do only drop it around 5% of the time. Given the prices of cybertronium-derived metals in the AH, it doesn't seem that many Elementals o...
by Jesus
Mon Nov 16, 2009 10:10 pm
Forum: Gameplay & Discussion
Topic: Welding Recipe contest - Ends Nov 30, 2009
Replies: 81
Views: 80437

Re: Welding Recipe contest - Ends Nov 30, 2009

And my last entry: Mis-guidance system Malkamite + guidance system The idea is that it's an accessory that gives you outdated advice. So while wearing it, you get a better insight into things (learning from the mistakes of the past by... er... repeating them) resulting in increased XP gains. But thi...
by Jesus
Mon Nov 16, 2009 1:09 am
Forum: Gameplay & Discussion
Topic: Welding Recipe contest - Ends Nov 30, 2009
Replies: 81
Views: 80437

Re: Welding Recipe contest - Ends Nov 30, 2009

Epic Flail Paladinum + Morning Star Large increase to strength and HP, but also deals some damage to the user. The idea is that it is an awesome but impractical weapon; epic flail referring to both the weapon, and the Star Wars kid style flailing you have to go through to use it. Crystal skull Pent...
by Jesus
Tue Nov 03, 2009 10:26 pm
Forum: Gameplay & Discussion
Topic: Obligatory iotm thread: Atmos Spear
Replies: 11
Views: 5657

Re: Obligatory iotm thread: Atmos Spear

For me transportation usually means T-1000. That's 25% familiar, which can mean ~12.5% item drops. While not spaded I think it also blocks more. I'm pretty sure it does. I didn't do a whole lot of spading for that, but when using the T-1000 and Judo kid gloves the block rate was... better. Don't re...
by Jesus
Sun Oct 04, 2009 9:44 pm
Forum: Gameplay & Discussion
Topic: Mask of Odysseus
Replies: 12
Views: 5876

Re: Mask of Odysseus

Just saying, that particular oversight seems to happen pretty often... Justifications aside... Of course, this being an accessory did let me run around wearing two full-face masks. I should have removed the Judo gloves and put on a Raccoon Mask, just to be sillier. I think I'll go do that. I'm pictu...
by Jesus
Sun Oct 04, 2009 9:14 pm
Forum: Gameplay & Discussion
Topic: Mask of Odysseus
Replies: 12
Views: 5876

Re: Mask of Odysseus

Ah. I was thinking it was just a game balance thing, since the Mask of Odysseus would outclass the Foxy Sombrero Mask (if they filled the same slot, that is). Checking the wiki, there are quite a few mask-helmets (Catcher's, Foxy, Gas, Pallid, and Scuba). The only accessory-mask is the Racoon mask.....
by Jesus
Sun Oct 04, 2009 8:07 pm
Forum: Gameplay & Discussion
Topic: Mask of Odysseus
Replies: 12
Views: 5876

Mask of Odysseus

A mask of a dude? Kind of Mike Myers. But hey, his series is called Halloween.

Why is it an accessory though? For one thing, we've got the Pallid Mask, which is a helmet... and then there's the item's description, which clearly shows that it's meant to be worn on the face...
by Jesus
Wed Sep 30, 2009 10:55 pm
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 56344

Re: Coordinated spading effort

As an aside, I'm also a little curious as to when the Winsday chips are figured in... That is, do +chips stuff consider them, or are they added after everything else? Anyone know offhand? Tested this by adventuring on Winsday with the Extortionist. Took three Winsdays to get the chip ranges decentl...
by Jesus
Sun Sep 13, 2009 10:19 pm
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 56344

Re: Coordinated spading effort

Okay, Snout done (Thanks Cris!) I even got the floor and ceiling for R&G on it, so I can say that their top unmodified range must be 138. Yay! Feeling Lucky tomorrow (Thanks Arthur Dent). edit: Lucky was totally worth doing; it was twice as good as it was previously listed on the wiki. It also occur...
by Jesus
Sun Sep 13, 2009 8:09 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 654793

Re: Creative player ideas for in-game items, zones, etc.

Mis-guided Missile This Missile isn't really bad per se, although being designed to destroy seems to have given it a certain inevitable destiny. Maybe if it had had some positive role-model during it's formative years it wouldn't be so-- wait, did it just change course? Maybe it's time for some evas...
by Jesus
Sun Sep 13, 2009 7:46 pm
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 56344

Re: Coordinated spading effort

I like "gut" percentages and accurate ones, but I don't know if having both is overkill. I'd be curious to hear from some of the wiki-as-bible folks since they're the target audience, so to speak. I tally chip drops by hand. All I keep track of are the extremes of the range, so I don't have any idea...
by Jesus
Fri Sep 11, 2009 10:26 pm
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 56344

Re: Coordinated spading effort

Tomorrow, Jesus will hit level 20.
Back to the Delta, where I'll spend 100 turns with the Smuggler trying to get some idea what ballpark the thing is in.

If someone could hit Solitude up with some Snout, we'll see about finally getting that crossed off the "needs spading" list.
by Jesus
Wed Sep 09, 2009 8:15 pm
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 56344

Re: Coordinated spading effort

I'll assume that you know what you're doing with the math. It's certainly more accurate, but I'd question whether presenting it that way really benefits the average user. That's the reason I rounded to whole numbers when I put the stats on their respective pages; sure it's fuzzy, but in general I fe...
by Jesus
Fri Sep 04, 2009 9:58 pm
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 56344

Re: Coordinated spading effort

The data is on the Castle's talk page.

370 instances of Door Number 3 and 397 of Crystal Skulls, so I'm thinking they probably are. Why? Did you have something in mind?
by Jesus
Thu Sep 03, 2009 10:26 pm
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 56344

Re: Coordinated spading effort

Castle done. Cube next.

I'm interested in Rosencrantz and Guildenstern because their chip drop deviates from ±25% XP. I think the range is the same (±25% XP = a range of XP/2)... I'm guessing it just shifts that 50% more toward the positive end instead of splitting it evenly.
by Jesus
Thu Aug 13, 2009 11:13 pm
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 56344

Re: Coordinated spading effort

Finished up the Docks.

Next up... The Castle. I noticed the other day that the chip drops haven't been really spaded, and given that a few of the drops overlap I'm curious if they vary between enemies. Also, I've been wondering about xentrium ingots.
by Jesus
Tue Aug 11, 2009 11:11 pm
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 56344

Re: Coordinated spading effort

I was thinking about the pier security guard again, and something jumped out at me because his numbers are so round... old man from the sea -- 62-103 chips -- 82 XP; chip range=XP -20/+21 pier security guard -- 60-100 chips -- 80 XP; chip range=XP -20/+20 small-time smuggler -- 56-93 chips -- 74 XP;...
by Jesus
Mon Aug 10, 2009 10:39 pm
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 56344

Re: Coordinated spading effort

2. Chip drop behavior. Several skills have unknown amounts of item drop bonuses. I'm starting to work on a system that will make it easier to find them, a la the KoL bunnies method. To spade chip drops... wouldn't it be easiest to use the pier security guard? 100 is the max of its chip drop range, ...
by Jesus
Wed Aug 05, 2009 9:41 pm
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 56344

Re: Coordinated spading effort

Most of the chip drop data on the wiki comes from before we knew about the effects of the various days; the files I kept on that stuff are from October '07. So you're right. Since I have about 1000 turns left at the Docks, I might as well keep track of chip drops there too. Although after 113 turns ...
by Jesus
Tue Aug 04, 2009 10:34 pm
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 56344

Re: Coordinated spading effort

If for some reason someone wanted to verify the drop percentages for items that have a base rate that makes that possible...

The smuggler's box seems to be around 75% (based on 292 encounters with no drop modifiers).
by Jesus
Sun Jul 19, 2009 11:11 pm
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 56344

Re: Coordinated spading effort

Got item drop info for A renegade robot hive up on the wiki.

Next up... I'm kind of curious what The 'Swift and ...' trilogy drops at... either that or a check of corrupt amulets.