Search found 1575 matches

by Ryme
Wed Dec 07, 2011 1:31 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 718
Views: 173591

Re: Minor bugs

As a rollover message it won't ping chat and alert you there, but it darn well should show up with a "you have a new message" alert when you log out and back in.
by Ryme
Wed Nov 02, 2011 7:01 pm
Forum: Gameplay & Discussion
Topic: Introductory Podcast - November 1st
Replies: 23
Views: 9780

Re: Introductory Podcast - November 1st

Wait, wait, Kinak rhymes with win-ack and not my-nack? That's it, deal's off. I can't live with these conditions!
by Ryme
Mon Oct 31, 2011 9:36 pm
Forum: Off the Wall
Topic: National Novel Writing Month
Replies: 7
Views: 6017

Re: National Novel Writing Month

As much as I hate to say it out loud and thus increase my accountability, I'll be working on a Twilight-themed story this month. Not set in the city, but a superhero story in the same world, more or less. Clavis Clepsydra and a new Frostheim are likely to make an appearance, I think.
by Ryme
Mon Oct 31, 2011 7:38 pm
Forum: Gameplay & Discussion
Topic: Don't panic!
Replies: 30
Views: 12998

Re: Don't panic!

Don't actually remember, SN, but it could have been you.
by Ryme
Thu Oct 27, 2011 5:58 am
Forum: Help & Hints
Topic: +XP and +%XP question!
Replies: 5
Views: 5645

Re: +XP and +%XP question!

Weird. I'll check blue pill.

Like any good order of operations, xp benefits should multiply and then add -- the percent modifier should be applied to the base first and then the additives.
by Ryme
Fri Oct 21, 2011 6:16 pm
Forum: Off the Wall
Topic: National Novel Writing Month
Replies: 7
Views: 6017

National Novel Writing Month

Time for my annual plug for National Novel Writing Month. It's a month where you do a really crazy personal writing project, and have a lot of fun, and tens of thousands of other people go through the same experience with you at the same time. I'd say more, but if you're into writing you should just...
by Ryme
Thu Oct 20, 2011 3:51 pm
Forum: Gameplay & Discussion
Topic: Hello World (aka Don't Panic II, Electric Bugaloo)
Replies: 49
Views: 21022

Re: Hello World (aka Don't Panic II, Electric Bugaloo)

Board version is indeed 3.
by Ryme
Sun Oct 02, 2011 7:30 pm
Forum: Gameplay & Discussion
Topic: Original Continuity - Meaningless?
Replies: 2
Views: 3539

Re: Original Continuity - Meaningless?

You, um, get to play that class? Assuming most new characters are also new players, and unfamiliar with the game, sometimes it's nice not to have too much weight put on decisions you have to make before you've got the knowledge to make them. Also, it's totally a line in your retcon history, so don't...
by Ryme
Sat Oct 01, 2011 1:53 pm
Forum: Gameplay & Discussion
Topic: Hello World (aka Don't Panic II, Electric Bugaloo)
Replies: 49
Views: 21022

Re: Hello World (aka Don't Panic II, Electric Bugaloo)

I just want to say I'm convinced Kinak is going to do well with this. Metroplexity has a great reputation. I know he's got the coding skills, he can handle both the dark and humorous writing, and in just the few weeks we've been talking I've seen a bunch of good ideas come up when talking about that...
by Ryme
Fri Sep 23, 2011 6:15 am
Forum: Testing & Debugging
Topic: Rather serious bug encountered when I tried to Retcon.
Replies: 2
Views: 3710

Re: Rather serious bug encountered when I tried to Retcon.

Found the bug. Fixed that. Will have to clean up a couple of accounts this evening.

For the public record, I check all three locations regularly, but the actual bug report form is the fastest and most reliable way to reach me.
by Ryme
Thu Sep 22, 2011 10:31 pm
Forum: Gameplay & Discussion
Topic: New level 12/13 quest
Replies: 6
Views: 4979

Re: New level 12/13 quest

I've heard there are ways to use PHP to adjust images, and I was once tempted to try to get it to work that any foe with greater than X foe toughness would show up in red instead of grayscale. But after wasting about 10 hours on the thing I gave up and got back to work on retcon, or whatever the que...
by Ryme
Thu Sep 22, 2011 10:28 pm
Forum: Gameplay & Discussion
Topic: Don't panic!
Replies: 30
Views: 12998

Re: Don't panic!

Jesus, nobody but you has used physical mail to donate since 2008. I don't know why I keep the box, except I've got an attachment to the number 421, and 4241 is too coincidentally close to give it up. (How's that for a math geek?)
by Ryme
Thu Sep 22, 2011 9:01 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 718
Views: 173591

Re: Minor bugs

Good catch. Fixed.
by Ryme
Thu Sep 22, 2011 7:10 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 718
Views: 173591

Re: Minor bugs

Fire Within is fixed. Artistic Warrior and Beefcake had issues on use that I think are also fixed.
by Ryme
Thu Sep 22, 2011 6:27 pm
Forum: Gameplay & Discussion
Topic: New level 12/13 quest
Replies: 6
Views: 4979

Re: New level 12/13 quest

Bolded? I dunno. Maybe pink and blinking, I guess, but not bold.

It was on the list of things to figure out, but it slipped through the cracks at the end. It'll get worked in there for sure.
by Ryme
Thu Sep 22, 2011 4:57 pm
Forum: Gameplay & Discussion
Topic: Don't panic!
Replies: 30
Views: 12998

Re: Don't panic!

Too early to say anything definitive, yet, but I'm in negotiations with someone. Assuming it all works out, the plan is for me to maintain partial ownership and continue to contribute.
by Ryme
Wed Sep 21, 2011 9:21 pm
Forum: Gameplay & Discussion
Topic: Don't panic!
Replies: 30
Views: 12998

Re: Don't panic!

Sorry. The store was all out of "senior partner wants to become junior partner" signs. Figured the classic would get the point across, and a reference to classic Douglas Adams would keep the perspective properly out of alignment.
by Ryme
Tue Sep 20, 2011 9:55 pm
Forum: Gameplay & Discussion
Topic: Don't panic!
Replies: 30
Views: 12998

Re: Don't panic!

So, since making this announcement, donations have kind of dried up. Like completely. I assume it's not because the IotM is completely lousy and more because people are cautious about donating to a game when it appears to be in flux. I understand that, and I understand my reassurances may not be eno...
by Ryme
Mon Sep 12, 2011 6:53 pm
Forum: Gameplay & Discussion
Topic: Twilight Heroes needs cheap/free/good marketing ideas!
Replies: 162
Views: 41514

Re: Twilight Heroes needs cheap/free/good marketing ideas!

I've used AdWords in the past for other businesses, but not for TH. At the time it seemed like a really huge waste of money. It was a completely different business, though, so maybe I've ruled it out unnecessarily. The FaceBook ads that I see tend to really annoy me. Maybe because they're all Zynga ...
by Ryme
Mon Sep 12, 2011 5:55 pm
Forum: Gameplay & Discussion
Topic: Don't panic!
Replies: 30
Views: 12998

Re: Don't panic!

no, game or not, if you leave i'll still miss you ;^; I really am going to do my best to work it so I'm still sticking around. Ideally I'll even still be contributing. Perhaps even at close to the same pace I've been working the last 4 months, in addition to more stuff from other people. Hope you f...
by Ryme
Fri Sep 09, 2011 12:53 pm
Forum: Gameplay & Discussion
Topic: Don't panic!
Replies: 30
Views: 12998

Re: Don't panic!

Well, does the post at least relieve a few of those fears?
by Ryme
Thu Sep 08, 2011 7:35 pm
Forum: Gameplay & Discussion
Topic: Don't panic!
Replies: 30
Views: 12998

Don't panic!

In the immortal words of the Hitchhiker's Guide to the Galaxy: don't panic! First, the game isn't going anywhere. The entire purpose of this offer is to keep it alive. I'm not planning on dumping the game, I'm not planning on shutting it down, and I'd refuse an offer if I found a willing taker who I...
by Ryme
Wed Sep 07, 2011 9:40 pm
Forum: Testing & Debugging
Topic: I can't log in! Help!
Replies: 22
Views: 7546

Re: I can't log in! Help!

Did zillow's thing help? If not, completely close the browser?

There's a contact form on the front of the site, so you don't have to log in to submit bug reports or contact me.
by Ryme
Wed Sep 07, 2011 9:15 pm
Forum: Gameplay & Discussion
Topic: Cris does stupid stunts!
Replies: 72
Views: 30527

Re: Cris does stupid stunts!

Next challenge! Do all the quests in backwards order. While holding your breath! And with your eyes closed!
by Ryme
Mon Sep 05, 2011 6:46 pm
Forum: Gameplay & Discussion
Topic: Twilight Heroes needs cheap/free/good marketing ideas!
Replies: 162
Views: 41514

Re: Twilight Heroes needs cheap/free/good marketing ideas!

I know someone pinged me about flyers the other day, even. Sadly, art isn't my strong suit. Especially non-web art. Anybody want to paint their body and streak the world series? No, no, just kidding. That's totally illegal, nobody should do that. And the cameramen are very good about not letting the...
by Ryme
Mon Sep 05, 2011 6:27 pm
Forum: Gameplay & Discussion
Topic: Ideas for a new/better pvp system
Replies: 24
Views: 11235

Re: Ideas for a new/better pvp system

Just a question, doesn't PvP fights normally involve your normal fighting capabilities like to hit/dodge/stats and so on? Mainly because if they did, Cristiona and Questionario would have simply won every fight, because they had old, high-level accounts. I could have instituted level-based brackets...
by Ryme
Sun Sep 04, 2011 8:35 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 718
Views: 173591

Re: Minor bugs

Sidekicks don't affect noncombats, no. Other means of +chips do. Same with +xp.
by Ryme
Sat Sep 03, 2011 8:46 pm
Forum: Gameplay & Discussion
Topic: Full-time Sidekick Items
Replies: 3
Views: 3643

Re: Full-time Sidekick Items

curious idea. Might have some merit. Though autosell value should take care of at least some of these extras.
by Ryme
Wed Aug 31, 2011 9:19 pm
Forum: Gameplay & Discussion
Topic: Ideas for a new/better pvp system
Replies: 24
Views: 11235

Re: Ideas for a new/better pvp system

Those are almost universally good suggestions, 7. Lots of good flavor, and some interesting coordination with superhero themes. #1 is particularly good, and I may go out of my way to try to work that in. In my defense, my original plans did include some higher tier and more complicated equipment, an...
by Ryme
Thu Aug 18, 2011 10:03 pm
Forum: Gameplay & Discussion
Topic: Cris does stupid stunts!
Replies: 72
Views: 30527

Re: Cris does stupid stunts!

Do portmanteaus count as puns?

Speaking of portmanteaus, this morning my wife said "slunching" as a combination of slouching and hunching. They're surprisingly difficult to make up, but she's got quite the knack for them.
by Ryme
Tue Aug 16, 2011 9:13 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 718
Views: 173591

Re: Minor bugs

fixed?
by Ryme
Sat Aug 06, 2011 11:05 pm
Forum: Gameplay & Discussion
Topic: The Vortex Suit and Subscriber's Exclusive Jacket
Replies: 17
Views: 5594

Re: The Vortex Suit and Subscriber's Exclusive Jacket

The jacket is completely better than the Suit, and the Cycle isn't all that useful as far as I can tell. I accept that you don't find the suit as useful as the jacket, but I'm not convinced that the cycle as a whole is useless, and I'm going to argue that's subjective enough it's opinion rather tha...
by Ryme
Sat Aug 06, 2011 7:47 am
Forum: Gameplay & Discussion
Topic: Rar, griefing!
Replies: 3
Views: 3437

Re: Rar, griefing!

I suspect Cris means in less disastrous ways, like the Atomic wedge and snowball, or even the razzberry.
by Ryme
Wed Aug 03, 2011 8:00 pm
Forum: Off the Wall
Topic: On the wall?
Replies: 5
Views: 4873

Re: On the wall?

Did someone say "on the wall"?

Image
by Ryme
Wed Aug 03, 2011 7:58 pm
Forum: Gameplay & Discussion
Topic: State of Twilight Report: August 2011
Replies: 3
Views: 3652

State of Twilight Report: August 2011

Hey kids. Schedule's been too hectic to have a Tea Time, but wanted to give some word of the things we're up to behind the scenes. In roughly order of primary focus: 1) The level 12/13 quest. It's coming along, not sure when it'll be done, but it's the Next Big Thing, whenever it is. The post-retcon...
by Ryme
Mon Aug 01, 2011 5:50 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 718
Views: 173591

Re: Minor bugs

Issues with water sprite text and squawking radio image displaying should be fixed. I've toned down and adjusted the 'wait' dictionary text, but there's still a 7-level gap between seeing the note and getting the quest, so I don't think it's entirely unwarranted. I've heard exactly two reports of fi...
by Ryme
Sat Jul 30, 2011 2:21 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 718
Views: 173591

Re: Minor bugs

Not sure that's a bug. Recyclonizing and autosell are different fields, and I think I may have had animal lovers (and PETA) in mind when I made it so you couldn't chop up animals for spare parts. Not entirely sure if you're joking about this one or not, but it seemed like the right choice. You can s...
by Ryme
Tue Jul 19, 2011 8:26 pm
Forum: Gameplay & Discussion
Topic: Contest: photo/art that you'd see in Twilight
Replies: 29
Views: 12993

Re: Contest: photo/art that you'd see in Twilight

I've been distributing prizes to all the winners: one silver star and one not-yet-implemented item for each winning photo. Thanks again to all the contributors! MjrGannet, I'm not 100% which account is the one you prefer to have the prizes sent to, so please let me know. Disclaimer: unimplemented it...
by Ryme
Sun Jul 17, 2011 11:10 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 718
Views: 173591

Re: Minor bugs

"Still"? To my knowledge it never did.
by Ryme
Thu Jul 14, 2011 8:42 pm
Forum: Gameplay & Discussion
Topic: Contest: photo/art that you'd see in Twilight
Replies: 29
Views: 12993

Re: Contest: photo/art that you'd see in Twilight

CS, this is for something different, not standard adventuring. Full implementation may take me a while, even with this boost.

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