Search found 788 matches

by Satan
Sun Aug 10, 2014 10:57 am
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 207945

Re: Minor interface tweak requests

Harry Dresden wrote:I like seeing the pre-cap values, because it tells me how much gear I could change out or which buffs I don't need to keep pumping PP into.
Ditto
by Satan
Wed Aug 06, 2014 9:02 pm
Forum: Testing & Debugging
Topic: Spelling and grammatical errors
Replies: 518
Views: 961152

Re: Spelling and grammatical errors

Forgot to mention this. In the Heirloom Derby awards messages, in some of them, the word 'quite' is italicized, and in some of them it isn't.
by Satan
Sun Aug 03, 2014 8:12 pm
Forum: Help & Hints
Topic: Pegasus - is there a trick?
Replies: 18
Views: 28195

Re: Pegasus - is there a trick?

Not really a trick, but it's best to save up enough time to always pass 6 AM before hunting. Anything before 1 AM is wasted, and anything after 6 AM as well. Even then, it can take weeks of hunting to find one, depending on your luck.
by Satan
Sat Aug 02, 2014 12:10 pm
Forum: Gameplay & Discussion
Topic: Heirloom Derby
Replies: 80
Views: 93181

Re: Heirloom Derby

Pato, like I said, it's not really the sidekicks that influence the win. It's luck that you need to push that 5 day run into 4 days. I was also a naturalist and tamed to speed up leveling, but bad luck in a few spots hunting for non-coms and items kept me from 4 days. Although having the sidekicks c...
by Satan
Sun Jul 27, 2014 6:47 am
Forum: Gameplay & Discussion
Topic: Heirloom Derby
Replies: 80
Views: 93181

Re: Heirloom Derby

I'm not saying math should be completely uninvolved. I like math. Just that it shouldn't rely too much on math.

Also, progress quest is a fun game >.>
by Satan
Sat Jul 26, 2014 7:40 am
Forum: Gameplay & Discussion
Topic: Heirloom Derby
Replies: 80
Views: 93181

Re: Heirloom Derby

I'm not sure I can put this in a way you'll understand or except. But when you play video games alot, you get an intuitive feel for balance. When it's done right, you notice nothing. When it's off, it's glaringly obvious. Integer programming is a subset of linear programming. Similar techniques, but...
by Satan
Thu Jul 24, 2014 12:43 pm
Forum: Gameplay & Discussion
Topic: Heirloom Derby
Replies: 80
Views: 93181

Re: Heirloom Derby

Once again, I don't dislike meta gameplay of this sort. I just don't think it works well in this specific case, because it's too discrete. It works better when you have a continuous domain to work on. A lot of strategy and tower defense games make good use of it. I still think this is a matter of p...
by Satan
Wed Jul 23, 2014 4:39 am
Forum: Gameplay & Discussion
Topic: Heirloom Derby
Replies: 80
Views: 93181

Re: Heirloom Derby

Which is the thing that you don't like. (I would describe myseld as being more ambivalent about it; it's acceptable when not excessive) Once again, I don't dislike meta gameplay of this sort. I just don't think it works well in this specific case, because it's too discrete. It works better when you...
by Satan
Tue Jul 22, 2014 5:11 am
Forum: Gameplay & Discussion
Topic: Heirloom Derby
Replies: 80
Views: 93181

Re: Heirloom Derby

... Noticing that and just adding more mettle to the run so that I can get a better place superficially, while barely adding any difficulty, doesn't make me a better player I think we will have to disagree here. Disliking this kind of metagaming is a valid preference (equally valid as the alternati...
by Satan
Thu Jul 17, 2014 8:46 am
Forum: Gameplay & Discussion
Topic: Heirloom Derby
Replies: 80
Views: 93181

Re: Heirloom Derby

Wow. I don't know why I bother with these debates. The point is that if the option isn't worth the mettle it takes away, in terms of speed gained, why should it be that much more valuable when comparing speed runs? It's really easy to get 52 hours run with a fresh character without a sidekick if you...
by Satan
Wed Jul 16, 2014 10:16 am
Forum: Gameplay & Discussion
Topic: Heirloom Derby
Replies: 80
Views: 93181

Re: Heirloom Derby

Don't use my run as an example! That's my account with no donation skills, sidekicks, or Hideout items - i.e., as equal as it's going to get with any low level players or non-donators. Plus, it took me 6 hours to find a freaking data plate in that run so I could build a computer. So basically, you'...
by Satan
Tue Jul 15, 2014 1:50 pm
Forum: Gameplay & Discussion
Topic: Heirloom Derby
Replies: 80
Views: 93181

Re: Heirloom Derby

That sounds good in theory. But take for instance, Harry's 11 mettle run, with sidekick having to be recruited. Having the sidekick isn't that essential, although the IotM ones can help your run alot. Harry finished in 52 hours, but in order to pass his time/mettle (without beating the day count of ...
by Satan
Mon Jul 14, 2014 5:58 am
Forum: Gameplay & Discussion
Topic: Heirloom Derby
Replies: 80
Views: 93181

Re: Heirloom Derby

That's somewhat odd. So speed is ranked by days, and then mettle per time spent to break the ties? I figured since there's a category for mettle anyways, mettle wouldn't need to factor in to the speed runs either way. It kinda gives preference to adding slightly more mettle to the run, since the inc...
by Satan
Sun Jul 13, 2014 8:47 pm
Forum: Gameplay & Discussion
Topic: Heirloom Derby
Replies: 80
Views: 93181

Re: Heirloom Derby

I had thought the speed runs were sorted by first days and then time to complete the run, but upon inspection they're sorted by days and then alphabetical name. Wouldn't sorting by hours like the other retcon leaderboards be more appropriate?
by Satan
Sun Jul 13, 2014 11:22 am
Forum: Gameplay & Discussion
Topic: April Podcast Thread
Replies: 12
Views: 6995

Re: April Podcast Thread

Just got around to reading this, but as far as the rental thing goes, there's an easier way to do it. It would need a slight rework I'm sure, but it would open up the rental functionality in new ways. It would also mean that you could only have one of any given rentable item at once, unless you want...
by Satan
Sun Jul 13, 2014 10:22 am
Forum: Gameplay & Discussion
Topic: Heirloom Derby
Replies: 80
Views: 93181

Re: Heirloom Derby

Will there be a reward for having the most runs on the board?
by Satan
Sun Jul 13, 2014 6:53 am
Forum: Gameplay & Discussion
Topic: Prestige Store
Replies: 33
Views: 16996

Re: Prestige Store

Necro bump >.>
by Satan
Wed Jul 09, 2014 10:42 pm
Forum: Gameplay & Discussion
Topic: Heirloom Derby
Replies: 80
Views: 93181

Re: Heirloom Derby

Can we get a clarification on what it means to win? I.e., only the first person for each item per category, or are there runners up, etc.
by Satan
Thu Apr 24, 2014 5:30 pm
Forum: Gameplay & Discussion
Topic: April Podcast Thread
Replies: 12
Views: 6995

Re: April Podcast Thread

When are you going to give me my genuine lookalike World Series 2013 ring?
by Satan
Wed Dec 25, 2013 10:41 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 720
Views: 989576

Re: Minor bugs

The holiday box of chocolates says you pick a chocolate at random, but I tried 3 times and I got white chocolate polar bear every time! Not random, fix bug pl0x.
by Satan
Thu Dec 19, 2013 5:06 pm
Forum: Off the Wall
Topic: Ryme republished a novel - free download tomorrow!
Replies: 11
Views: 26955

Re: Ryme published a novel

I just got an email saying that someone found my review helpful, so yay.
by Satan
Wed Dec 18, 2013 10:23 pm
Forum: Off the Wall
Topic: Ryme republished a novel - free download tomorrow!
Replies: 11
Views: 26955

Re: Ryme published a novel

I wrote a review. 5 stars much wow. I hope it's a good review, I've never really written a book review before.
by Satan
Fri Dec 06, 2013 7:06 pm
Forum: Gameplay & Discussion
Topic: Elementalist = hard mode
Replies: 6
Views: 7847

Re: Elementalist = hard mode

Hmmm... If I had to rank from hardest to easiest: Gadgeteer Elementalist Psion Naturalist Psion and elementalist are kinda close to eachother... Not having chips to heal is common to most classes, but psion and gadgeteer have some early healing skills, naturalist has a passive healing in combat skil...
by Satan
Wed Dec 04, 2013 11:12 pm
Forum: Gameplay & Discussion
Topic: Hard Mode
Replies: 3
Views: 5484

Re: Hard Mode

The problem with hard modes is that in order for them to be both challenging and fun, it takes a lot of balancing work. And, for games like RPGs, this is even more difficult, because usually the only way to overcome the stronger enemies is to grind more, which most people hate (I'm not one of them)....
by Satan
Tue Dec 03, 2013 12:09 am
Forum: Gameplay & Discussion
Topic: December IotM
Replies: 11
Views: 4432

Re: December IotM

5. One thing that surprised and delighted me is that yule blocks work on scaling enemies. This almost makes up for only being able to use one effect per battle, since it's a 1 hit KO for S7G (and you even get some chips). - It doesn't seem to count as a s7g kill (at least in my journal), so it's ni...
by Satan
Sun Dec 01, 2013 10:40 pm
Forum: Gameplay & Discussion
Topic: December IotM
Replies: 11
Views: 4432

Re: December IotM

3. Speaking of the eye, what does it do? It's pretty clear post-combat what it's doing. Is it? I just checked again for any kind of message to hint at what it's doing, at the end of the combat and at the beginning of the next, but I couldn't see anything... Maybe it's more clear to you since you kn...
by Satan
Sun Dec 01, 2013 5:00 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 720
Views: 989576

Re: Minor bugs

XP bonuses are not applied to XP gain when using yule blocks, I assume the same is true of chips gain; Bug or feature?
by Satan
Sun Dec 01, 2013 4:38 pm
Forum: Gameplay & Discussion
Topic: December IotM
Replies: 11
Views: 4432

December IotM

Not to start any unnecessary drama, but I'll post my opinion of this month's IotM here. I want to clarify that I'm not personally attacking anyone, so don't misunderstand me like last time. I only bring these things up so that if my thoughts are valid, they can be learned from in the future. So anyw...
by Satan
Sun Dec 01, 2013 4:09 pm
Forum: Testing & Debugging
Topic: Spelling and grammatical errors
Replies: 518
Views: 961152

Re: Spelling and grammatical errors

There are still some spacing issues when using the new IotM. Sometimes the paragraphs are directly above the line where you get the item and it shows the item image, instead of having an extra line break.
by Satan
Fri Nov 29, 2013 11:07 pm
Forum: Testing & Debugging
Topic: Screen placement
Replies: 3
Views: 7624

Re: Screen placement

Occasionally, usually during high bandwidth stress, parts of the CSS that define the style of the page may be left out, which can lead to odd rendering consequences. Most likely this isn't repeatable, but it could be specific to a particular browser and just be a rare rendering bug. Mind posting the...
by Satan
Fri Nov 29, 2013 11:04 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 720
Views: 989576

Re: Minor bugs

During Rollover using the new home page results in: The game is in maintenance right now. Nobody is allowed to log in. For what it's worth, that's actually much older than the new homepage. But it should redirect to the maintenance page now. Kitty pictures for everyone! Cheers! Kinak Kitty pictures...
by Satan
Fri Nov 29, 2013 10:52 pm
Forum: Gameplay & Discussion
Topic: November Podcast Questions
Replies: 13
Views: 7378

Re: November Podcast Questions

Satan: If you doubt the integrity of my transcript, go listen to the podcast, lazy bums. Sanjuro: Disappointed about Daylight Saver messages being missed, will we see them again? Kinak: Would not be surprised to see Daylight Saver again. It's possible. Sanjuro: What changes have you been working on?...
by Satan
Fri Nov 29, 2013 9:31 pm
Forum: Off the Wall
Topic: Readers wanted
Replies: 5
Views: 15372

Re: Readers wanted

I don't need a free copy, but I'll post a review.
by Satan
Fri Nov 29, 2013 9:14 pm
Forum: Gameplay & Discussion
Topic: November Podcast Questions
Replies: 13
Views: 7378

Re: November Podcast Questions

I'll get to that one, then. I swear that one had a transcript. I was in the middle of the new one and then I had to go on errand, but I'm resuming the transcript now >.>
by Satan
Fri Nov 29, 2013 12:26 pm
Forum: Gameplay & Discussion
Topic: November Podcast Questions
Replies: 13
Views: 7378

Re: November Podcast Questions

I was about to say why has HD dropped the ball on the transcript, but I seem to recall something about a vacation right around now. And that whole Thanksgiving thing. I lack the need to give thanks, so I will listen and prepare a transcript in his stead.
by Satan
Tue Nov 05, 2013 1:45 pm
Forum: Gameplay & Discussion
Topic: Even If - Wordsmithing Contest (Closed)
Replies: 15
Views: 8018

Re: Even If - Wordsmithing Contest (Closes November 18th)

My suggestion is the most creative of all. It's "...".
by Satan
Mon Oct 28, 2013 3:36 pm
Forum: Gameplay & Discussion
Topic: Boston Stranglers Event
Replies: 15
Views: 5971

Re: Boston Stranglers Event

There is the Facebook and (I presume, since I don't use it) Twitter feed, for those who can't check the homepage every day for update messages. That's 3 very quick and very easy ways to get notified when an event or any new content is going on. I don't use Twitter. And I've been so busy I haven't e...
by Satan
Mon Oct 28, 2013 3:59 am
Forum: Gameplay & Discussion
Topic: Boston Stranglers Event
Replies: 15
Views: 5971

Re: Boston Stranglers Event

Having been fairly busy the past month and not knowing anything about baseball, I didn't realize this event was coming up and missed it... My item collection is ruined >.>
by Satan
Thu Oct 10, 2013 9:07 pm
Forum: Gameplay & Discussion
Topic: Summer's wrapping up, time for a Podcast Thread
Replies: 22
Views: 10293

Re: Summer's wrapping up, time for a Podcast Thread

Personally I like that the counter is gone. It's kind of discouraging for new people who are wanting to play to see oh, there's only 10 or so people on. Maybe when there's a more steady player base it could come back out.