Search found 17 matches: the input autofocus onfocus q9kw(9289)
Searched query: the input autofocus onfocus q9kw(9289)
ignored: the
- Sat Jul 23, 2016 1:12 pm
- Forum: Help & Hints
- Topic: Goldbergian puzzle?
- Replies: 7
- Views: 58154
Re: Goldbergian puzzle?
... to check its output, and a second time in second position to check its input. Not sure if you can just chain each item twice in a row. (you do *not* need to make a full chain to check just the first two items). The most difficult part is deciding wich chain of items to ...
- Fri Jul 22, 2016 6:51 am
- Forum: Help & Hints
- Topic: Goldbergian puzzle?
- Replies: 7
- Views: 58154
Re: Goldbergian puzzle?
Hmmmm, well, each of the items has an input and an output. You're trying to chain together enough to get a long gadget with the right output at the ...
- Sun May 10, 2015 7:26 am
- Forum: Gameplay & Discussion
- Topic: Kickstarter Ad Campaign
- Replies: 17
- Views: 86217
Kickstarter Ad Campaign
... it would cost. And we'll also need to create promotional material about the game for the kickstarter- atleast one video from Kinak (and maybe Ryme ... a firm that will sort these details out for us? What's the strategy? Input is both welcome and necessary, because I don't know. EDIT: I'm not ...
- Sun Sep 15, 2013 8:28 am
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1823520
Re: Minor interface tweak requests
... ... it would be nice if browsers had a filter/search functionality in their input/select/comboboxes (I first saw this on my phone's browser) - you type in a few letters ...
- Sat Jan 12, 2013 8:47 am
- Forum: Gameplay & Discussion
- Topic: Badge spading bounty - until March 31st
- Replies: 27
- Views: 53094
Re: Badge spading bounty - until March 31st
EDIT: Note that I did 1000 in 100 intervals, since the input field was limited to 3 characters. I doubt the badge would require someone to use attribute ...
- Fri Jan 11, 2013 6:27 pm
- Forum: Gameplay & Discussion
- Topic: Badge spading bounty - until March 31st
- Replies: 27
- Views: 53094
Re: Badge spading bounty - until March 31st
On that note, swinging 1000 bats and breaking them all does nothing. That might mean you need to hit 1000 pinatas. Which is gonna take lots of time. EDIT: Note that I did 1000 in 100 intervals, since the input field was limited to 3 characters. I doubt the badge would require someone ...
- Mon Oct 22, 2012 4:03 pm
- Forum: Testing & Debugging
- Topic: Spelling and grammatical errors
- Replies: 524
- Views: 3083398
Re: Spelling and grammatical errors
All of these are thanks to the wonderful Hoy*. The message when looking at VILLAINCPU collections ... missing a "was": "[...] Central Processing Unit pulled from the Variable Input Limitless Logic Something Something.[...]" VILLAIN's shield message should use ...
- Tue Jun 19, 2012 3:23 pm
- Forum: Gameplay & Discussion
- Topic: Ideas for a new/better pvp system
- Replies: 24
- Views: 58595
Re: Ideas for a new/better pvp system
... some real feedback! Great to hear from you guys, thanks for your input! I've never played PVP in KOL either, so I can't really speak to how that end works. I, personally, like that the PVP matches ...
- Sat Oct 01, 2011 2:06 pm
- Forum: Gameplay & Discussion
- Topic: Hello World (aka Don't Panic II, Electric Bugaloo)
- Replies: 49
- Views: 117068
Re: Hello World (aka Don't Panic II, Electric Bugaloo)
And a new PVP system... right? Right? C'mon guys... Answer me!?!?! J/K Although, when you do get around to it, I'd love to be able to give more input for it. It's one of those things that keeps occasionally rolling through this empty head of mine, and each time it seems to get a little bit bigger...
- Wed Nov 03, 2010 8:23 am
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1823520
Re: Minor interface tweak requests
Working for me, on first testing. And the lack of bonus scrollbar means the Send button no longer drops down below the text input. Yay.Ryme wrote:I've tried overflow:hidden. The wife's got the iBook at the moment, so let me know if it works.
- Tue Nov 02, 2010 10:42 pm
- Forum: Gameplay & Discussion
- Topic: Fastest Retcon Time
- Replies: 58
- Views: 86787
Re: Fastest Retcon Time
I'll probably get hated for this, but is there any chance that the current leaderboards could be done away with (or perhaps ... depending on what the enhanced boards look like. I mean, if they're just text input boxes or something, then they'd make a bad front page, but if they displayed ...
- Tue Nov 02, 2010 1:02 am
- Forum: Gameplay & Discussion
- Topic: Fastest Retcon Time
- Replies: 58
- Views: 86787
Re: Fastest Retcon Time
A player such as myself that has all the donation items and a stock of various other items from my time playing the game ... depending on what the enhanced boards look like. I mean, if they're just text input boxes or something, then they'd make a bad front page, but if they displayed ...
- Mon Jun 28, 2010 1:29 pm
- Forum: Gameplay & Discussion
- Topic: Wiki
- Replies: 4
- Views: 7477
Wiki
If this would fit better in another forum location please move it. I have in my mind a slight wiki change, that will ... this is a poll on which of the two first options looks best, and a call for input and other suggestions.
- Tue Feb 23, 2010 6:04 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1658546
Re: Creative player ideas for in-game items, zones, etc.
... its own element. You have to choose which elemental Spirit to summon (either fire, ice, sonic or eletric Spirit). Also attacks, dealing damage of ... those I tought under the skill's description). Thanks for the criticism/input :wink:
- Tue Dec 15, 2009 11:00 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1658546
Re: Creative player ideas for in-game items, zones, etc.
Ryme, if I started a fire within your creative mind, have at it!
(If you want MY input on this particular one, let me know...)

(If you want MY input on this particular one, let me know...)
- Tue Oct 06, 2009 10:19 am
- Forum: Gameplay & Discussion
- Topic: Who was responsible for...
- Replies: 18
- Views: 18708
Re: Who was responsible for...
Most all descriptions are written by Ryme, the game's creator. Very rarely he'll take player input, and sometimes other people will write decent amounts of content tied to quests and sidequests and such for him. But usually it's Ryme.
- Sat Aug 01, 2009 12:29 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1658546
Re: Creative player ideas for in-game items, zones, etc.
Saving input from players always takes a lot more work than me just putting a couple of lines in a file. For one thing, I have to accept the input. Then I have to make sure it's valid. Then I have to put it in a database, for pulling it back ...