Search found 38 matches: nci
Searched query: nci
- Fri Mar 22, 2024 5:28 pm
- Forum: Gameplay & Discussion
- Topic: The 2024 Spading Project!
- Replies: 14
- Views: 16976
The 2024 Spading Project!
... the heirloom tomato * At least one assembly recipe with the worn mining pick (from somerset mine) * One hidden drop or craftable item from the NCI LIve building or Vincile Building (gap at #2397) * One hidden drop from Unfair Activities (gap at #2888 not accounted for by the three new items) ...
- Fri Apr 01, 2016 12:17 pm
- Forum: Gameplay & Discussion
- Topic: March Podcast Thread
- Replies: 11
- Views: 76068
Re: March Podcast Thread
... That is, I don't think there are any quests that require you to craft something, besides the suggestion about making high-jump boots in the NCI Live building. [Aside about kittens] Don't tempt me, I love crafting [Aside about MMOs] [seriously it is a really long aside] (3) Funny thing about ...
- Sun Mar 27, 2016 1:23 am
- Forum: Gameplay & Discussion
- Topic: March Podcast Thread
- Replies: 11
- Views: 76068
Re: March Podcast Thread
... That is, I don't think there are any quests that require you to craft something, besides the suggestion about making high-jump boots in the NCI Live building. (3) Funny thing about the punk pickle is that I was going to suggest something similar, with kimchee (found in Yang Blvd) granting ...
- Tue Oct 27, 2015 7:47 am
- Forum: Gameplay & Discussion
- Topic: 10 Retcons in one day
- Replies: 5
- Views: 48368
Re: 10 Retcons in one day
... with at *least* 50 turns by level 9 (and that assumes you're going to use free runaways for all non-critical combats). If you really race through NCI live as possible and use all the shortcuts and free runaways you possibly can, it's okay to have about 15 turns by the time you reach level 11. ...
- Thu Feb 12, 2015 9:59 pm
- Forum: Gameplay & Discussion
- Topic: Talismans for 2015
- Replies: 31
- Views: 105910
Re: Talismans for 2015
... I need a break from all that. Probably one of the most frustrating runs, especially when I'd get strings of talkative and ghostly foes in a row. NCI was probably the worst since it so helpfully shows you your lack of progress.
- Fri Nov 22, 2013 10:12 pm
- Forum: Help & Hints
- Topic: Easiest way to get super jump?
- Replies: 6
- Views: 44936
Re: Easiest way to get super jump?
I did notice. And I went and found a what I needed in the desert in about 10 turns so I was dead pleased.
Now just on the hunt for stuff in the NCI live building so I can progress. I'll be level 15 by the time I fight Mick at this rate!
Now just on the hunt for stuff in the NCI live building so I can progress. I'll be level 15 by the time I fight Mick at this rate!
- Tue Oct 29, 2013 12:33 pm
- Forum: Gameplay & Discussion
- Topic: Openings
- Replies: 7
- Views: 13225
Re: Openings
... (checked gonzo accountant only) Assuming full salt of the earth and 5% base rate (for 12% critical rate), that's around 40% of just skipping a NCI room even without using free runaway ... Trying to get a shimmering chaos or two eh?
- Tue Oct 29, 2013 12:27 pm
- Forum: Gameplay & Discussion
- Topic: Openings
- Replies: 7
- Views: 13225
Re: Openings
... (checked gonzo accountant only) Assuming full salt of the earth and 5% base rate (for 12% critical rate), that's around 40% of just skipping a NCI room even without using free runaway ... ETA: And I can spin dreidel for chips+PP from those free fights? Ow :(
- Mon May 13, 2013 8:06 pm
- Forum: Off the Wall
- Topic: May Maso Melee (Contest)
- Replies: 32
- Views: 122441
Re: May Maso Melee (Contest)
Stupid NCI.
12 days
49h 41m 0s
Should have been 11 days, but nooooooooo, I had to waste over a dozen turns and 4 smoke bombs trying to get a paperclip.
12 days
49h 41m 0s
Should have been 11 days, but nooooooooo, I had to waste over a dozen turns and 4 smoke bombs trying to get a paperclip.
- Fri Mar 08, 2013 7:31 am
- Forum: Off the Wall
- Topic: March retcon giveaway - CLOSED
- Replies: 38
- Views: 148092
Re: March retcon giveaway
I was pretty rusty after taking a large chunk of time off. I used the few squids I could find in the mall and about 20 red eyes in the NCI. Considering how much time I had left over, I didn't really need to use either to finish in two days. Again, rusty. Thanks for hosting, HD. It was nice ...
- Mon Nov 19, 2012 4:08 pm
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1753027
Re: Minor interface tweak requests
... Mouths of Darkness - Central Cave? It's one of the few places that don't already have one. I think there's also no turnlength indicator in the NCI live. Actually, wouldn't it make sense to put a turnlength indicator next to the turnsleft indicator on the left pane? (for example, change "(100 ...
- Sun Apr 08, 2012 12:42 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1478702
Re: Creative player ideas for in-game items, zones, etc.
I propose that NCI Live be the 'sponsor' of the unbranded arena.
- Tue Nov 22, 2011 2:10 pm
- Forum: Off the Wall
- Topic: November no-skill, no-pull contest
- Replies: 12
- Views: 51659
Re: November no-skill, no-pull contest
... 8, beat Livia Frostheim and got through to inner sanctum. Day 4: Got to level 10, now looking for survivors in the elco hoist labs. Day 5: Got to NCI, but damn combat paperclip won't drop. Have an excess of mops and throwing pens though. At least I'm likely to match the 6 day runs so far, which ...
- Mon Oct 03, 2011 10:57 pm
- Forum: Off the Wall
- Topic: Which rare do you want? Contest
- Replies: 42
- Views: 144410
Re: Which rare do you want? Contest
... +ref), firefly gloves, and Slime's snuggie. Day 5 2d 2h 11m 0s Finished the level 10 quest. Think I'll try to power to 12 or 13 before tackling NCI since I'll have to do that without a sidekick. Or maybe I'll just skip NCI altogether... I'm currently level 11 with 3,566 XP until 12. Ran into ...
- Sun Oct 02, 2011 10:45 am
- Forum: Off the Wall
- Topic: Which rare do you want? Contest
- Replies: 42
- Views: 144410
Re: Which rare do you want? Contest
... today. Haven't gotten anything useful from villains yet, and died to the only one that had stats buff, Biff Socko. Didn't take any extra turns for NCI today, but still won't make it to Mick today. About 5 turns short. Really need some -time. Wish I got that xelor watch and xentrium breastplate. ...
- Sun Oct 02, 2011 7:03 am
- Forum: Off the Wall
- Topic: Which rare do you want? Contest
- Replies: 42
- Views: 144410
Re: Which rare do you want? Contest
... a normal run or I'd have easily made 4 days. Today I finished off the remaining quests, hit level 11 with 17 turns remaining and then started NCI. I did the long form of the mouths of darkness and grabbed all the beautiful points I could from the rooftops. Tomorrow is finishing that off and ...
- Tue Jul 26, 2011 9:11 pm
- Forum: Gameplay & Discussion
- Topic: Cris does stupid stunts!
- Replies: 72
- Views: 93577
Re: Cris does stupid stunts!
... challenge, really. Basically just a standard all-item run with a goofy start. 3 days 39h 45m 50s 8 mettle Huh. Sub 40. Granted, I red-eyed all of NCI and most of the level 8 and 10 quests, but that was more because I wanted to finish on day 3, as opposed to waiting another day. I'm going to do ...
- Fri Jul 22, 2011 8:56 pm
- Forum: Gameplay & Discussion
- Topic: Cris does stupid stunts!
- Replies: 72
- Views: 93577
Re: Cris does stupid stunts!
Well, I've made it to NCI, and now I'm languishing and trying to find a damn paperclip. And being pounded repeatedly by stupid employees. Level 10 was a complete nightmare. You Natty-haters like to complain about Trample missing and ...
- Fri Jul 15, 2011 11:02 pm
- Forum: Gameplay & Discussion
- Topic: Cris does stupid stunts!
- Replies: 72
- Views: 93577
Re: Cris does stupid stunts!
... the time; either International Agent (his items and healing), Majestic Nobel (PP restore once I have 1st Aid again), or the Smuggler for blocking. NCI's gonna suck with no inta-kill skill like the other three classes. At least I can drink coffee and have sugar to make this as brief as possible.
- Wed Jun 29, 2011 4:45 am
- Forum: Gameplay & Discussion
- Topic: Cris does stupid stunts!
- Replies: 72
- Views: 93577
Re: Cris does stupid stunts!
And certain sandals?Cristiona wrote: [*] Unenchanted equipment only[/list]
- Except for water-breathing for non-elems
- Except for super-jumping for NCI
- Wed Jun 29, 2011 12:44 am
- Forum: Gameplay & Discussion
- Topic: Cris does stupid stunts!
- Replies: 72
- Views: 93577
Re: Cris does stupid stunts!
... skills No buffs No skill points in passives Unenchanted equipment only Except for water-breathing for non-elems Except for super-jumping for NCI Except for sandals for sewer Now then, what about item-based buffs (like squidopus ink), computer buffs (like Garcia's), combat items, and sidekicks. ...
- Fri Jun 10, 2011 5:30 pm
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 3082343
Re: Minor bugs
Villains override, so even though you clicked on a room in NCI you didn't actually enter that room because the villain got to you first.
- Fri Jun 10, 2011 3:40 pm
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 3082343
Re: Minor bugs
During this retcon, I chose to fight wandering and static villains. In the NCI Live building, I encountered Terce when I clicked on the office area that requires the grappling hook. After I defeated Terce, the grappling hook area was still un-cleared. I had to ...
- Tue May 03, 2011 1:20 pm
- Forum: Gameplay & Discussion
- Topic: changing foe elemental weaknesses and resistances
- Replies: 13
- Views: 25028
Re: changing foe elemental weaknesses and resistances
Pretty sure I'm content with everything under level 11, which means the Robot Hive + R-R-Ranch are done, but the Santarium, NCI, and on up are not.
- Sun Apr 24, 2011 5:50 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1478702
Re: Creative player ideas for in-game items, zones, etc.
... would totally kill the car, and you might lose some time walking back to your Hideout(Why don't you lose time after you destroy your motorcycle in NCI?). It won't kill guys like The Mick, The Bard or the Octoron because they're inside. C'mon, you know this is an awesome idea.
- Thu Apr 21, 2011 9:28 am
- Forum: Gameplay & Discussion
- Topic: changing foe elemental weaknesses and resistances
- Replies: 13
- Views: 25028
changing foe elemental weaknesses and resistances
... some things to make those things have a little more coherence and consistency, and also maybe distribute some imbalances (psychic resistances in NCI, I'm looking at you ....). In the meantime, assume much of what you've memorized about various foe elemental facts may be changing.
- Sun Apr 10, 2011 10:57 pm
- Forum: Off the Wall
- Topic: Maso's for sissies...
- Replies: 35
- Views: 72345
Re: Maso's for sissies...
... (did way more damage than me so really helped). Attacks used: Stun Gas and lots of it - 10 shots per fight for the top 2 floors of NCI live, then normal attack. Upgrade Weapons: Lethalized made a lot of difference. I noticed I was hitting the Mick for 10 times the damage I was hitting ...
- Tue Apr 05, 2011 8:40 pm
- Forum: Off the Wall
- Topic: Maso's for sissies...
- Replies: 35
- Views: 72345
Re: Maso's for sissies...
... Lexura, motorcycle (very briefly), Asp Evader (as bosses, mostly) Sidekicks used: Freelance Teenager, International Agent, Smuggler, Wolf (for NCI) Attacks used: little bit of everything, but a lot of Trample. I spent a lot of time resting. With no heal skill, and no way to boost my defense ...
- Mon Feb 21, 2011 8:36 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1478702
Re: Creative player ideas for in-game items, zones, etc.
I'd love to see something akin to this in the NCI Live building complex. Noncombat: Unattended desk. Noticing that someone has slipped away to the toilet, smoke, flirt with a coworker, or is just too absorbed in their online game to notice you rummaging ...
- Sat Feb 19, 2011 6:29 am
- Forum: Off the Wall
- Topic: Maso's for sissies...
- Replies: 35
- Views: 72345
Maso's for sissies...
... of evil wearing naught but a pair of sandals (and, presumably, your underwear)! Now, of course, the game forces equipment from time to time (NCI, underwater), but aside from those points -- and of course levels 1 and 2 -- just sandals. THRILL! as you fight foes with your bare fists! CHILL! ...
- Sat Feb 05, 2011 1:48 am
- Forum: Gameplay & Discussion
- Topic: New Hyde Park Locations
- Replies: 22
- Views: 29180
Re: New Hyde Park Locations
... the works far too long to be an event). Furthermore, because people have been asking, Teeter and Yang are completely and utterly independent from NCI or Vincile. The only thing they have in common with the level 11 quest is that they share the same container document. (Jekyll and) Hyde Park was ...
- Sun Nov 14, 2010 4:25 am
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 3082343
Re: Minor bugs
When you try to adventure again in an NCI room you already cleared you get the "Yeah, Empty Is Still Empty" note, but the image is missing. It points to a non-existing "images/foes/empty-office.jpg"
Ryme says: should be fixed
Ryme says: should be fixed
- Sun Oct 31, 2010 7:39 pm
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 3082343
Re: Minor bugs
... club league of self promoters not a bug - magic deck & frusion. Irrelevant at the moment, and shouldn't stay listed as a bug. mind poke NCI live pathway imager polar star criminology lab silver computty skeptic sandals reptauron starboard port (all of them) susan novak stiletto boots
- Sun Oct 10, 2010 6:56 am
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1753027
Re: Minor interface tweak requests
For whatever reason, I always assumed the NCI Live office map was a top-down representation. I didn't occur to me that I was looking at a cross-section of a standing building. The wiki enlightened me. This is very easy to take care of by a small ...
- Mon Oct 04, 2010 8:59 pm
- Forum: Gameplay & Discussion
- Topic: Retcon: WOOT!
- Replies: 42
- Views: 52284
Re: Retcon: WOOT!
... Got to the Mick with 2 turns left. I had two plans for beating him: the one I thought of originally, and another that formed as I went through NCI. Had I gone with the new plan, I'd be done. But nooooooo... that last room requires an adventure! GRAGH! Still... pretty cool run. And honestly, ...
- Mon Sep 27, 2010 11:25 am
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 3082343
Re: Minor bugs
After adventuring in NCI Live top management (room 15), the link says : Patrol again at NCI Live top management, but the link actually is to room 35 (basement)
Edit: addressed, please remove
Edit: addressed, please remove
- Tue Aug 17, 2010 6:25 pm
- Forum: Gameplay & Discussion
- Topic: Content development
- Replies: 6
- Views: 6795
Re: Content development
... tin openers out here, it uses a hammer and chisel instead, dealing X damage." "The Grumpy Grey Giant begins to attack, but is sued by NCI Live lawyers on joint behalf of a tinned food conglomerate and an Asian hypermarket chain for trademark infringment. It calls a ceasefire so that ...
- Tue Apr 27, 2010 8:07 pm
- Forum: Gameplay & Discussion
- Topic: Tea Time with Ryme: It's that Thyme Again
- Replies: 13
- Views: 18216
Re: Tea Time with Ryme: It's that Thyme Again
... even though my recent contributions don't necessarily show it, a lot of the last few major updates have been leading up to it. [N] Zillow : Like NCI? [N] Ryme : NCI is definitely a teaser for bigger things to come. [N] AldenteVonTino : ie: possible pre-programming? [N] Ryme : more like just getting ...