Search found 1127 matches: how to get more pp

Searched query: how to get more pp

ignored: get more to pp

by Corrupt Shadow
Sun Mar 22, 2009 6:16 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1128592

Re: Creative player ideas for in-game items, zones, etc.

Ryme , how difficult would it be to get a reputation graph in our Journal so we can keep track of where we stand? ...
by
Sun Mar 22, 2009 3:29 am
Forum: Gameplay & Discussion
Topic: The mole-people are preparing to attack!
Replies: 37
Views: 21874

Re: The mole-people are preparing to attack!

Reaper wrote:All of this rock hauling remind me of that song, "you load 16 tons and what do you get, another day older and deeper in debt". >.>
How much rock did you guys clear? I ended up with 20,481 pounds.
by seventhcross
Sat Mar 21, 2009 8:07 pm
Forum: Off the Wall
Topic: The Legion of Crazy Buff
Replies: 24
Views: 16821

Re: The Legion of Crazy Buff

Alright, I'm happy with how it stands now. I think we are ready to begin. I will send out sleeping draughts with the name of ... possible, say Friday... or as close to Friday as you can get when you log in. Happy buffing to all, and welcome to the ...
by MagiNinjA
Sat Mar 21, 2009 6:19 pm
Forum: Gameplay & Discussion
Topic: Mine Shaft Saga. You were shafted.
Replies: 7
Views: 6332

Re: Mine Shaft Saga. You were shafted.

For the uninitiated \b\tards, how do you like the saga? Thoughts? Comments? Suggestions?
by Muhandes
Sat Mar 21, 2009 10:39 am
Forum: Testing & Debugging
Topic: Minor bugs [archive]
Replies: 174
Views: 344511

Re: Minor bugs

How does it connect with what elemental resistance pattern? (genuine curiosity, not disagreement) ... them you met (ice for shadow, fire for rotaviola). Thinking of this again, this does seem more of a bug than a planned feature, at least in that you can always remove the resistance ...
by
Sat Mar 21, 2009 5:11 am
Forum: Gameplay & Discussion
Topic: PETITION: A gameplay topic channel (spoilers? maybe)
Replies: 36
Views: 25859

Re: PETITION: A spoiler allowed gameplay topic channel

Having a chat channel dedicated to gameplay matters (read: spading, mechanics, optimization, etc.) would be useful ... Why not just put this up for a trial period, say a month or two, and see how much use it gets? How could that hurt? This. I don't really follow the argument ...
by Hannahmaus
Fri Mar 20, 2009 8:16 am
Forum: Testing & Debugging
Topic: Minor bugs [archive]
Replies: 174
Views: 344511

Re: Minor bugs

How does it connect with what elemental resistance pattern? (genuine curiosity, not disagreement)
by
Thu Mar 19, 2009 1:01 pm
Forum: Gameplay & Discussion
Topic: PETITION: A gameplay topic channel (spoilers? maybe)
Replies: 36
Views: 25859

Re: PETITION: A spoiler allowed gameplay topic channel

Having a chat channel dedicated to gameplay matters (read: spading, mechanics, optimization, etc.) would be useful ... Why not just put this up for a trial period, say a month or two, and see how much use it gets? How could that hurt?
by Satan
Wed Mar 18, 2009 1:16 pm
Forum: Gameplay & Discussion
Topic: PETITION: A gameplay topic channel (spoilers? maybe)
Replies: 36
Views: 25859

Re: PETITION: A spoiler allowed gameplay topic channel

... I don't see that as a problem. I have yet to see a reason why 2 days is an unreasonable request ... for some of the new items in IRC. I don't see how it's any different for it to be in an actual chat channel, besides more people being able to participate >.>
by Ryme
Tue Mar 17, 2009 8:32 pm
Forum: Gameplay & Discussion
Topic: March's spading bounty
Replies: 60
Views: 78917

Re: March's spading bounty

Well, technically you have named six things, and the answer to the puzzle is five things, but I'm not gonna be picky about it. We have a winner!

Now how the hell do I distribute a single prize to a council + valera? I guess K3v gets it for posting, and you folks can sort it out from there.
by Satan
Tue Mar 17, 2009 4:24 pm
Forum: Gameplay & Discussion
Topic: PETITION: A gameplay topic channel (spoilers? maybe)
Replies: 36
Views: 25859

Re: PETITION: A spoiler allowed gameplay topic channel

While the lack of the 48 hour rule would probably be the most beneficial part of that channel, I can see how normal kinda kills gameplay discussion. Even if it's allowed, normal's practically still the main channel everyone goes to, and it might be spoilery to new people who show up there to talk.
by Jesus
Mon Mar 16, 2009 11:21 pm
Forum: Off the Wall
Topic: recipe contest: ends 11-18
Replies: 81
Views: 108688

Re: recipe contest: ends 11-18

... It's value could be given as "priceless", but when you try to sell it... "It turns out that it's only worth one million theoretical ... later a helpful citizen trots up to you and returns it. No matter how hard you try, no one will let you forget your Epic Flail."
by
Fri Mar 13, 2009 8:38 am
Forum: Off the Wall
Topic: True or False Game
Replies: 1202
Views: 383471

Re: True or False Game

(good answer)

True. Used every turn on it.

TNP wishes there was a counter for how much each individual has moved.
by Satan
Thu Mar 12, 2009 9:51 am
Forum: Gameplay & Discussion
Topic: March's spading bounty
Replies: 60
Views: 78917

Re: March's spading bounty

How in the world are you supposed to discern a single point of damage difference >.> RNG itself covers a wider range, on top of differing states of weapon powers, level, buffs, that should be impossible to even notice >.>
by MagiNinjA
Wed Mar 11, 2009 5:14 am
Forum: Off the Wall
Topic: True or False Game
Replies: 1202
Views: 383471

Re: True or False Game

... social conventions would allow us to go much deeper than it currently ... today's world. There needs to be more of a sense of reality to confront and possibly get rid of any problems we have today. ... major movies) backs me up saying how brilliant this was . Yep.
by Satan
Tue Mar 03, 2009 7:01 pm
Forum: Gameplay & Discussion
Topic: March's Item of the Month - Marty Crouch's Magic Chest
Replies: 27
Views: 18874

Re: March's Item of the Month - Marty Crouch's Magic Chest

Wait, no scaling? It seems like the only one you'd really want to prevent from picking up is the fiends, maybe. I can't see how it'd damage anything to do it for the space robots.
by Satan
Mon Mar 02, 2009 1:23 pm
Forum: Gameplay & Discussion
Topic: March's spading bounty
Replies: 60
Views: 78917

Re: March's spading bounty

Ah, right, forgot about that :/ But I thought -50% means droprate*.5, and if droprate is 200, that'd only get it to 100. Which is obviously guaranteed. We could risk a 75, but -100% would be the only way to get a 0. In fact -100% gets a 0 on everything unless I'm mistaken about how it's working.
by
Sun Mar 01, 2009 10:23 am
Forum: Gameplay & Discussion
Topic: March's spading bounty
Replies: 60
Views: 78917

Re: March's spading bounty

Count 'em, Bob, that's 6 answers. If you're right, you'd have to remove one, the day it is. So I suppose that means Ryme'd take the answer ... in seeing where this spading goes, and if anyone has ideas as to how to go about it, I'm willing to offer turns to help this... But make sure ...
by Muhandes
Sun Mar 01, 2009 1:49 am
Forum: Gameplay & Discussion
Topic: March's spading bounty
Replies: 60
Views: 78917

Re: March's spading bounty

How about hidden stats: Offense, Defense, To-hit, Dodge and hmm... initiative. Or Offense, Defense, To-hit, Dodge and Damage absorption. I'm not sure how they fit the riddle but they are hidden.
by
Sat Feb 28, 2009 10:23 pm
Forum: Gameplay & Discussion
Topic: How many HP do you have?
Replies: 70
Views: 45979

Re: How many HP do you have?

A paltry 500-odd for me, and I'm level 60 now. Shameful really.
by Cristiona
Fri Feb 27, 2009 11:24 pm
Forum: Gameplay & Discussion
Topic: How many HP do you have?
Replies: 70
Views: 45979

Re: How many HP do you have?

Another mile-marker reached!

Molly Jones - (Character ID #10809)
Level 2 Psion Hero
Hit Points/Max: 6020/6020
XP: 142,794
by
Thu Feb 26, 2009 8:49 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1128592

Re: Creative player ideas for in-game items, zones, etc.

How about an in-game newspaper? The player would have to subscribe to the newspaper. It would be sent out weekly(?), to ... personals section could be amusing. Now, this would create even more work for you, Ryme. What with the regular editions and all. ...
by Muhandes
Wed Feb 25, 2009 7:37 am
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1128592

Re: Creative player ideas for in-game items, zones, etc.

Cristiona wrote:
Muhandes wrote:When you view someone else's Memento Display, how about showing the number of unique items in the display?
And shelves...
Obviously :) I just assumed shelves would require some programing, adding the number shouldn't take more than a single line of code.
by Cristiona
Tue Feb 24, 2009 9:07 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1128592

Re: Creative player ideas for in-game items, zones, etc.

Muhandes wrote:When you view someone else's Memento Display, how about showing the number of unique items in the display?
And shelves...
by Muhandes
Tue Feb 24, 2009 6:16 am
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1128592

Re: Creative player ideas for in-game items, zones, etc.

... is nice and should not be much of a problem to implement: When you view someone else's Memento Display, how about showing the number of unique items in the display? There are quite a number of people who try to get one of each and it would be interesting to see how ...
by
Mon Feb 23, 2009 12:50 am
Forum: Gameplay & Discussion
Topic: an update on updates
Replies: 8
Views: 6829

Re: an update on updates

... for now. I'd been feeling unhappy that I haven't had many visible indicators of the work I've been doing lately, and wanted to give the curious something ... a ways up), but I'm not going to guess when that's likely to show up. How far up can you go from space? At what point when you near a planet, ...
by Ryme
Sat Feb 21, 2009 10:04 pm
Forum: Gameplay & Discussion
Topic: an update on updates
Replies: 8
Views: 6829

an update on updates

... and since I don't have a radio show or many other ways to give much of an ongoing status report, ... to see the changed process, and to get some of the new rewards; you won't ... though. After that I'll be spending more time on the level 10 quest. That's ...
by TheK3vin
Tue Feb 17, 2009 9:27 pm
Forum: Gameplay & Discussion
Topic: to hide or not to hide what effects do
Replies: 18
Views: 14622

Re: to hide or not to hide what effects do

How about getting these indicators bold'd or something? Just so it stands out a bit more instead of just being another paragraph of narrative.
by the SUPERnaturalist
Tue Feb 17, 2009 7:09 pm
Forum: Gameplay & Discussion
Topic: Hit / Miss
Replies: 14
Views: 13150

Re: Hit / Miss

=_= so how can i hit them then...
by Ryme
Mon Feb 16, 2009 1:10 pm
Forum: Gameplay & Discussion
Topic: Hit / Miss
Replies: 14
Views: 13150

Re: Hit / Miss

What is still unclear is how these are compared against each other. I suppose to-hit is compared to dodge to determine if you hit or not (with maybe some randomness, since against the ...
by Satan
Mon Feb 16, 2009 12:12 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1128592

Re: Creative player ideas for in-game items, zones, etc.

... send messages. I has example codes of how this is done. Use JS to replicate the item field up to X times. <form method="POST" ... value="Donate!"> </form> More or less, if all those checks from 9 counting backwards ...
by Muhandes
Mon Feb 16, 2009 11:18 am
Forum: Gameplay & Discussion
Topic: Hit / Miss
Replies: 14
Views: 13150

Re: Hit / Miss

Thanks for the clarification. I'm sure it still leaves a lot to be spaded, as it should :) I'm looking forward to find the specifics. What is still unclear is how these are compared against each other. I suppose to-hit is compared to dodge to determine ...
by
Sun Feb 15, 2009 8:44 am
Forum: Gameplay & Discussion
Topic: to hide or not to hide what effects do
Replies: 18
Views: 14622

Re: to hide or not to hide what effects do

... full effect descriptions is kinda neat too, but at the same time I wonder how useful it would really be. Honestly, it strikes me as ... improved effectiveness, then it seems like it'd be more of an irritant than anything. A nifty mechanic, certainly, ...
by Cristiona
Sun Feb 15, 2009 8:16 am
Forum: Gameplay & Discussion
Topic: to hide or not to hide what effects do
Replies: 18
Views: 14622

Re: to hide or not to hide what effects do

... full effect descriptions is kinda neat too, but at the same time I wonder how useful it would really be. Honestly, it strikes me as ... improved effectiveness, then it seems like it'd be more of an irritant than anything. A nifty mechanic, certainly, ...
by
Sun Feb 15, 2009 7:24 am
Forum: Gameplay & Discussion
Topic: to hide or not to hide what effects do
Replies: 18
Views: 14622

Re: to hide or not to hide what effects do

... whole idea of having something that searches out (maybe via computer) full effect descriptions is kinda neat too, but at the same time I wonder how useful it would really be.
by Ryme
Thu Feb 12, 2009 10:40 pm
Forum: Gameplay & Discussion
Topic: to hide or not to hide what effects do
Replies: 18
Views: 14622

Re: to hide or not to hide what effects do

I decided to go ahead and push these out. I made an exception for chips and items, since they're actively ... vague, and the scaling effects just say they scale, and not the equation. Depending on how current spading goes, I may leave many future effects vague until I think they're adequately ...
by Ryme
Thu Feb 12, 2009 9:05 pm
Forum: Gameplay & Discussion
Topic: to hide or not to hide what effects do
Replies: 18
Views: 14622

Re: to hide or not to hide what effects do

... it provides your game to those that aren't computer ... to figure out the effects more exactly. My recommendation, however, is less to be 'clear' ... psionic reversion is to make PP act like HP and vice versa. ... you would have HP when you get struck in combat. After the ...
by Satan
Thu Feb 12, 2009 8:08 pm
Forum: Gameplay & Discussion
Topic: to hide or not to hide what effects do
Replies: 18
Views: 14622

Re: to hide or not to hide what effects do

... Like, let me know that it increases item drops, but don't tell me by how much. That's kind of a middle ground that'd make most everyone happy, ... I'm sure there are some things that should be secret, if they're meant to be like that... Or some things that just can't be easily described in ...
by MagiNinjA
Wed Feb 11, 2009 9:12 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1128592

Re: Creative player ideas for in-game items, zones, etc.

How about items that aren't in existence yet? Like what they did with Grimacite.
by Satan
Wed Feb 11, 2009 9:03 pm
Forum: Gameplay & Discussion
Topic: forum trade?
Replies: 15
Views: 11465

Re: forum trade?

I disagree that you'd get better results in the trade channel. Given that ... items now, and that there aren't enough players to provide a solid stream of even most of them, and ... an item. I think spading is a different thing, so how about I set up something on my own hosting that ...