Search found 314 matches: greasemonkey
Searched query: greasemonkey
- Tue Feb 06, 2018 9:55 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 417883
Re: TH Greasemonkey thread 2.0
autobox script got sorta broken by the switch from HTTP to HTTPS (at least on chrome. although you can sorta get it to run as is if you jump through some hoops but also break the site security and get the browser nagging at you) I went ahead and made the very minor fixes needed (switching it to HTTP...
- Thu Jan 26, 2017 1:20 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 417883
Re: TH Greasemonkey thread 2.0
Well, that returns the box, but with an awfully odd side effect: post combat, it's round -111. In combat, it's round -11. Either way, there's no start button, just Stop. Because the round counter's screwy.
- Thu Jan 26, 2017 5:33 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 417883
Re: TH Greasemonkey thread 2.0
Add these lines in the leading ("commented") block, (just before the "// ==/UserScript==" line):
Code: Select all
// @require https://gist.githubusercontent.com/arantius/3123124/raw/grant-none-shim.js
// @grant none
- Wed Jan 25, 2017 3:35 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 417883
Re: TH Greasemonkey thread 2.0
Way late, but his script is here: http://userscripts-mirror.org/scripts/show/105495
Problem is, it's apparently not playing well with the current version of GM or something.
Problem is, it's apparently not playing well with the current version of GM or something.
- Wed Nov 09, 2016 5:33 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 417883
Re: TH Greasemonkey thread 2.0
Zillow, is your version of the AA script available somewhere else? ZehduPikado in chat says monkeyguts doesn't even load anymore.
(and ping says 100% packet loss, destination host unreachable)
Should I just put my version up somewhere?
(and ping says 100% packet loss, destination host unreachable)
Should I just put my version up somewhere?
- Mon Jun 13, 2016 4:20 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 417883
Re: TH Greasemonkey thread 2.0
Looks like my bet on monkeyguts backfired
I've made a new script and placed it on greasyfork:
https://greasyfork.org/en/scripts/20369 ... ult-status
I've made a new script and placed it on greasyfork:
https://greasyfork.org/en/scripts/20369 ... ult-status
- Tue Jan 26, 2016 12:44 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 417883
Re: TH Greasemonkey thread 2.0
Thanks XKiv, Couldn't download zillows script as Monkeyguts isn't working but your script a few scripts before it works. Thank you!
- Wed Jan 06, 2016 5:31 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 417883
Re: TH Greasemonkey thread 2.0
Did you try the one posted by zillow a few posts back?
- Sat Jan 02, 2016 2:30 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 417883
Re: TH Greasemonkey thread 2.0
Just changed computer - TH autoadventure script (3.5.1 from user-scripts-mirror.org) doesn't seem to work on Firefox (newly downloaded version). The bit on the right with the options doesn't appear at all. Tried downloading 3.4.1 with no changes. The keyboard adventuring script works ok though. Any ...
- Sun May 24, 2015 8:44 am
- Forum: Gameplay & Discussion
- Topic: State of the Game 2015
- Replies: 22
- Views: 99138
Re: State of the Game 2015
... having regular computer problems, I used to play this game all the time. One of the things I considered key for connecting to the community was a greasemonkey script that logged me in to chat automagically. Come to think of it, most of the things I relied on for this game were greasemonkey.
- Thu Dec 11, 2014 2:36 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 417883
Re: TH Greasemonkey thread 2.0
Doesn't look like an issue with round 0/1. I did a manual attack to advance it to Round 1, then started the script and it still used the recognizer bot twice before throwing stars.
- Thu Dec 11, 2014 4:51 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 417883
Re: TH Greasemonkey thread 2.0
Does anyone else have an issue with the new-ish AA script double using whatever it's set to use first? For instance, when I have it set to use all throwing stars and then attack, it tries to use the black hole twice before moving on to the second star in the list. Or if I use my option for a recogn...
- Wed Dec 10, 2014 8:14 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 417883
Re: TH Greasemonkey thread 2.0
Does anyone else have an issue with the new-ish AA script double using whatever it's set to use first? For instance, when I have it set to use all throwing stars and then attack, it tries to use the black hole twice before moving on to the second star in the list. Or if I use my option for a recogni...
- Tue Jul 29, 2014 12:10 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 417883
Re: TH Greasemonkey thread 2.0
it'd be awesome if it could ignore the computer link when decrypting en masse.....
- Wed Jul 23, 2014 9:23 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 417883
Re: TH Greasemonkey thread 2.0
I think it was stop.drop.roll, but I'm not sure. I'll try to keep an eye out.
- Wed Jul 23, 2014 7:44 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 417883
Re: TH Greasemonkey thread 2.0
Ya... I had to guess what the flags for all of them were based on ones I knew, did you see what the actual flag was?
- Tue Jul 22, 2014 10:02 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 417883
Re: TH Greasemonkey thread 2.0
Seems "Stop, Drop, and Roll" isn't flagged right. While fighting pinatas I got a popup saying that opening was missing.
- Sun Jul 20, 2014 5:55 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 417883
Re: TH Greasemonkey thread 2.0
Added opening support to the script, I'll be adding more features soon like use x item y times.
Also, while I was at it, fixed some issues the script was having with greasemonkey
But for now here it is with openings, let me know how you like it: https://monkeyguts.com/code.php?id=324
Also, while I was at it, fixed some issues the script was having with greasemonkey
But for now here it is with openings, let me know how you like it: https://monkeyguts.com/code.php?id=324
- Mon Jul 14, 2014 5:49 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 417883
Re: TH Greasemonkey thread 2.0
About UserScripts.org The most basic condition I guess would be checking if the foe name was one we get to have on a list and thus it'd be a match foe function that'd check the foe variable. Another useful condition would be a match for a string in the text. Like if the disco shoes message (or part...
- Sat Jul 12, 2014 10:50 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 417883
Re: TH Greasemonkey thread 2.0
My openings support looks roughly like this: stratList['FarmTAF'] = 'S:1024;S:153!throwawayfoe'; note that opening IDs seem to be strings, or at least were when I last tested this then in processStrategy I have: } else if(selectedAction[0] == 'S') { var found = false; var skillPars = selectedAction[...
- Sat Jul 12, 2014 9:13 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 417883
Re: TH Greasemonkey thread 2.0
About UserScripts.org http://userscripts.org:8080/ has been down for a few days now. Here's a link to a page describing the whole situation and workarounds: https://docs.google.com/document/d/18R72FJFNEbLG-PjNybJDSsIC1Jh28nupyiqGBavh2Us/edit?pli=1 Long story short, for a while we'll be able to get e...
- Mon Jun 30, 2014 12:02 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 417883
Re: TH Greasemonkey thread 2.0
You can still access everything at http://userscripts.org:8080/
But it does seem like the site might go down permanently.
But it does seem like the site might go down permanently.
- Sun Jun 29, 2014 8:08 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 417883
Re: TH Greasemonkey thread 2.0
Found a new host for it? Userscripts seems to have bit the big one. As for openings, hm. That's a little tricky. I think it would be better if you could somehow have it be selectable, because you aren't always going to want to run any opening that pops up (I'm thinking specifically of the Iceberg an...
- Sun Jun 29, 2014 3:11 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 417883
Re: TH Greasemonkey thread 2.0
Thinking of adding openings support in the AA script, what features would people like? Current idea is super simple, if an opening is available use it.
- Fri Mar 28, 2014 8:44 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 417883
Re: TH Greasemonkey thread 2.0
Yeah, it's easiest to just keep the five groups in mind: 1) Capulets (regardless of gender) 2) Montegues (regardless of gender) 3) Males 4) Females 5) Always wrong choices Then it's (1 or 2) and (3 or 4). It's also worth keeping in mind that you can figure it out via the first two names: Bassanio is...
- Fri Mar 28, 2014 3:55 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 417883
Re: TH Greasemonkey thread 2.0
Do it a few dozen times, and you'll remember the choice groups so well that even after 4 months you get them right.
- Thu Mar 27, 2014 9:20 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 417883
Re: TH Greasemonkey thread 2.0
Nobody fancies making some sort of helper script for the Cube Theater do they? I always have to refer to the right choices on the wiki or just choose alphabetically every time!
- Sun Sep 15, 2013 8:28 am
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1641408
Re: Minor interface tweak requests
... saw this on my phone's browser) - you type in a few letters and the selection only shows matching items. So I went looking for firefox addons, greasemonkey scripts, and eventually found a couple jquery plugins. Then I cobbled together a quick GM script to enable this (http://ivaynberg.github.io/select2/) ...
- Tue Nov 20, 2012 6:50 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 417883
Re: TH Greasemonkey thread 2.0
I was trying to make the early distant warning script check for a shot blanket, but I couldn't make it return the proper message when the short version is present so, if you just want to add a reminder to that box you just need to add: '<span id="blanket"><br />Check your <a href=\"/u...
- Sun Nov 11, 2012 6:28 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 417883
Re: TH Greasemonkey thread 2.0
Thanks Satan!
- Sat Nov 10, 2012 7:30 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 417883
Re: TH Greasemonkey thread 2.0
Does anyone have an updated version of the Batch use *ouch items script that includes Professor Ouch's Satchel? I did, but then it broke because greasemonkey had a terrible bug that continually would reset my scripts to older versions. Seems to have cleared up now, but it works out better to do ...
- Sat Nov 10, 2012 2:33 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 417883
Re: TH Greasemonkey thread 2.0
Does anyone have an updated version of the Batch use *ouch items script that includes Professor Ouch's Satchel?
- Sat Oct 06, 2012 6:05 pm
- Forum: Off the Wall
- Topic: Create a new AA script
- Replies: 32
- Views: 119059
Re: Create a new AA script
Anyone know what's going on with Greasemonkey? It keeps telling me scripts have to be signed with such and such, and then a few days later all my scripts are reset to some old version and I have to go in and update them again.
- Fri May 18, 2012 8:20 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 417883
Re: TH Greasemonkey thread 2.0
That's it, mara! Thanks!
- Thu May 17, 2012 6:11 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 417883
Re: TH Greasemonkey thread 2.0
I updated my AA script and Greasemonkey in an effort to get it fixed, and I lost my portion of the code for an attack strategy of "Firestorm to Death". Can anyone help me out and tell me what code to put and where to put it? ...
- Thu May 17, 2012 12:38 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 417883
Re: TH Greasemonkey thread 2.0
I updated my AA script and Greasemonkey in an effort to get it fixed, and I lost my portion of the code for an attack strategy of "Firestorm to Death".
Can anyone help me out and tell me what code to put and where to put it?
Thanks in advance!
Can anyone help me out and tell me what code to put and where to put it?
Thanks in advance!
- Fri May 11, 2012 8:41 am
- Forum: Off the Wall
- Topic: Create a new AA script
- Replies: 32
- Views: 119059
Re: Create a new AA script
The problem is caused by the latest version of Greasemonkey. You can either load up the older version, or the newest beta version (under Download Channel on the greasemonkey site) to solve the issue. Or wait until a newer version is released, which ...
- Sat Apr 07, 2012 7:48 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 417883
- Sat Apr 07, 2012 7:47 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 417883
Re: TH Greasemonkey thread 2.0
So, in context, it should look like this? var round =(GM_getValue('roundNumber', 0)>=strategy.length?strategy.length-1:GM_getValue('roundNumber', 0)); //--round; if(round < 0) { GM_setValue('roundNumber', 0); round=0; } GM_log(round); var selectedAction = strategy[round].split(':');
- Sat Apr 07, 2012 5:03 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 417883
Re: TH Greasemonkey thread 2.0
There's a small error with combat in the AA script when it sometimes tries to do an option twice. To fix it, at around line 310 you find: round=((round<=0)?0:round);
replace it with:
if(round < 0)
{
GM_setValue('roundNumber', 0);
round = 0;
}
replace it with:
if(round < 0)
{
GM_setValue('roundNumber', 0);
round = 0;
}