Search found 314 matches: greasemonkey

Searched query: greasemonkey

by Muhandes
Thu Oct 29, 2009 12:55 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

edit: yeah... disregard that last. The new script is finished, and I've even made it available to anyone interested in seeing what I've been asking about. http://userscripts.org/scripts/show/59951 minor note: apparently because of the way CSS sheets weren't used, the moved text becomes black. I did...
by Muhandes
Thu Oct 29, 2009 12:53 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

Muh, why are you asking for something that's already included to be included? oops. Just noticed that I hadn't posted my version of the script lately... and never got around to including that change. Sorry Muh. Anyhow, the adventure is added. Also included an update that stops the script and resets...
by
Wed Oct 28, 2009 8:59 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

Muh, why are you asking for something that's already included to be included? oops. Just noticed that I hadn't posted my version of the script lately... and never got around to including that change. Sorry Muh. Anyhow, the adventure is added. Also included an update that stops the script and resets ...
by Muhandes
Wed Oct 28, 2009 1:53 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

All's Quiet on the Nearby Front please? Here's the source <HTML><head><link rel='stylesheet' href='includes/style.css'><script type='text/javascript'>if (self.location == top.location) top.location.href = 'index2.php';</script><script language=Javascript src='http://www.twilightheroes.com/scripts/po...
by
Wed Oct 14, 2009 1:31 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

I have updated the autoadventure script, to meet a request in chat.... There are new strategy options available for natties, allowing them to attempt to tame enemies (if the option exists) but otherwise use some other strategy. As currently encoded, any 'complex' alternative strategy will result in ...
by
Wed Oct 14, 2009 7:34 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

The only UR that 'times out' is the cube one, which isn't a battle anyways. As far as I know, you'll still be in the UR battle when you log back in, just like the rest. Ok, maybe it's not a UR, but the pegasus option does time out as well... dunno if there are more. That said... I suppose I could (...
by Cristiona
Wed Oct 14, 2009 12:41 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

For what it's worth, clicking "Wear Things" will automatically refresh the left pane.
by Muhandes
Wed Oct 14, 2009 12:25 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

Another small request. Can someone add a "refersh" link to the left pane? I keep using items through mid-clicking which opens a new page, and then I need to manually refresh.
by Satan
Tue Oct 13, 2009 10:49 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

The only UR that 'times out' is the cube one, which isn't a battle anyways. As far as I know, you'll still be in the UR battle when you log back in, just like the rest.
by
Tue Oct 13, 2009 10:15 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

I've already mentioned this to Cris, but the idea isn't that good. UR encounters can time out. I'd hate for someone using the script to miss out on acquiring a UR because the script halted. Besides, there's a 'stop' button... if someone is paying attention (which they'd need to be if the script was ...
by Cristiona
Tue Oct 13, 2009 8:47 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

It's not so much monster-specific as a triggered abort. On KoL, I used a speed scriptlet for the longest time that was nothing other than attacking and picking option #1 on every choice adventure (it didn't run through GM, so it was a single, complex, line), but it had an abort for the UR encounters...
by MagiNinjA
Tue Oct 13, 2009 8:44 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

Told ya people would want monster specific strategies...
by Satan
Tue Oct 13, 2009 6:19 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

Remind me the javascript for ring the fuck out of your computer's bell, I'll get right on it.
by Corrupt Shadow
Tue Oct 13, 2009 4:18 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

I agree. That would be awesome.
by Cristiona
Tue Oct 13, 2009 3:27 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

Since many people would like to actually see the UR adventure they've blindly stumbled into, would it be possible to have this (autoadventure) script abort if it encounters one of the known UR combats (Big Chinned Wise Guy, Kraken, some wacky pit beastie, Azathoth, and the squirrel)? That way you co...
by Cristiona
Sun Oct 11, 2009 9:04 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

If you want to modify the script in a simple way (by using different choices for the choice adventures, or making some different strategies be included in the options given) the code has plenty of explanation how to do so, even for luddites. Very easy, actually. All the extra comments make it prett...
by Muhandes
Sun Oct 11, 2009 8:19 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

Anyone willing to have a look at the rest link script and make it work with the new rest page? I'm thinking of a link that will always do a "simple" rest when clicked.
by
Fri Oct 09, 2009 11:59 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

... aren't going to need to know much, if anything, about programming. If you want to use the auto-adventure script, then you can most likely just get greasemonkey and use the script as-is: the choices I have set are (for the most part) the optimal choices, and the strategies included as standard are ...
by Muhandes
Fri Oct 09, 2009 1:27 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

I tried to add the "Trapped!" adventure on my own but I guess I'm missing something. Adding the line: numComChoice["Trapped!"+"choice"] = "1"; makes the script stop working. I'll assume that was a typo, and just say that the problem was likely forgetting the ...
by AldenteVonTino
Wed Oct 07, 2009 5:31 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

Personally I find things acceptable as they are, but then again I just got here lol!
I suppose later on I might 'deserve' some assistance with this code, but for now I'll take it as it comes.
Thanks for getting me off the hook about programming though!

8)
by Satan
Wed Oct 07, 2009 11:15 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

Actually, scripts are usually made to be user-accessible. All you'd have to do is add them to Grease Monkey (an FF add-on). They make certain aspects of the game less-repetitive/more convenient. But they're not necessary, and the only people dealing with code are the people who make them.
by AldenteVonTino
Wed Oct 07, 2009 9:52 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

Somehow I feel as if I have stepped into another dimension.
I know all of this has to be important for the game, but is all this something *I* need to be concerned with? I only know a bit of BASIC and even less of Visual Basic!
I could be in serious trouble now!
:? :shock: :?
by
Wed Oct 07, 2009 8:51 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

I tried to add the "Trapped!" adventure on my own but I guess I'm missing something. Adding the line: numComChoice["Trapped!"+"choice"] = "1"; makes the script stop working. I'll assume that was a typo, and just say that the problem was likely forgetting the ...
by Muhandes
Wed Oct 07, 2009 3:18 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

I tried to add the "Trapped!" adventure on my own but I guess I'm missing something. Adding the line: numComChoice["Trapped!"+"choice"] = "1"; makes the script stop working. Here is the frame source for this adventure: <HTML><head><link rel='stylesheet' href='...
by
Sat Oct 03, 2009 9:58 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

Note for anyone using the auto-adventure script: I've gotta update it, as the version anyone has WILL NOT WORK in the cube/park choosing the fourth option. Apparently, Ryme was being tricksy when he coded the pegasus/URdisc adventures, and those choices don't have a value of 4. So I had to come up w...
by
Fri Oct 02, 2009 12:19 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

Well, as mentioned, I was a little more interested in my other project... and now, the spambuffer is complete. I even posted it on usersctipts, in case anyone is interested: http://userscripts.org/scripts/source/58995.user.js It's not as fast as I think it could be, but I gave up trying to get the X...
by Satan
Thu Oct 01, 2009 8:27 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

Well, JS can be a bitch, so I'm not often willing to do tons of work in it, but I /do/ know it. I just don't know how GM differs (do you use actual JS, or is it some kind of modified version of JS, etc.). But, assuming it was actual JS, you could access what's in that pane with parent.nav.innerHTML,...
by
Thu Oct 01, 2009 7:48 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

There probably is a way to do it... and in fact I'm almost certain there is. However... Javascript isn't a language I've really spent any time learning... the work I've done modifying other scripts recently is basically the extent of my experience in JS. If I were using a programming language I know...
by Satan
Thu Oct 01, 2009 3:07 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

Uh, I'm not a GM expert, but isn't it possible to simply regex it from the already loaded nav frame?
by
Thu Oct 01, 2009 12:37 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

At the moment, not easily. See... ~fight.php* doesn't reference current hit point values. So I'd have to seriously tweak things... and honestly, I'd have to research a little (for sufficiently large values of little) to figure out how to grab information from another page. (Which would be ~nav.php I...
by Corrupt Shadow
Thu Oct 01, 2009 5:41 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

Magi's just a cranky, old coot. Ignore him. :lol:

Oh, Doc, is there a way to code in something to the effect of:
if hit_points <= num1
then stop auto_attack
by
Wed Sep 30, 2009 10:23 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

MagiNinjA wrote:Funny story.

THIS ISN'T CHATHZZAR'S SCRIPTS.

WTF.
Well...
After all, I wrote:this was just a result of trying to perfect what clownhammer started.
So I still have no clue where the idea this was chathazar's came from...
by MagiNinjA
Tue Sep 29, 2009 9:23 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

Funny story.

THIS ISN'T CHATHZZAR'S SCRIPTS.

WTF.
by MagiNinjA
Tue Sep 29, 2009 8:47 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

Er. I think you're misunderstanding me. It's MUCH LESS work if you moved the choice adventure things into the choice adventure script. Literally code for the 4th choice and you're done. I think it's better to have two scripts that are cleaner (not to mention you don't have to manage the second one a...
by
Tue Sep 29, 2009 8:15 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

Uh, this version of the autoadventure script handles most of the choice adventures (there being one, maybe more not included yet) AND handles the fourth options, AND has more versatile combat options than 'continuous attack' AND is easily enough adapted for new choice adventures. Besides that, this ...
by MagiNinjA
Tue Sep 29, 2009 7:58 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

Why use 2? So that you don't fuck up the giant one? Seriously, as a coder, I wouldn't put everything in one file. I'd separate it in a way that's logical. Not saying that sticking it together is BAD, but I think it'd be much easier and better managing two separate but modular scripts. Also, IIRC, th...
by
Tue Sep 29, 2009 7:24 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

I don't think there are many - if any - non-limited-occurrence choice adventures not handled by the autoadventure script. And why use two scripts when one does the job? note: actually, that's not true. I just remembered an older version had a choice adventure on the oil rig... and there might be one...
by MagiNinjA
Tue Sep 29, 2009 6:40 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

You know, you should probably update the Choice Selection Saver script instead of combining both. It'd be easier to manage, not to mention you don't have to keep adding on choices. Just add code to look for the 4th choice and you're done.
by
Tue Sep 29, 2009 10:12 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

Actually, 'Just Deserts' was already in the updated script prior to that post, Muh.

If there's an adventure that you'd like added, in future when you ask for the area, supplying the source would be appreciated, though.
by Muhandes
Tue Sep 29, 2009 4:46 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227386

Re: Greasemonkey

Turns is the one thing I have the most plenty of. Here's a copypasta of Just Deserts. Let me know if you need any other adventure. <HTML><head><link rel='stylesheet' href='includes/style.css'><script type='text/javascript'>if (self.location == top.location) top.location.href = 'index2.php';</script>...