Search found 314 matches: greasemonkey
Searched query: greasemonkey
- Thu Oct 29, 2009 12:55 am
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
edit: yeah... disregard that last. The new script is finished, and I've even made it available to anyone interested in seeing what I've been asking about. http://userscripts.org/scripts/show/59951 minor note: apparently because of the way CSS sheets weren't used, the moved text becomes black. I did...
- Thu Oct 29, 2009 12:53 am
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
Muh, why are you asking for something that's already included to be included? oops. Just noticed that I hadn't posted my version of the script lately... and never got around to including that change. Sorry Muh. Anyhow, the adventure is added. Also included an update that stops the script and resets...
- Wed Oct 28, 2009 8:59 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
Muh, why are you asking for something that's already included to be included? oops. Just noticed that I hadn't posted my version of the script lately... and never got around to including that change. Sorry Muh. Anyhow, the adventure is added. Also included an update that stops the script and resets ...
- Wed Oct 28, 2009 1:53 am
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
All's Quiet on the Nearby Front please? Here's the source <HTML><head><link rel='stylesheet' href='includes/style.css'><script type='text/javascript'>if (self.location == top.location) top.location.href = 'index2.php';</script><script language=Javascript src='http://www.twilightheroes.com/scripts/po...
- Wed Oct 14, 2009 1:31 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
I have updated the autoadventure script, to meet a request in chat.... There are new strategy options available for natties, allowing them to attempt to tame enemies (if the option exists) but otherwise use some other strategy. As currently encoded, any 'complex' alternative strategy will result in ...
- Wed Oct 14, 2009 7:34 am
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
The only UR that 'times out' is the cube one, which isn't a battle anyways. As far as I know, you'll still be in the UR battle when you log back in, just like the rest. Ok, maybe it's not a UR, but the pegasus option does time out as well... dunno if there are more. That said... I suppose I could (...
- Wed Oct 14, 2009 12:41 am
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
For what it's worth, clicking "Wear Things" will automatically refresh the left pane.
- Wed Oct 14, 2009 12:25 am
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
Another small request. Can someone add a "refersh" link to the left pane? I keep using items through mid-clicking which opens a new page, and then I need to manually refresh.
- Tue Oct 13, 2009 10:49 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
The only UR that 'times out' is the cube one, which isn't a battle anyways. As far as I know, you'll still be in the UR battle when you log back in, just like the rest.
- Tue Oct 13, 2009 10:15 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
I've already mentioned this to Cris, but the idea isn't that good. UR encounters can time out. I'd hate for someone using the script to miss out on acquiring a UR because the script halted. Besides, there's a 'stop' button... if someone is paying attention (which they'd need to be if the script was ...
- Tue Oct 13, 2009 8:47 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
It's not so much monster-specific as a triggered abort. On KoL, I used a speed scriptlet for the longest time that was nothing other than attacking and picking option #1 on every choice adventure (it didn't run through GM, so it was a single, complex, line), but it had an abort for the UR encounters...
- Tue Oct 13, 2009 8:44 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
Told ya people would want monster specific strategies...
- Tue Oct 13, 2009 6:19 am
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
Remind me the javascript for ring the fuck out of your computer's bell, I'll get right on it.
- Tue Oct 13, 2009 4:18 am
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
I agree. That would be awesome.
- Tue Oct 13, 2009 3:27 am
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
Since many people would like to actually see the UR adventure they've blindly stumbled into, would it be possible to have this (autoadventure) script abort if it encounters one of the known UR combats (Big Chinned Wise Guy, Kraken, some wacky pit beastie, Azathoth, and the squirrel)? That way you co...
- Sun Oct 11, 2009 9:04 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
If you want to modify the script in a simple way (by using different choices for the choice adventures, or making some different strategies be included in the options given) the code has plenty of explanation how to do so, even for luddites. Very easy, actually. All the extra comments make it prett...
- Sun Oct 11, 2009 8:19 am
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
Anyone willing to have a look at the rest link script and make it work with the new rest page? I'm thinking of a link that will always do a "simple" rest when clicked.
- Fri Oct 09, 2009 11:59 am
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
... aren't going to need to know much, if anything, about programming. If you want to use the auto-adventure script, then you can most likely just get greasemonkey and use the script as-is: the choices I have set are (for the most part) the optimal choices, and the strategies included as standard are ...
- Fri Oct 09, 2009 1:27 am
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
I tried to add the "Trapped!" adventure on my own but I guess I'm missing something. Adding the line: numComChoice["Trapped!"+"choice"] = "1"; makes the script stop working. I'll assume that was a typo, and just say that the problem was likely forgetting the ...
- Wed Oct 07, 2009 5:31 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
Personally I find things acceptable as they are, but then again I just got here lol!
I suppose later on I might 'deserve' some assistance with this code, but for now I'll take it as it comes.
Thanks for getting me off the hook about programming though!
![Cool 8)](./images/smilies/icon_cool.gif)
I suppose later on I might 'deserve' some assistance with this code, but for now I'll take it as it comes.
Thanks for getting me off the hook about programming though!
![Cool 8)](./images/smilies/icon_cool.gif)
- Wed Oct 07, 2009 11:15 am
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
Actually, scripts are usually made to be user-accessible. All you'd have to do is add them to Grease Monkey (an FF add-on). They make certain aspects of the game less-repetitive/more convenient. But they're not necessary, and the only people dealing with code are the people who make them.
- Wed Oct 07, 2009 9:52 am
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
Somehow I feel as if I have stepped into another dimension.
I know all of this has to be important for the game, but is all this something *I* need to be concerned with? I only know a bit of BASIC and even less of Visual Basic!
I could be in serious trouble now!
![Confused :?](./images/smilies/icon_confused.gif)
I know all of this has to be important for the game, but is all this something *I* need to be concerned with? I only know a bit of BASIC and even less of Visual Basic!
I could be in serious trouble now!
![Confused :?](./images/smilies/icon_confused.gif)
![Shocked :shock:](./images/smilies/icon_eek.gif)
![Confused :?](./images/smilies/icon_confused.gif)
- Wed Oct 07, 2009 8:51 am
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
I tried to add the "Trapped!" adventure on my own but I guess I'm missing something. Adding the line: numComChoice["Trapped!"+"choice"] = "1"; makes the script stop working. I'll assume that was a typo, and just say that the problem was likely forgetting the ...
- Wed Oct 07, 2009 3:18 am
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
I tried to add the "Trapped!" adventure on my own but I guess I'm missing something. Adding the line: numComChoice["Trapped!"+"choice"] = "1"; makes the script stop working. Here is the frame source for this adventure: <HTML><head><link rel='stylesheet' href='...
- Sat Oct 03, 2009 9:58 am
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
Note for anyone using the auto-adventure script: I've gotta update it, as the version anyone has WILL NOT WORK in the cube/park choosing the fourth option. Apparently, Ryme was being tricksy when he coded the pegasus/URdisc adventures, and those choices don't have a value of 4. So I had to come up w...
- Fri Oct 02, 2009 12:19 am
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
Well, as mentioned, I was a little more interested in my other project... and now, the spambuffer is complete. I even posted it on usersctipts, in case anyone is interested: http://userscripts.org/scripts/source/58995.user.js It's not as fast as I think it could be, but I gave up trying to get the X...
- Thu Oct 01, 2009 8:27 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
Well, JS can be a bitch, so I'm not often willing to do tons of work in it, but I /do/ know it. I just don't know how GM differs (do you use actual JS, or is it some kind of modified version of JS, etc.). But, assuming it was actual JS, you could access what's in that pane with parent.nav.innerHTML,...
- Thu Oct 01, 2009 7:48 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
There probably is a way to do it... and in fact I'm almost certain there is. However... Javascript isn't a language I've really spent any time learning... the work I've done modifying other scripts recently is basically the extent of my experience in JS. If I were using a programming language I know...
- Thu Oct 01, 2009 3:07 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
Uh, I'm not a GM expert, but isn't it possible to simply regex it from the already loaded nav frame?
- Thu Oct 01, 2009 12:37 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
At the moment, not easily. See... ~fight.php* doesn't reference current hit point values. So I'd have to seriously tweak things... and honestly, I'd have to research a little (for sufficiently large values of little) to figure out how to grab information from another page. (Which would be ~nav.php I...
- Thu Oct 01, 2009 5:41 am
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
Magi's just a cranky, old coot. Ignore him. ![Laughing :lol:](./images/smilies/icon_lol.gif)
Oh, Doc, is there a way to code in something to the effect of:
if hit_points <= num1
then stop auto_attack
![Laughing :lol:](./images/smilies/icon_lol.gif)
Oh, Doc, is there a way to code in something to the effect of:
if hit_points <= num1
then stop auto_attack
- Wed Sep 30, 2009 10:23 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
Well...MagiNinjA wrote:Funny story.
THIS ISN'T CHATHZZAR'S SCRIPTS.
WTF.
So I still have no clue where the idea this was chathazar's came from...After all, I wrote:this was just a result of trying to perfect what clownhammer started.
- Tue Sep 29, 2009 9:23 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
Funny story.
THIS ISN'T CHATHZZAR'S SCRIPTS.
WTF.
THIS ISN'T CHATHZZAR'S SCRIPTS.
WTF.
- Tue Sep 29, 2009 8:47 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
Er. I think you're misunderstanding me. It's MUCH LESS work if you moved the choice adventure things into the choice adventure script. Literally code for the 4th choice and you're done. I think it's better to have two scripts that are cleaner (not to mention you don't have to manage the second one a...
- Tue Sep 29, 2009 8:15 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
Uh, this version of the autoadventure script handles most of the choice adventures (there being one, maybe more not included yet) AND handles the fourth options, AND has more versatile combat options than 'continuous attack' AND is easily enough adapted for new choice adventures. Besides that, this ...
- Tue Sep 29, 2009 7:58 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
Why use 2? So that you don't fuck up the giant one? Seriously, as a coder, I wouldn't put everything in one file. I'd separate it in a way that's logical. Not saying that sticking it together is BAD, but I think it'd be much easier and better managing two separate but modular scripts. Also, IIRC, th...
- Tue Sep 29, 2009 7:24 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
I don't think there are many - if any - non-limited-occurrence choice adventures not handled by the autoadventure script. And why use two scripts when one does the job? note: actually, that's not true. I just remembered an older version had a choice adventure on the oil rig... and there might be one...
- Tue Sep 29, 2009 6:40 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
You know, you should probably update the Choice Selection Saver script instead of combining both. It'd be easier to manage, not to mention you don't have to keep adding on choices. Just add code to look for the 4th choice and you're done.
- Tue Sep 29, 2009 10:12 am
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
Actually, 'Just Deserts' was already in the updated script prior to that post, Muh.
If there's an adventure that you'd like added, in future when you ask for the area, supplying the source would be appreciated, though.
If there's an adventure that you'd like added, in future when you ask for the area, supplying the source would be appreciated, though.
- Tue Sep 29, 2009 4:46 am
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 227386
Re: Greasemonkey
Turns is the one thing I have the most plenty of. Here's a copypasta of Just Deserts. Let me know if you need any other adventure. <HTML><head><link rel='stylesheet' href='includes/style.css'><script type='text/javascript'>if (self.location == top.location) top.location.href = 'index2.php';</script>...