Search found 314 matches: greasemonkey

Searched query: greasemonkey

by MagiNinjA
Fri Nov 13, 2009 2:22 am
Forum: Gameplay & Discussion
Topic: Hey Ryme, adventure choice memory option?
Replies: 4
Views: 8552

Re: Hey Ryme, adventure choice memory option?

Greasemonkey scripts do this for you already. It'd probably be a bad idea for Ryme to actually implement this in game.
by
Tue Nov 10, 2009 10:44 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227415

Re: Greasemonkey

Hmm... try making it the first script to run? I'm just guessing here, since I don't have access to enough information. What, precisely, is going wrong? What scripts are you running? What error messages are you getting? (For the record, the sequence I have scripts running is: a-a v3.0, h-p nav, [asso...
by Carygon Nijax
Tue Nov 10, 2009 10:06 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227415

Re: Greasemonkey

Doc.. the high-priority script is not working for me, is there something I can do to fix that?
by
Tue Nov 10, 2009 10:42 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227415

Re: Greasemonkey

Oh, and because I was asked to, I've posted the version of the autoadventure script that I currently use. I was holding off on that, because I'd modified another script to make things simpler to use with this one... but... If anyone is interested, I've posted it as a branch in the auto-adventure lin...
by
Mon Nov 09, 2009 2:12 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227415

Re: Greasemonkey

Um... ok, I just have to turn edit a few things to do that. I'll test it out some beforehand, but what'll happen is that it _should_ come up in the console messages. Unfortunately... I don't know how long the buffer on the console is. Of course, there's another problem there... Ryme was pretty trick...
by
Mon Nov 09, 2009 1:52 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227415

Re: Greasemonkey

would it be possible to get something that keeps a log of the advs to check? if I don't get a pegasus, it could just mean I didn't get the adv...
by
Mon Nov 09, 2009 10:41 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227415

Re: Greasemonkey

The answer to that is... it should. I've never done a dedicated pegasus hunt since modifying the script. Earlier versions failed because of Ryme being tricksy with choice option numbers (at least, the one I had it encounter - the cube one - didn't work right) so I changed the code to something that ...
by
Mon Nov 09, 2009 7:04 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227415

Re: Greasemonkey

does the new auto adv know about the pegasus adv? will it pick it automatically?
by Muhandes
Sun Nov 08, 2009 8:55 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227415

Re: Greasemonkey

Add support for Aio, Quantitas Magna Frumentorum Est? I added nonComChoice["Aio, Quantitas Magna Frumentorum Est"+"choice"] = "2"; nonComChoice["Aio, Quantitas Magna Frumentorum Est"+"submitvalue"] = "What do you do?"; Here's the source: <H...
by Muhandes
Wed Nov 04, 2009 1:32 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227415

Re: Greasemonkey

Suggestion: when you get the out of MP message, stop. I was using Bovine Charge and left the chair for a second. It banged the server for quite some time before I returned.
by
Tue Nov 03, 2009 9:23 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227415

Re: Greasemonkey

It's been suggested that the common thread among those who couldn't get the script to work is that they were using twilightheroes.com instead of www.twilightheroes.com as they should be. I've modified the script to account for that, so we'll see if that works.
by malk-a-mite
Tue Nov 03, 2009 2:32 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227415

Re: Greasemonkey

I think I found part of the problem - holding off posting anything until I can confirm.
by Muhandes
Tue Nov 03, 2009 1:57 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227415

Re: Greasemonkey

Works perfectly for me once I turn off all other scripts, and specifically the wikification script.
I did not install the nav script due to the color changes, but I guess my health is always high enough so I didn't encounter any problem.
by
Mon Nov 02, 2009 7:51 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227415

Re: Greasemonkey

... the nav pane. I suspect that the firebug extension can also break it (I haven't tested to confirm this, but firebug modifies the HTML that greasemonkey sees.) Likewise, any extensions that result in modifying the HTML will possibly break the script. Specifically, if anyone is having serious ...
by
Sat Oct 31, 2009 4:40 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227415

Re: Greasemonkey

Well, like I mentioned elsewhere, the only way I could get around the fact that the nav pane text was disappearing when I'd relocated it was by including a css revamp. And, being lazy, I used a userstyle script to generate that. And since the style I was using was meant to fix[1] all the pages... [1...
by Muhandes
Sat Oct 31, 2009 3:23 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227415

Re: Greasemonkey

Thanks Satan

Edit: I just realized that it does this awful coloring to all other pages as well. I guess I'll just wait till the author makes a script that does just one thing.
by Satan
Sat Oct 31, 2009 9:55 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227415

Re: Greasemonkey

It's really quite easy. All she/you needs to do is put an exclude on "http://www.twilightheroes.com/forums/*". You can do that yourself, if you want to. Just right-click the GM symbol, click manage user scripts, select the auto-adventure script on the side, then click add next to the exclu...
by Muhandes
Sat Oct 31, 2009 9:38 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227415

Re: Greasemonkey

Er, yeah. I updated it after I'd posted to incorporate my own css, because someone in chat had wanted to see what the nav pane was supposed to look like with it. And I try to eliminate all red-values from color schemes... it lets me stare at a computer screen a lot longer without headaches that way...
by Satan
Sat Oct 31, 2009 1:17 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227415

Re: Greasemonkey

Gasp! If you used my method and regex'd the content of the frame... :p
by
Fri Oct 30, 2009 11:10 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227415

Re: Greasemonkey

Oh. Minor note: I figured out why the chicken option was working on my copy of the a-a script and not others'... my nav-pane script was changing the location of the HP information on my system. I'll look into modifying it so that it doesn't require that, but in the mean time, unless you want to run ...
by
Fri Oct 30, 2009 1:09 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227415

Re: Greasemonkey

http://userscripts.org/scripts/version/ ... 82.user.js

That should be the right link... if not, userscripts does have a link on any script to check older versions of scripts...
by AldenteVonTino
Fri Oct 30, 2009 8:15 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227415

Re: Greasemonkey

Wow, you got to love Twilight Heroes. Fun, reliable, educational.
Oh yeah, I'm learning a lot from you guys!
Rock on!
:o 8) :o
by Corrupt Shadow
Fri Oct 30, 2009 4:14 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227415

Re: Greasemonkey

Anyway way I can get a link to the old version so it's usable?
by
Thu Oct 29, 2009 11:37 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227415

Re: Greasemonkey

Odd. It's working for me. Sorta. (The crypts will usually kill, no matter what. But they do stop it under the conditions I mentioned.)
You might need to reset the number of turns manually, though. (It does drop it to 0 if you win during the round it realizes it should be stopping.)
by Corrupt Shadow
Thu Oct 29, 2009 8:23 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227415

Re: Greasemonkey

Well, Doc... it didn't work. I set it for 300HP. I got to 285, and it kept going... when I stopped it and healed, it stopped working. No longer attacks.
by
Thu Oct 29, 2009 3:51 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227415

Re: Greasemonkey

actually, I already had both values. (current and max HP) I was just referring to making the changes in the script. That said.. I'm gonna be busy for a couple hours, but I have an idea... I'll just add an entry field to the 'battle comp' which will take the threshold value for each run. But I don't ...
by Satan
Thu Oct 29, 2009 3:34 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227415

Re: Greasemonkey

(switch to percentage is as simple as getting one more value from the nav pane and then dividing the first by the second) I see your point, but HP left needs to be changed according to the zone anyways. It'd really be best to allow the player to set it for each individual run somehow. Also, CS, the ...
by
Thu Oct 29, 2009 3:34 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227415

Re: Greasemonkey

Yeah, well, in the gets, it doesn't matter. Those are just default values that are used if the data is corrupted somehow. They don't really matter. (In other words, you did more than you had to.)
by Corrupt Shadow
Thu Oct 29, 2009 3:31 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227415

Re: Greasemonkey

I changed 100 to 300 in TWO places (see above) was this incorrect?

Doc, if it's that big a deal, don't worry about it, bro.
by Cristiona
Thu Oct 29, 2009 3:30 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227415

Re: Greasemonkey

Eh. If I was to use chicken protection, I'd base it on my current HP, not a percentage. Especially since it might vary from zone to zone (100 HP would be fine for the pit, 600-800 for Insanity). No sense in hyperinflating the script just to switch to percentage.
by
Thu Oct 29, 2009 3:22 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227415

Re: Greasemonkey

Well, I could probably strip out the part of chathazzar's scripts that do that... but those parts make up almost half of the scripts. (In other words, it's not easy.)
And I could also change it to a fractional approach. I just put up something that was a proof of concept, more than a finished product.
by Satan
Thu Oct 29, 2009 3:20 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227415

Re: Greasemonkey

Change the value in GM_setValue('chicken',100):

Code: Select all

	GM_setValue('health',x[0]);}
else{

var imageTD = find('.//img[@border="3"]/..');
GM_setValue('chicken',100);
if (imageTD) {
from 100 to whatever you want.

EDIT: Yeah, you got it.
by Corrupt Shadow
Thu Oct 29, 2009 3:15 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227415

Re: Greasemonkey

Complicated to make the variable an entry field in one's profile? I made the changes from 100 to 300 below... hopefully, I didn't screw anything up: var imageTD = find('.//img[@border="3"]/..'); GM_setValue('chicken',300); if (imageTD) { var victory = /Victory!/; var loss = / /; var last =...
by Satan
Thu Oct 29, 2009 3:14 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227415

Re: Greasemonkey

Yeah, if you know where to look in the script. Personally, I recommend changing the scheme to check for falling below a certain percentage, it's what the PFEBot and PHPBot do. But meh.
by Corrupt Shadow
Thu Oct 29, 2009 3:12 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227415

Re: Greasemonkey

I'm assuming the 100HP variable can be edited?
by
Thu Oct 29, 2009 3:00 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227415

Re: Greasemonkey

Screw it. I put it up as-is. Basically, it should be fine for adventuring at low(ish) levels, and farming the cube or castle at somewhat higher levels. (It chickens out if your HP drop below 100, although you'll still take another hit before it stops. And you'll still be in combat if you haven't fin...
by Satan
Thu Oct 29, 2009 2:52 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227415

Re: Greasemonkey

The problem is it's attempting to grab the value before the content is fully loaded, I think. You have to use something to check and see if content is loaded. I need to look up what it is again.
by Corrupt Shadow
Thu Oct 29, 2009 2:28 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227415

Re: Greasemonkey

I only use "Attack Only" anyway, so that wouldn't bother me.
by
Thu Oct 29, 2009 1:26 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227415

Re: Greasemonkey

On a slightly different note: I've been working on the autoadventure script again, and now have it being able to stop itself once HP drops below a certain threshold. Unfortunately, it seems that either I need to use a longer delay than I have, or the script will make you take one more hit after you ...
by
Thu Oct 29, 2009 7:23 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 227415

Re: Greasemonkey

Er, yeah. I updated it after I'd posted to incorporate my own css, because someone in chat had wanted to see what the nav pane was supposed to look like with it. And I try to eliminate all red-values from color schemes... it lets me stare at a computer screen a lot longer without headaches that way....