Search found 42 matches: cards
Searched query: cards
- Sat Apr 13, 2013 8:05 am
- Forum: Gameplay & Discussion
- Topic: Looking at a minimal time retcon run: Seeking advice
- Replies: 21
- Views: 18085
Re: Looking at a minimal time retcon run: Seeking advice
... stalker' also unspaded guessing .125 x .14 ±.018 'Wight out' is .012 every 2-2.5 hrs or about .003 'Red card' requires Gobs of goo and playing cards (this post is too long already no more looking up numbers) Long story short we are talking about a lot of farming or cash to get to 5400 runaway ...
- Thu May 10, 2012 2:33 am
- Forum: Gameplay & Discussion
- Topic: Old IotM Reintroduction and Old/New Balance [Split]
- Replies: 38
- Views: 42093
Re: Creative player ideas for in-game items, zones, etc.
... Digitizer) Not on demand, but several *ouches can make them. Endless handkerchief and both holiday wreaths are 3 round stunners. The magic deck of cards stuns for 2-4 rounds. Crush Dreams stuns for 4 rounds. If someone is playing with 50% better eq (letter t-shirt and 3 speed bicycle shorts compared ...
- Sat Mar 03, 2012 9:26 am
- Forum: Testing & Debugging
- Topic: Don't Cry For me Zion-tina
- Replies: 6
- Views: 38432
Re: Don't Cry For me Zion-tina
... And Cristiona, no I did not use any horns, kinda did not have time. Yup. Thanks for reporting it, because it does look really weird, but all the cards just fell in your favor :) Cheers! Kinak
- Sat Dec 31, 2011 9:03 pm
- Forum: Testing & Debugging
- Topic: things that need use multiple
- Replies: 78
- Views: 200395
Re: things that need use multiple
... should now all be multi-usable. And no armored pegasi were harmed in the making of this update. I'm kicking around a couple ways to handle playing cards, but I'll implement one as soon as I've settled on it. Cheers! Kinak
- Sun Oct 09, 2011 10:09 am
- Forum: Gameplay & Discussion
- Topic: Hello World (aka Don't Panic II, Electric Bugaloo)
- Replies: 49
- Views: 87811
Re: Hello World (aka Don't Panic II, Electric Bugaloo)
... I decided to for some insane reason, it would require at least as much effort as just developing a new game from scratch. That's just not in the cards. Get it? Cards? :lol: Sorry. It the question is "do I plan to make improvements to combat?" then absolutely. I'm not sitting on any ...
- Fri Aug 05, 2011 9:20 pm
- Forum: Gameplay & Discussion
- Topic: Rar, griefing!
- Replies: 3
- Views: 7042
Rar, griefing!
We need more griefing avenues to screw with other players! Need more items that you can get mid-run like the atomic wedge and the deck of cards! Also, Sundowner Breeze should be a buff! Rawr!
- Sat Jan 15, 2011 1:44 pm
- Forum: Testing & Debugging
- Topic: Adjustments to the Manual
- Replies: 3
- Views: 30408
Re: Adjustments to the Manual
... other FAQ questions were reworded/updated a little, I reworded the "what quest items disappear at retcon" bit to remove swiped/ripped cards and also disclaim that I'm not keeping that list up to date every time a quest something changes (but did add the Digitizer there as something ...
- Wed Nov 24, 2010 6:18 pm
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1555574
Re: Minor interface tweak requests
Just the notification that something has been decrypted kicks you out of the maze. Really annoying when decrypting the level 5 quest cards while trying to complete the Mind Bender quest. Is that on purpose, or something that could be fixed in future?
- Mon Nov 08, 2010 5:25 pm
- Forum: Gameplay & Discussion
- Topic: Casino Quest changes
- Replies: 9
- Views: 11209
Re: Casino Quest changes
All old "ripped key cards" are completely useless. You need a different card entirely. So does this mean that those of us who have a collection of them can safely retcon without losing the collection, now? Since if they aren't ...
- Mon Nov 08, 2010 7:14 am
- Forum: Gameplay & Discussion
- Topic: Casino Quest changes
- Replies: 9
- Views: 11209
Re: Casino Quest changes
... of my turns trying to get through anyway and it didn't work so now I'm seeing if you can fix it" make baby Ryme cry. All old "ripped key cards" are completely useless. You need a different card entirely.
- Sun Nov 07, 2010 11:27 am
- Forum: Gameplay & Discussion
- Topic: Casino Quest changes
- Replies: 9
- Views: 11209
Casino Quest changes
... the VIP guest. It's now a "heavily encrypted swipe card" so you have to decrypt it multiple times, but you do not need to find multiple cards. These cards are normal drops, and are affected by item drop. As such, they're also no longer 50% drops, but something a bit lower. The VIP can ...
- Sun Nov 07, 2010 3:22 am
- Forum: Gameplay & Discussion
- Topic: Favorite Quest/Mechanic
- Replies: 10
- Views: 12559
Re: Favorite Quest/Mechanic
... through +NCs. Also, bit of a Shakespare fan here so I'm slightly biased :lol: I dislike the level 5 one because of the excessive swing on getting cards to decrypt. I also don't really understand WHY they had to made the VIPS non-lassoeable. Yes, it would make the quest easier, but...how is that ...
- Sun Nov 07, 2010 3:06 am
- Forum: Gameplay & Discussion
- Topic: Favorite Quest/Mechanic
- Replies: 10
- Views: 12559
Re: Favorite Quest/Mechanic
... through +NCs. Also, bit of a Shakespare fan here so I'm slightly biased :lol: I dislike the level 5 one because of the excessive swing on getting cards to decrypt. I also don't really understand WHY they had to made the VIPS non-lassoeable. Yes, it would make the quest easier, but...how is that ...
- Thu Nov 04, 2010 1:35 am
- Forum: Gameplay & Discussion
- Topic: Favorite Quest/Mechanic
- Replies: 10
- Views: 12559
Re: Favorite Quest/Mechanic
... +item works on them, and there's the possibility of getting them to drop earlier. ...which is good, because in my opinion hunting those 4 swipe cards takes a little too long as it is now. That said, yes, the decrypting process is a pretty interesting mechanic.
- Wed Nov 03, 2010 9:26 pm
- Forum: Gameplay & Discussion
- Topic: Favorite Quest/Mechanic
- Replies: 10
- Views: 12559
Re: Favorite Quest/Mechanic
All the quests have the capacity for RNG hate, but it does feel like the Casino is the worst. Some runs, the swipe cards don't want to drop. Some runs, the VIP doesn't even want to show up. Some runs, I keep checking my inventory because surely the capo key must have dropped by ...
- Wed Nov 03, 2010 7:14 pm
- Forum: Gameplay & Discussion
- Topic: Favorite Quest/Mechanic
- Replies: 10
- Views: 12559
Favorite Quest/Mechanic
... of TH I have one that is my favorite for a few reasons. It's the Casino quest and here's why: 1) it has a unique mechanic -- decrypting data cards that's well set in the near-future timeperiod of the game. 2) Decoding cards works both for those people who enjoy a verbose narrative (who read ...
- Wed Oct 27, 2010 8:26 am
- Forum: Off the Wall
- Topic: Do you believe in miracles? ATTN: Satan
- Replies: 16
- Views: 13712
Re: Do you believe in miracles? ATTN: Satan
That's fair enough. I stick to FirestormCristiona wrote:Multi-round stunners, mostly. So, Magic Deck of cards and Holiday Wreaths. Also, TNT because... damn, that's cheating. TNT was how I was in Triassic at level 6.Strlikecrazy wrote:What would you define as a 'cheater item'? Likely, it's everything I use
- Sun Oct 24, 2010 8:00 pm
- Forum: Off the Wall
- Topic: Do you believe in miracles? ATTN: Satan
- Replies: 16
- Views: 13712
Re: Do you believe in miracles? ATTN: Satan
What would you define as a 'cheater item'? Likely, it's everything I use :D Multi-round stunners, mostly. So, Magic Deck of cards and Holiday Wreaths. Also, TNT because... damn, that's cheating. TNT was how I was in Triassic at level 6. step 1: perm lightning bolt I intentionally avoided ...
- Sat Oct 23, 2010 11:19 pm
- Forum: Off the Wall
- Topic: Do you believe in miracles? ATTN: Satan
- Replies: 16
- Views: 13712
Re: Do you believe in miracles? ATTN: Satan
... Cheer (fire/ice damage, HP/PP regen), Upgrade Weapons: Self Balancing (no fumbles), Perpunctuality (-time), Vlad's Decryptonomicon (damn swipe cards), and was using a Gingerbread Man (+FT) as my sidekick. Hell, I hadn't even been bothering with Vim at that point. And I didn't soften him up ...
- Sun Sep 26, 2010 10:54 pm
- Forum: Gameplay & Discussion
- Topic: Pulls!
- Replies: 17
- Views: 15894
Re: Pulls!
... the gap between levels. If I weren't worried about earning IOUs (or yanking URs from my display case), a filthy sock puppet might've been in the cards -- no fumbles and more XP through +foe toughness.
- Fri Apr 16, 2010 7:56 pm
- Forum: Off the Wall
- Topic: New promotion game: Twilight Monopoly!
- Replies: 7
- Views: 8999
Re: New promotion game: Twilight Monopoly!
I suppose I could strip it further down, ie, remove taxes (since Twilight doesn't seem to pay tax....), remove Community Chest and Chance cards (or reduce them down), or maybe simplify it by reducing the number of characters (or eliminate sidekicks?)...unfortunately, as you guys can see from ...
- Fri Apr 09, 2010 7:08 pm
- Forum: Off the Wall
- Topic: New promotion game: Twilight Monopoly!
- Replies: 7
- Views: 8999
New promotion game: Twilight Monopoly!
... failed to achieve the post-DEFCON 1 condition, he loses the game. -Susan Nowak wins if she has the University, and 10 CRISIS and/or OPPORTUNITY cards. COMBAT IN Monopoly: TWILIGHT CITY edition -the ownership of certain zones allows for the spawning of sidekicks. Heroes can spawn 2 each (we'll ...
- Thu Feb 11, 2010 5:56 am
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2402988
Re: Minor bugs
Against frusion foes, magic deck of cards gives the regular message, but it stuns for only one round (the round in which it was used). In the context of frusion foes the message doesn't make much sense either.
Edit: Addressed, please remove
Edit: Addressed, please remove
- Tue Oct 27, 2009 10:21 pm
- Forum: Off the Wall
- Topic: A Posse Ad Esse
- Replies: 13
- Views: 7893
Re: A Posse Ad Esse
Thats also used in Tarot Cards.
- Tue Oct 27, 2009 10:06 pm
- Forum: Off the Wall
- Topic: A Posse Ad Esse
- Replies: 13
- Views: 7893
Re: A Posse Ad Esse
Cups = Spanish equivalent of hearts in the US cards.
- Sat Oct 17, 2009 4:50 pm
- Forum: Testing & Debugging
- Topic: things that need use multiple
- Replies: 78
- Views: 200395
Re: things that need use multiple
gestalt postcard frosted cocoa-fruity marshmallow blasts pre-coffee pinata Done, done, and done. And done. I think that leaves: * playing cards * ivory coast ginger beer (needs both use and use multi) * marty crouch's chest, maybe Indeed, that's what my list shows as well. marty crouch's chest ...
- Sat Oct 17, 2009 10:59 am
- Forum: Testing & Debugging
- Topic: things that need use multiple
- Replies: 78
- Views: 200395
Re: things that need use multiple
Done, done, and done. And done.gestalt postcard
frosted cocoa-fruity marshmallow blasts
pre-coffee
pinata
I think that leaves:
* playing cards
* ivory coast ginger beer (needs both use and use multi)
* marty crouch's chest, maybe
- Thu Oct 08, 2009 12:47 am
- Forum: Testing & Debugging
- Topic: things that need use multiple
- Replies: 78
- Views: 200395
Re: things that need use multiple
playing cards... unless they're meant to not be multi-usable
- Mon Aug 17, 2009 10:22 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1054303
Re: Creative player ideas for in-game items, zones, etc.
... leaning against the wall and flashes a smile. "A case to end all cases." MULTIPLE USE: You pull up another one of Jack Spade's business cards. Then a loud noise rings from a dark alley way. "I dont like this (Player name), I dont like this one bit". Looks like he's staying ...
- Sat Jul 25, 2009 1:45 am
- Forum: Testing & Debugging
- Topic: Auction House Empty Bug
- Replies: 19
- Views: 45044
Auction House Empty Bug
Logged on at 9:40 AM this morning, and apparently, all auctions ended overnight! The only item on there was an Astral Spline that Cristiona placed there and then.
Dammit, missed the Magic deck of cards -.-
Dammit, missed the Magic deck of cards -.-
- Thu Jul 09, 2009 4:33 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1054303
Re: Creative player ideas for in-game items, zones, etc.
... a Museum where the paintings attack you, a suburb run by a cult(Zionists tie-in?) out in the desert, how about a castle full of sentient playing cards (Alice in wonderland locations?), your character's "Home town" (Superman had Smallville), a snow-capped mountain (Near a desert? lol), ...
- Wed Jun 10, 2009 6:21 am
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 133501
Re: Coordinated spading effort
... more for each spading project, so I'd say it's still beyond my reach, but maybe a thought for the future. Update: With a donation of 150 playing cards from TenKPlus I started spading Stacked Deck. So far: 0%: 14/15 +5%: 9/10 +10%: 39/40 +13%: 49/50 +14%: 49/50 +15%: 350/350
- Tue May 19, 2009 11:27 pm
- Forum: Testing & Debugging
- Topic: Spelling and grammatical errors
- Replies: 524
- Views: 2377024
Re: Spelling and grammatical errors
... for items is XP per combat . For effects it is XP gain . There are exceptions even to this: Scintillating: xp gain In Communicado, It's in the Cards: XP/turn Combat chance goes by Increased chance, except for: Sinus of the Shark: Increases chance Sidekick efficiency: Green Thumb: benefit from ...
- Mon May 18, 2009 7:03 pm
- Forum: Testing & Debugging
- Topic: Minor bugs [archive]
- Replies: 174
- Views: 323357
Re: Minor bugs
I think your typo confused me here, Cris.Cristiona wrote:I can return lost items, can't use wedges or decks of cards.
Fixing this stuff now.
- Sun May 17, 2009 10:48 pm
- Forum: Testing & Debugging
- Topic: Minor bugs [archive]
- Replies: 174
- Views: 323357
Re: Minor bugs
I noticed something off, too, noticed I didn't see my magic decks of cards in the use things section, but didn't pay any attention to it :/ Whatever it is, it just started sometime yesterday after I ran my turns/today, because I was able to see my cards in the use section yesterday :/
- Sun May 17, 2009 10:38 pm
- Forum: Testing & Debugging
- Topic: Minor bugs [archive]
- Replies: 174
- Views: 323357
Re: Minor bugs
Am I drunk or did something break the return items functionality? I can return lost items, can't use wedges or decks of cards. Wedges and decks don't even show up in the Use Items page.
Snowballs and icicles still work, though, but their pulldown list doesn't show any other item.
Snowballs and icicles still work, though, but their pulldown list doesn't show any other item.
- Sat May 02, 2009 11:32 am
- Forum: Gameplay & Discussion
- Topic: Tea Time with Ryme - version 6
- Replies: 58
- Views: 177090
Re: Tea Time with Ryme
... stats and such. Ryme: While I'm waiting for some closing questions, entertain yourselves by picking a /card, any /card. (random chat about random cards.) Ryme: Yup: I just did the artwork for an ultrare yesterday. DasmanianDevil: i wish there was another reflex class Satan: damnit. and i'm still ...
- Mon Mar 30, 2009 8:10 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1054303
Re: Creative player ideas for in-game items, zones, etc.
Somehow I always envisioned a spade called "spade of spading", maybe with an image reminding of spade cards suit. And of course it should have 1% item drop. Muhandes' desire for a +1% is the reason I added the numbers in the first place. Besides just trying to be thorough ...
- Mon Mar 30, 2009 6:53 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1054303
Re: Creative player ideas for in-game items, zones, etc.
Or made of two items with 1% drop rate each. In a manner akin to "hot stuffing" in KoLMuhandes wrote:Somehow I always envisioned a spade called "spade of spading", maybe with an image reminding of spade cards suit. And of course it should have 1% item drop.
- Mon Mar 30, 2009 2:27 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1054303
Re: Creative player ideas for in-game items, zones, etc.
Somehow I always envisioned a spade called "spade of spading", maybe with an image reminding of spade cards suit. And of course it should have 1% item drop.