Search found 41 matches: adventure script

Searched query: adventure script

by
Mon Sep 19, 2016 1:22 pm
Forum: Off the Wall
Topic: Create a new AA script
Replies: 32
Views: 105979

Re: Create a new AA script

... that can be achieved by building a framework around easy to write user scripts with functions that are triggered by subscribing to certain pre-defined ... call your own functions, meaning you can set up a function to start an adventure when the user is logged in, handle the result of an adventure ...
by Harry Dresden
Mon Sep 24, 2012 8:40 am
Forum: Gameplay & Discussion
Topic: I got an Ultra-rare!
Replies: 39
Views: 121225

Re: I got an Ultra-rare!

I can confirm that the auto adventure script will get you the Best Memory. Just found it in the inventory of an alt that runs entirely on the AA script.
by seventhcross
Thu Oct 13, 2011 8:43 pm
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 362355

Re: TH Greasemonkey thread 2.0

Using the new Zillow improved auto-adventure script, I'm trying to code in a use ecto item, then star option. Problem: each ecto item has a different ...
by
Wed Aug 17, 2011 12:41 pm
Forum: Off the Wall
Topic: Create a new AA script
Replies: 32
Views: 105979

Re: Create a new AA script

... i can't get this or the old aa to work for me lol/ turned off my other scripts(had used quick assembly, wiki link in description popup, rest link, ... scripts off) it starts up like it'll work(the menu is there(round x, adventure y times, adventure when hp exceeds z(i set z to 1 so that isn't ...
by AldenteVonTino
Fri Feb 18, 2011 9:14 pm
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 362355

Re: TH Greasemonkey thread 2.0

Yeah the normal adventuring script is just fine, I'm talking about non-combat such as "Shall We Play A Game?" (Cannonball Tavern)
I don't get a choice when running the adventure script, it just picks one on it's own and moves on to the next encounter.

:?
by Muhandes
Thu Sep 02, 2010 7:48 am
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 362355

Re: TH Greasemonkey thread 2.0

... mostly to have something like wikilink that is compatible with the auto adventure script. It is easy to make them compatible, by remove the association with the fight page. ...
by
Wed Sep 01, 2010 8:55 pm
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 362355

Re: TH Greasemonkey thread 2.0

... mostly to have something like wikilink that is compatible with the auto adventure script. Very well done, I was waiting for someone (hint hint) to do that for ages, I'm happy ...
by AldenteVonTino
Fri Jul 09, 2010 6:38 am
Forum: Testing & Debugging
Topic: Villains Location Switching Problem
Replies: 16
Views: 44113

Re: Villains Location Switching Problem

... manually running all the turns because they weren't able to be run by script. Spent the last two weeks running by hand, and every time I switched locations, I paid close attention to the first adventure before letting my mind run on autopilot. Honestly, it's one adventure ...
by Cristiona
Tue Jul 06, 2010 8:43 pm
Forum: Testing & Debugging
Topic: Villains Location Switching Problem
Replies: 16
Views: 44113

Re: Villains Location Switching Problem

... manually running all the turns because they weren't able to be run by script. Spent the last two weeks running by hand, and every time I switched locations, I paid close attention to the first adventure before letting my mind run on autopilot. Honestly, it's one adventure ...
by
Tue May 25, 2010 6:09 pm
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 362355

Re: TH Greasemonkey thread 2.0

... and the mark is checked so i dont know whats the problem . its the only script i installed btw. no other script in greasemonkey.. i'll try to install ... other one is working, adventuring doesnt show the setting window of TH adventure script. any clue??
by blackmatter615
Sat May 22, 2010 4:00 pm
Forum: Help & Hints
Topic: The Perfect Outfit
Replies: 14
Views: 35795

Re: The Perfect Outfit

... index, judo kid gloves, hobbes boots, and highly implausible script could easily cost that much) Are you looking no Iotm or some? For ... your choice of range 5 transportation, clockwork kangaroo sidekick. Adventure in the castle. get 6-7 lustrous liquids a day and use them to make ...
by
Thu May 20, 2010 9:09 am
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 362355

Re: TH Greasemonkey thread 2.0

TH Adventure Script doesnt seem to work for me now.. can anybody check this if im wrong.. maybe just my pc. Assuming you're using ...
by Muhandes
Thu May 20, 2010 5:49 am
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 362355

Re: TH Greasemonkey thread 2.0

aiyah wrote:TH Adventure Script doesnt seem to work for me now.. can anybody check this if im wrong.. maybe just my pc.
It worked well for me today. Can you be more specific please? What settings are you using, what exactly are you doing, and what isn't working?
by
Thu May 20, 2010 5:08 am
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 362355

Re: TH Greasemonkey thread 2.0

TH Adventure Script doesnt seem to work for me now.. can anybody check this if im wrong.. maybe just my pc.
by Muhandes
Sat May 08, 2010 10:37 am
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 362355

Re: TH Greasemonkey thread 2.0

Could you be more specific as to what isn't working with TH Adventure Script? Are you getting a settings window on the right below the image of foes? If you do, what happens when you set it to something like "Attack Only" and set it to run for a couple of turns?
by AldenteVonTino
Sat May 08, 2010 6:40 am
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 362355

Re: TH Greasemonkey thread 2.0

... decided to install GM and see what it could do for me. I installed TH Adventure Script (v 3.2.2) and Quick Assembly and Welding in TH . I was under the impression that when ...
by Cristiona
Tue Mar 02, 2010 5:44 pm
Forum: Gameplay & Discussion
Topic: Nice game combos
Replies: 9
Views: 10547

Re: Nice game combos

by Corrupt Shadow
Tue Mar 02, 2010 9:35 am
Forum: Gameplay & Discussion
Topic: Nice game combos
Replies: 9
Views: 10547

Re: Nice game combos

Cris, what auto-adventure script do you use? I like that one better than mine.
by
Sun Dec 27, 2009 9:56 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 202646

Re: Greasemonkey

... encounter is a "timeless one", then the number of turns to adventure is multiplied with 10. So going to the castle, getting a "Behind Door Number Three ..." , typing in 40, clicking start makers the script try to adventure 400 times. Kinda avoidable if you look at the current ...
by
Thu Dec 24, 2009 4:41 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 202646

Re: Greasemonkey

Also, I've modified the script to not decrement the turns counter on adventures which don't use any time. This makes farming the castle (mainly, but there are other locations) ...
by Carygon Nijax
Sat Nov 28, 2009 7:58 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 202646

Re: Greasemonkey

Doc: After having the issue with the HP/PP script and installing the one you posted right above me, the adventure script stopped functioning
by Muhandes
Thu Nov 19, 2009 8:09 am
Forum: Gameplay & Discussion
Topic: Hey Ryme, adventure choice memory option?
Replies: 4
Views: 7827

Re: Hey Ryme, adventure choice memory option?

A GM script that does exactly this can be found here
by
Tue Nov 10, 2009 10:42 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 202646

Re: Greasemonkey

Oh, and because I was asked to, I've posted the version of the autoadventure script that I currently use. I was holding off on that, because I'd modified another script ...
by
Mon Nov 09, 2009 10:41 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 202646

Re: Greasemonkey

... it should. I've never done a dedicated pegasus hunt since modifying the script. Earlier versions failed because of Ryme being tricksy with choice ... guarantee... especially if Ryme was especially tricksy in coding those adventures. Again, a major factor here is that - since I haven't gotten the ...
by
Mon Nov 02, 2009 7:51 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 202646

Re: Greasemonkey

... been getting some confusing reports as to the current state of the autoadventure script. While I've had no issues running it in its current version, some people are stating ...
by Satan
Sat Oct 31, 2009 9:55 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 202646

Re: Greasemonkey

... if you want to. Just right-click the GM symbol, click manage user scripts, select the auto-adventure script on the side, then click add next to the exclude section, and type that up ...
by Muhandes
Thu Oct 29, 2009 12:53 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 202646

Re: Greasemonkey

... be included? oops. Just noticed that I hadn't posted my version of the script lately... and never got around to including that change. Sorry Muh. Anyhow, the adventure is added. Also included an update that stops the script and resets the round counter ...
by
Wed Oct 28, 2009 8:59 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 202646

Re: Greasemonkey

... be included? oops. Just noticed that I hadn't posted my version of the script lately... and never got around to including that change. Sorry Muh. Anyhow, the adventure is added. Also included an update that stops the script and resets the round counter ...
by Cristiona
Tue Oct 13, 2009 3:27 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 202646

Re: Greasemonkey

Since many people would like to actually see the UR adventure they've blindly stumbled into, would it be possible to have this (autoadventure) script abort if it encounters one of the known UR combats (Big Chinned Wise Guy, Kraken, some wacky ...
by Cristiona
Sun Oct 11, 2009 9:04 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 202646

Re: Greasemonkey

If you want to modify the script in a simple way (by using different choices for the choice adventures, or making some different strategies be included in the options given) the code has plenty of ...
by
Fri Oct 09, 2009 11:59 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 202646

Re: Greasemonkey

... and even less of Visual Basic! Unless you're trying to create your own script, you aren't going to need to know much, if anything, about programming. If you want to use the auto-adventure script, then you can most likely just get greasemonkey and use the script ...
by Muhandes
Fri Oct 09, 2009 1:27 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 202646

Re: Greasemonkey

I tried to add the "Trapped!" adventure on my own but I guess I'm missing something. Adding the line: numComChoice["Trapped!"+"choice"] = "1"; makes the script stop working. I'll assume that was a typo, and just say that the problem was likely forgetting ...
by
Wed Oct 07, 2009 8:51 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 202646

Re: Greasemonkey

I tried to add the "Trapped!" adventure on my own but I guess I'm missing something. Adding the line: numComChoice["Trapped!"+"choice"] = "1"; makes the script stop working. I'll assume that was a typo, and just say that the problem was likely forgetting ...
by Muhandes
Wed Oct 07, 2009 3:18 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 202646

Re: Greasemonkey

I tried to add the "Trapped!" adventure on my own but I guess I'm missing something. Adding the line: numComChoice["Trapped!"+"choice"] = "1"; makes the script stop working. Here is the frame source for this adventure: <HTML><head><link rel='stylesheet' ...
by
Sat Oct 03, 2009 9:58 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 202646

Re: Greasemonkey

Note for anyone using the auto-adventure script: I've gotta update it, as the version anyone has WILL NOT WORK in the cube/park choosing the fourth ...
by MagiNinjA
Tue Sep 29, 2009 8:47 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 202646

Re: Greasemonkey

... you're misunderstanding me. It's MUCH LESS work if you moved the choice adventure things into the choice adventure script. Literally code for the 4th choice and you're done. I think it's better to have two ...
by
Tue Sep 29, 2009 7:24 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 202646

Re: Greasemonkey

I don't think there are many - if any - non-limited-occurrence choice adventures not handled by the autoadventure script. And why use two scripts when one does the job? note: actually, that's not true. I just ...
by
Tue Sep 29, 2009 10:12 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 202646

Re: Greasemonkey

Actually, 'Just Deserts' was already in the updated script prior to that post, Muh.

If there's an adventure that you'd like added, in future when you ask for the area, supplying the source would be appreciated, though.
by
Tue Sep 29, 2009 1:36 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 202646

Re: Greasemonkey

As far as adding choice adventures goes... I'm willing to code them, but without wasting a bunch of turns, I'm ... have the info I need. Translation: if there's an adventure you want included in the script that isn't handled... do a 'view frame source' and copy&paste the source into ...
by
Sat Sep 26, 2009 12:07 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 202646

Re: Greasemonkey

Stationary combat buttons works (as much as it does) with the autoadventure. It's better to turn it off, as it slows things down somewhat, but ... any functional problems... just performance ones. As to the wikification script... I've never used that one, so don't know for certain what the problem ...