Search found 185 matches: adventure 2bscript

Searched query: adventure 2bscript

by Cristiona
Tue Mar 02, 2010 5:44 pm
Forum: Gameplay & Discussion
Topic: Nice game combos
Replies: 9
Views: 11441

Re: Nice game combos

by Corrupt Shadow
Tue Mar 02, 2010 9:35 am
Forum: Gameplay & Discussion
Topic: Nice game combos
Replies: 9
Views: 11441

Re: Nice game combos

Cris, what auto-adventure script do you use? I like that one better than mine.
by Kurg
Fri Feb 26, 2010 8:31 am
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1128845

Re: Creative player ideas for in-game items, zones, etc.

... too well since the items would be around in a limited amount) However, it would have to be VERY expensive to avoid being unbalanced ..(say every adventure 'in the past' would cost lots of minutes because of time dilation, or because it's very fatiguing, or something like that..)
by Muhandes
Fri Feb 26, 2010 12:31 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2616466

Re: Minor bugs

Ryme wrote:I recently made that adventure a bit more variable, to match the others. What I forgot is that the text doesn't agree with that variability.
So is this also going to revert to an adventure uninfluenced by chips drop modifiers?
by Ryme
Thu Feb 25, 2010 7:21 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2616466

Re: Minor bugs

I recently made that adventure a bit more variable, to match the others. What I forgot is that the text doesn't agree with that variability.
by zyborg
Thu Feb 25, 2010 11:22 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2616466

Re: Minor bugs

I just had the adventure "What Luck!" from "the neighboring and neighborly neighborhood". It describes me finding a 20-chip piece, but I only received 18 chips from it... I don't seem to have any equipment or effects that would cause this...
by Ryme
Sun Feb 21, 2010 2:01 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2616466

Re: Minor bugs

... I started with figuring out the range for "Here Comes the Bribe". After 16 hrs of in-game time I got 20-30. Round number so I'm happy. I adventured with clockwork ant, a +chips familiar. I got 20 chips at least once. I adventured with snout, +chips buff. I got 20 chips at least once. ...
by Jesus
Sun Feb 21, 2010 2:44 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2616466

Re: Minor bugs

... boosters (equipment, effects, skills) ought to be working just fine, in theory... It's also possible I've just got bad code in one particular adventure. Though I'm pretty sure I got them all when the change went in. Solitude is also wearing Roderick's Boots and a royal crown, and still doesn't ...
by Muhandes
Sat Feb 20, 2010 10:08 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2616466

Re: Minor bugs

... chips and no fighting would be a "noncombat." Choices wouldn't change that. It's also possible I've just got bad code in one particular adventure. Though I'm pretty sure I got them all when the change went in. Am I at least checking it correctly? I see 20 chips from that adventure with ...
by Ryme
Sat Feb 20, 2010 1:43 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2616466

Re: Minor bugs

... chips and no fighting would be a "noncombat." Choices wouldn't change that. It's also possible I've just got bad code in one particular adventure. Though I'm pretty sure I got them all when the change went in.
by Jesus
Fri Feb 19, 2010 11:59 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2616466

Re: Minor bugs

Muhandes wrote:Sorry, I'm back at the +chips for noncombats thing.
I can add to this that I still get the standard 140-160 from the Cube noncombat with the Extortionist and some other +chip stuff.

Unless it being a choice adventure makes it not a noncombat?
by
Wed Feb 03, 2010 10:25 pm
Forum: Gameplay & Discussion
Topic: Chip farming
Replies: 16
Views: 12278

Chip farming

I'm trying to gather up more chips to buy a new equipment from the Creepy Old House.

Where can I get the most chips per turn? So far I've tried the Golden Wooden Nickel which has that nice jackpot adventure, but is there a faster way?
by Muhandes
Mon Jan 25, 2010 10:59 am
Forum: Gameplay & Discussion
Topic: The special event - 1/24/10
Replies: 36
Views: 40645

Re: The special event - 1/24/10

awaj2006 wrote:is there any reason to actually adventure there? is there a quest, or new items? or is it just XP gain?
It's a special event. One time content. That's reason enough for me.
by
Mon Jan 25, 2010 9:45 am
Forum: Gameplay & Discussion
Topic: The special event - 1/24/10
Replies: 36
Views: 40645

Re: The special event - 1/24/10

is there any reason to actually adventure there? is there a quest, or new items? or is it just XP gain?
by Muhandes
Sun Jan 24, 2010 1:48 am
Forum: Gameplay & Discussion
Topic: The new merit badges Spade thread
Replies: 52
Views: 118953

Re: The new merit badges Spade thread

Since it fits the description, I tried getting "It's the Only Game in Town" without flying or high jumping, multiple times. Doesn't work.
Maybe there is some other non-combat adventure that is similar?
by
Sun Dec 27, 2009 9:56 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 228306

Re: Greasemonkey

Works fine so far, with one exception: If the very first encounter is a "timeless one", then the number of turns to adventure is multiplied with 10. So going to the castle, getting a "Behind Door Number Three ..." , typing in 40, clicking start makers the script try ...
by
Thu Dec 24, 2009 4:41 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 228306

Re: Greasemonkey

Also, I've modified the script to not decrement the turns counter on adventures which don't use any time. This makes farming the castle (mainly, but there are other locations) more IOU-friendly, as you can get an accurate number of adventures run. Works fine ...
by
Sun Dec 13, 2009 8:51 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1128845

Re: Creative player ideas for in-game items, zones, etc.

... Basically you kill a bunch of "Gnatzees", gnats if you will, and collect 100 of their proboscises in a non-combat (Combat option) adventure. Im watching Inglorious basterds right now and I thought I aught to let this one on the forums before I forget.
by Harry Dresden
Sat Dec 12, 2009 7:18 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2616466

Re: Minor bugs

Why are turn lengths displayed in decimal form, though. Maybe it's easier to code, but it seems like it would be more confusing to anyone looking to see how long an adventure is going to take.
by Muhandes
Sun Dec 06, 2009 8:50 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2616466

Re: Minor bugs

In the "Barge Lox" adventure, if you leave the password field empty and click "Enter the Password" you get: "You seem to be someplace you shouldn't be." Instead of the regular "You Have Posen Chorely".

(did I mention it was minor?)
by MagiNinjA
Mon Nov 30, 2009 2:19 pm
Forum: Off the Wall
Topic: The plane is departing. [my official departure [for now]]
Replies: 9
Views: 10509

The plane is departing. [my official departure [for now]]

... post if you don't want to. Yep. It's been two years now. That's how long I lasted in KoL. Quite the pattern. I think that's how long I lasted in Adventure Quest (that's the most boring and generic name I've heard for a game, looking back) too. Precisely, I started right before the public beta. ...
by Carygon Nijax
Sat Nov 28, 2009 7:58 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 228306

Re: Greasemonkey

Doc: After having the issue with the HP/PP script and installing the one you posted right above me, the adventure script stopped functioning
by
Tue Nov 24, 2009 9:04 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1128845

Re: Creative player ideas for in-game items, zones, etc.

... NPC's that are pilots, with only one eye like a Cyclops, and a time-traveling Pizza delivery boy. For Charlie the Unicorn, I think a non - combat adventure is best.
by Ryme
Sat Nov 21, 2009 4:16 pm
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1610516

Re: Minor interface tweak requests

... remarks above I'm not 100% sure I want to implement it, but it's not completely rejected. There's a part of me that an explicit link to "go adventure in Zone 47 for X combat units" somehow takes away from the storytelling aspect of "there's something hidden in an old theater downtown--go ...
by Muhandes
Sat Nov 21, 2009 8:51 am
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1610516

Re: Minor interface tweak requests

... until the option returned. Was quite helpful today as I got the sewer from macduff :) Sewer avoidance seems to be broken again. I got the adventure 3 times in a row. Forget that. The multi I experienced this on didn't finish the quest yet.
by Muhandes
Fri Nov 20, 2009 6:48 am
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1610516

Re: Minor interface tweak requests

... until the option returned. Was quite helpful today as I got the sewer from macduff :) Sewer avoidance seems to be broken again. I got the adventure 3 times in a row.
by Corrupt Shadow
Thu Nov 19, 2009 5:03 pm
Forum: Gameplay & Discussion
Topic: Hey Ryme, adventure choice memory option?
Replies: 4
Views: 8558

Re: Hey Ryme, adventure choice memory option?

But if you install one while on a webpage it tweaks, you need to refresh.
by TheK3vin
Thu Nov 19, 2009 4:34 pm
Forum: Gameplay & Discussion
Topic: Hey Ryme, adventure choice memory option?
Replies: 4
Views: 8558

Re: Hey Ryme, adventure choice memory option?

If you didn't know, with Mozilla Firefox you can just download the Greasemonkey addon and it'll allow you to run GM scripts.
by Muhandes
Thu Nov 19, 2009 8:09 am
Forum: Gameplay & Discussion
Topic: Hey Ryme, adventure choice memory option?
Replies: 4
Views: 8558

Re: Hey Ryme, adventure choice memory option?

A GM script that does exactly this can be found here
by
Sun Nov 15, 2009 8:23 pm
Forum: Gameplay & Discussion
Topic: Welding Recipe contest - Ends Nov 30, 2009
Replies: 81
Views: 111618

Re: Welding Recipe contest - Ends Nov 30, 2009

... "Having it around makes you feel wealthier and smarter" Just HAVING it in your Inventory provides +1% Chips, +1% Int, and +1% EXP per adventure! Tok'l Ore+Unleaded Pipe makes "Toking Pipe" "Everything's so...SIGNIFICANT...But you feel kind of stupid. Maybe you shouldn't ...
by
Sun Nov 15, 2009 1:30 am
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1128845

Re: Creative player ideas for in-game items, zones, etc.

Non-Combat adventure

Unpleasantly-quiet Hill

Options:
Fight a scary zombie/ghost/monster thing
Get a Radio that works the same way as the Wandering villains. It adds monsters like mentioned above.
Run. No exp, no time lost.
by Harry Dresden
Sat Nov 14, 2009 8:16 pm
Forum: Gameplay & Discussion
Topic: Tea Time with Ryme - version 6
Replies: 58
Views: 182579

Re: Tea Time with Ryme - version 4

... [N] Ryme : Anyone who missed the anniversary missed the party favor, sorry. [N] darkbladed : i logged in then but didnt see one, was it from an adventured zone? [N] Ryme : No, it was just for logging in. [N] Ryme : Showed up the next day. [N] darkbladed : hmm i dont think i got one, what type ...
by
Sat Nov 14, 2009 5:22 pm
Forum: Gameplay & Discussion
Topic: Welding Recipe contest - Ends Nov 30, 2009
Replies: 81
Views: 111618

Re: Welding Recipe contest - Ends Nov 30, 2009

... +5% Initiative +13 foe toughness Take <1x range value of location> sonic damage per round of combat <range value means the range required to adventure in a particular location. flying=3, underwater=2, cthulhu=5> Please remember that all values are approximates, and may be altered if deemed ...
by Ryme
Fri Nov 13, 2009 8:27 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2616466

Re: Minor bugs

... some sort of functionality to replace what normally occurs on all the other pages. It's not a single number, though, it's a whole bunch of stuff. Adventure again link. Link for the parent location. Thing that's saved so that it remembers where you last were when you log in. A couple of other things, ...
by MagiNinjA
Fri Nov 13, 2009 2:22 am
Forum: Gameplay & Discussion
Topic: Hey Ryme, adventure choice memory option?
Replies: 4
Views: 8558

Re: Hey Ryme, adventure choice memory option?

Greasemonkey scripts do this for you already. It'd probably be a bad idea for Ryme to actually implement this in game.
by darkzumi
Fri Nov 13, 2009 1:33 am
Forum: Gameplay & Discussion
Topic: Hey Ryme, adventure choice memory option?
Replies: 4
Views: 8558

Hey Ryme, adventure choice memory option?

You know how there are adventures that have the three (or four?) options, like "Crime Never Sleeps ... or Does It?"? It gets kind of tedious having to pick the option you want over and over again because it defaults to the ...
by Ryme
Thu Nov 12, 2009 9:49 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2616466

Re: Minor bugs

I had a last adventure in the insanity and I went to the cube theater and my first adventure I got one of the wandering foes and it registered as in the insanity even though I went to the cube. You didn't actually make it to the ...
by zillow
Thu Nov 12, 2009 9:28 pm
Forum: Gameplay & Discussion
Topic: Another 30 Days of Twilight
Replies: 51
Views: 33405

Re: Another 30 Days of Twilight

A couple of people in chat were starting to think that if you are hunting for IOUs then wandering villains wont show up, on an alt I didnt equip any of the IOU items and I got some villains and on my main after getting some IOUs my first adventure without one of the 3 items was a villain...
by zillow
Thu Nov 12, 2009 7:46 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2616466

Re: Minor bugs

I had a last adventure in the insanity and I went to the cube theater and my first adventure I got one of the wandering foes and it registered as in the insanity even though I went to the cube.
by
Tue Nov 10, 2009 10:42 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 228306

Re: Greasemonkey

Oh, and because I was asked to, I've posted the version of the autoadventure script that I currently use. I was holding off on that, because I'd modified another script to make things simpler to use with this one... but... If anyone is interested, I've posted ...