Search found 185 matches: adventure 2bscript

Searched query: adventure 2bscript

by Muhandes
Tue Nov 10, 2009 8:40 am
Forum: Gameplay & Discussion
Topic: Another 30 Days of Twilight
Replies: 51
Views: 33391

Re: Another 30 Days of Twilight

... accounts, I didn't see any of the villains yet. Either they are quite rare, or much more likely, I haven't figured out how they spawn yet. I just adventure as usual, hoping they will pop up.
by
Mon Nov 09, 2009 2:12 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 228253

Re: Greasemonkey

... I don't know how long the buffer on the console is. Of course, there's another problem there... Ryme was pretty tricksy about those adventures. There isn't a different name for adventures when the fourth option is present, so seeing how many times the base adventure came up is no ...
by
Mon Nov 09, 2009 10:41 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 228253

Re: Greasemonkey

... not had a fourth wall or pegasus option since implementing it, so I can't guarantee... especially if Ryme was especially tricksy in coding those adventures. Again, a major factor here is that - since I haven't gotten the adventures/their source code, I can't be entirely certain that the current ...
by Muhandes
Mon Nov 09, 2009 1:19 am
Forum: Gameplay & Discussion
Topic: Another 30 Days of Twilight
Replies: 51
Views: 33391

Re: Another 30 Days of Twilight

... be used multiple times. Anyone who already used theirs will be able to get another copy of the recipe the same way they got the first copy. Is the adventure still one-time?
by
Sun Nov 08, 2009 8:59 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1128560

Re: Creative player ideas for in-game items, zones, etc.

... and Pentium yet? Because if not, there could be a universal skill acquired from a tome or similar material. (Tome of Heroic Conversion? A one-time adventure in the mountains where you discover the hideout of an ancient hero?) However, I understand if they are going to be drops from new creatures ...
by
Mon Nov 02, 2009 7:51 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 228253

Re: Greasemonkey

I've been getting some confusing reports as to the current state of the autoadventure script. While I've had no issues running it in its current version, some people are stating that it is not working for them. If people are using it, and it's running properly ...
by Satan
Sat Oct 31, 2009 9:55 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 228253

Re: Greasemonkey

... You can do that yourself, if you want to. Just right-click the GM symbol, click manage user scripts, select the auto-adventure script on the side, then click add next to the exclude section, and type that up there (minus the "") into the box. And you're done!
by AldenteVonTino
Fri Oct 30, 2009 10:07 am
Forum: Gameplay & Discussion
Topic: Who was responsible for...
Replies: 18
Views: 16155

Re: Who was responsible for...

Re: Who was responsible for... Yet Another Thrilling Adventure You decide to go find another window. Preferably one without any smart-talking scientists on the other side. You wind your way far around the castle, up the side of the mountain and back ...
by
Thu Oct 29, 2009 5:37 am
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1128560

Re: Creative player ideas for in-game items, zones, etc.

Wait malls...
And supers...
Dare I hope for it?

A Dead-Rising type adventure??!!?!

puh-wease??
by Muhandes
Thu Oct 29, 2009 12:53 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 228253

Re: Greasemonkey

... oops. Just noticed that I hadn't posted my version of the script lately... and never got around to including that change. Sorry Muh. Anyhow, the adventure is added. Also included an update that stops the script and resets the round counter if you die. I'll probably start working on a 'chicken' ...
by
Wed Oct 28, 2009 9:33 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1128560

Re: Creative player ideas for in-game items, zones, etc.

An actual maze would be fun, but it'd be new enough to warrant significant recoding to how adventures are called up. Probably. Not really significant recoding... it'd be like the non-com choice encounters that lead to combats... choice adventure where each choice leads ...
by
Wed Oct 28, 2009 8:59 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 228253

Re: Greasemonkey

... oops. Just noticed that I hadn't posted my version of the script lately... and never got around to including that change. Sorry Muh. Anyhow, the adventure is added. Also included an update that stops the script and resets the round counter if you die. I'll probably start working on a 'chicken' ...
by Satan
Wed Oct 21, 2009 2:49 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2616233

Re: Minor bugs

Hmmm. You were able to adventure at the porcelain bay as a psion without the harbor pearl/rental equipment? Definitely a bug.
by
Wed Oct 21, 2009 2:36 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2616233

Re: Minor bugs

I don't know if it's a bug or not, but I'm able to adventure underwater just having harbor pearl in inventory. But it says that it's an offhand item which effect is ability to breathe underwater. So I assume, that not equipping it isn't supposed to give you that effect.
by Muhandes
Sun Oct 18, 2009 8:55 am
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1610398

Re: Minor interface tweak requests

I changed the sewers a touch so that once the Dank and Rusty Maze quest has been finished, if you get the tunnel choice adventure and opt to stay in the sewers, it will skip the next two times that you'd be prompted. In other words, less hassle, more sewer adventuring. I just got ...
by Muhandes
Sat Oct 17, 2009 10:58 am
Forum: Testing & Debugging
Topic: Missing images
Replies: 5
Views: 34791

Missing images

... You will get Noimage.gif instead: In the "A Joyous (but Properly Restrained) Reunion", choosing "Take the Weapon" Trying to adventure in "Rooftops of downtown" without the ability to fly ("You try to get to the rooftops of the tall buildings, but you can't ...
by Ryme
Thu Oct 15, 2009 2:52 pm
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1610398

Re: Minor interface tweak requests

I changed the sewers a touch so that once the Dank and Rusty Maze quest has been finished, if you get the tunnel choice adventure and opt to stay in the sewers, it will skip the next two times that you'd be prompted. In other words, less hassle, more sewer adventuring.
by Cristiona
Tue Oct 13, 2009 8:47 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 228253

Re: Greasemonkey

... triggered abort. On KoL, I used a speed scriptlet for the longest time that was nothing other than attacking and picking option #1 on every choice adventure (it didn't run through GM, so it was a single, complex, line), but it had an abort for the UR encounters. And one that could be easily edited ...
by Cristiona
Tue Oct 13, 2009 3:27 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 228253

Re: Greasemonkey

Since many people would like to actually see the UR adventure they've blindly stumbled into, would it be possible to have this (autoadventure) script abort if it encounters one of the known UR combats (Big Chinned Wise Guy, Kraken, some wacky pit beastie, ...
by
Mon Oct 12, 2009 4:48 am
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1128560

Re: Creative player ideas for in-game items, zones, etc.

if we adventure with no equipment except our talisman on, can we get random events relating to our breezy life style? Maybe getting an indecent exposure fine or a bicycle accident.
by Cristiona
Sun Oct 11, 2009 9:04 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 228253

Re: Greasemonkey

If you want to modify the script in a simple way (by using different choices for the choice adventures, or making some different strategies be included in the options given) the code has plenty of explanation how to do so, even for luddites. Very easy, actually. All ...
by
Fri Oct 09, 2009 11:59 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 228253

Re: Greasemonkey

... Unless you're trying to create your own script, you aren't going to need to know much, if anything, about programming. If you want to use the auto-adventure script, then you can most likely just get greasemonkey and use the script as-is: the choices I have set are (for the most part) the optimal ...
by Muhandes
Fri Oct 09, 2009 1:27 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 228253

Re: Greasemonkey

I tried to add the "Trapped!" adventure on my own but I guess I'm missing something. Adding the line: numComChoice["Trapped!"+"choice"] = "1"; makes the script stop working. I'll assume that was a typo, ...
by
Wed Oct 07, 2009 9:05 am
Forum: Gameplay & Discussion
Topic: Power Lvling from lvl 1
Replies: 10
Views: 8812

Re: Power Lvling from lvl 1

... would also do the trick... Int, however, can be farmed successfully until a set point in the sewers quest. Of course, the rooftops (while the adventure is open) is also a good source of strength.
by
Wed Oct 07, 2009 8:51 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 228253

Re: Greasemonkey

I tried to add the "Trapped!" adventure on my own but I guess I'm missing something. Adding the line: numComChoice["Trapped!"+"choice"] = "1"; makes the script stop working. I'll assume that was a typo, ...
by Muhandes
Wed Oct 07, 2009 3:18 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 228253

Re: Greasemonkey

I tried to add the "Trapped!" adventure on my own but I guess I'm missing something. Adding the line: numComChoice["Trapped!"+"choice"] = "1"; makes the script stop working. Here is the frame source for ...
by
Sat Oct 03, 2009 9:58 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 228253

Re: Greasemonkey

Note for anyone using the auto-adventure script: I've gotta update it, as the version anyone has WILL NOT WORK in the cube/park choosing the fourth option. Apparently, Ryme was being tricksy when he coded the pegasus/URdisc adventures, and ...
by MagiNinjA
Tue Sep 29, 2009 8:47 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 228253

Re: Greasemonkey

Er. I think you're misunderstanding me. It's MUCH LESS work if you moved the choice adventure things into the choice adventure script. Literally code for the 4th choice and you're done. I think it's better to have two scripts that are cleaner (not to mention you don't ...
by
Tue Sep 29, 2009 7:24 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 228253

Re: Greasemonkey

I don't think there are many - if any - non-limited-occurrence choice adventures not handled by the autoadventure script. And why use two scripts when one does the job? note: actually, that's not true. I just remembered an older version had a choice adventure ...
by
Tue Sep 29, 2009 10:12 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 228253

Re: Greasemonkey

Actually, 'Just Deserts' was already in the updated script prior to that post, Muh.

If there's an adventure that you'd like added, in future when you ask for the area, supplying the source would be appreciated, though.
by Muhandes
Tue Sep 29, 2009 4:46 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 228253

Re: Greasemonkey

Turns is the one thing I have the most plenty of. Here's a copypasta of Just Deserts. Let me know if you need any other adventure. <HTML><head><link rel='stylesheet' href='includes/style.css'><script type='text/javascript'>if (self.location == top.location) top.location.href = 'index2.php';</script><script ...
by
Tue Sep 29, 2009 1:36 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 228253

Re: Greasemonkey

As far as adding choice adventures goes... I'm willing to code them, but without wasting a bunch of turns, I'm not gonna have the info I need. Translation: if there's an adventure you want included in the script that isn't handled... ...
by
Mon Sep 28, 2009 7:14 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 228253

Re: Greasemonkey

Carygon Nijax wrote:how can I install those "improved" adventure scripts?
Well, you could grab it from http://userscripts.org/scripts/show/58801

(Yep, finally posted it.)
by Carygon Nijax
Sat Sep 26, 2009 2:40 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 228253

Re: Greasemonkey

how can I install those "improved" adventure scripts?
by
Sat Sep 26, 2009 12:07 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 228253

Re: Greasemonkey

Stationary combat buttons works (as much as it does) with the autoadventure. It's better to turn it off, as it slows things down somewhat, but it can be left on without causing any functional problems... just performance ones. As to the wikification script... ...
by
Mon Sep 07, 2009 4:36 pm
Forum: Gameplay & Discussion
Topic: How many HP do you have?
Replies: 70
Views: 45978

Re: How many HP do you have?

Cristiona wrote:
Account Created: 2008-02-10 19:47:00
Aside from a month or two when I didn't play her, and a few one-day events, Molly's done nothing since creation but farm HP. With the auto adventure and choice selection saver scripts, it doesn't take very long to run her turns.

Do u even NEED that much HP?
by Cristiona
Sun Sep 06, 2009 6:20 am
Forum: Gameplay & Discussion
Topic: How many HP do you have?
Replies: 70
Views: 45978

Re: How many HP do you have?

Account Created: 2008-02-10 19:47:00
Aside from a month or two when I didn't play her, and a few one-day events, Molly's done nothing since creation but farm HP. With the auto adventure and choice selection saver scripts, it doesn't take very long to run her turns.
by Ryme
Sun Aug 16, 2009 8:33 pm
Forum: Testing & Debugging
Topic: Minor bugs [archive]
Replies: 174
Views: 344508

Re: Minor bugs

Logic was such that if you have neither adventure, you couldn't get them. If you had one, you could get the other. So that's probably it, yeah. <.<
by
Thu Aug 13, 2009 7:42 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1128560

Re: Creative player ideas for in-game items, zones, etc.

Id like to have an adventure where I have tea with Cthulhu.
by
Tue Aug 11, 2009 4:50 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1128560

Re: Creative player ideas for in-game items, zones, etc.

Well, it would make one hell of an adventure location.

Imagine fighting off over-priced items, and overzealous shopping mall employees.