Search found 31 matches

by TeKRunneR
Tue Jun 14, 2011 1:58 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 1355206

Re: Minor bugs

Skill points go down? Or hit points/power points? If the former: never heard of it. If the latter, old bug that I still don't know how to fix. In case that helps, it seems like the missing HP is somehow added to your strength. Or at least I've gained unexplainable strength bonuses after investing s...
by TeKRunneR
Fri Jun 03, 2011 12:18 pm
Forum: Gameplay & Discussion
Topic: changing foe elemental weaknesses and resistances
Replies: 13
Views: 12827

Re: changing foe elemental weaknesses and resistances

Okay, so I've been trying to spellsling this run, and the new resistances are making that a bit annoying. Not that I don't like variety, or that these resistances don't make narrative sense in general, but I find it quite tiring to have to remember which foes require lightning bolt, and which ones r...
by TeKRunneR
Thu Jun 02, 2011 1:08 pm
Forum: Off the Wall
Topic: Most wanted IoTMs
Replies: 6
Views: 25357

Re: Most wanted

Viking Games jersey.
by TeKRunneR
Mon Jan 10, 2011 12:27 pm
Forum: Off the Wall
Topic: Maso wants you!
Replies: 61
Views: 35094

Re: Maso wants you!

Oh, if only there were a way to change class in-run!
by TeKRunneR
Sat Jan 01, 2011 11:33 am
Forum: Gameplay & Discussion
Topic: January IOTM - AT/RI Digitizer
Replies: 23
Views: 17292

Re: January IOTM - AT/RI Digitizer

Kurg wrote:Also, asking around...apparently the items you make in a restricted run DON'T cost pulls, rather you're limited in what you can create based on the current day of the run.
This seems weird to me, if that's actually how it works. Why not have level-based restrictions instead?
by TeKRunneR
Wed Dec 22, 2010 10:57 am
Forum: Gameplay & Discussion
Topic: about talisman wok items, this Dec
Replies: 21
Views: 13079

Re: about talisman wok items, this Dec

The manacles and the marble look very good, while the other 2 seem a bit underwhelming. On the whole, I like the change.
by TeKRunneR
Sun Dec 12, 2010 1:04 pm
Forum: Gameplay & Discussion
Topic: Skill Perm Order
Replies: 17
Views: 12454

Re: Skill Perm Order

Agreed. The to-hit makes a huge difference to melee, which at times, can be so hit and miss. Well, if you agree that +to-hit makes a huge difference, then you should probably also agree that frickin' sharp is better than self-balanced. I don't find fumbles to be a big problem, personally. If 1 or e...
by TeKRunneR
Sun Dec 12, 2010 6:25 am
Forum: Gameplay & Discussion
Topic: Skill Perm Order
Replies: 17
Views: 12454

Re: Skill Perm Order

This is what I'd advise: 1) Upgrade Weapons (run Frickin' sharp at all times, 10 points asap) 2) First Aid (invest points gradually, I usually have 5 points there at the end of the run) 3) Armadillo Armor (run at all times, 10 points asap) 4) Mental Magnetism 5) Stealth (can delay that if you're alr...
by TeKRunneR
Sun Nov 28, 2010 2:23 am
Forum: Off the Wall
Topic: Retcon contest - ends Nov 26th
Replies: 34
Views: 17763

Re: Retcon contest - ends Nov 26th

Thanks for holding the contest, it was fun!
by TeKRunneR
Thu Nov 25, 2010 12:19 am
Forum: Off the Wall
Topic: Retcon contest - ends Nov 26th
Replies: 34
Views: 17763

Re: Retcon contest - ends Nov 26th

Hey wait, I wasn't done yet...

4 days
33h 58m 19s
16 mettle
by TeKRunneR
Tue Nov 23, 2010 1:03 pm
Forum: Off the Wall
Topic: What would you like in a contest?
Replies: 10
Views: 5198

Re: What would you like in a contest?

Maso is pretty brutal, and I can understand people not wanting to do such runs (I'm not sure I'll ever do another one myself, really). Anyway, I voted for speed contests, but it seems like if it's meant to be a recurring thing, you might as well alternate between different types of contests, to keep...
by TeKRunneR
Mon Nov 22, 2010 2:07 pm
Forum: Off the Wall
Topic: Retcon contest - ends Nov 26th
Replies: 34
Views: 17763

Re: Retcon contest - ends Nov 26th

Well, if we counted time first, then Jesus would be well ahead, I think...
by TeKRunneR
Sun Nov 21, 2010 11:31 pm
Forum: Gameplay & Discussion
Topic: Petition to make Nocturne items free pulls
Replies: 43
Views: 24933

Re: Petition to make Nocturne items free pulls

3. My point was that, mettle itself can be used in a run to buy an item, or made/pulled as mettle assemblies. So why shouldn't those items bought with it be free pulls as well? Because... Nocturne's Shop Trade in mettle for rewards. There is a limit of one piece of blue equipment and three consumab...
by TeKRunneR
Fri Nov 12, 2010 12:17 am
Forum: Off the Wall
Topic: Retcon contest - ends Nov 26th
Replies: 34
Views: 17763

Re: Retcon contest - ends Nov 26th

4 days
36h 10m 58s
16 mettle
by TeKRunneR
Mon Nov 08, 2010 11:44 pm
Forum: Off the Wall
Topic: Retcon contest - ends Nov 26th
Replies: 34
Views: 17763

Re: Retcon contest - ends Nov 26th

12 days
49h 38m 2s
22 mettle
by TeKRunneR
Sat Oct 30, 2010 3:12 am
Forum: Gameplay & Discussion
Topic: Fastest Retcon Time
Replies: 58
Views: 27708

Re: Fastest Retcon Time

So, if "optimal" is entirely a choice of the player, why would the structure of the leaderboards matter to anyone?
by TeKRunneR
Fri Oct 29, 2010 4:24 am
Forum: Gameplay & Discussion
Topic: Competitive Leaderboard Structure?
Replies: 13
Views: 7202

Re: Competitive Leaderboard Structure?

I'd say the reason this issue has been met with apathy until now is that it's not really an urgent one. From what I can see in chat, people do look at the leaderboards, but they're not really focusing on them, everyone's mostly just having fun exploring the possibilities of retcon for now. Not to sa...
by TeKRunneR
Wed Oct 27, 2010 1:52 am
Forum: Gameplay & Discussion
Topic: Fastest Retcon Time
Replies: 58
Views: 27708

Re: Fastest Retcon Time

gimmicky runs I personally don't have a problem with gimmicky runs. I do however think it's too bad that there's a unique optimal way (I suppose there might be some variations, but the gist of it is always the same) to get to the top of 3 of 4 leaderboards. Kinda defeats the point of having separat...
by TeKRunneR
Wed Oct 27, 2010 1:04 am
Forum: Gameplay & Discussion
Topic: Fastest Retcon Time
Replies: 58
Views: 27708

Re: Fastest Retcon Time

Why would the gimmicky runs take more days? The only thing that affects days is, you actually hit the 7 AM cap on a non-Frayday and have to finish afterwards, or you have limited caffeine/sugar and it simply took more days to get enough turns... As I said not very long ago in this thread, more days...
by TeKRunneR
Tue Oct 26, 2010 11:17 am
Forum: Gameplay & Discussion
Topic: Fastest Retcon Time
Replies: 58
Views: 27708

Re: Fastest Retcon Time

Time might make some sense in no-pull runs. But as soon as you've got at least some pulls, the fastest runs time-wise would involve pulling a Scottish kilt to run away from everything while you slowly crawl up the levels with SQUID discs. At the very least, a 10-day run with some pulls would have a ...
by TeKRunneR
Tue Oct 26, 2010 7:50 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 1355206

Re: Minor bugs

I have a small problem with the Mechanic sidekick. It seems to be working fine most of the time (haven't tested all cases, but...), except when I use a range 4 vehicle and try to adventure at the rogue ranch. I do have the mountains on the map, but trying to actually adventure there gives me the "yo...
by TeKRunneR
Sun Oct 24, 2010 12:45 pm
Forum: Off the Wall
Topic: Do you believe in miracles? ATTN: Satan
Replies: 16
Views: 7727

Re: Do you believe in miracles? ATTN: Satan

step 1: perm lightning bolt
step 2: ???
step 3: profit!
by TeKRunneR
Sat Oct 16, 2010 1:46 pm
Forum: Gameplay & Discussion
Topic: Basic Retcon advice... Pretty please?
Replies: 20
Views: 12724

Re: Basic Retcon advice... Pretty please?

What are you consuming during the run? I'm doing similar runs (some pulls, sugarless), and I've been working under a basic assumption of 2 brays / day starting on day 2 (they generate a lot of turns, and aren't difficult to farm in aftercore), then I've been trying to find ways to replace some brays...
by TeKRunneR
Mon Oct 11, 2010 11:02 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 1355206

Re: Minor bugs

Harry Dresden wrote:I'm pretty sure it can only be bought after the run is over.
I can't really see any good reason for that. Well, I guess unless it gives you more than a simple sidekick.
by TeKRunneR
Mon Oct 11, 2010 1:16 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 1355206

Re: Minor bugs

You don't have enough mettle to make that trade. You need 30 and you only have 35.
Wait, what? (when trying to buy the owner's manual; I do have 35 mettle)
by TeKRunneR
Mon Oct 11, 2010 9:56 am
Forum: Off the Wall
Topic: Retcon contest - ends Nov 26th
Replies: 34
Views: 17763

Re: Retcon contest - ends Nov 26th

4 days
38h 27m 50s
16 mettle

Woo.
by TeKRunneR
Fri Oct 08, 2010 2:53 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 1355206

Re: Minor bugs

Not sure whether it's a bug or a feature, but... the flounce skill counter (of the Great Scottish kilt) isn't reset by retcon. So if you flounce 5 times, then retcon, you won't be able to flounce any more on your day 1.
by TeKRunneR
Mon Oct 04, 2010 4:10 am
Forum: Gameplay & Discussion
Topic: Poll: what's next for Twilight Heroes? YOU DECIDE
Replies: 36
Views: 23880

Re: Poll: what's next for Twilight Heroes? YOU DECIDE

Retconners are very quickly going to want easy access to all kinds of stuff (computers, software, consumables, old iotms...). Especially people who, like me, were dragged back into the game by retcon after a long hiatus (I've seen several people in a similar situation in chat, so I know I'm not alon...
by TeKRunneR
Sat Oct 02, 2010 8:00 am
Forum: Gameplay & Discussion
Topic: obligatory What Do You Think Of This Month's IotM thread
Replies: 6
Views: 4710

Re: obligatory What Do You Think Of This Month's IotM thread

I just used these on day 1 of my run, and they seemed like a really nice item. Made levelling really fast (at least as long as I didn't get beaten up) and the 5 free runaways basically saved me 25 minutes.
by TeKRunneR
Sat Oct 02, 2010 7:54 am
Forum: Gameplay & Discussion
Topic: Retcon: WOOT!
Replies: 42
Views: 22866

Re: Retcon: WOOT!

Just completed my first retcon (Grimdark). I had fun. One thing though: none of the (few) consumables that dropped for me were ever better than black market caffeine or eyeball gumballs. I don't know if that means the black market stuff is too good or if the drops are too crappy, but it seemed a bit...
by TeKRunneR
Wed Sep 29, 2010 10:27 am
Forum: Off the Wall
Topic: Retcon contest - ends Nov 26th
Replies: 34
Views: 17763

Re: Retcon contest - ends Nov 26th

I feel like the current points and brackets favor pull-enabled runs quite a bit. Assuming no sidekick and no skill, compare: 1) 5 pulls/day, no sugar: 16pts 2) no pull, all consumables: 17 points Both are on the same board. And yet, especially given the length of runs, it seems like 5 pulls/day are ...