Search found 104 matches

by the SUPERnaturalist
Mon Oct 31, 2011 12:11 pm
Forum: Gameplay & Discussion
Topic: Don't panic!
Replies: 30
Views: 27932

Re: Don't panic!

was i the guy from 2008?! =D
by the SUPERnaturalist
Fri Sep 09, 2011 12:55 pm
Forum: Gameplay & Discussion
Topic: Don't panic!
Replies: 30
Views: 27932

Re: Don't panic!

no, game or not, if you leave i'll still miss you ;^;
by the SUPERnaturalist
Fri Sep 09, 2011 12:18 pm
Forum: Gameplay & Discussion
Topic: Don't panic!
Replies: 30
Views: 27932

Re: Don't panic!

not gonna lie. the 'for sale sign' picture scared the crap out of me
by the SUPERnaturalist
Thu Feb 10, 2011 9:22 pm
Forum: Off the Wall
Topic: Baby Heroes
Replies: 17
Views: 10508

Re: Baby Heroes

AHHHHHHHHHHHHHHHHHHHHHH

CONGRATULATIONS =D =D =D
by the SUPERnaturalist
Sun Dec 05, 2010 7:07 pm
Forum: Gameplay & Discussion
Topic: Petition to make Nocturne items free pulls
Replies: 43
Views: 20438

Re: Petition to make Nocturne items free pulls

i didnt realize there wasnt even a "no" vote xD
by the SUPERnaturalist
Wed Dec 01, 2010 8:54 pm
Forum: Gameplay & Discussion
Topic: Petition to make Nocturne items free pulls
Replies: 43
Views: 20438

Re: Petition to make Nocturne items free pulls

for the argument: why cant ryme make them 1 pull per run? silver stars are free pulls, so the current iotm is basically a free pull. the current system creates a problem that in order to be able to have say an umbra's shadow blaster every run you have to always do 12 mettle runs for the rest of your...
by the SUPERnaturalist
Wed Nov 24, 2010 9:39 pm
Forum: Off the Wall
Topic: Retcon contest - ends Nov 26th
Replies: 34
Views: 14110

Re: Retcon contest - ends Nov 26th

tek teach me how to be fast
by the SUPERnaturalist
Wed Nov 10, 2010 8:39 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 464342

Re: Creative player ideas for in-game items, zones, etc.

how's the teddy bear coming along.

if you made it an iotm and gave it no effect whatsoever i'd still donate for it
by the SUPERnaturalist
Fri Nov 05, 2010 12:20 am
Forum: Gameplay & Discussion
Topic: Fastest Retcon Time
Replies: 58
Views: 22123

Re: Fastest Retcon Time

they're not broken because you need a lot of em and because they do exactly what ryme intended them to do: give exp they're not even like iotms where only donators have em. anyone can farm up a whole bunch throughout the course of their normal runs and just decide to take a run off and squid disc th...
by the SUPERnaturalist
Thu Nov 04, 2010 9:59 pm
Forum: Gameplay & Discussion
Topic: Fastest Retcon Time
Replies: 58
Views: 22123

Re: Fastest Retcon Time

just a few of my cents, please dont bite my face off -all pull runs require essentially no skill to get the LOWEST POSSIBLE timecount OR daycount (which will always be 1). -some pull runs require iotms but optimization nontheless: yes you can kill everything, but what's the strongest thing you can k...
by the SUPERnaturalist
Tue Nov 02, 2010 8:07 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 464342

Re: Creative player ideas for in-game items, zones, etc.

teddy bear
hi, i'm a teddy bear. hug me lots

+1 to damage absorption

while resting on the bench you find a cute teddy bear that some kid must have left behind. not wanting to see it lonely, you pick it up and take it with you


honestly i just want a cute teddy bear item.
by the SUPERnaturalist
Sun Oct 17, 2010 10:27 am
Forum: Gameplay & Discussion
Topic: Basic Retcon advice... Pretty please?
Replies: 20
Views: 10051

Re: Basic Retcon advice... Pretty please?

if you have a kilt, use it when you're looking for a boss so you dont waste turns on the small fry. that's basically your ~15 turns extra right there. (though personally I have no idea why ryme made bossfights so subsceptible to rng swing) what are you using your foils on? if you dont have an iotm f...
by the SUPERnaturalist
Wed Feb 17, 2010 5:39 pm
Forum: Gameplay & Discussion
Topic: Spoillerific skill points discussion -- Seriously Spoilery
Replies: 35
Views: 11684

Re: Spoillerific skill points discussion -- Seriously Spoilery

so when players cast a buff on other players, especially sidekick buffs, how will that work? i can't imagine that each water buffalo item will have an individually stored set of stats. same with buffs: say I cast a level 1 ants strength for half an hour and someone else casts a level 10 on me for 2 ...
by the SUPERnaturalist
Wed Dec 23, 2009 3:27 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 99373

Re: Greasemonkey

ok yea so i have a 1.5TB harddrive that wasnt plugged in properly <_<
by the SUPERnaturalist
Mon Dec 21, 2009 6:20 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 99373

Re: Greasemonkey

ok so current symptoms showing are: AA chooses to skip noncombats, but stops during combat after making a single move i have full hp/pp and nothing's wrong with that and it's working every OTHER day somehow, which is amazingly funky. i'm thinking it's less of a script issue than probably my computer...
by the SUPERnaturalist
Tue Dec 15, 2009 8:40 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 99373

Re: Greasemonkey

ok so i recently got my lazy ass to start using GM (wow that sounds so wierd, there's a word for what i just did there, oxymoron?) anyway my question is where are you PUTTING all these scripts and where do i GET them also for some reason the AA script doesnt work for me anymore. it did two days ago,...
by the SUPERnaturalist
Fri Dec 04, 2009 6:45 pm
Forum: Gameplay & Discussion
Topic: Welding Recipe contest - Ends Nov 30, 2009
Replies: 81
Views: 75742

Re: Welding Recipe contest - Ends Nov 30, 2009

just an opinionated question:

should 2/3 of the new recipes really require a relatively superlimited item (not that i mind) ?
i mean, considering that there's less malkamites out there than some iotms..

but then again if you KEEP giving it as a prize for these contests i guess thats ok then
by the SUPERnaturalist
Sat Nov 07, 2009 7:52 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 464342

Re: Creative player ideas for in-game items, zones, etc.

I have a few ideas for new content 1 a saw clove + a robitics kit = a battle bot 2 a firecracker + fuel = a firebomb 3 a robitics kit + a clockwork item (clockwork falcon, clockwork ant, clockwork armadillo, clockwork kangaroo, clockwork spider etc) = a robot of that animal. Those are my ideas hope...
by the SUPERnaturalist
Wed Nov 04, 2009 6:18 pm
Forum: Off the Wall
Topic: An epic tale for epic times (2)
Replies: 1
Views: 2349

Re: An epic tale for epic times (1)

the east.......
CHINA!? :D :D :D
by the SUPERnaturalist
Sun Oct 11, 2009 3:24 pm
Forum: Gameplay & Discussion
Topic: Mask of Odysseus
Replies: 12
Views: 5060

Re: Mask of Odysseus

Cristiona wrote:
The Money Vacuum

This month, Ryme isn't even trying. Just fork over some cash, `kay?

Transportation
Range: ∞
Item cannot be auto-sold

Grants wearer ability to fly
-30 Seconds to the duration of each turn
+50% item drops
+50% chips
:lol:
^i'm not done laughing yet.
by the SUPERnaturalist
Sat Sep 26, 2009 5:42 pm
Forum: Gameplay & Discussion
Topic: Power Lvling from lvl 1
Replies: 10
Views: 3988

Re: Power Lvling from lvl 1

well, depends. how fast are you going? -average- play the game. -fast- as soon as you can, get your gear and go into the cube, and later triassic park -really fast- use all your buffs. liao's, blue pills, everything. do so on a frayday. (its fun to be able to play over 48 hours in a single day :P) -...
by the SUPERnaturalist
Wed Aug 26, 2009 6:33 am
Forum: Gameplay & Discussion
Topic: Tea Time with Ryme - version 6
Replies: 58
Views: 139500

Re: Tea Time with Ryme - version 3

i was there the whole time, but i would've thought someone else was recording it
by the SUPERnaturalist
Tue Aug 25, 2009 6:01 am
Forum: Gameplay & Discussion
Topic: Tea Time with Ryme - version 6
Replies: 58
Views: 139500

Re: Tea Time with Ryme - version 3

was that supposed to be an attempt at a retcon text? Strange! that you should not have suspected years ago - centuries, ages, eons, ago! - for you have existed, companionless, through all the eternities. Strange, indeed, that you should not have suspected that your universe and its contents were onl...
by the SUPERnaturalist
Sun Aug 23, 2009 1:35 pm
Forum: Gameplay & Discussion
Topic: Transmogrification problem
Replies: 6
Views: 3114

Re: Transmogrification problem

Ryme wrote:Changing your daily tactics doesn't exactly rewrite history.
^this.
by the SUPERnaturalist
Tue Jun 16, 2009 4:37 pm
Forum: Gameplay & Discussion
Topic: Realm Of Madness [June 15th Update]
Replies: 35
Views: 10952

Re: Realm Of Madness [June 15th Update]

hey! you can't censor JESUS!
for christ's sake!
by the SUPERnaturalist
Tue Jun 16, 2009 7:53 am
Forum: Gameplay & Discussion
Topic: Realm Of Madness [June 15th Update]
Replies: 35
Views: 10952

Re: Realm Of Madness [June 15th Update]

/me spent 150 adventures in the 4 zones today, and hasn't managed to get any equipment, not that he can use any of it anyway, being only level 36.
by the SUPERnaturalist
Sun Jun 07, 2009 8:04 am
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 44879

Re: Coordinated spading effort

Satan wrote:Was the account you were testing on a naturalist? I assume it was your main, since it's a disposed on use IotM. And your main is a naturalist. And naturalists have a +15% items passive skill?

...........
fuck, it's 15?
by the SUPERnaturalist
Sun Jun 07, 2009 5:13 am
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 44879

Re: Coordinated spading effort

at level 10 with -10% item drop + smuggler i was still getting 100% drop rates on harbor pearls
by the SUPERnaturalist
Wed Jun 03, 2009 7:25 pm
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 44879

Re: Coordinated spading effort

wow muh, way to completely disregard my previous spading. smuggler is at least 2.75% per level.
by the SUPERnaturalist
Tue Jun 02, 2009 4:50 pm
Forum: Gameplay & Discussion
Topic: June's items of the month- Mummer's Gloves and Hobbe's boots
Replies: 9
Views: 3748

June's items of the month- Mummer's Gloves and Hobbe's boots

Discuss. In my opinion, the mummer's gloves are pretty nice. 5% REF, VR helm type statboosts, +noncoms, and of course, invisible boxen that give scaling defense! yay! however, the hobbe's boots are slightly less great the way i see it comparison: 5% reflexes vs 5 melee damage: melee damage ok-ish be...
by the SUPERnaturalist
Thu May 28, 2009 6:54 pm
Forum: Gameplay & Discussion
Topic: May's bounty - conversion/upgrade processes
Replies: 81
Views: 54404

Re: May's bounty - conversion/upgrade processes

"tinker"
1. add rocket fuel
2. light match and blow object up
3. ????
4. cool new stuff!
by the SUPERnaturalist
Sat May 23, 2009 7:24 am
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 464342

Re: Creative player ideas for in-game items, zones, etc.

by negative I think he's referring to something that is "not good", so "negative time" would be "more time" while "positive time effect" would be the same as a "beneficial time effect" aka short turns. or maybe he was just saying that he enjoys spending more time per patrol. ya never know. some peop...
by the SUPERnaturalist
Thu May 21, 2009 11:51 am
Forum: Gameplay & Discussion
Topic: May Item of the Month - highly implausible script
Replies: 29
Views: 11114

Re: May Item of the Month - highly implausible script

OR you could implement in game months and defend yourself by making november's in game month longer on all years ending with 6 :D
by the SUPERnaturalist
Tue May 19, 2009 6:10 pm
Forum: Gameplay & Discussion
Topic: May's bounty - conversion/upgrade processes
Replies: 81
Views: 54404

Re: May's bounty - conversion/upgrade processes

Duskite
Twilite
Dawnite
Vigilite

Nocturnium
Alegrium
Desparium

polysteel

elementalist: Inner Furnace
Your inner fire has advanced to the point that you can now personally refine things.

EX: Vigilite smelted w/ Twilite -> Nocturnium
by the SUPERnaturalist
Fri May 15, 2009 7:30 pm
Forum: Gameplay & Discussion
Topic: Tea Time with Ryme 2: Electric Boogaloo
Replies: 14
Views: 6139

Re: Tea Time with Ryme 2: Electric Boogaloo

for you cool east coast people, that's 8 pm
by the SUPERnaturalist
Fri May 08, 2009 8:14 pm
Forum: Gameplay & Discussion
Topic: RP question
Replies: 24
Views: 10064

Re: RP question

yes. though you're a nighttime vigilante, during day you also commit tax fraud
by the SUPERnaturalist
Fri May 08, 2009 5:32 pm
Forum: Gameplay & Discussion
Topic: RP question
Replies: 24
Views: 10064

Re: RP question

your employer gets you an awesome dental plan?
by the SUPERnaturalist
Tue May 05, 2009 5:33 pm
Forum: Gameplay & Discussion
Topic: May Item of the Month - highly implausible script
Replies: 29
Views: 11114

Re: May Item of the Month - highly implausible script

put yellow border around all iotm item icons?
by the SUPERnaturalist
Tue May 05, 2009 5:31 pm
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 44879

Re: Coordinated spading effort

/me coughs.

if only i had a script though!

/me coughs again.
/me breaks out in a fit of coughing

/me realizes i have a cold

/me takes some tylenol
/me coughs more
/me takes motrin
/me coughs











cough