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 Post subject: Minor bugs [archive]
PostPosted: Wed Jul 23, 2008 1:05 am 
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Currently extant bugs (assuming they haven't been quietly fixed):

Cristiona wrote:
When you hire Salvador... er... Martin, the left pane doesn't refresh.


FIXED


Last edited by Cristiona on Sat Aug 09, 2008 4:34 pm, edited 1 time in total.

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 Post subject:
PostPosted: Fri Aug 01, 2008 11:24 am 
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Minor Minor tiny bugette

The shopkeeper takes your 10 silver stars, and hands you a plaid couch.
You got an item: Wolley's Index (quantity: 1)


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 Post subject:
PostPosted: Fri Aug 01, 2008 4:40 pm 
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Fixed.


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 Post subject:
PostPosted: Fri Aug 01, 2008 4:53 pm 
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Clicking on an item in the table after you have selected [open auctions] in the auction house doesn't do anything.

FIXED


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 Post subject:
PostPosted: Fri Aug 08, 2008 9:30 pm 
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Multi-use isn't working right with companions:

http://i38.tinypic.com/2ij2bkw.jpg

As you can see, the text says you're getting for sixty minutes, the side pane disagrees. Also, when using a phone number while glitched, I get "It would be too awkward to call up your old friend while your sidekick is just hanging out around here."

Also, after combat, nothing happened.

FIXED

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Last edited by Cristiona on Sat Aug 09, 2008 4:34 pm, edited 1 time in total.

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 Post subject:
PostPosted: Sat Aug 09, 2008 4:05 pm 
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I think it's just the phone number that had a typo (now fixed) unless anyone's seeing anything funny with any other items?


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 Post subject:
PostPosted: Sat Aug 09, 2008 4:27 pm 
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Cris's self-promoters page snafu should be fixed, along with Frost Maze's point that most of the recent auctions subpages weren't showing items. I've also cleaned up a number of other typos and minor glitches reported via the bug reports page. Twilight is at least 1% less sloppy now.


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 Post subject:
PostPosted: Mon Aug 11, 2008 9:24 pm 
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Umm...

Quote:
You press the START button on the underside of the giant robotic pinata, and step back. With a heavy, ponderous groan of metal and mache, the mechapinata comes to life and brays with fury. (Duration: 60 minutes.)


It lasts for 2 hours, though. Also, as mentioned elsewhere, the attack message has a double period at the end.

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 Post subject:
PostPosted: Thu Aug 14, 2008 11:57 am 
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Today if I rested at somerset square, it says I get 40 hitpoints. But my character sheet on the left hand side only went up 25. I refreshed the entire page and sure enough I only get 25 hit points.


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 Post subject:
PostPosted: Fri Aug 15, 2008 3:59 pm 
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on my alt i was in lost in the dank and rusty maze and i had 2hp left and the band that heeds me (or something with a band) said it hit me 18 damage and i didn't die, and i hit them for 16 and won.


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 Post subject:
PostPosted: Fri Aug 15, 2008 4:32 pm 
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Justin, I'd lay 100:1 odds that you had some sort of negative effect at the same time. Like, say, you were bleeding all over the place?

SL: no idea how that's possible. You positive the foe didn't fumble and hit himself instead of you?


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 Post subject:
PostPosted: Fri Aug 15, 2008 11:06 pm 
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I'm hearing reports of vanishing sidekicks, perhaps caused by rollover.

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 Post subject:
PostPosted: Mon Aug 18, 2008 4:04 pm 
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yeah, because i remember the font was green. also, idk if this is a bug but at An empty footpath through the park if you go amd your not the right rep it said Patrol again at Cube Theater, which was my last area patrolled


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 Post subject:
PostPosted: Mon Aug 18, 2008 5:55 pm 
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Sole Legend wrote:
also, idk if this is a bug but at An empty footpath through the park if you go amd your not the right rep it said Patrol again at Cube Theater, which was my last area patrolled


Yeah, well, I figured a ton of people would complain if the empty zone erased a valid last patrolled location. It's going to be quirky either way.


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 Post subject:
PostPosted: Mon Aug 18, 2008 10:29 pm 
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If your last area patrolled is "none" it says:

Quote:


That's if you don't have the right reputation.

It might look better if it just displays the last two (valid) options, if it's not too much work.

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 Post subject:
PostPosted: Tue Aug 19, 2008 6:03 am 
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I'll have to check that. If you don't have a last patrolled, it's not supposed to show anything. In theory ...


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 Post subject:
PostPosted: Tue Aug 19, 2008 8:21 am 
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Quote:
You take a look at the footpath in the park, but nothing's going on right now. There are a few groups of people gathered here and there--some of them even nod or wave as you pass by--but all seems peaceful. It hardly takes any time at all for you to decide you should spend your energy elsewhere.

Patrol again at Cube Theater

My last adventured link shows the Cube too, which is the last place I adventured before checking out the footpath.

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 Post subject:
PostPosted: Tue Aug 19, 2008 8:56 am 
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Ryme wrote:
I'll have to check that. If you don't have a last patrolled, it's not supposed to show anything. In theory ...

My last adventures were spent pvp'ing.

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 Post subject:
PostPosted: Sat Aug 23, 2008 9:22 pm 
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I'm not sure if this is a bug of not, but the creatures in the fiendish pit seem to do damage based on the weapon wielded by the player. The whole time I was patrolling there I was carrying the pandimensional scepter (a power 40 weapon) and they only did 2-6 + 2-6(element) damage. Once I switched to the saw glove they damage significantly increased (up to about 30 of each normal and elemental.)


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 Post subject:
PostPosted: Sat Aug 23, 2008 11:14 pm 
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King's Knight wrote:
I'm not sure if this is a bug of not, but the creatures in the fiendish pit seem to do damage based on the weapon wielded by the player.
I do remember some old discussion that had to do with the Bat out of Hell. Don't remember any numbers or other actual data, though

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 Post subject:
PostPosted: Sun Aug 24, 2008 7:06 pm 
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Not a bug. Their scaling is based on your stats. (Different scaling critters work differently, but in the case of the pit it's definitely not a bug.)


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 Post subject:
PostPosted: Sun Sep 07, 2008 9:37 pm 
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This is kind of a nitpick, but could spells be ordered by MP cost and then alphabetically?

Currently, the Gadgeteer buff drop-down defaults to Stealth. After a year+ of only one buff, I frequently forget to switch it away from Stealth...

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 Post subject:
PostPosted: Wed Sep 10, 2008 4:59 pm 
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It is a restricted item. That's intentional. It keeps you from being able to make a ton of them.


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 Post subject:
PostPosted: Wed Sep 10, 2008 8:35 pm 
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Oh, as a preemptive non-bug report: couches and pouches in the Memento Display will not become recharged overnight. The primary reason for this is so that someone can put in one or more of those items at whatever stage they want, and it won't just get converted to the base form. Crazy as it sounds, I think someday someone will probably want to capture all of the stages of a couch or pouch to show off, and I'd hate to destroy that chance for them.


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 Post subject:
PostPosted: Mon Sep 22, 2008 5:35 pm 
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Not really a bug, just kinda an error...

See?


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 Post subject:
PostPosted: Sun Oct 05, 2008 7:34 pm 
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I hesitate to even call this a minor bug- it'll probably be the most nitpick-y "bug report" you ever get. There's an almost-invisible gray border around the crystal collector badge that's bugging me :)

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 Post subject:
PostPosted: Tue Oct 07, 2008 4:42 am 
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You mean the one "sun-go-up-sun-go-down" also has?


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 Post subject:
PostPosted: Tue Oct 07, 2008 5:04 am 
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No, it's like a light gray square around the badge.

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 Post subject:
PostPosted: Tue Oct 07, 2008 12:39 pm 
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I see what you mean, but only when I tilt my screen.

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 Post subject:
PostPosted: Tue Oct 07, 2008 1:55 pm 
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I warned you, it's not exactly game-breaking.

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 Post subject:
PostPosted: Sun Oct 19, 2008 8:54 pm 
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Probably not a bug per se, but lately, rollover has been... insanely long, at least for TH. It used to be about 5-10 seconds long, and it's now running 30-40 minutes each night...

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 Post subject:
PostPosted: Mon Oct 20, 2008 5:32 pm 
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Definitely an issue. I hadn't noticed, but the rollover time has been creeping up since the day that I released PvP. The database isn't all that much bigger, but something is sure causing problems. I think I really need to get the PvP notices out of the messaging system and into their own table, but that may take a day or two, unfortunately. Please bear with me while I sort that out and clean up the old messages.


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 Post subject:
PostPosted: Mon Oct 20, 2008 7:53 pm 
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Thought that might be the cause. A separate PvP folder and/or a delete all option would also help; if nothing else, people would be more likely to delete old messages.

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 Post subject:
PostPosted: Mon Oct 20, 2008 8:02 pm 
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Er, I just did some of that for them. About 60% of the inbox table was made up of messages more than 6 months old that had already been read, and they needed to go. I think it may disappoint some people, but that's a huge pile of (mostly) junk. I think I'm going to institute some sort of message cleaning policy shortly. Another 15% of that table was old Unbranded Arena messages that hadn't been deleted, so that's a big hit, too. Hopefully that will spare rollover some trouble tonight.


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 Post subject:
PostPosted: Mon Oct 20, 2008 8:06 pm 
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So the note when I got my crib sheet is gone? :cry:

Can we have a saved messages box?

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 Post subject:
PostPosted: Mon Oct 20, 2008 8:10 pm 
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Maybe. But I should put a limit on it, like 20 messages per person.

I understand some people were "saving" some things, but when there's 60,000 messages more than half a year old, there's far more junk than value.


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 Post subject:
PostPosted: Mon Oct 20, 2008 8:12 pm 
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Gah. Even worse, that doesn't seem to be the issue. Or at least things are still going slow.


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 Post subject:
PostPosted: Mon Oct 20, 2008 8:18 pm 
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So um... I don't know if I'm Ok with that. I had a lot of messages I would've liked to have saved...

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 Post subject:
PostPosted: Mon Oct 20, 2008 8:18 pm 
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Me and Olaf were actually discussing the other night about how you're storing pvp data in the db, and whether or not that was the issue for the rollover thing. Are you using the character table, where everyone has the rows even if they're not involved in pvp? Or a table of its own? And a row per person pvping per person fought, or a single row per person? Me and Olaf also argued about which would be more efficient >.>


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 Post subject:
PostPosted: Mon Oct 20, 2008 8:18 pm 
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I understand the purge. Not thrilled to lose a couple that I had been specifically saving, but I understand. Having a limited save box would be fine, although, I doubt it would need to be limited. I wager most old messages are trade/AH messages that just weren't nuked. I doubt save boxes would get too stupidly huge.

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