Minor Bugs

For to fix what's broke, and improve what ain't. Or something thereabouts.

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Jesus
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Postby Jesus » Sat May 17, 2008 11:01 pm

I'm not sure if this is intentional, but...
Your opponent is damaged by your fierce defenses, and takes 11 damage.

Cannot lead to victory if you do no other damage. My fierce defenses did over 100 damage to a retro rave creature without killing it. I think those guys can take about 40.
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Ryme
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Postby Ryme » Sun May 18, 2008 10:37 am

Yeah, it's been mentioned. My "narrative justification" is that most opponents won't actually incapacitate themselves on your defenses trying to fight you. You've gotta do some damage yourself. The numbers don't quite make sense, I do realize.

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MagiNinjA
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Postby MagiNinjA » Sun May 18, 2008 12:18 pm

Perhaps there should be some floor to how much "extra" damage it can take? Relating to the enemy level and/or HP or something...

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Cristiona
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Postby Cristiona » Sun May 18, 2008 8:03 pm

Ryme wrote:Yeah, it's been mentioned. My "narrative justification" is that most opponents won't actually incapacitate themselves on your defenses trying to fight you. You've gotta do some damage yourself. The numbers don't quite make sense, I do realize.
Shouldn't they stop hitting you, then? They should stand there passively until you finally land a blow >_>
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MagiNinjA
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Postby MagiNinjA » Sun May 18, 2008 8:15 pm

I find it hard to believe that spines can't impale and incapacitate an enemy. Or that a fiery shield can't burn an enemy. etc.

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Jesus
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Postby Jesus » Mon May 19, 2008 12:14 am

The problem is that it's hard to imagine defenses damage making a difference with higher level encounters, while at the lower level fatal defense damage is likely to come only after the player misses a lot. It's frustrating to miss a lot, and seeing a creature take damage that should kill it isn't exactly helpful.

I understand wanting a player to come up with some offense of their own, but then of the four classes, Elementals start with a skill that always hits... Psions get one quickly... and Gadgeteers get one eventually. Only Naturalists are left out in the cold -- all they can do is try to hit things, and if they can't hit, it's not going to die.


One more thing -- if fatal defense damage is dealt to a creature on the same round you hit it yourself, then it won't die. Today, I killed at IT wizard with 51 damage [ice bolt only]... then later failed to kill one when it was dealt 70 damage in one round [ice bolt + defense].
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Cristiona
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Postby Cristiona » Mon May 19, 2008 1:31 am

Jesus wrote:I understand wanting a player to come up with some offense of their own, but then of the four classes, Elementals start with a skill that always hits... Psions get one quickly... and Gadgeteers get one eventually.
Yes, but the Gadgeteer ones doesn't scale. When fighting robots with 2000+ HP, a 13 damage grenade isn't especially helpful...
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Postby Jesus » Tue May 20, 2008 8:00 pm

I know, I've been in that boat (I thought a shock grenade would have worked better against robots...) The point is, if you absolutely, positively need to hit something, Naturalists are the only class with no guarantee.

Of course, everyone can sling enerbun around, but you can't equip something to give you that back per turn.
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Ryme
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Postby Ryme » Tue May 20, 2008 8:26 pm

Or use just about any other combat item, really. Most are guaranteed damage.

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Cristiona
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Postby Cristiona » Fri May 23, 2008 4:53 am

Hm. Sometimes, people who have logged off still show up on /who, even hours later. My guess is that it happens when they close their browser without logging off.

Not sure if there's an easy fix, but... there ya go.
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Cristiona
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Postby Cristiona » Tue Jun 17, 2008 8:41 pm

Not sure if this is a bug, or just a weird result of how leveling works:

You gain a level!

You gain 11 hit points. You gain 9 power points.

Your intellect increases by 6 points.
Your reflexes increase by 9 points.

You get an adrenaline rush!
No strength?
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Ryme
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Postby Ryme » Tue Jun 17, 2008 9:07 pm

Other than elementals, the other classes can possibly level up and not get any of one (or even two) stats. Just isn't statistically very common. Elementals always get some of each.

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Cristiona
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Postby Cristiona » Tue Jul 01, 2008 9:46 pm

In the new choice adventure, two of the options are linking to options elsewhere...
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Ryme
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Postby Ryme » Tue Jul 01, 2008 10:06 pm

Er, whoops. That wasn't supposed to be open yet. Accidentally activated it while testing something else.

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Cristiona
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Postby Cristiona » Tue Jul 01, 2008 10:13 pm

Heheh. Seemed out of left field, yeah.
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MagiNinjA
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Postby MagiNinjA » Fri Jul 04, 2008 9:54 pm

PMs to an offline account look normal to the person sending them. I didn't test the other end.

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Ryme
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Postby Ryme » Fri Jul 04, 2008 10:37 pm

I'm not sure I follow what you mean. PM's look normal? There's only one way for PM's to look, and the game doesn't have any ability to tell if you're online or not, outside of the /who function, which is only accurate to within a minute or two.

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MagiNinjA
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Postby MagiNinjA » Fri Jul 04, 2008 11:07 pm

Oh, I meant that there is no signification of a person being offline.

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Cristiona
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Postby Cristiona » Mon Jul 07, 2008 8:14 pm

Couch familiar icons seem to disappear from the left pane. They're still active, but I've had both Short Round and the crow image vanish when logging back in. Buffalo (and I assume wolf and warrior) seem to be unaffected by this.
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The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"

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Ryme
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Postby Ryme » Mon Jul 07, 2008 8:35 pm

Oh, right, the login script. Should be fixed.

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Cristiona
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Postby Cristiona » Tue Jul 08, 2008 6:24 am

Seems to be; thanks.
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The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"

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Cristiona
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Postby Cristiona » Fri Jul 18, 2008 2:48 am

When you hire Salvador... er... Martin, the left pane doesn't refresh.
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The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"


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