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 Post subject: May 2008 IotM
PostPosted: Wed Apr 30, 2008 11:49 pm 
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Location: Berkeley when at school, San Diego when at home
VHF-1 Fighter
VHF-1 Exosuit

Rockin'.

The Exosuit could use a boost though. For taking up two slots, well, yeah.

Hey, Ryme, is it possible to auto-generate these threads? Just wonderin'.

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 Post subject: Re: May 2008 IotM
PostPosted: Thu May 01, 2008 2:58 am 
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Location: the Conservatory with the lead pipe
MagiNinjA wrote:
The Exosuit could use a boost though. For taking up two slots, well, yeah.
Eh. Its power is pretty darn impressive.

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Hey, Ryme, is it possible to auto-generate these threads? Just wonderin'.
With our version of php? Hee...


Edit: However, it seems the suit's power is the same as the Lab Suit and less than the Smart Suit.

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 Post subject:
PostPosted: Thu May 01, 2008 6:36 am 
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Since it comes up a lot: the defense bonus is basically extra power, just tacked on in a different way. So 90 power + 20 defense = 110 power. I've been trying (though not doing particularly well) to standardize the power of many of the items of the month at one baseline, and use this to denote an item that's extra strong.

Also had a couple of reports that the airstrike ability disappears from the items list sometimes, and I'll look into that. My guess is it's not carrying over either when someone goes up a level, or when someone exchanges other equipment, so I'll check there tonight.


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 Post subject:
PostPosted: Thu May 01, 2008 8:16 am 
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Did you level up at all last night? If not, that helps me narrow it down a bit.


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 Post subject:
PostPosted: Thu May 01, 2008 11:12 pm 
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The suit should totally be +10% Strength... >_>

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 Post subject:
PostPosted: Fri May 02, 2008 1:14 pm 
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Location: Also Through The Dimensional Gate
I think it should be +15%(min 15).

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 Post subject:
PostPosted: Sat May 03, 2008 2:01 pm 
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poetfox wrote:
But then I don't have the extra regen for throwing buffs at people that the Lexura gives me, so...


Ryme coughs politely and looks around innocently.


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 Post subject:
PostPosted: Sat May 03, 2008 6:17 pm 
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poetfox wrote:
...oooooor I'm not aware of spading yet that informs me it does something similar. Heh.


http://th.blandsauce.com/wiki/VHF-1_Fighter

Quite right.

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 Post subject:
PostPosted: Sun May 04, 2008 4:23 pm 
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Fixed the bug were leveling up caused the airstrike not to work. It probably also caused the regeneration not to work properly, either, but that should also be fixed.


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 Post subject:
PostPosted: Wed May 07, 2008 7:39 am 
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This a very useful item, both forms of it. So ryme, shirt or weapon next? ;]


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 Post subject:
PostPosted: Fri May 09, 2008 3:19 am 
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This item raises a question...

Can a character without Passable Pilot use the fighter? Or, for that matter, the jetpack?

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 Post subject:
PostPosted: Fri May 09, 2008 6:25 am 
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Oooh, good point.


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 Post subject:
PostPosted: Fri May 09, 2008 5:19 pm 
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Indeed, your analysis not wrong at all. That's exactly what I'm doing as well.

An IotM that requires a skill? Huh.

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 Post subject:
PostPosted: Fri May 09, 2008 5:44 pm 
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Cristiona wrote:
This item raises a question...

Can a character without Passable Pilot use the fighter? Or, for that matter, the jetpack?


You only need to have Passable Pilot for insurance reasons for the rentals. Otherwise you are free to crash and burn using your own gear as often as you want to.


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 Post subject:
PostPosted: Fri May 09, 2008 8:22 pm 
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King's Knight wrote:
I find the pants much more useful for higher level content, where as the suit seems more fit for lower levels since it has a static benefit instead of one tied to your level.
Rather depends on the bonuses you're looking for.

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