Ryme wrote:
3) There's one foe that's nearly completely resistant to psychic damage, and psions are basically stuck without a workaround when they hit that foe.
The Lobster Bot is fire resistant, which neuters the Elemental's most powerful attack. And, really, not much sympathy on my end, probably because Gadgeteers are totally screwed there.
Really, the problem isn't just that Psions are the most powerful combat class, it's that between Meditation and Keen Observation, they will eventually fill every slot on every leaderboard except ASX and SUIT. Just look at the XP board. I think 6 or 7 of the players there are Psions. Even with my twinked stats and massive head start, I'll eventually be bumped off completely.
Elementals
would be the most powerful (Firestorm + Lifeblood), but they don't have Keen/Meditation, so they'll slip behind Psions. I'd actually say they're reasonably balanced on their own.
Naturalists need some help, yeah. Their Animal Affinity skill is currently useless: less XP, no drops, no chips. I would actually support jacking up the XP for befriending animals. Perhaps 1.5x the normal XP. That way the player could chose between drops or more XP. Some form of healing is probably needed. Or, a weapon that gives, say 4% HP
and 4% PP regen. At high enough levels, Trample of the Rhino might eventually pay for itself, especially when you add a Scottish Necklace or Waxing Nostalgic.
Gadgeteers. Poor, poor Gadgeteers. We need
serious help at the upper end. Frankly, I don't think the two martial arts skills help much, our improved computer skills just add a step to everyone else, first aid is weak, and our delevels don't work well enough. Martial arts strike me as more to help lower level characters, and they're fine for that. Frankly, Stun Gas makes early levels cake. But, late levels...
First Aid needs to scale. I have over 900 HP. If I'm amazingly lucky and get 20HP each cast, I'm still looking at spending 270PP just to heal. After a certain point, it should scale to level. Perhaps, at level 30, it simply heals 1HP/level. Or 2/level. Or something like that. At 2/level, it would still take me between 8 and 9 castings to fully heal, at 6PP/heal.
Our delevels work for what they are, but once you get to serious monsters, they aren't enough. I'll frequently use 4 shock grenades for greater pit monsters. And since it's not a "combat spell", my Eye doesn't increase damage, and nothing will decrease costs. So, that's 53PP? And, sadly, about that much damage, too.
As you know, Ryme, I've been playing for quite some time and it wasn't until the space station that I
ever found a use for electric net. And the only reason I used it is because there's a sonic-resist monster up there. Otherwise? Useless. The net should be replaced with something else, perhaps a passive that increases computer triggering. Or something that will give us a unique edge.
Shock Grenade should scale its damage. At level 68, anything I need to delevel isn't going to be rattled by 13 damage. Hell, double its delevel and remove the damage; that would work too. Or, even better, make it stun for a few rounds.
Finally, a scaling attack is really needed. Personally, I think it would be perfectly fitting for Gadgeteers to have access (at high levels, of course) to an orbiting military satellite. I mean, how awesome would calling down an orbital strike be?