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PostPosted: Sat Mar 08, 2008 1:30 pm 
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Location: Also Through The Dimensional Gate
This thread is not to be used for new mechanics or ideas, other than those directly relating to balancing something in the game.

This thread is not to be used for discussion of post level 50 class balance.

This thread is to be used for discussion of early level class balance, tweaking of various game mechanics, effects, or items, game speed balance, and other related topics.

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PostPosted: Sat Mar 08, 2008 1:39 pm 
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neocamp22 wrote:
This thread is not to be used for new mechanics or ideas, other than those directly relating to balancing something in the game.


And in fact I'd mostly like to focus on tweaks to existing skills/mechanics than dreaming up new ones.


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PostPosted: Sun Mar 09, 2008 1:11 am 
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Location: Berkeley when at school, San Diego when at home
When you are first able to have two auras, you get Keen Observation, while being able to cast Vim and Mystery. It's a very very clear choice with what should be that second aura. The first sometimes too.

Dadaca wrote:
How about making buff like Wind Warrior, Fire/Air Shield, Buffalo and any other buffs like that, have their effectiveness scale with a players level instead of being an absolute amount? This could help prevent low level players being able to advance levels too quickly by letting the 'buffs do the work' to kill stuff for them.


Whoa whoa, what's with the hate on the transmog game? Not cool man. Not cool. In any case, what you're suggesting won't really fix things, since any transmog'd class can have fire shield, wolf/buffalo and WW...and then cast this buff on top of it. So you're still helping them anyways.

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