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PostPosted: Thu Jan 24, 2008 8:46 am 
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Yeah, I keep meaning to do that, but I'm also reluctant to change things out from under people and make anyone think they've lost the item. I'll probably save it up for a "naming updates" day. Along with the amulet I also need to rename the reinforced harness, because it implies it's made with titanium when it's not. But again, messing with the brand new recipe will only confuse people.


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PostPosted: Thu Jan 24, 2008 11:26 am 
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I had a vague memory that you had said something to that effect, but a quick forum search showed nothing, so I wanted to check.

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PostPosted: Thu Jan 24, 2008 3:07 pm 
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I like it as amulet of corruption, myself. Corrupted amulet is too boring. =/


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PostPosted: Thu Jan 24, 2008 5:09 pm 
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Well, it's supposed to be just an ordinary amulet that's corrupted.

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PostPosted: Sat Jan 26, 2008 11:15 pm 
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Something screwy the the minimum increase in the Auction House. I just had a 100,000 bid topped by only 50 chips, which I then topped by 1 chip.

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PostPosted: Sun Jan 27, 2008 12:28 am 
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The min-increase doesn't seem to be retroactive.

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PostPosted: Sun Jan 27, 2008 1:02 am 
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It should be. I'll look into it some, but the amount of time an item's been out shouldn't apply.

Edited to add: well there's the part where my logic was bad, and the minimum bid wasn't being applied to anything over 50k. That might ahve been it?


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PostPosted: Wed Jan 30, 2008 10:08 pm 
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Fairly minor:

Time: 1:32:15 AM
Bedtime: 1:32 AM
(~0 turns left)


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PostPosted: Wed Jan 30, 2008 10:36 pm 
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Not a bug, really. I just don't show the seconds on bedtime, because it seems unnecessarily detailed, but there can be some rounding in there.


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PostPosted: Thu Feb 07, 2008 10:29 am 
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My computer softwares are playing up, I cant get the softwares to work properly, If I re-equip the softwares the effects come back up again but one of them, the SUIT, did not seem to work, and when I level the effects leave again.


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PostPosted: Thu Feb 07, 2008 11:11 am 
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Jony BS wrote:
My computer softwares are playing up, I cant get the softwares to work properly, If I re-equip the softwares the effects come back up again but one of them, the SUIT, did not seem to work, and when I level the effects leave again.
Having similar issues. This is major suckage, and is breaking my leaderboards.


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PostPosted: Thu Feb 07, 2008 11:14 am 
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Quote:
Quote:
My computer softwares are playing up, I cant get the softwares to work properly, If I re-equip the softwares the effects come back up again but one of them, the SUIT, did not seem to work, and when I level the effects leave again.

Having similar issues. This is major suckage, and is breaking my leaderboards.


The problem occurs when leveling up, it removes the effects. The effects work, they just wont stay up...

Lost about 40 suit points, and hundreds of ASX, there go my chances of catching up.. :(


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PostPosted: Thu Feb 07, 2008 11:53 am 
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Jony BS wrote:
there go my chances of catching up.. :(
You didn't have a chance anyway :wink:


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PostPosted: Thu Feb 07, 2008 6:34 pm 
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Okay, I think I've got this fixed. Thanks for pointing that out.


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PostPosted: Sun Feb 10, 2008 2:06 pm 
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When using the enerbun globule against the fighting robots or in the City of Lost Robots the attack text is "Seemingly out of reflex the robot targets the incoming projectile...", but in the Renegade Robot Hive it only uses the generic "You hurl the enerbun globule at your opponent, splashing it with strange charged energy" that it uses against other non-robotic enemies.

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PostPosted: Sun Feb 10, 2008 3:54 pm 
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This is correct. Something to investigate!


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PostPosted: Sat Feb 16, 2008 11:05 pm 
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When the "Two Bits Times Two" and "Tremors Are My Friend" merit badges are redeemed at the guild the images don't show up because the url is pointing to a *.gif file instead of a *.jpg.

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PostPosted: Tue Feb 19, 2008 5:43 am 
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The pouch of lost things: if it's full, it has equip on the left and use item on the right, but then for every time after you've used it once that day, use is on the left and equip on the right :)

- nit-picking Sparky


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PostPosted: Thu Feb 21, 2008 5:44 pm 
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When you transmogify, I do believe it says that it removes all your equipment.
When I checked the garage, it said I was walking, however, I still had the option of adventuring in the various parts of Twilight, with the exception of the skies.

Minor issue, obviously. Still one to possibly fix, should you find the time.


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PostPosted: Thu Feb 21, 2008 7:35 pm 
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Location: Where I could swear I left the universe last...
When I ran out of turns tonight, I accidentally pressed my "rest" button at the top, which gave me the message "I know it sounds silly, but you're too tired to rest right now... etc... You don't want to get fired, do you?

Go back to the main page.

Or go back to the main page."

And yes, I did turn Greasemonkey off and test it again. Same thing.

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PostPosted: Thu Feb 21, 2008 7:43 pm 
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That's already been reported, I believe.

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PostPosted: Fri Mar 07, 2008 4:38 am 
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*Mild Spoilers*

When try to make a transaction at the Row-Bot Base when you do not have any superconductor chip, it states: "You don't have enough silver stars to make that trade. You need 10 and you only have ."


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PostPosted: Sat Mar 08, 2008 9:12 pm 
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More a source of confusion than anything...

When training at the Aquasson base, if you train a level, you get the "You have enough for X" message, even if you don't have enough XP to level. Luckily, it doesn't actually let you train (or consume your logos), but it should probably be cleaned up.

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PostPosted: Sat Mar 08, 2008 9:32 pm 
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should be fixed


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PostPosted: Tue Mar 11, 2008 12:48 pm 
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Bug or Feature?
When leveling at the aquasson base your HP gets filled up but not your PP

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PostPosted: Tue Mar 11, 2008 1:29 pm 
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Feature. It's explained in the text, as best as I could narratively work it. "Whole, but hollow, empty, and thirsty." I can't think of a better way to say "You get HP but not PP."


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PostPosted: Wed Mar 12, 2008 8:59 pm 
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i think there may be something wrong with my stats:
Strength: 23 (224)
Intellect: 28 (272)
Reflexes: 24 (233)

i'm level 42 (nearly 43). i have no effects on, and my equipment hasn't changed since last night. i only noticed when i was doing less damage with my physical hits than i was last night (i usually do 2 Firestorms, then a hit to kill certain robots), and the experience i was getting in Quadrant Delta-Delta-Delta Force was a whopping 30ish xp (it was between 250 and 360ish last night).

EDIT: logged out and back in, and that seems to have fixed it. still weird though.

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PostPosted: Sun Mar 16, 2008 2:16 pm 
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Two bugs, one that I've not bothered with for a while, and one more recent.

The first is that quite some time back when the game was new, and having those lag issues, using the black sand didn't result in a bland sack (just in case of spoilers), so I've got neither in my inventory.
The other is that after having a nice reinvigoration from the Row-Bots, getting all HP and 180~ PP restored, FireFox decided that would be the nicest time to crash, when I logged in again, my HP and PP are back to what they were before the healing (54/392 and 17/724 respectively) and I also lost the superconductor chip.

Not sure how serious either of these are, I can see the first not being that serious as it was probably just lost in the lag, but I've been unable to finish the sewer based quest.


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PostPosted: Sun Mar 16, 2008 9:31 pm 
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Location: the Conservatory with the lead pipe
Kain the Wolf wrote:
The first is that quite some time back when the game was new, and having those lag issues, using the black sand didn't result in a bland sack (just in case of spoilers), so I've got neither in my inventory.
Do you have the Skeptic Sandals? They sack is consumed by the adventure that gives you the Sandals. You might have just missed it.

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PostPosted: Mon Mar 17, 2008 8:51 am 
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Cristiona wrote:
Do you have the Skeptic Sandals? They sack is consumed by the adventure that gives you the Sandals. You might have just missed it.
Nope, just looked for 'sandal' with ctrl-f on full inventory, I should add that when I adventure in the sewer I still get the "Too Much Saw Rueage" adventure, nothing else other then the standard combat adventures.

Edit: Problem solved, thanks Ryme.


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PostPosted: Sun Mar 23, 2008 6:00 am 
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Occasionally when I'm attacking something, if when I kill it, it will chain into battling a 2nd encounter. The place I've first noticed this is on the rooftops.


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PostPosted: Sun Mar 23, 2008 6:41 am 
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Sure you're not using a greasemonkey script? That's something a script or a bot typically would do if it didn't pick up correctly on the encounter having been won.

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PostPosted: Sun Mar 23, 2008 10:20 am 
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Nope, I'm just playing normally... though I am using Safari... would that have anything to do with it?


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PostPosted: Sun Mar 23, 2008 10:42 am 
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Is there any chance you're double-clicking on the final link? It may be finishing one fight and then sending you back into the zone. (Not sure how good my error protection is about that.)


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PostPosted: Sun Mar 23, 2008 2:19 pm 
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The double clicking thing is pretty common to do in the game. I actually see how many times I can spam the attack button and try to get through as many adv's as possible before the next page loads. You can do 1-2 adv's that way before the next page loads.
It's fun to be fighting an IT Wizard and have the page reload to a Data Priestess or Cloaked Swordsman.


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PostPosted: Sun Mar 23, 2008 4:51 pm 
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Just an odd bug. I can't provide screenies, as they'd be meaningless in this case. But, here goes.
My current, active effects, as listed in charpane:
Concussed -
2.45 minutes
Upgrade Weapons: Frickin' Sharp -
173.05 minutes
Ant's Strength -
180 minutes
Mantis Reflexes -
180 minutes
Armadillo Armor -
180 minutes
Snout of the Swine -
180 minutes
Spines of the Echidna -
180 minutes
Fire Shield -
266.41 minutes
Metal Detector -
386.41 minutes
Biofeedback -
450 minutes
Upgrade Armor: Superabsorbance -
754.46 minutes
Air Shield -
900.91 minutes

Now, here's the weird bit: The buffs from Ant's Strength down are blank. When I click the name, I get bupkiss. This ends with Spines, however- clicking that gives me... Ant's Strength. Yep. The description of Ant's Strength, from Spines. Everything else is fine, though.


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PostPosted: Sun Mar 23, 2008 6:31 pm 
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I've got absolutely no idea what's going on with those, but I'll look into it.


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PostPosted: Sun Mar 23, 2008 10:26 pm 
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Dadaca wrote:
The double clicking thing is pretty common to do in the game. I actually see how many times I can spam the attack button and try to get through as many adv's as possible before the next page loads. You can do 1-2 adv's that way before the next page loads.
It's fun to be fighting an IT Wizard and have the page reload to a Data Priestess or Cloaked Swordsman.


Yeah it did happen due to just clicking the attack button before the game could catch up... also it seemed like the mosters attacked less when doing that as well, as the only HP I really lost seemed like it was probably due to my own weapon fumbling and not the regular damage I'd been taking...


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PostPosted: Tue Apr 01, 2008 12:24 am 
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Should the Brad drinks be "consumable" as opposed to "usable"?

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 Post subject:
PostPosted: Wed May 07, 2008 8:26 pm 
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Fixed a bug with Lifeblood Manipulation which would allow for PP regen under certain situations. Thanks, Disco Fire!


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