Twilight Forums

Idle chat for wannabe heroes
It is currently Sun May 19, 2013 2:17 am

All times are UTC - 7 hours




Post new topic Reply to topic  [ 332 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9  Next
Author Message
 Post subject:
PostPosted: Mon Jan 21, 2008 10:39 am 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4192
The point many of you guys are missing is that, as Reaper said, we talked about the idea in chat some and I specifically said to post the idea on the forums as it had been relayed to me.

It probably should have gone into the creative player ideas thread in gameplay-discussion rather than in the features request, but it's not a huge deal.

TheK3vin's point is probably 75% correct, in that shorter requests are slightly more likely to be easily interpreted by me and then used, but I don't know that it's necessary to continually argue with people about whether their posts are too long or not. If I've got to wade through five "you shouldn't have posted that" posts for every suggestion, that's far more work (and a lot more clutter) than just one long post, isn't it?


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jan 21, 2008 4:04 pm 
Offline
User avatar

Joined: Fri Nov 02, 2007 7:54 pm
Posts: 517
Location: Where I could swear I left the universe last...
Well I apologize for clogging up the thread about things people shouldn't do, but I'm just trying to clear up what exactly goes in this thread, and Reaper's idea, as you said, should probably have gone in the ideas thread. Even there, however, I feel that people are just wasting there time with posts like that. I suppose I've gotten my point across though, so the best thing now would be for me to just shut up about the whole matter.

_________________
TheK3vin- #325

http://soundcloud.com/thek3vin


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jan 28, 2008 10:00 pm 
Offline
User avatar

Joined: Fri Nov 16, 2007 3:03 am
Posts: 93
Can we get a /baleet type command? Some people in chat are really annoying... :P

_________________
Those who forget the pasta are doomed to reheat it.
Image


Top
 Profile  
 
 Post subject:
PostPosted: Thu Jan 31, 2008 3:40 am 
Offline
User avatar

Joined: Sun Apr 08, 2007 1:01 am
Posts: 4228
Location: the Conservatory with the lead pipe
Can we have "lump of coal" made non-autosellable?

_________________
Image
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"


Top
 Profile  
 
 Post subject:
PostPosted: Thu Jan 31, 2008 7:13 am 
Offline
User avatar

Joined: Fri Nov 16, 2007 7:51 pm
Posts: 449
Cristiona wrote:
Can we have "lump of coal" made non-autosellable?
I've accidentally autosold so many things while meaning to put them in the auction house. This would be awesome.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Jan 31, 2008 3:28 pm 
Offline
User avatar

Joined: Tue Nov 06, 2007 7:52 pm
Posts: 132
Location: pennsylvania, sucka
BongBob wrote:
Can we get a /baleet type command? Some people in chat are really annoying... :P

i second this motion.

also, would it be possible to get some sort of contact list?

_________________
League of Zeroes: We Rule


Top
 Profile  
 
 Post subject:
PostPosted: Mon Feb 04, 2008 9:33 am 
Offline

Joined: Fri Nov 16, 2007 11:40 pm
Posts: 44
Location: location, location.
There's a way to get a contact list. It's called, "Not Deleting Messages By Your Friends". I always keep at least one message by anyone who's name I find hard to spell.

_________________
Some problems can't be solved by violence alone.
Fortunately, Twilight has none of them.
(Think "Dominator", only more doom)


Top
 Profile  
 
 Post subject:
PostPosted: Tue Feb 05, 2008 1:25 pm 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4192
Bumping because it's been updated. The first post on the first page has my current priorities for game additions/changes.

This is in part because I'm asked about some of those features, say, every 10 minutes when I'm in chat.

Particularly about /who -- I know how to do it, but I don't like the method; it's pretty processor intensive and I just don't want to do it right now. Anyone who's talking in chat is obviously there, and if someone wants to lurk I don't see anything wrong with that.

I'm also asked constantly about leagues/clans. I'm not going to do them for a bit, either, because all it would be right now is hours of work just to put together a list of names. I don't want to rush into any in-league messaging, or a stash, or some of the other features that would actually make it useful, and without them there's not much to a league. Those of you who have formed unofficial leagues and have your own private discussion forum are getting more out of it than you'd get from the in-game league right now anyway.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Feb 08, 2008 3:30 am 
Offline
User avatar

Joined: Fri Nov 16, 2007 3:03 am
Posts: 93
Can we get an entry in our Journal notes saying how many times we've changed class? It's getting kinda hard to keep track :D

_________________
Those who forget the pasta are doomed to reheat it.
Image


Top
 Profile  
 
 Post subject:
PostPosted: Fri Feb 08, 2008 3:59 am 
Offline
User avatar

Joined: Sun Apr 08, 2007 1:01 am
Posts: 4228
Location: the Conservatory with the lead pipe
It seems that some of the chat goofiness is caused by a full buffer. I know it only holds so many lines, but a /clear command might help. As opposed to closing and then reopening chat and hoping you don't miss anything.

_________________
Image
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"


Top
 Profile  
 
 Post subject:
PostPosted: Fri Feb 08, 2008 7:56 am 
Offline
User avatar

Joined: Mon Jan 21, 2008 2:43 pm
Posts: 10
Location: Whatever the RFID says
Cristiona wrote:
...then reopening chat and hoping you don't miss anything.


*head asplodes*

When and where is there a danger of missing something in chat? I just wish there was someone to talk to...

_________________
-Exercising the freedom to conform since tomorrow


Top
 Profile  
 
 Post subject:
PostPosted: Fri Feb 08, 2008 8:23 am 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4192
Bob: no. There's only a spoilery reason to know that. Keep track on your own or wait and be surprised.

Cris: I've got chat scripted to automatically clear the top part every so often, so I thought that would help. Maybe it's not, though.

Easuth: if you hit at the right times, it can be busy. Usually the hour or three after rollover is busy. Or maybe that's just because that's when I'm on, and people like to keep me from actually working on the game. :)


Top
 Profile  
 
 Post subject:
PostPosted: Fri Feb 08, 2008 9:17 am 
Offline
User avatar

Joined: Mon Dec 17, 2007 8:24 pm
Posts: 1234
Location: Baton Rouge, LA
Nah, we don't care about YOU, Ryme, just possible new content. :wink: :lol:

_________________
Image
I've won the 100k DD bet so many times, I should have the title "Mr. Luck"


Top
 Profile  
 
 Post subject:
PostPosted: Fri Feb 08, 2008 9:37 am 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4192
Yeah, I should just write a script so that whenever someone writes a question that begins with "Ryme, when ...." it just autoreplies with "Ryme shrugs".


Top
 Profile  
 
 Post subject:
PostPosted: Fri Feb 08, 2008 9:42 am 
Offline
User avatar

Joined: Mon Dec 17, 2007 8:24 pm
Posts: 1234
Location: Baton Rouge, LA
That would suck if I'm asking, "Ryme, when do you want that fat stack of cash I was gonna send you?"

_________________
Image
I've won the 100k DD bet so many times, I should have the title "Mr. Luck"


Top
 Profile  
 
 Post subject:
PostPosted: Fri Feb 08, 2008 9:56 am 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4192
Nah, that's only 150 meat autosell, and it's in a different game entirely.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Feb 08, 2008 9:59 am 
Offline
User avatar

Joined: Mon Dec 17, 2007 8:24 pm
Posts: 1234
Location: Baton Rouge, LA
:lol: ...nerd... :lol:

_________________
Image
I've won the 100k DD bet so many times, I should have the title "Mr. Luck"


Top
 Profile  
 
 Post subject:
PostPosted: Fri Feb 08, 2008 9:25 pm 
Offline
User avatar

Joined: Sun Apr 08, 2007 1:01 am
Posts: 4228
Location: the Conservatory with the lead pipe
Ryme wrote:
Cris: I've got chat scripted to automatically clear the top part every so often, so I thought that would help. Maybe it's not, though.
Depends on the computer and the connection, actually. My blazing-fast, oh-God-I-wish-I-could-afford-one computer at work doesn't even blink at a full chat buffer (nor did it when chat never refreshed). My laptop, on the other hand, starts to grind after fifty or so lines, so I frequently close and reopen.

A /clear option would just help older hardware that's chugging along. People with newer toys probably won't ever need it as the current buffer length is fine.

In other words, the buffer works fine, my laptop is just too wheezy and would like some help :P

_________________
Image
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"


Top
 Profile  
 
 Post subject:
PostPosted: Fri Feb 08, 2008 9:42 pm 
Offline
User avatar

Joined: Sun Nov 04, 2007 10:09 pm
Posts: 157
Location: USA
I have a suggestion for Wear Things.
Make the Helmet:, Main Hand: ect. descriptors link to the correct inventory subsection.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Fri Feb 08, 2008 10:14 pm 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4192
Zelandoni wrote:
I have a suggestion for Wear Things.
Make the Helmet:, Main Hand: ect. descriptors link to the correct inventory subsection.

I've had this on my list for 6 months, but keep forgetting. Good call. Very good call. Done. And by golly that's a nice improvement.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Feb 09, 2008 11:12 pm 
Offline
User avatar

Joined: Fri Feb 08, 2008 11:49 pm
Posts: 43
Random thoughts and wishes, because what better way to endear yourself in a new crowd than to ask for a large amount silly things that take lots of time and energy while offering nothing in return! :o

*Cough*

In no particular order.

1. I'd like to see more evil among the enemies. I don't understand why a Superhero is fighting LARPers in the university. Are they Evil LARPers? That should be specified (Really, this could be applied to any non-criminal enemy. "You are fighting an Evil Grandmother" "You are fighting an Evil Kitten", etc.)
2. In a similar vein, I'd like to see more opportunities to be good, rather than merely anti-evil. A noncombat where you had to choose between fighting an enemy, and helping an old lady cross the street. It'd be nice to have some sort of reputation stat, even hidden, but just having the option to do good, even at no benefit to yourself, would be nice, and more in keeping with the game.
3. The game seems to be more Bronze/Modern (Skipping Dark!) age than Golden, but you know what would be cool? A prefix you can choose that gets applied to things. You enter a prefix into an account setting or something, and it goes in front of rides and gadgets. So, if you input "Beer", the Bicycle becomes the Beercycle, and things like that. It might be a unique ability of the gadgeteer, who's more interested in objects than the other classes, but either way, it'd be awesome.
4. A contest forum. This is kind of self-explanatory. Give people a thing to spend excess chips on!
5. Additions to the Journal, to keep you appraised on the plot, lest you forget. The plot of this game is actually interesting. Enough, at least, that I want to learn what happens next.
6. New art. This was mentioned upthread, but using copyrighted images for a business venture....probably not a good idea. I realize this is easier said than done, but I think it's important. I'd be willing to contribute some art to the cause, but....yeah. I'm sure you're aware of the logistical issues.


I hope I didn't come off as whiny. I really like this game.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 10, 2008 12:38 am 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4192
Ratatosk wrote:
6. New art. This was mentioned upthread, but using copyrighted images for a business venture....probably not a good idea. I realize this is easier said than done, but I think it's important. I'd be willing to contribute some art to the cause, but....yeah. I'm sure you're aware of the logistical issues.


Specific to this: I firmly believe any recognizable images are covered under parody rules, and any unrecognizable images have been manipulated enough that they're essentially my own art. Outside of the obvious parodies, I don't think any of the images I've appropriated and then completely redesigned are causing any harm to their owners, and many images are perfectly valid anyways--I've taken or drawn many myself, and been given many others.

Not that I'm mad at you, but I really wish people would stop using as a base assumption that I'm breaking copyright law, because I don't think there's anyone out there who would have a valid case against me. If I did, I wouldn't be using the image.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Feb 13, 2008 9:35 am 
Offline
User avatar

Joined: Sat Nov 10, 2007 12:05 am
Posts: 61
I think the first post in this thread merits a locked sticky. You could then post a message in that thread saying "updated" and delete-repost it as necessary.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 17, 2008 12:55 am 
Offline
User avatar

Joined: Fri Feb 08, 2008 11:49 pm
Posts: 43
I'd really like the bosses to be....boss-er. They're SUPER-Villains, after all. A lot of them just feel like random battles.

Generally, with regard to quest bosses...


The Arsonist: Neither a super-villain or a boss. Keep as is.

John Steele: This is what I'd like bosses to be like. Keep as is.

Bind Mender: Could really use a gimmick. Maybe he can make you use random skills by confusing you, though that affects classes differently. Possibly he could switch around all the numbers on the screen, or something interface-screwy like that. If we're going meta, maybe he could switch which stats went where, so a guy with 10 Strength, 15 Intelligence, and 20 Reflexes would be 15/20/10. But he's a bit low-level for that to not be incredibly difficult.

Rage: It actually works for him to not be all that tough, and to be a random encounter. It could be his boss gimmick. I'd like to see his powers come into play more than simply "he tries to control your emotions, but it doesn't work". Maybe a tin-foil hat that blocked his mind control? Keep as is, mostly.

Counsel Harry: This one's tricky, honestly. Maybe....since you have to do a lot of computer stuff anyway this quest, he could have some kind of laser turrent you needed to deactivate, which would basically cut his attack? Yeah, I got nothing.

Troutmaster: At the very least, poor guy needs his own lair. He has a castle in the description, I'd like to be able to go back to it if I lose. I realize he's kind of, you know, "Aquaman", but for a Quest Boss, he was a bit underwhelming. Maybe toughen him up, make the Bass-o-Matic more of a big deal?

Demiurge: Like the Troutmaster, needs a lair. Also, again, needs to take some steroids. It's a GOD. Considering the drops, it'd be kind of cool if each class fought a slighly-different version, with the Demiurge using the appropriate amulet, and basically acting as an evil opposite (If that idea isn't being used somewhere else). Alternitively, it could simply attack with Divine Lightning of Demonic Hellfire, and do a huge amount of damage of the appropriate element, requiring the appropriate resistances.

The Bard: Haven't finished that quest yet.



You know what else would be cool? If we could adventure in Twlight Asylum, where all the Supervillains we'd beaten were just kind of chilling, being evil, and we could fight them again, Boss Rush style.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 17, 2008 8:54 am 
Offline
User avatar

Joined: Fri Nov 02, 2007 7:54 pm
Posts: 517
Location: Where I could swear I left the universe last...
This may seem like an odd suggestion, but...
I was thinking maybe it would be good to have a warning before opening chat that none of the other channels are ever used. I know they'll eventually be used, but at the moment new players coming into chat might go into newbie looking for a bit of advice. Or maybe someone might come from KoL and want to sell something in trade (read: Jick, as he mentioned on the radio show). Their first impression would probably be "Wow nobody plays this game." Not a good first impression.

_________________
TheK3vin- #325

http://soundcloud.com/thek3vin


Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 17, 2008 8:58 am 
Offline
User avatar

Joined: Fri Nov 16, 2007 7:51 pm
Posts: 449
TheK3vin wrote:
This may seem like an odd suggestion, but...
I was thinking maybe it would be good to have a warning before opening chat that none of the other channels are ever used. I know they'll eventually be used, but at the moment new players coming into chat might go into newbie looking for a bit of advice. Or maybe someone might come from KoL and want to sell something in trade (read: Jick, as he mentioned on the radio show). Their first impression would probably be "Wow nobody plays this game." Not a good first impression.
I agree 100%.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 17, 2008 10:30 am 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4192
Honestly, I respectfully disagree 100%. If I put up a note from the admins saying that other channels are never used, it practically guarantees that they never will be used. There were a couple of times the last few nights like I felt like /normal was overfull, and it would have been good if some people branched out. We had newbies asking for help, roleplayers dancing, some "I just want to talk about game-related people", some "I'm an old veteran and just want to chat with my friends" people, and some "let's tell some jokes" people. Many of those groups were getting on each others' nerves, and it would have been great if we'd been split in two.

I think a better solution might be to reduce the number of channels. With only, say, two options, they might fill out better. I just haven't figured out a good way to split them. Newbie/fun/games vs. gameplay/trade? I dunno.

I realize I also badly need a /listen command, so people can hang out in one place and listen to another channel. But that's .... tricky, and I've got other stuff on my mind.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Feb 18, 2008 7:56 am 
Offline
User avatar

Joined: Fri Nov 16, 2007 7:51 pm
Posts: 449
I'm glad you fixed the chat channel issue, Ryme. Seeing a new player come in every day claiming to have been searching through the chat channels looking for people is no good. We may actually have the population to keep 2 channels busy, though.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Feb 18, 2008 6:17 pm 
Offline
User avatar

Joined: Fri Nov 02, 2007 7:54 pm
Posts: 517
Location: Where I could swear I left the universe last...
Yeah, merging the channels was a probably the better solution. /thumbs up.

_________________
TheK3vin- #325

http://soundcloud.com/thek3vin


Top
 Profile  
 
 Post subject:
PostPosted: Mon Feb 18, 2008 9:39 pm 
Offline
User avatar

Joined: Mon Feb 11, 2008 7:15 am
Posts: 16
Location: The Magical Land of Missouri
I'm looking for a place to put this, so I decided to put it here. Sorry if there's a better place for it. Also, it's completely minor, but, well, I'd hope it would be a small change so I'm putting it up here.
I'm loving my Pouch of Many Lost Things and I'm loving the dump out option, most definitely. But I wonder if that Dump Out option couldn't be on the Wear Things page, too? The normal use option is there, but not the dump out, so I end up having to go to Wear Things, unequip the pouch, go to Use Things, dump out the pouch, and then go back to Wear Things to reequip it so I don't forget to equip it before I start doing stuff the next day. If I could use the awesome dump out command from the equip screen, I'd be pleased.
Anyway, little thing, I know. Keep up the awesome work.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Feb 18, 2008 10:30 pm 
Offline
User avatar

Joined: Fri Feb 08, 2008 11:49 pm
Posts: 43
To finish my little boss rant:

I approve of the Bard. The method for fighting him is useful gameplaywise, and makes in-character sense. It's also kind of Superhero-y. The Bard could stand to be slightly tougher, but I'm happy with him as is.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Feb 19, 2008 11:56 pm 
Offline
User avatar

Joined: Sun Apr 08, 2007 1:01 am
Posts: 4228
Location: the Conservatory with the lead pipe
We need a third channel.

1) Newbie, fun, games
2) Game Mechanics and Trade
3) General Chat

Right now, general subjects are bleeding into "Normal", and there really isn't a good place for such conversations. We all had fun talking about the housing market the other day, but it didn't really fit into either channel. I like the compressed channels, but we might have compressed a little too much.

_________________
Image
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"


Top
 Profile  
 
 Post subject:
PostPosted: Wed Feb 20, 2008 7:49 am 
Offline
User avatar

Joined: Fri Nov 16, 2007 7:51 pm
Posts: 449
I would hate to see conversation banned from Normal. It would be ridiculous for me to have to change channels for any asides. I'm not all diamond, you know. A third channel seems more than our population can support, and until we have a /listen, expecting the general population to use more than one channel in a day is kinda harsh. My friends are all in GMT, they're not gonna all come to GC just because I want to mention something about the housing market.


Top
 Profile  
 
PostPosted: Wed Feb 20, 2008 8:48 am 
Offline
User avatar

Joined: Wed Nov 07, 2007 9:04 am
Posts: 39
This adventure gives you +1 hp permanently. Doesn't seem like that big a deal and it wouldn't add up to all that much. However I just spent 21 hours worth of patrolling there and I think that particular adventure crops up way to often. In those 21 hours I got 29 baseball bats, and 100 hp. Thats quite a jump I think. I don't quite know how the scaling monsters scale if its based on hp or just strength but it seems it's pretty detrimental to the gadgeteer/naturalist classes. Psion/elemental can end up with the same or more hp as the more melee based classes without having the strength to make the scaling monsters more difficult AND get huge amounts of pp based on their regular stats.

_________________
The Goddess works in mysterious ways, like a healing shiv. This might sting.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Feb 21, 2008 5:30 am 
Offline
User avatar

Joined: Sat Apr 07, 2007 6:48 pm
Posts: 168
Scaling monsters do scale to HP, at least that's what I've noticed about the pit. Although it could just be a question of monster level, but I somehow doubt that. So yeah, this could be sort of game breaking.

_________________
Have a nice day.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Feb 21, 2008 1:32 pm 
Offline
User avatar

Joined: Sat Apr 07, 2007 6:48 pm
Posts: 477
Location: Also Through The Dimensional Gate
This is how I see the chat channels eventually being done:
1. Newbie
2. Fun + Games
3. Trade (+ Chat on the side)
4. General Chat (+ Game Mechanics)
On the other hand, we don't have enough players yet to populate four channels. So, for now, I actually think the way it is set up it best.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Thu Feb 21, 2008 4:20 pm 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4192
Neo, that's how I'd like to see it. Which is basically how it was, except with an /abnormal thrown in there, because at the time people were swearing up and down that too much regular conversation was going on and we needed an extra channel. But that's what I get for listening to the playerbase, I guess. :P

But yeah, for now it's too much. Last week's influx from Coldfront was nice and increased chat volume a bit, but not by so much that we need more than two channels.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Feb 22, 2008 10:56 pm 
Offline
User avatar

Joined: Fri Feb 08, 2008 11:49 pm
Posts: 43
The message for when you get S.U.I.T. points should include a link to the Other Notes page.

Wow, a REASONABLE request. I must be ill.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Feb 22, 2008 11:50 pm 
Offline
User avatar

Joined: Thu Nov 08, 2007 7:20 pm
Posts: 264
Location: England
I can't pinpoint exactly why I disagree with your request, Ratatosk, but I think I'd prefer it to stay the way it is. I don't think it needs any added text, and is it really much more effort to click two links rather than one?


Top
 Profile  
 
 Post subject:
PostPosted: Sat Feb 23, 2008 9:48 am 
Offline
User avatar

Joined: Fri Feb 08, 2008 11:49 pm
Posts: 43
Rombo wrote:
I can't pinpoint exactly why I disagree with your request, Ratatosk, but I think I'd prefer it to stay the way it is. I don't think it needs any added text, and is it really much more effort to click two links rather than one?


Just make the word S.U.I.T. a link. And not because I'm lazy, but because it's not obvious where, of even if, one can check their S.U.I.T. points.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 332 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9  Next

All times are UTC - 7 hours


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group