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PostPosted: Tue Jan 01, 2008 3:19 pm 
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Because I was bored, I was just thinking up some possible leaderboards that TH would have, based on current and not-too-far projected things. Whether Ryme will do this is his idea. Does he want competitiveness in this game?

League related boards (will be implemented when Ryme feels like it)
* Number of members (questionable)
* Average level
* or average unbuffed stats
* ...or average XP
* obviously more stuff pertaining to leagues when we find out how they work

Individual based boards
* Number of unique items in inventory
* Number of "dream jumps" aka ascensions (when that comes around)
* Level (not THAT hard to get on to right now, but in the future!)
* Total unbuffed stats (Not too worthy to earn right now but yeah.)
* various PvP boards depending on stuff.
* XP

I don't think number of chips is a good board, because of item investments. Ancestral boards are also really iffy to me as well because that's based on length. As is ascensions, but I think having only one board for ascensions is fine. Or something.

Also, thanks to some of my fellow PFE members for quite a few of these board ideas.

Now, if there are ties, I'm not sure what to do, but there will obviously have to be some kind of compromise. I don't like how KoL cuts off after X number of spots.

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PostPosted: Tue Jan 01, 2008 4:23 pm 
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Monsters defeated in the pit?


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PostPosted: Tue Jan 01, 2008 6:47 pm 
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Time spent patrolling maybe?


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PostPosted: Tue Jan 01, 2008 9:03 pm 
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MagiNinjA wrote:
* Total unbuffed stats (Not too worthy to earn right now but yeah.)
* XP
Woo!

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PostPosted: Wed Jan 02, 2008 1:15 am 
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I had you in mind with those stat and XP boards. >.>

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PostPosted: Wed Jan 02, 2008 2:09 am 
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It will be cool to have those stuffs! Indeed it will drive certain people to play like crazy, just to be number 1... but I at least find it interesting to have, as I like to compete :D

I guess number of chips can be put in as well. It's up to the player whether he wants to invest in item or just to be the richest man in the game :)

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PostPosted: Wed Jan 02, 2008 2:39 am 
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Number of consumed insert-item-here boards should also be quite easy to do.

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PostPosted: Wed Jan 02, 2008 4:57 am 
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Caffiene consumed?
Lack of pies told?
Playing cards dealt?
Vehciles owned?
Most beat up?

Then some really obscure ones that "we" don't see like;

Times logged in?
Spam sent/recieved?
Astrological value? (Add all the letters in your name, get a number)


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PostPosted: Wed Jan 02, 2008 5:19 am 
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Most pinatas in inventory, definitely.

@Feef: I don't think caffeine/lack of pies/any of those sans vehicles owned are trackable. And vehicles owned isn't that feasible, because when a new vehicle is introduced, people will get it.


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PostPosted: Wed Jan 02, 2008 7:13 am 
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I'm all for leaderboards of any sort.

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PostPosted: Wed Jan 02, 2008 8:14 am 
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Largest Collection of <Random Item>, Item changed daily.

Then you get a badge for being in the top 10 on any given day.

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PostPosted: Wed Jan 02, 2008 3:39 pm 
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If there was a single badge for getting on the leaderboards, I'd be for that.
As in, not a badge for time spent patrolling leaderboards and a badge for most playing cards in inventory leaderboards. Just one single badge.

Then again, it appears that ryme has taken Jick's 'badges are for silly things' idea to heart.
(Which is fine) :D

edit-
Also, Assuming this happens, it should appear in the police station, as a bulletin board or something of the like. Just sayin'.


Last edited by enterthewumpus on Wed Jan 02, 2008 3:45 pm, edited 1 time in total.

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PostPosted: Wed Jan 02, 2008 3:44 pm 
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I don't think merit badges based on leaderboards is a good idea.

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PostPosted: Wed Jan 02, 2008 5:56 pm 
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My take is that it'd be unfair to newer players. Obviously there's a way to trade collections or something, but nonetheless, it seems unfair to me although the idea is good.

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PostPosted: Wed Jan 02, 2008 6:14 pm 
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Not every badge needs to be obtainable!

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PostPosted: Wed Jan 02, 2008 6:19 pm 
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Let's hope that if that's the case, then things won't depend TOO much on badges. That or don't count unobtainable badges.

The thing with the alpha badge is that it isn't an "achievment" per se, it's simply a join date. A collection badge is meh to me (I'm in the middle now, not a yes or a no), because it's achievable yet in the future new players will most likely not be able to get it because of older players taking up collection spots. Rather, they won't get it without connections maybe. So I'm stuck. It really depends on how Ryme wants to fashion merit badges.

In any case, for leaderboards, I totally forgot collections. I wonder. should I go ahead and just edit my first post to update the list constantly? It'd eventually make a good reference list for Ryme to use.

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PostPosted: Wed Jan 02, 2008 7:07 pm 
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How about most turns spent swimming at the surface in the Bay? Zelandoni would like that one.

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PostPosted: Wed Jan 02, 2008 7:16 pm 
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TheK3vin wrote:
How about most turns spent swimming at the surface in the Bay? Zelandoni would like that one.


Unobtainable. :P

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PostPosted: Thu Jan 03, 2008 1:22 am 
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MagiNinjA wrote:
The thing with the alpha badge is that it isn't an "achievment" per se, it's simply a join date.
At the risk of dragging out another KoL comparison, I see it as acceptable, as long as it isn't common, and doesn't matter (and I'm not just saying this because I have one). "This Stupid Trophy" and the two Yeti trophies (and all the limited time only ones) weren't a big deal until they suddenly mattered for PvP.

I see Talk About An Old Timer as Ryme's "thank you" to the alpha testers. In our own little way, we helped make the game ready for beta, and did so with no promise of anything; before there were donation items, it was a possibility that we wouldn't even keep our characters. Also, while this might not have been his intent, the badge sort of replaces having our original join dates shown.

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PostPosted: Fri Jan 04, 2008 12:22 am 
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I agree. As long as merit badges never do anything other than sit there and look pretty, they could be one-time event time things.


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PostPosted: Fri Jan 11, 2008 7:42 pm 
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After seeing the ones that have been put in, I'd like to suggest a "Most Total Points from the VR Center".

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PostPosted: Fri Jan 11, 2008 11:49 pm 
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How 'bout some random largest item collections? Or would that not work with a lack of any kind of display case? Speaking of which... Display case-esque things plz!

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PostPosted: Sat Jan 12, 2008 7:22 pm 
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My idea was amount of effect, with effects that are gained from skills being ranked by the amount of PP needed to get that amount of effect, as some buffs/skills give different amounts of effect, and use different amounts of PP. Basically, the amount of effect divided by the single cast amount would give you number of casts. Then you multiply by the amount of PP for that skill, and you get the amount of PP that's caused that active effect.


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PostPosted: Fri Feb 08, 2008 11:23 am 
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A leaderboard for most cumulative experience would be awesome. Every time you transmogrify you bank your current experience into your historical total, this would allow those experience farmers to retain their glory while still pursuing transmogrification options. Plus it could be another leaderboard I could fight to get on, although with quite a large disadvantage.


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PostPosted: Fri Feb 08, 2008 1:48 pm 
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Still, due to the scaling xp gains at the pit, those who did not transmogrify would stay on top.

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PostPosted: Fri Feb 08, 2008 2:53 pm 
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No. You have to transmogrify to add it to your cumulative total. People who did long runs would have the advantage, as opposed to my short ones.


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PostPosted: Sun Jan 04, 2009 9:45 pm 
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PvP Victories.

(necro +1)

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