MagiNinjA wrote:
Skills likewise, but less so. That's kinda tricky cause I like to use my skills sometimes.
Anyways, how about a zone of trolls from chat? We should have a wall of shame like thing and then have a zone that randomly picks a name from there would be funny. Especially if you included the mods and yourself as enemies.

I honestly think this is a hilarious idea.
This is something I've been wanting to post for a long time, so I'm doing it now. Please forgive me if I'm less than eloquent; I'm rather ill and haven't been able to sleep lately.

There is a serious problem with item progression right now, and that is that it's far too linear. There are very few situations where you have two items that are equally good but serve different purposes and you are forced to choose between them.
I will try to give an example. Note that these haven't gone through usual balance checks so the items might not be at all equal, but it's just an example and hopefully you'll be able to understand what I'm trying to convey.
===
double-edged sword
Melee weapon
Power: 200
Level Required: 15
Autosell value: 250
+10 Strength
-5 Hit
User takes 15% of weapon damage every attack.
---
infernium staff
Melee weapon
Power: 130
Level Required: 15
Autosell Value: 250
+10 Fire Damage
User loses 3 PP per attack.
---
suction-cup harpoon
Ranged weapon
Power: 100
Level Required: 15
Autosell Value: 250
User heals 10% of attack damage.
+10 maximum HP
---
grandfather clock
Melee weapon
Power: 100
Level Required: 15
Autosell Value: 250
-25 Strength
-3 PP from spell cost
===
Obviously I could keep going forever with this. They're probably not balanced the way I'd envision; Ryme, as the game designer, would be able to do that. But my point is still there, and it's that there needs to be items that are competitive with each other, in the sense that the user has to say, "These items are equally useful, but what are my priorities?"
I'd like to see some class-specific items, or at the very least items that clearly cater to a certain class (eg. +reflexes for Gadgeteers). I really do like the idea of limiting to class more though, because if someone of the wrong class picks it up, they can sell it and it will encourage more selling in the game. Obviously these items need to be uncommon or their value will quickly plummet.
I wasn't just referring to weapons, either; there is a general lack of variety in all item fields. We desperately need some new boots and helmets, for one thing.
I hope I was able to convey my point correctly, and I'd be happy to elaborate on any of the concepts I've presented.
Also Ryme, I've sent you a message in-game, so please see it. Thank you.