I get the feeling I'm going to be known as that member that everyone hates because he bitches about everything, but if that's going to happen, so be it I suppose. I was talking to another player about donating again for the new item, but we both felt that at this point, there isn't a clear enough vision of the future of this game to start investing much money.
There is no timeline for us to be able to know when new features are to be expected, or even what you're working on. I know that you probably want to keep us surprised, but it's harmful to everyone when people are left to doubt ...
The new Level 5 quest was ... interesting. Honestly, I found it to be a bit tedious and it felt like filler, especially having to find all those swipe cards (which can be bought, therefore eliminating the need for even that). It wasn't complicated at all (as say, A Dank and Rusty Mystery), and there was never a clear indicator when to leave the area because a new location had become available. I think it's probably the least interesting quest thus far.
Are you really going to make a quest for every single level? It doesn't seem very feasible. Despite that it's not particularly difficult to get from Level 1-5 in your first day, there's a quest for each level. Is the expectation that there will be at least fifty quests?
Why not have a quest for every 3 levels or so? For example, let's say that there is a quest set at a difficulty level of 14. You gain access to this quest at level 13, and a new quest isn't available until Level 16. That way there is a difficulty range. If you wanted to get really in-depth with it, you could give a bigger award for completing the quest at the lowest level possible. Again, this is just a suggestion that is going in the direction of, "It's silly to have a quest per level." It's not particularly hard to level up in this game, and more important, there's no way you can make a quest for every level.
I'd be really happy to elaborate on this idea, because I think it's a particularly good one that could be implemented in an impressive manner.
When are you going to make quests for higher levels? At this point, there's little to do in the game after about a week. I'm spending my turns at the VR centre now.
Another issue is a clear lack of items, and lack of rarity for that matter. As far as I can tell, I've owned just about every item in the game without having to try too hard. As a side-effect, pretty much everything in the AH is dirt cheap. Everything is accessible to everyone and most players have the same sets of equipment. There should be more stat-boosting and reducing equipment (or maybe ...
equipment that only works with certain classes?) so that heroes of different classes have their own unique stuff to wear. I would like to see some level of rarity between common and ridiculously hard to find. It is too easy to get access to every single item. The way it is, there's no point in even bothering to find anything, as most stuff can be bought for under 1000 chips. Even ignoring all of this, just a higher number of items to find would be desirable.
Finally, perhaps its presumptuous, but if you're ever looking for writing or concept help, I'd be glad to assist you in that. I know I'm fairly new around here, so I won't blame you for disregarding this offer.
I'm sure there's more I want to say, but this is all I can think of for now, so be looking out for more of my nonsense in the future.
I really hope nobody misconstrues my comments as negativity; if I didn't really like this game, I wouldn't bother being so long-winded.
