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 Post subject: Transportation
PostPosted: Wed Nov 28, 2007 9:59 pm 
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Sorry if this has already been mentioned but is transport 2 the highest level of transportation or is there something better?


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PostPosted: Wed Nov 28, 2007 9:59 pm 
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At this point 2 is the best you can get, perhaps later there will be more, or planes. Yes, planes.


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PostPosted: Wed Nov 28, 2007 10:19 pm 
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Just remember to unequip your shoes before you get on the plane.

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PostPosted: Fri Nov 30, 2007 7:25 pm 
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Location: Where I could swear I left the universe last...
Also any liquid you may have with you must be put in small plastic bags. Yes, even your coffee.

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PostPosted: Fri Nov 30, 2007 10:15 pm 
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and the only enemies you fight will be snakes or Harrison Ford


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PostPosted: Fri Nov 30, 2007 11:00 pm 
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There should totally be a rare adventure of a gremlin on the wing.


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PostPosted: Sat Dec 01, 2007 4:30 am 
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HelplessLlama wrote:
There should totally be a rare adventure of a gremlin on the wing.


!!!

COMRADE!

Dahl is your god.

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 Post subject:
PostPosted: Sun Dec 02, 2007 12:01 pm 
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Definitely need planes. What else am I going to use my pilot skill on? Falling off buildings? o_O


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PostPosted: Sun Dec 02, 2007 12:30 pm 
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Aynber wrote:
Definitely need planes. What else am I going to use my pilot skill on? Falling off buildings? o_O
You know what, Superman? You're a real jerk when you're drunk.

But yes, we need a plane to get to the second continent.

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 Post subject:
PostPosted: Sun Dec 02, 2007 3:56 pm 
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Olaf wrote:
But yes, we need a plane to get to the second continent.


WTF? Continent? I doubt that small piece of land you see on the main screen is a CONTINENT. Lets put it, to go to the second CITY. Planes -> Take to cities


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PostPosted: Sun Dec 02, 2007 4:10 pm 
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I hope that at some point Ryme implements space travel, for high level heroes to travel to space and intercept a meteor on a collision course with Earth, or maybe to throw a nuclear missile into the sun... hmm...


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PostPosted: Sun Dec 02, 2007 5:03 pm 
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mad hamish wrote:
I hope that at some point Ryme implements space travel, for high level heroes to travel to space and intercept a meteor on a collision course with Earth, or maybe to throw a nuclear missile into the sun... hmm...

Is this Earth?

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 Post subject:
PostPosted: Sun Dec 02, 2007 7:50 pm 
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Zelandoni wrote:
mad hamish wrote:
I hope that at some point Ryme implements space travel, for high level heroes to travel to space and intercept a meteor on a collision course with Earth, or maybe to throw a nuclear missile into the sun... hmm...

Is this Earth?


SPOILER

twilight city is actually on the sun :O


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 Post subject:
PostPosted: Sun Dec 02, 2007 8:18 pm 
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Dybbuk wrote:
SPOILER

twilight city is actually on the sun :O
Well there's one thing to know about this town: it's 5000 miles underground. (And it's alright)


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 Post subject:
PostPosted: Sun Dec 02, 2007 9:15 pm 
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You know, I really thought there'd be a raft, then a ship, then a penultimate fantasy airship to unlock major new areas. Or something like that. Isn't that how games go?

Although, I have to admit I love the idea of going into space and/or fighting aliens. It's what superheroes do!

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 Post subject:
PostPosted: Mon Dec 03, 2007 1:00 am 
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Location: the Conservatory with the lead pipe
The Exclusive Continent?

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 Post subject:
PostPosted: Mon Dec 03, 2007 6:54 am 
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Parallell dimesnions? Crisis on infinite Twilights? Yes please! :wink:


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 Post subject:
PostPosted: Tue Dec 11, 2007 10:11 pm 
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Jesus wrote:
Just remember to unequip your shoes before you get on the plane.

and your snakes.

In all seriousness though, it would be neat if there was some sort of public transportation for farther out places. you would have to pay a fee, but you wouldn't have to have a vehicle. (Presumably the vehicle that had enough range to get to this unknown place would be pretty hard to obtain.)


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 Post subject:
PostPosted: Tue Dec 11, 2007 10:13 pm 
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It's a map and your mode is by transportation for a reason: future content.

Patience, peoples.

I like enterthewumpus's idea, although it does seem kinda game breaking, even if the cost is moderately high.


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 Post subject:
PostPosted: Tue Dec 11, 2007 10:39 pm 
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Not if it works like the Maze. For instance:

You take the Desert Express for 50 chips and find yourself in the "Out in the Desert" container document. While there, you're limited. You can cast spells, sure, but if you want to change equipment, you need to spend another 50 chips to get back to Somerset. If you want to use the Hospital, or go to Jitterspout, you'd need to go back to Somerset, then hop on a different bus to the university or to downtown.

The biggest problem I see is a player who spends his last 50 chips getting to the desert and then immediately croaks. Potentially, you could be stranded there. This would probably be solved by forcing players to buy round trip tickets, so it'd be 100 up front.

Of course, I imagine this would be a nightmare to code.

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 Post subject:
PostPosted: Wed Dec 12, 2007 8:37 am 
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It could be a different transportation system for each other location you wish to go to. For instance, sub-way to City B and a Cruise Ship to City C. And, instead of having to go back to Somerset every time, you could pack a limited amount of equipment in your "suitcase."

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 Post subject:
PostPosted: Wed Dec 12, 2007 9:06 am 
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Cristiona wrote:
Of course, I imagine this would be a nightmare to code.


Yeah. I've thought seriously about using some sort of location enforcement--you have to pay to go each way, or even the time to patrol in an area could change to include the distance traveled--but yeah, nightmare to code is right. I have enough trouble with the simple distance restrictions and locking people in/out of the maze. (And I get a hefty number of comments/complaints about what is/isn't realistic to be able to do while you're locked in or locked out.) Trying to do that on a more global scale would take a lot of time and effort.

And, from the player perspective, I think it would add a complication that just isn't really that satisfying. Or it would be far more annoying than enjoyable. So I'd rather spare folks the trouble, and spare myself the trouble at the same time.

On the bright side, the need to avoid this "practical" restriction has given me cause to work on a little bit of science fiction storyline that I think people will enjoy.


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 Post subject:
PostPosted: Wed Dec 12, 2007 4:10 pm 
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Man, I didn't even think of the whole equipment thing... yeah, that would be a pain.

Storyline, eh?


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 Post subject:
PostPosted: Wed Dec 12, 2007 4:22 pm 
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enterthewumpus wrote:
Storyline, eh?


Yep. Storyline.

As soon as I've got internet back at my house (moving has caused me to be mostly without it for a few days) I'll start developing that line a bit.


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 Post subject:
PostPosted: Thu Dec 13, 2007 1:38 am 
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Ryme wrote:
On the bright side, the need to avoid this "practical" restriction has given me cause to work on a little bit of science fiction storyline that I think people will enjoy.
Blue Laser is going to blow up the OCEAN?!

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 Post subject:
PostPosted: Thu Dec 13, 2007 4:19 am 
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I'd actually like to see more areas lock you in like the Maze does. It made it a bit more challenging.


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