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 Post subject: The Level 5 Quest
PostPosted: Wed Nov 28, 2007 4:24 pm 
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Location: Where I could swear I left the universe last...
I love it, but when you go into the Golden Wooden Nickel Casino Grounds," and try to click on "Back of the House - Locked" nothing happens. I think there should be a message that says something like "You try the door, but can't get it open. Maybe you should try the Casino Grounds."

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 Post subject:
PostPosted: Wed Nov 28, 2007 5:01 pm 
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Agreed. I sat there with a couple characters for a few seconds waiting for something to happen. It looks like a link.


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 Post subject:
PostPosted: Wed Nov 28, 2007 6:13 pm 
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Let me ask a question.

Say you're standing in front of a locked door. Now imagine you try to open the door. What is going to happen?

Nothing!

And what does the game do when you click on a locked door that you know is locked? Nothing!

If you ask me, it's one of the most realistic aspects of the entire game.

Do you really need a message that says, "The door is locked. No matter how many times you jiggle the handle, the door remains locked."? I can put that in, but it seems kinda unnecessary.


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 Post subject:
PostPosted: Wed Nov 28, 2007 6:39 pm 
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How about
"Don't they teach you about locked doors at the School for the Gifted?"

It's an oblique reference to a Gary Larson Far Side cartoon.


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 Post subject:
PostPosted: Wed Nov 28, 2007 7:04 pm 
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I know the one you're talking about :D

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 Post subject:
PostPosted: Wed Nov 28, 2007 9:46 pm 
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dThought wrote:
How about
"Don't they teach you about locked doors at the School for the Gifted?"
I like it. We need more snarky comments like the "Wait" entry in the dictionary.

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 Post subject:
PostPosted: Wed Nov 28, 2007 10:14 pm 
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Ryme wrote:
Say you're standing in front of a locked door. Now imagine you try to open the door.

I can't summon water buffalo either, but I imagine one can knock down a door. Although I'm reminded of the Mythbusters where they tested 'bull in a china shop'; the bull avoided the shelves.

Maybe it'd be cool to have four different messages for each hero type?

"You summon a woodland critter to Break down the door. After a brief pause, a brave and bold squirrel answers the call. Something tells you this isn't going to work."

"You try to focus your telekinesis to pick the lock... You're able to lift a couple of the tumblers to their open positions, but you're a hero, not a burglar, and the unfamiliar mechanism proves too much for you."

"You sift through your pockets, sure that you have some tool that you could use to take the door's hinges apart. Then it occurs to you to actually look for the hinges... They must be on the other side. Of course."

"You're a Elemental. Something something something. I could burn the whole building down. Stapler."

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 Post subject:
PostPosted: Wed Nov 28, 2007 10:26 pm 
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Jesus: I think you're overlooking the "you can break down the door but it'll set off the alarm and tell everyone you're here" part. Otherwise any hero could just break it. It's the stealth that matters.


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 Post subject:
PostPosted: Wed Nov 28, 2007 10:31 pm 
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Stealth? I beat up half the casino's staff on the way in. I've been flinging lightning bolts. I'm wearing a damn cape!


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 Post subject:
PostPosted: Wed Nov 28, 2007 11:18 pm 
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Ryme wrote:
It's the stealth that matters.
Which is why right when I found out where the quest was and that there was a locked door, I thought I was going to have to don my security slacks and an until-then-unimplemented security shirt.
I guess, "until-then-unimplemented" isn't that accurate; "still-unimplemented" would be better.

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 Post subject:
PostPosted: Wed Nov 28, 2007 11:26 pm 
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I've personally found that screenshots (PrtSc/Print Screen keyboard key + Paint program) of new information help tremendously. It helped here as well as the Sewers quest (I checked back and found what I was missing... an "aha" moment).

Hmm... Without that however... I didn't check my journal at these two puzzle points though... so I'm not sure if they summarize/give a hint on the important information.

I enjoyed this quest because it makes you slow down and look at/think about what has already happened.

Review the past (what happened?) and It will help your future in finishing it. (even more rewarding "I did it without a Wiki!")

Good Luck!

Sincerely, Tectonics
*beep* Your door is ajar *beep* (One of the most annoying sounds in the world)


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 Post subject:
PostPosted: Thu Nov 29, 2007 8:29 pm 
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If you play KoL then u should be able to do this stuff its not hard really just use that lump 3foot above your arse


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 Post subject:
PostPosted: Thu Nov 29, 2007 8:36 pm 
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Geewizz wrote:
If you play KoL then u should be able to do this stuff its not hard really just use that lump 3foot above your arse
my goiter?


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 Post subject:
PostPosted: Thu Nov 29, 2007 8:39 pm 
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omg u look like a bullfrog


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 Post subject:
PostPosted: Thu Nov 29, 2007 8:40 pm 
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You type like you're on a phone or only have 3 fingers.


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 Post subject:
PostPosted: Thu Nov 29, 2007 8:44 pm 
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maybe because its 3.40am and i'm stoned


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 Post subject:
PostPosted: Thu Nov 29, 2007 8:48 pm 
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mad hamish wrote:
Geewizz wrote:
If you play KoL then u should be able to do this stuff its not hard really just use that lump 3foot above your arse
my goiter?




i shall call you MANFROG!


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 Post subject:
PostPosted: Thu Nov 29, 2007 9:13 pm 
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mad hamish wrote:
You type like you're on a phone or only have 3 fingers.

If anyone catches me doing that, I'd like to take some time now to point out that "LOL" and "OMFG" are part of my everyday vocabulary. Usually to make fun of something in a ridiculously over-the-top way.

But if I use "u", please ostracize me.

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 Post subject:
PostPosted: Thu Nov 29, 2007 9:16 pm 
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as long as you get your point across and the other person understands then it should not matter if you put "u" or "you" as long as they know what your saying.


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 Post subject:
PostPosted: Fri Nov 30, 2007 4:25 pm 
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mad hamish wrote:
You type like you're on a phone or only have 3 fingers.


Or he's....

NIGHTCRAWLER!

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 Post subject:
PostPosted: Fri Nov 30, 2007 6:43 pm 
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Geewizz wrote:
as long as you get your point across and the other person understands then it should not matter if you put "u" or "you" as long as they know what your saying.

"You" is a mere two keystrokes longer than "u". And those two keystrokes are all it takes to stop yourself from looking like a lazy illiterate dumbass. If you're not going to put time and effort into your posts and instead you just shortcut your way though the English language, why should I put the time into listening to what you have to say, much less giving a shit about it?


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 Post subject:
PostPosted: Fri Nov 30, 2007 7:04 pm 
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I attempted the casino quest this morning. I got the card key, then I got a regular key, then I got an adventure saying that I need a key to get through a locked door. Is this a bug, or do I have the wrong key, or what?


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 Post subject:
PostPosted: Fri Nov 30, 2007 10:17 pm 
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no, jef, this is supposed to happen. You just happened to have found the key before you found the door. Normally that's not how it goes, but hey, anything's possible!


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 Post subject:
PostPosted: Fri Nov 30, 2007 10:24 pm 
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So I have to find the door again?

Seems like the way it ought to work is you can't find the key until you have seen the door the first time.


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 Post subject:
PostPosted: Sat Dec 01, 2007 5:56 am 
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Geewizz wrote:
as long as you get your point across and the other person understands then it should not matter if you put "u" or "you" as long as they know what your saying.


Kan u reed mi wurdz?


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 Post subject:
PostPosted: Sat Dec 01, 2007 8:40 pm 
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Well, I definitely liked the quest. It was a great idea to tie it in to the computers, and the new zones were good too.

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