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 Post subject: Re: Minor bugs
PostPosted: Sun Jul 07, 2013 7:25 pm 
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When using a 'Horse' aka the broom for transportation and clicking on (ready for training) at level 32 I was surprised with the following message: "You hop on a bike and you start pedaling for your destination. You pedal and you pedal and you pedal and you pedal some more. Then you realize you're still nowhere near where you wanted to go, so you decide to forget it and go home." So I would like to point out that while A horse is not a horse of course of course and no one can ride a Horse 3 distance is it also not an endorsed Bike.

Can someone put me on a steady course?


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 Post subject: Re: Minor bugs
PostPosted: Mon Jul 08, 2013 12:29 pm 
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A horse is a horse, of course of course, but horses are also going to have to be bicycles at least for a while.

Once I can get all the horse/bicycle distinction in one place, I'll fix the heck out of that.

Cheers!
Kinak


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 Post subject: Re: Minor bugs
PostPosted: Tue Jul 30, 2013 9:29 pm 
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Image for watercress is broken.

Thanks! Should be good now.

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 Post subject: Re: Minor bugs
PostPosted: Wed Jul 31, 2013 8:28 pm 
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Is there a max stat cap?

I've got my base INT up to 32767.
The past couple days, I've farmed it up to ~32900.
When I log in the next day, it's back down to 32767.

It's happened two days running, so I'm wondering if there's something magical about 32767 (since it's 7FFF in hex).

Other stats, XP, chips... aren't getting rolled back, just INT.

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 Post subject: Re: Minor bugs
PostPosted: Thu Aug 01, 2013 4:43 am 
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Jesus wrote:
It's happened two days running, so I'm wondering if there's something magical about 32767 (since it's 7FFF in hex).
That's the maximum value that it'll store for that field in the databse. I went ahead and raised that limit. Let me know if it still gives you any problems.

Cheers!
Kinak


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 Post subject: Re: Minor bugs
PostPosted: Thu Aug 01, 2013 11:24 am 
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now that's a scale breaking intellect :P

anyway, regarding the new iotm:

Quote:
You fix the syphon gun's sights on the shoggoth and begin drawing in a stream of black, purple, yellow, red, red, grey, and green energy. Mua ha ha ha! Errr... the heroic equivalent of that.


It was coloured blue in game though, only the text needs fixing ;)

I'd pretend it's a Liar, Liar joke... but then I'd have to admit to seeing Liar, Liar, so I fixed it instead. Thanks!


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 Post subject: Re: Minor bugs
PostPosted: Fri Aug 02, 2013 9:23 pm 
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Thanks for the quick fix on something that's unlikely to effect more than a handful of people.

When I'm on the stat farming part of my cycle, I get 2 or 3 thousand at a time. Granted it's not the only thing I do, still, to get it that high has taken well over a year. It's just my small way of scaling with Sector 7.

I know there's a couple people at or around 16K in Reflexes (because I'm one of them)... but I have no idea how close the leader was to the limit. I'm 30-something in Strength, so I have even less idea there...Presumably they hadn't hit the limit, or else they would have brought this up first.

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 Post subject: Re: Minor bugs
PostPosted: Mon Aug 05, 2013 3:11 am 
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This is an old bug, but as reported on page 2 of this thread, the mask of Odysseus initiative property doesn't work on scaling foes and according to Ryme it is unintended and he hoped to fix it somewhere in the future but didn't get to it, could you give it a go? If it has to be done foe by foe I'd be happy if you could start by the Space Station bots :mrgreen:


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 Post subject: Re: Minor bugs
PostPosted: Mon Aug 05, 2013 5:29 am 
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Patojonas wrote:
This is an old bug, but as reported on page 2 of this thread, the mask of Odysseus initiative property doesn't work on scaling foes and according to Ryme it is unintended and he hoped to fix it somewhere in the future but didn't get to it, could you give it a go? If it has to be done foe by foe I'd be happy if you could start by the Space Station bots :mrgreen:
I have been slowly working on converting scaling foes to work more like normal foes, code-wise, so stuff like the mask would work. So this is in progress, it's just not fast progress :)

Cheers!
Kinak


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 Post subject: Re: Minor bugs
PostPosted: Wed Aug 07, 2013 3:58 am 
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Oh, ok, didn't know it was part of the behind the scene changes :P

By the way, the chalkboard shield can't be recyclonized/digitized/goated, is there a reason for this?


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 Post subject: Re: Minor bugs
PostPosted: Wed Aug 07, 2013 5:15 am 
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Patojonas wrote:
By the way, the chalkboard shield can't be recyclonized/digitized/goated, is there a reason for this?
Not that I'm aware of. I changed it to be edible. I'm sure somebody will yell at me if that was wrong :)

Cheers!
Kinak


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 Post subject: Re: Minor bugs
PostPosted: Wed Aug 07, 2013 7:24 pm 
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I think that's a holdover from when they were placeholders and we weren't sure what their final form would be. There was another villain item that I changed last week.

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 Post subject: Re: Minor bugs
PostPosted: Tue Aug 13, 2013 10:02 pm 
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Location: I'm on a boat!!!
This may have been an ongoing problem, but I just noticed that my hero dash trainer isn't responding to electrical attacks. When I fought the moles:

You're so covered in mud from the Hero Dash training that the acid barely matters.

Bits of the ex-mole drop off, stinking up the place and burning into you for 33 (acid) damage.

The golden mole comes around for another pass, showering you with sparks for 56 (electric) damage.

Your trainer sprays you down with some water to help cool you off.

The red mole lobs a series of bombs at you from the sidelines, blowing you to 42 (fire) damage of smithereens.

I have no idea why. I was wearing a metal hockey mask, Trident of Nodens, letter shirt, Roderick's gloves, three-speed bicycle shorts (high gear), Roderick's boots, Aegis flux incapacitor, mysterious glowing green marble, and Fordbot logo, with an armored pegasus for transport. Here's my resistances from the character screen:
Fire resistance: 50%
Ice resistance: 50%
Electric resistance: 30%
Acid resistance: 20%
Sonic damage resistance: 15%
Psychic damage resistance: 15%

Looks like there was a problem with a few special attacks, should be good now. Thanks!

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 Post subject: Re: Minor bugs
PostPosted: Wed Aug 14, 2013 11:52 am 
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firefly gloves are not providing any + electric damage upon successful hit.

And now they are. (2 minutes later) so either someone is very fast or there was an intermittent bug


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 Post subject: Re: Minor bugs
PostPosted: Sun Sep 01, 2013 7:45 am 
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on the expendables boots pop-p, the IOTM tag needs a line break ;)

Line broken :)


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 Post subject: Re: Minor bugs
PostPosted: Sat Sep 14, 2013 6:48 am 
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even after defeating doctor somnus and visiting the new shop, this still shows in my current quests list:

The Last Nostronomian
When you fought the Nostronomian in Shiloh Sanitarium, it dropped a scrap of paper that looked like an appointment sheet. I might be stepping over the line, but I think it might be a clue.



Also, when trying to use "SQUID disc: An alien and its human" I get this, even though I have an eye podule in my inventory:

You'd like to use the SQUID disc, but you don't have a device capable of playing it.


Also Also:

Strike of the Ion Eel

This description doesn't exist, or it hasn't been updated yet.

Combat Skill
Cost: 1 ion

All of these should be correct now.


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 Post subject: Re: Minor bugs
PostPosted: Sat Sep 14, 2013 9:36 am 
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Uh, ok, now Feathergod (#26149) in his current quests list just has B-Quests header and no quests listed under it and no completed b quest was added to the completed quests list.

Prolly needs a manual fix since it was caught in a bug?

Fixed that up.


edit:
Also, when the catalyzer finished a project while in the VR center downtown, the

Quote:
Start catalyzing another piece.


line is stuck with the text that comes next, needs a line break at the end :wink:


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 Post subject: Re: Minor bugs
PostPosted: Thu Sep 19, 2013 12:17 am 
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Location: the Conservatory with the lead pipe
We've got a bum link in Shiloh:

"go back to Heavy Industry District" links to http://www.twilightheroes.com/fight.php instead of http://www.twilightheroes.com/maps/industry.php

Fixed, thanks!

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 Post subject: Re: Minor bugs
PostPosted: Tue Sep 24, 2013 1:49 am 
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Quote:
League leaders can spend Prestige to get more chalkboards, but .


But what?! :mrgreen:

Ha. Fixed, thanks!


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 Post subject: Re: Minor bugs
PostPosted: Tue Oct 01, 2013 8:49 pm 
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Umbrella ghost familiar has no name displayed on side pane or character sheet.

Should be good, thanks!

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The churches are empty / The priest has gone home / And we are left standing / Together alone
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 Post subject: Re: Minor bugs
PostPosted: Sat Oct 05, 2013 11:24 am 
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Image

I didn't get an item even though my sidekick "gave me an item"

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 Post subject: Re: Minor bugs
PostPosted: Sat Oct 05, 2013 1:55 pm 
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zillow wrote:
I didn't get an item even though my sidekick "gave me an item"
Made the description a little less "imply-y."

Cheers!
Kinak


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 Post subject: Re: Minor bugs
PostPosted: Sun Oct 06, 2013 8:13 pm 
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Yurt, Yurt, Yurt is not being consumed on resting.


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 Post subject: Re: Minor bugs
PostPosted: Sun Oct 06, 2013 8:44 pm 
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RKBrumbelow wrote:
Yurt, Yurt, Yurt is not being consumed on resting.
That will become apparent in time.

Cheers!
Kinak


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 Post subject: Re: Minor bugs
PostPosted: Sat Oct 26, 2013 8:06 pm 
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During Rollover using the new home page results in: The game is in maintenance right now. Nobody is allowed to log in.

During the same time frame http://www.twilightheroes.com/index.php and logging in results in the much friendlier Cat picture + Currently in Maintenance
Hiya! You've caught the game while it's in the middle of its nightly maintenance, which we normally call "rollover." Rollover usually begins at roughly 11:00 P.M. Eastern Standard time and runs for just a few minutes. The game ought to be back online shortly.

In the meantime, if you'd like something to do, you might consider visiting the Twilight Forums.


I don't suppose it could be standardized between the two could it?


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 Post subject: Re: Minor bugs
PostPosted: Sun Oct 27, 2013 5:40 am 
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RKBrumbelow wrote:
During Rollover using the new home page results in: The game is in maintenance right now. Nobody is allowed to log in.
For what it's worth, that's actually much older than the new homepage.

But it should redirect to the maintenance page now. Kitty pictures for everyone!

Cheers!
Kinak


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 Post subject: Re: Minor bugs
PostPosted: Sun Oct 27, 2013 10:00 am 
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Kinak wrote:
Kitty pictures for everyone!


This should help the server and usage by being more CAT 5.0 compliant
http://www.youtube.com/watch?v=zi8VTeDHjcM


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 Post subject: Re: Minor bugs
PostPosted: Fri Nov 29, 2013 3:07 am 
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The Journal gets the exclamation mark whenever you level up(in the retcon levels at least) even when there's no new info, specifically when you transmog.


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 Post subject: Re: Minor bugs
PostPosted: Fri Nov 29, 2013 7:35 am 
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Nommy wrote:
The Journal gets the exclamation mark whenever you level up(in the retcon levels at least) even when there's no new info, specifically when you transmog.
Ah, good catch. Should be fixed now, at least in the case of transmogrification.

Cheers!
Kinak


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 Post subject: Re: Minor bugs
PostPosted: Fri Nov 29, 2013 11:04 pm 
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Kinak wrote:
RKBrumbelow wrote:
During Rollover using the new home page results in: The game is in maintenance right now. Nobody is allowed to log in.
For what it's worth, that's actually much older than the new homepage.

But it should redirect to the maintenance page now. Kitty pictures for everyone!

Cheers!
Kinak

Kitty pictures on demand? Should be a feature, perhaps the wrong thread >.>

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 Post subject: Re: Minor bugs
PostPosted: Sun Dec 01, 2013 5:00 pm 
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XP bonuses are not applied to XP gain when using yule blocks, I assume the same is true of chips gain; Bug or feature?

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 Post subject: Re: Minor bugs
PostPosted: Sun Dec 01, 2013 6:24 pm 
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Satan wrote:
XP bonuses are not applied to XP gain when using yule blocks, I assume the same is true of chips gain; Bug or feature?
Beature?

It's not intended to work with most bonuses, although a few do.

Cheers!
Kinak


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 Post subject: Re: Minor bugs
PostPosted: Wed Dec 25, 2013 10:41 am 
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The holiday box of chocolates says you pick a chocolate at random, but I tried 3 times and I got white chocolate polar bear every time! Not random, fix bug pl0x.

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 Post subject: Re: Minor bugs
PostPosted: Sat Dec 28, 2013 12:24 pm 
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the above is no bug ;)

The empty flask image needs cleanup:

http://www.twilightheroes.com/images/it ... rflask.gif

Cleaned up.


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 Post subject: Re: Minor bugs
PostPosted: Tue Dec 31, 2013 10:42 pm 
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Location: I'm on a boat!!!
When I click on the overwhelmingly cool duster in the Wok so I can read the description, the Yule Box description pops up instead.

Happy New Year!

Hopefully was fixed last night. Happy New Year!

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 Post subject: Re: Minor bugs
PostPosted: Tue Apr 08, 2014 10:09 pm 
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Location: I'm on a boat!!!
Ok, I just couldn't resist trying to disguise 22.86 cm Screws. :mrgreen: I ended up fighting a haunted umbrella.

A few turns later, I tried to disguise the same enemy, but got the "already disguised foe" message:
To think that you could already top your magnus opus. No, my friend, no.

I also got the same result for trying to disguise 404 State.

Bug or feature?
EDIT: Some time after disguising a Texas Dog Party and fighting a ghostly tyrannosaur, I get the "magnum opus" message every time I try to disguise a Battle of the Bands foe.

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 Post subject: Re: Minor bugs
PostPosted: Wed Apr 09, 2014 5:03 am 
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Sanjuro wrote:
EDIT: Some time after disguising a Texas Dog Party and fighting a ghostly tyrannosaur, I get the "magnum opus" message every time I try to disguise a Battle of the Bands foe.
Clearly you can't top the bands' magnum opus :P

Should be working a little better now.

Cheers!
Kinak


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 Post subject: Re: Minor bugs
PostPosted: Wed Apr 09, 2014 5:28 pm 
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Kinak wrote:
Sanjuro wrote:
EDIT: Some time after disguising a Texas Dog Party and fighting a ghostly tyrannosaur, I get the "magnum opus" message every time I try to disguise a Battle of the Bands foe.
Clearly you can't top the bands' magnum opus :P

Should be working a little better now.

Cheers!
Kinak


Still happening just like Sanjuro described it.


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 Post subject: Re: Minor bugs
PostPosted: Wed Apr 09, 2014 6:42 pm 
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Patojonas wrote:
Still happening just like Sanjuro described it.
I hear it helps when you upload the changes. Now should be good.

Cheers!
Kinak


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 Post subject: Re: Minor bugs
PostPosted: Wed Apr 09, 2014 9:00 pm 
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Sanjuro wrote:
Ok, I just couldn't resist trying to disguise 22.86 cm Screws. :mrgreen: I ended up fighting a haunted umbrella.

huh. I got the Frightening Shadow.

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