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Idle chat for wannabe heroes
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Which hero do you think plays the best?
Gadgeteer Hero 50%  50%  [ 15 ]
Psion Hero 20%  20%  [ 6 ]
Naturalist Hero 17%  17%  [ 5 ]
Elemental Hero 13%  13%  [ 4 ]
Total votes : 30
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PostPosted: Fri Nov 23, 2007 12:40 am 
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Cristiona wrote:
From the superhero standpoint, the Naturalist is spot on. Sure, he'd be a Fighter/Druid in D&D, but this is a different genre. A massive dude who calls upon animal spirits to be even more rawr is pretty standard.

As much as I hate to admit having watched this show, the Naturalist is somewhat similar to Bravestarr.


Yes. Trampling your enemies with you very own Water Buffalo is just awesome :)

The Gadgeteer, otoh... I'm really, really looking forward to the implementation of all those missing skills. I so hope we get Inflatable InstaPowerArmor or something at lvl 16. :)

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PostPosted: Fri Nov 23, 2007 12:59 am 
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Jesus wrote:
Blade
Interestingly, Blade fits under the Gadgeteer category. Martial arts, crazy weapons.

Also a vampire, but eh.

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out-out the lights-out all! and over each quivering form
the curtain, a funeral pall, comes down with the rush of a storm
and the angels all pallid and wan, uprising unveiling affirm
that the play is the tragedy man, and its hero the Conqueror Worm.


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PostPosted: Fri Nov 23, 2007 1:04 am 
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Location: Where I could swear I left the universe last...
Or maybe a Micro-Mega-Magi-Mecha-Metal-Maxi-Multi-Mech-Tech Mega-Michro-Mega-Maxi-Magi-Mecha-Metal-Mech. That'd be pretty funny. Especially if it had some random effects, like shooting your opponent, or deleveling it or healing you or whatever. But that would have to be the name.

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PostPosted: Fri Nov 23, 2007 2:58 am 
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I'd be content with a backpack that contains an extendible GIANT HAMMER OF FOE SMITING.

You know, you fight a Stupen-tastic Imp from Abbadon and, ka-blam, another fan-trous Ogre from Hades tries to sneak up on you. But, to the rescue! Your automatic All Purpose Offensive Self-Defense System activates and proceeds to mash the vile fiend, while you take care of your own monster.

I know its pretty much impossible to do, but getting the loot for two monsters after building and wearing (as a 'full suit') your own power armor with integrated weaponry that smishes evil 'unz is a little dream of mine.

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PostPosted: Fri Nov 23, 2007 11:41 am 
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Jesus wrote:
Hazard wrote:
Would storm be as cool if she could manipulate all elements?

Storm isn't cool.


Alright fair enough. Storm wasn't the best example.


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PostPosted: Sat Nov 24, 2007 10:43 am 
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I agree that the Nexus War style of advancement (which has found some degree of mainstream exposure in Tabula Rasa) is a little dissatisfying, but it'd be really neat to have some differentiation between members of the same class in TH.

Maybe something more along the lines of talent points in WoW -- In WoW, a Holy Priest doesn't get an entirely different set of skills than a Shadow priest, but he gets passives that increase the effectiveness of certain skills, and very occasionally gets a skill that only Holy priests can use. Your choice of talent spec can make a HUGE difference in how the class plays.

What if, at different points in your hero's level advancement, you got some kind of, I dunno, Inspiration Point. You can spend 'em in your hideout, and at each stage, they give you some kind of choice. Like, when spend your first point as a Gadgeteer, you get a choice like

a) Spend some time messing around with the robotics kit you got as a gift in college and never played with, or

b) Flip through that pile of programming books you ended up with after the startup you used to work for went out of business.

Picking a) gives you a new skill, which is a buff that summons a robotic drone to follow you around and occasionally attacks things. Picking b) gives you a passive that lets you do something new and interesting with the code bits you've got laying around.

If you picked a), the next Inspiration point can be spent either outfitting your robot with an automated first-aid kit, so it also heals you in combat, or else giving it sharper sawblades or whatever. If you picked b), you get a choice that somehow alters the ways in which you can use computers further.

Elementalists could elect to spend an hour a) lighting matches and watching them burn out, or b) defrosting their freezer, which would determine a fire vs. ice path, and the second choice might branch it out into fire/earth, fire/air or ice/earth, ice/air.

Anyway. Not to degenerate too far into the user-created content realm, but it seems like some degree of customization would be a neat way to put in powerful skills without having to worry about power creep from people having ALL of them. And if new passives tended made one type of skill more powerful with a corresponding decrease in effectiveness of a different skill, then that's another avenue for balancing things out, too.


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PostPosted: Sat Nov 24, 2007 12:23 pm 
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I like that idea a lot Jick.

Some inspiration points could be quest rewards, and some could be from completing unique challenges, or maybe from earning certain merit badges. Also, some "inspiration levels" may just give you a choice of upgrading existing skills, such as reducing the cost of an attack spell. Also, It could be made so that you could go back and work on a branch that you previously skipped. Of course there would be only be a set amount of possible inspiration points, so if you did go back and say explore the ice path a little bit, you may never reach the strongest skills in the fire path. It would allow for a lot of customization and strategy.


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