zatade wrote:
I had been wondering if the IOTM was ever a permed skill and was delighted to see that this one was exactly that. For my first day with the skill, I summoned a HUD helmet and got it, so bonus, although a surprise would have been fine, they all look like interesting, useful objects. A bit of flexibility in your approach to life, makes life a lot more fun, demanding things always be just your way can get pretty wearing on both your body and those around you.
Glad you're enjoying it

acidcat wrote:
Just being a trouble maker here now... but randomness of this IotM is a bad thing, but you like the Axe hero guitar

Heh. Trouble maker or not, you touch on an important point. Variance always plays better than it reads. It's just the nature of the beast.
So, by the time another skill like this rolls around, we'll know how it actually plays and will be able to make the necessary adjustments. So far, it seems to be hitting about the right notes, as strange as it may sound to say that in this thread.
Patojonas wrote:
Is there any need for further clarifications on what some people don't like about in this iotm's mechanics?
I dunno, I'm sure there are some folks here who've never had this conversation before. It's one of the big ones, so it wouldn't surprise me if somebody wanted another couple go-rounds.
Man, I remember the first time I had this conversation *wiggily lines* It was back in the 90s, when we first heard about Magic: the Gathering implementing their four-copies limit on deck building. Ah, those were the days, when my biggest concerns were that night's plothooks for D&D and trying to convince Herr Lesczynski to let us play games in German class *wiggily lines*
Okay now I feel old... and like I need to read some Spelljammer boxed sets
Cheers!
Kinak