So glad to see this thread starting to pick up some extra responses! Particularly from Ryme and Kinak!

Though I was hoping more people would put in ideas for Items or Superpowers...
Kinak wrote:
As I've mentioned before, a PvP revamp is definitely coming eventually, it's just after Leagues for a variety of reasons. I'm not going to have a ton of brain power to devote to this until Leagues are out, but figured I'd drop in my two chips.
How are Leagues coming, by the way?
Kinak wrote:
For what it's worth, simultaneous PvP isn't on the menu. It's certainly technologically feasible, but I just don't feel it's a good fit with the rest of the game.
Totally fine with this!
Kinak wrote:
Ryme's absolutely right about it needing some crossover items and rewards. I don't want to get too into that until everything gets settled, though.
There will be some serious reconsideration of how the combat itself is handled (particularly for the non-active player). I'm not sure how that'll work yet, but there a number of good options.
As I said, it definitely needs to start simple and work its way to becoming more complex. Getting the right system for combat will be the biggest thing to improve PVP, so that really has to come first. I do look forward to having XP rewards for fighting, and crossover items, but the system definitely has to work well first.
Kinak wrote:
We'll also definitely see some middle term goals. Climbing the ELO board is cool, but the system needs something like a week-long board or tournament with its own rewards. That sort of structure will make all the difference in the world.
Tournaments? Huzzah! I do love the sound of that!
Kinak wrote:
That's the very sketchy outline of what I'm thinking right now. I apologize for the vague-ness, but I'm
pretty sure all of those concepts will last through to the revamp, so at least I'm probably not lying
No apologies accepted! Your work is fine, vagaries are acceptable at least until you actually start working on it. Though it would be nice to get a feel for how you are leaning
currently for the combat system. It would help with me putting ideas together.

Patojonas wrote:
Also, currently there's a barrier separating players below and above rank 300, I suppose a couple more tiers would be useful to separate players? The way it is now, if an high rank player gets attack by a much lower rank player and looses the penalty for the attacked player is much greater than the contrary, which makes sense but not on the current proportions.
Moreover, since retcon was released, a player with all the gears will go back to 100 when he/she retcons and wreak havoc among newbies, so there should definitely be progressive rank requirements to equip better gears (maybe associated with those tiers I mentioned before?), like with the creepy old man equipment.
It be interesting if players who reached a certain rank were allowed into a special zone or training location as a reward for making it that far.
I do like the ideas Pato presents as well. More tiers isn't a bad thing, though I like the idea of cross-tier challenging, but maybe limited to the lower level having to initiate it. Thus players who are on the cusp can try to challenge higher tier players for that extra little bump needed to reach the next tier. And the rank requirements for gear is a good point as well, since that used to be handled by the number of fights you had won. Now it is a wholly different issue. And a new zone/location, or even a special store for players of high rank would be an awesome incentive to get people into PVPing.