Cristiona wrote:
About the maze...
This may be a programming limitation, but there are times when it doesn't make sense. For instance, if you aren't wearing any boots and you get the sandles, you can't put them on without losing the link. I understand going back to your hideout to put your boots away, but if you're walking around barefoot, there's no reason you can't just sit down in the maze and put on some sandles.
Likewise, using the sands kick you out of the maze. There's no real reason you can't fiddle around with the sacks right there in the maze...
...unless it's too dark there, I guess.
This opens a possibility to add a storage aspect to the game...
If each player had a maximum capacity in their inventory (which would be what is carried on you) then their hideout could be a way of storing excess stuff.
I'm not a programmer, so don't ask me how to make this work, but it adds a whole new dimension to combat tactics. It's no longer a matter of "what do I wear?" but becomes, "what should I bring with me?"
I like it.