May IotM: Cosmic Jester

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Ryme
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May IotM: Cosmic Jester

Postby Ryme » Sun May 01, 2011 4:10 pm

This one's a bit complicated, so wanted to spell it out a bit.

By default, the jester attacks (physical damage) and boosts spell damage %.

If you use combat items while the jester is your sidekick, he'll become permanently tuned to the elemental damage of that combat item until it's changed (or you retcon).

In many cases, if the combat item has some other effect, the jester will pick up on that effect for 3 hours. Not all items do this, but the jester can be tuned to hp restore, pp restore, +chips, distracting/stunning, and +xp.

Exceptions: the jester completely ignores items that aren't consumed. For items that come from other items of the month, the jester will pick up on the elemental tuning, but not the bonus effect.

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Re: May IotM: Cosmic Jester

Postby Lxndr » Mon May 02, 2011 8:04 am

Biggest question right now:

There are two combat items (that I'm aware of) that do two different elemental damages: the sparkle bomb (fire and electric) and the corroded battery (acid and electric).

Will these tune the Jester to do half and half, or does tuning do something else?
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Patojonas
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Re: May IotM: Cosmic Jester

Postby Patojonas » Mon May 02, 2011 1:08 pm

Was going to ask that too :)

Also you mention it can be tuned to +chips, however after looking at the wiki there are no combat usables that increase chip drops...am I missing something?

Anyway, loving the new sidekick! :D

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Re: May IotM: Cosmic Jester

Postby Ryme » Mon May 02, 2011 5:06 pm

Patojonas wrote:Also you mention it can be tuned to +chips, however after looking at the wiki there are no combat usables that increase chip drops...am I missing something?


Yes. Some fraction of Combat Item Thursday, I would presume.

Lx's question is fair, but answered easily enough that I'll just let people find out.

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Re: May IotM: Cosmic Jester

Postby Cristiona » Mon May 02, 2011 7:48 pm

The battery's from an IotM, so I'd focus on the sparkling, personally.
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Re: May IotM: Cosmic Jester

Postby Muhandes » Mon May 02, 2011 10:34 pm

Not sure if this is intended, but it seems like the three hour bonuses are canceled when the jester is retuned.

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Re: May IotM: Cosmic Jester

Postby Ryme » Tue May 03, 2011 8:29 am

I'd considered the bonus as part of being tuned to an item, so tuning to another item would change the bonus, too. I think I've got a "change the channel" metaphor going, where it's all or nothing, and you may have been working with a "picture in picture" model of the process, with the element and bonus being separate. Hmm.

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Re: May IotM: Cosmic Jester

Postby Muhandes » Wed May 04, 2011 11:18 am

Yes I have, I saw it as two separate things. Since one is for 3 hours and the other permanent, I was expecting the permanent things to override and the non-permanent ones to stay 3 hours, or at least until another 3 hr effect is chosen.
I'm not sure if this is crucial, but lets say I want to have a healing jester, I am now limited for not using combat items at all, and that's quite a price to pay.

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Re: May IotM: Cosmic Jester

Postby Ryme » Sun May 15, 2011 1:32 pm

I've been swayed by the argument, and separated the element and bonus components of the jester. You should be able to tune either element or bonus independently. Combat items which don't do any damage behave as if there's no element associated, instead of defaulting to physical.

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Re: May IotM: Cosmic Jester

Postby Muhandes » Mon May 23, 2011 8:09 am

Ryme wrote:I've been swayed by the argument, and separated the element and bonus components of the jester. You should be able to tune either element or bonus independently. Combat items which don't do any damage behave as if there's no element associated, instead of defaulting to physical.


Thanks, both changes are welcome. I think this makes it quite a nice sidekick


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