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 Post subject: Emperor's New Badge
PostPosted: Mon May 09, 2011 5:49 pm 
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Joined: Mon Dec 17, 2007 8:24 pm
Posts: 1234
Location: Baton Rouge, LA
As a neat freak and a badge collector... having a big, blank space irks me a bit.

Any way we can just use this instead?

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I have the .psd if you want to tweak it or anything.

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 Post subject: Re: Emperor's New Badge
PostPosted: Mon May 09, 2011 5:50 pm 
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Joined: Fri Aug 27, 2010 5:30 am
Posts: 217
+1

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Navpane Rebuff: http://userscripts.org/scripts/show/87404


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 Post subject: Re: Emperor's New Badge
PostPosted: Mon May 09, 2011 8:12 pm 
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Joined: Tue Apr 10, 2007 11:59 am
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I don't like using those things. It just doesn't feel as good.


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 Post subject: Re: Emperor's New Badge
PostPosted: Mon May 09, 2011 8:24 pm 
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Location: Baton Rouge, LA
But a big empty spot feels ... I don't know ... like a cop out ... or a placeholder.

Don't hurt me, Ryme.

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I've won the 100k DD bet so many times, I should have the title "Mr. Luck"


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 Post subject: Re: Emperor's New Badge
PostPosted: Mon May 09, 2011 9:19 pm 
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Location: the Conservatory with the lead pipe
Jick wrote:
I don't like using those things. It just doesn't feel as good.
Indeed. Ahem.

Corrupt Shadow wrote:
But a big empty spot feels ... I don't know ... like a cop out ... or a placeholder.
It's a joke. The invisible badge is... invisible.

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 Post subject: Re: Emperor's New Badge
PostPosted: Mon May 09, 2011 9:50 pm 
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Joined: Mon Dec 17, 2007 8:24 pm
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Location: Baton Rouge, LA
I know... but the "invisible" items aren't completely invisible... only makes sense to have a slightly-visible badge to go with them... oh, well. It was an idea.

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I've won the 100k DD bet so many times, I should have the title "Mr. Luck"


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 Post subject: Re: Emperor's New Badge
PostPosted: Tue May 10, 2011 4:52 pm 
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Jick wrote:
I don't like using those things. It just doesn't feel as good.


Consider the alternative, man . . .

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 Post subject: Re: Emperor's New Badge
PostPosted: Tue May 10, 2011 5:10 pm 
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Items are visible-ish because you have to actually locate them and maybe put them to use, or distinguish them from each other. The badge is definitely as it is for joke factor. If it makes some people squirm because it's not meeting proper aesthetics -- that just makes the joke even better!


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 Post subject: Re: Emperor's New Badge
PostPosted: Tue May 10, 2011 7:48 pm 
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Location: Baton Rouge, LA
Well, guess I'm the butt of the joke. ;) :P

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I've won the 100k DD bet so many times, I should have the title "Mr. Luck"


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 Post subject: Re: Emperor's New Badge
PostPosted: Thu May 12, 2011 1:12 pm 
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Joined: Mon Nov 03, 2008 12:54 am
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It would not be that difficult to create a GM script which will replace the empty image with an image of your choice.


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 Post subject: Re: Emperor's New Badge
PostPosted: Thu May 12, 2011 2:07 pm 
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Yeah, if I knew how to script. LOL

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I've won the 100k DD bet so many times, I should have the title "Mr. Luck"


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 Post subject: Re: Emperor's New Badge
PostPosted: Thu May 12, 2011 4:10 pm 
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Joined: Sun Nov 11, 2007 7:02 am
Posts: 357
Location: Phoenix, AZ
you'd need one that'd change it in the game, and also on the wiki, right?

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