Twilight Forums

Idle chat for wannabe heroes
It is currently Thu Apr 24, 2014 9:10 am

All times are UTC - 7 hours




Post new topic Reply to topic  [ 10 posts ] 
Author Message
 Post subject: May IotM: Cosmic Jester
PostPosted: Sun May 01, 2011 4:10 pm 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4248
This one's a bit complicated, so wanted to spell it out a bit.

By default, the jester attacks (physical damage) and boosts spell damage %.

If you use combat items while the jester is your sidekick, he'll become permanently tuned to the elemental damage of that combat item until it's changed (or you retcon).

In many cases, if the combat item has some other effect, the jester will pick up on that effect for 3 hours. Not all items do this, but the jester can be tuned to hp restore, pp restore, +chips, distracting/stunning, and +xp.

Exceptions: the jester completely ignores items that aren't consumed. For items that come from other items of the month, the jester will pick up on the elemental tuning, but not the bonus effect.


Top
 Profile  
 
PostPosted: Mon May 02, 2011 8:04 am 
Offline

Joined: Sun Nov 11, 2007 7:02 am
Posts: 357
Location: Phoenix, AZ
Biggest question right now:

There are two combat items (that I'm aware of) that do two different elemental damages: the sparkle bomb (fire and electric) and the corroded battery (acid and electric).

Will these tune the Jester to do half and half, or does tuning do something else?

_________________
Alexander Cherry
Twisted Confessions


Top
 Profile  
 
PostPosted: Mon May 02, 2011 1:08 pm 
Offline
User avatar

Joined: Mon Nov 16, 2009 11:48 am
Posts: 300
Was going to ask that too :)

Also you mention it can be tuned to +chips, however after looking at the wiki there are no combat usables that increase chip drops...am I missing something?

Anyway, loving the new sidekick! :D


Top
 Profile  
 
PostPosted: Mon May 02, 2011 5:06 pm 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4248
Patojonas wrote:
Also you mention it can be tuned to +chips, however after looking at the wiki there are no combat usables that increase chip drops...am I missing something?


Yes. Some fraction of Combat Item Thursday, I would presume.

Lx's question is fair, but answered easily enough that I'll just let people find out.


Top
 Profile  
 
PostPosted: Mon May 02, 2011 7:48 pm 
Offline
User avatar

Joined: Sun Apr 08, 2007 1:01 am
Posts: 4464
Location: the Conservatory with the lead pipe
The battery's from an IotM, so I'd focus on the sparkling, personally.

_________________
Image
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"


Top
 Profile  
 
PostPosted: Mon May 02, 2011 10:34 pm 
Offline

Joined: Mon Nov 03, 2008 12:54 am
Posts: 732
Not sure if this is intended, but it seems like the three hour bonuses are canceled when the jester is retuned.


Top
 Profile  
 
PostPosted: Tue May 03, 2011 8:29 am 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4248
I'd considered the bonus as part of being tuned to an item, so tuning to another item would change the bonus, too. I think I've got a "change the channel" metaphor going, where it's all or nothing, and you may have been working with a "picture in picture" model of the process, with the element and bonus being separate. Hmm.


Top
 Profile  
 
PostPosted: Wed May 04, 2011 11:18 am 
Offline

Joined: Mon Nov 03, 2008 12:54 am
Posts: 732
Yes I have, I saw it as two separate things. Since one is for 3 hours and the other permanent, I was expecting the permanent things to override and the non-permanent ones to stay 3 hours, or at least until another 3 hr effect is chosen.
I'm not sure if this is crucial, but lets say I want to have a healing jester, I am now limited for not using combat items at all, and that's quite a price to pay.


Top
 Profile  
 
PostPosted: Sun May 15, 2011 1:32 pm 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4248
I've been swayed by the argument, and separated the element and bonus components of the jester. You should be able to tune either element or bonus independently. Combat items which don't do any damage behave as if there's no element associated, instead of defaulting to physical.


Top
 Profile  
 
PostPosted: Mon May 23, 2011 8:09 am 
Offline

Joined: Mon Nov 03, 2008 12:54 am
Posts: 732
Ryme wrote:
I've been swayed by the argument, and separated the element and bonus components of the jester. You should be able to tune either element or bonus independently. Combat items which don't do any damage behave as if there's no element associated, instead of defaulting to physical.


Thanks, both changes are welcome. I think this makes it quite a nice sidekick


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 

All times are UTC - 7 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group