Twilight Forums

Idle chat for wannabe heroes
It is currently Wed Jun 19, 2013 6:52 pm

All times are UTC - 7 hours




Post new topic Reply to topic  [ 553 posts ]  Go to page Previous  1 ... 8, 9, 10, 11, 12, 13, 14  Next
Author Message
 Post subject: Re: Minor bugs
PostPosted: Sun Apr 24, 2011 8:48 pm 
Offline

Joined: Sun Nov 11, 2007 7:02 am
Posts: 331
Location: Phoenix, AZ
I'm also now getting negative XP from the 'Rescue the Worker' portion of the choice adventure Aio, Quantitas Magna Frumentorum Est in the Oil Derrick.

_________________
Alexander Cherry
Twisted Confessions


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Sun Apr 24, 2011 9:26 pm 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4194
Well, I see a couple of places where a rounding error may have allowed anyone with a high negative chips or XP modifier to go negative in those spots. Did you have negatives of either of those things when you encountered them?

Rounding error fixed, by the way. Was doing 10x the normal chips/xp modifier on a couple of adventures. Not sure why nobody ever noticed an anomalous 10x bonus on them, though.


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Mon Apr 25, 2011 3:04 am 
Offline
User avatar

Joined: Sun Apr 08, 2007 1:01 am
Posts: 4253
Location: the Conservatory with the lead pipe
Harry Dresden wrote:
From my own testing, it looks like the Smuggler isn't impacted.

However, it looks like the T-1000 screws it up too, so it's not just accessories or buffs.

_________________
Image
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Sun May 01, 2011 12:34 pm 
Offline

Joined: Mon Nov 03, 2008 12:54 am
Posts: 732
vandal in sandals is lacking description


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Sun May 01, 2011 1:05 pm 
Offline

Joined: Mon Nov 03, 2008 12:54 am
Posts: 732
image for liar lyre needs cleanup


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Sun May 01, 2011 1:10 pm 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4194
Muhandes wrote:
image for liar lyre needs cleanup


I couldn't see anything, but I gave it a bit of a scrubbing. Hopefully that fixed it.


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Sun May 01, 2011 1:41 pm 
Offline

Joined: Mon Nov 03, 2008 12:54 am
Posts: 732
Ryme wrote:
Muhandes wrote:
image for liar lyre needs cleanup


I couldn't see anything, but I gave it a bit of a scrubbing. Hopefully that fixed it.


Sure did.


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Sun May 01, 2011 2:53 pm 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4194
I think I also tracked down the chips bug with the extortionist and majestic noble. Ryme tested, Ryme approved. Unless someone says otherwise.


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Mon May 02, 2011 8:14 am 
Offline

Joined: Sun Nov 11, 2007 7:02 am
Posts: 331
Location: Phoenix, AZ
I suppose this is more a 'bug' than a 'grammatical error':

It is currently Frayday.

It is also currently a snow day. Now, for snow days, we are told it happens to be one with this message:

It's snow day! A freak weather pattern just dumped a ton of snow on Twilight city. It's not Frayday, but you don't have to go to work. Have fun playing in the snow!

(emphasis is mine)

So, is it Frayday, or not? ;)

_________________
Alexander Cherry
Twisted Confessions


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Mon May 02, 2011 5:04 pm 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4194
I'm 99% sure I put something in there because of smart-aleks like you, who kept pointing this out. Apparently it's not working.

Edit: yes, problem was case sensitivity. Now go enjoy your custom message. :P


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Mon May 02, 2011 7:42 pm 
Offline

Joined: Mon May 02, 2011 10:13 am
Posts: 52
I was going to say Since it was Frayday and a snow day you could be kickin' in the front seat and be sittin' in the back seat at the same time, but now that just seems like a 13 year old's lyrics.


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Mon May 02, 2011 10:42 pm 
Offline
User avatar

Joined: Sun Apr 08, 2007 1:01 am
Posts: 4253
Location: the Conservatory with the lead pipe
I'm not sure if this is a bug or not, but figured I'd mention it:

The other day, when I fought the Mick, I opened by throwing a Specter Snare. The leech was more than the damage he opened with, so I ended up with 108/104 hit points. I don't think it's much of a problem since I figure it'd drop back down to max post combat, but figured I'd mention you can go above 100% during the combat.

_________________
Image
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Tue May 03, 2011 9:15 pm 
Offline
User avatar

Joined: Mon Dec 17, 2007 8:24 pm
Posts: 1234
Location: Baton Rouge, LA
When one activates the selection to fight The Bard (by using The Bard's Play), it puts up the text:
Quote:
You pick up the the play and start to read ...

By the third page, you hear shouting from a booth above the front of the house. "No, no, you're doing it all wrong! Your enunciation is totally off, and an English squirrel has a better accent! Get off the stage right now!"
• Keep reading
• Stop reading and leave


If one doesn't select either, but instead opts to use a different item. It took me back to The Cube (which was my Last Area Patrolled).

I tried clicking my inventory... took me to LAP again. Weird.

_________________
Image
I've won the 100k DD bet so many times, I should have the title "Mr. Luck"


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Wed May 04, 2011 11:37 pm 
Offline

Joined: Mon Nov 03, 2008 12:54 am
Posts: 732
You can get 0 chips from using the pan handle.


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Thu May 05, 2011 2:34 am 
Offline
User avatar

Joined: Sun Apr 08, 2007 1:01 am
Posts: 4253
Location: the Conservatory with the lead pipe
Was it against a foe that doesn't normally drop chips?

_________________
Image
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Sun May 08, 2011 5:15 am 
Offline

Joined: Mon Nov 03, 2008 12:54 am
Posts: 732
Cristiona wrote:
Was it against a foe that doesn't normally drop chips?

I must admit I don't know.


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Sun May 15, 2011 1:41 pm 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4194
Muhandes wrote:
You can get 0 chips from using the pan handle.


If the foes don't have chips, this should give a slightly more intelligent message now.


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Sun May 15, 2011 1:42 pm 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4194
Birthday cake now works. "One or two days until it's fixed" indeed ...


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Sun May 15, 2011 7:02 pm 
Offline
User avatar

Joined: Mon Dec 17, 2007 8:24 pm
Posts: 1234
Location: Baton Rouge, LA
Corrupt Shadow wrote:
When one activates the selection to fight The Bard (by using The Bard's Play), it puts up the text:
Quote:
You pick up the the play and start to read ...

By the third page, you hear shouting from a booth above the front of the house. "No, no, you're doing it all wrong! Your enunciation is totally off, and an English squirrel has a better accent! Get off the stage right now!"
• Keep reading
• Stop reading and leave


If one doesn't select either, but instead opts to use a different item. It took me back to The Cube (which was my Last Area Patrolled).

I tried clicking my inventory... took me to LAP again. Weird.

Did this ever get figured out? I'm curious.

_________________
Image
I've won the 100k DD bet so many times, I should have the title "Mr. Luck"


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Tue May 17, 2011 1:03 am 
Offline

Joined: Sat Nov 14, 2009 5:50 pm
Posts: 86
Don't know if this has been reported already, but if you have a star equipped and you apply skill points to a skill, your maximum skill points go down permanently


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Tue May 17, 2011 6:23 am 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4194
Skill points go down? Or hit points/power points?

If the former: never heard of it. If the latter, old bug that I still don't know how to fix.


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Thu May 19, 2011 6:16 am 
Offline

Joined: Sat Nov 14, 2009 5:50 pm
Posts: 86
Ryme wrote:
Skill points go down? Or hit points/power points?

If the former: never heard of it. If the latter, old bug that I still don't know how to fix.


The latter - I'm just being a dope and getting confused over my words.


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Fri Jun 10, 2011 8:03 am 
Offline

Joined: Mon Nov 03, 2008 12:54 am
Posts: 732
Image for polythingy gloves, polyc-gloves.gif, needs cleanup.


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Fri Jun 10, 2011 3:40 pm 
Offline

Joined: Tue May 12, 2009 12:29 am
Posts: 247
Location: I'm on a boat!!!
During this retcon, I chose to fight wandering and static villains. In the NCI Live building, I encountered Terce when I clicked on the office area that requires the grappling hook. After I defeated Terce, the grappling hook area was still un-cleared. I had to spend another turn to use the grappling hook.
Was this intended?

_________________
Ryme wrote:
Me? I'm a dinosaur! Raaar!


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Fri Jun 10, 2011 5:30 pm 
Offline

Joined: Tue Feb 12, 2008 1:22 pm
Posts: 1243
Villains override, so even though you clicked on a room in NCI you didn't actually enter that room because the villain got to you first.


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Sun Jun 12, 2011 11:57 pm 
Offline
User avatar

Joined: Sun Apr 08, 2007 1:01 am
Posts: 4253
Location: the Conservatory with the lead pipe
On the retcon history page:

Quote:
Pulls: Max pulls (10/day) + a break at 36 hours, -2 points


In the Manual:

Quote:
Max pulls (10/day) and get a break after 48 hours of patrolling, where you get all of your items back (-2 mettle)

_________________
Image
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Tue Jun 14, 2011 1:58 pm 
Offline

Joined: Mon Sep 27, 2010 11:18 am
Posts: 31
Ryme wrote:
Skill points go down? Or hit points/power points?

If the former: never heard of it. If the latter, old bug that I still don't know how to fix.

In case that helps, it seems like the missing HP is somehow added to your strength. Or at least I've gained unexplainable strength bonuses after investing skill points right after levelling, while losing max HP. Both values go back to normal after the next level up. It also appears that investing skill points a second time in the same level fixes it (or at least investing the troutmaster's points did).

Do you need the exact conditions that make this bug happen? I can reproduce it fairly consistently, so just let me know...


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Tue Jun 14, 2011 4:27 pm 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4194
Nope. I know exactly what's going on. It's just a messy piece of code that I haven't quite felt ready to tackle.

Stats issues are probably caused by the same thing -- a combination of +Str and +%Str might cause weird blips up or down, in a similar fashion. There's definitely no crossover where HP are being funneled into STR, they just both suffer the same bug.


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Sun Jun 19, 2011 5:23 pm 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4194
TeKRunneR wrote:
In case that helps, it seems like the missing HP is somehow added to your strength. Or at least I've gained unexplainable strength bonuses after investing skill points right after levelling, while losing max HP. Both values go back to normal after the next level up. It also appears that investing skill points a second time in the same level fixes it (or at least investing the troutmaster's points did).


I take back what I said. Specifically if you're wearing 2 silver stars, there was indeed a bug where it was adding STR instead of HP for the second silver star. But that's the only case where that would happen, otherwise it was just bad calculations.

In other news, I think I've fixed all the issues with losing HP/PP when using the skill point allocator. Huzzah!


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Sun Jun 19, 2011 5:28 pm 
Offline

Joined: Tue Feb 12, 2008 1:22 pm
Posts: 1243
Ryme wrote:
In other news, I think I've fixed all the issues with losing HP/PP when using the skill point allocator. Huzzah!


You, sir, are my hero.


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Sun Jun 19, 2011 8:30 pm 
Offline
User avatar

Joined: Sun Apr 08, 2007 1:01 am
Posts: 4253
Location: the Conservatory with the lead pipe
Ryme wrote:
In other news, I think I've fixed all the issues with losing HP/PP when using the skill point allocator. Huzzah!

Leveled, added 2 points to Ant's Strength, and didn't have current HP go down. Looks good.

(I would have tested with Vigor, but that's already maxed)

_________________
Image
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Tue Jun 21, 2011 2:29 am 
Offline
User avatar

Joined: Sun Apr 08, 2007 1:01 am
Posts: 4253
Location: the Conservatory with the lead pipe
Speaking of minor...

"You have defeated 705 of Ursula's evil toys"

The "have" should probably be removed, both for grammatical reasons and for consistency with the previous events.

_________________
Image
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Tue Jun 21, 2011 2:19 pm 
Offline
User avatar

Joined: Mon Dec 17, 2007 8:24 pm
Posts: 1234
Location: Baton Rouge, LA
Have could stay... unless he's certain they will never come back.

_________________
Image
I've won the 100k DD bet so many times, I should have the title "Mr. Luck"


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Fri Jul 01, 2011 9:07 pm 
Offline
User avatar

Joined: Sun Apr 08, 2007 1:01 am
Posts: 4253
Location: the Conservatory with the lead pipe
When you retcon and then build a new computer, the Registry Cleaner is still in the drop-down. I know it's A) useless, B) a free pull, and C) not consumed when used, but I thought I'd point it out.

_________________
Image
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Fri Jul 01, 2011 9:30 pm 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4194
ah, yeah, I'll get that. Tomorrow.


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Sat Jul 02, 2011 9:43 am 
Offline

Joined: Fri Apr 22, 2011 4:58 am
Posts: 155
I have found a bug with retcon + mechanic:

How to reproduce it:
1) Use a sidekick with the mechanic ability (+1 vehicle range).
2) Perform a retcon without the sidekick restriction.
Now you will end up with a lvl 1 char without transport, with a mechanic as a sidekick and range 0.
3) Remove the mechanic sidekick.
Now your range will be -1 and you will get message that looks something like "It requires 0 range to get there but your current range is -1"

Workaround:
Log out and log in again.


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Sat Jul 02, 2011 9:44 am 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4194
Noted, I'll check that out.


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Sun Jul 03, 2011 5:15 am 
Offline

Joined: Fri Apr 22, 2011 4:58 am
Posts: 155
Another minor issue (not sure it belongs in this thread or some other but I'll add it here anyway).

From the game manual: (http://www.twilightheroes.com/game-manual/skills.php)

8. Advanced Martial Arts
Equation: offense increases by 10 + 3X + level power

Max: +30 + level offensive power


Shouldn't the max be +40 (10 + 10*3 = 40) + level? Or is the formula incorrect?


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Sun Jul 03, 2011 12:59 pm 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4194
Formula is correct. Math in the "max" section was not. Good catch.


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Sun Jul 03, 2011 1:03 pm 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4194
Looks like there's some issues with IE9 and your shop's interface. We're working on it, but it appears turning on compatibility mode also fixes it. Will keep you posted.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 553 posts ]  Go to page Previous  1 ... 8, 9, 10, 11, 12, 13, 14  Next

All times are UTC - 7 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group