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 Post subject: Re: Minor bugs
PostPosted: Tue Nov 09, 2010 5:40 pm 
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Can you believe it never occurred to me anyone would start the quest and not finish it? Heh. Well, I'll look into that.


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 Post subject: Re: Minor bugs
PostPosted: Tue Nov 09, 2010 11:06 pm 
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Location: the Conservatory with the lead pipe
It seems I was able to unlock Trouble in the Galleria at level one (discovered thanks to a mis-click).

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 Post subject: Re: Minor bugs
PostPosted: Wed Nov 10, 2010 12:41 am 
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This is definitely the case. I never reported it because I thought it was supposed to be unlockable at level 1.

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 Post subject: Re: Minor bugs
PostPosted: Wed Nov 10, 2010 5:41 am 
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I thought it was random (actually it might as well be), but my sidekick is always called "Jenny Subsonic". At least since retcon.


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 Post subject: Re: Minor bugs
PostPosted: Wed Nov 10, 2010 6:37 am 
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I thought it was random the first time, then he/she keeps the random name over retcons.

I kinda like seeing the familiar face of Jenny Transatlantic when I finish the bard play. ;)

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 Post subject: Re: Minor bugs
PostPosted: Wed Nov 10, 2010 7:13 am 
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Galleria quest has always been able to be unlocked at level 1.

Sidekick names only randomly generate if you don't have a name already. (There was a bug for a bit where it would over-write your chosen name, but I fixed that long ago.) If you want a new one, it'd probably work if you zeroed out the old one before finishing with the Bit Player.


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 Post subject: Re: Minor bugs
PostPosted: Wed Nov 10, 2010 11:45 pm 
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Ryme wrote:
Galleria quest has always been able to be unlocked at level 1.

Since the cannonball tavern opens only at level 2, is that a good idea?


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 Post subject: Re: Minor bugs
PostPosted: Thu Nov 11, 2010 12:08 am 
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Location: the Conservatory with the lead pipe
Once you start the quest, it opens. I had the tavern at level 1.

Pretty sure, at least.

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 Post subject: Re: Minor bugs
PostPosted: Thu Nov 11, 2010 4:35 am 
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Muhandes wrote:
Since the cannonball tavern opens only at level 2, is that a good idea?


This used to be the case, but it's been changed to open when you start the quest. It does warn players that the location may be a bit tough. (Somewhere. In the journal?)


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 Post subject: Re: Minor bugs
PostPosted: Thu Nov 11, 2010 11:52 am 
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Ryme wrote:
Muhandes wrote:
Since the cannonball tavern opens only at level 2, is that a good idea?


This used to be the case, but it's been changed to open when you start the quest. It does warn players that the location may be a bit tough. (Somewhere. In the journal?)


Thanks, I'll check that.


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 Post subject: Re: Minor bugs
PostPosted: Sat Nov 13, 2010 6:24 am 
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I earned 5,000 ASX pts and then retconned. Thought* I would get the binoculars in the mail the next rollover -- sending them to DS. That didn't happen.

[* actually, I figured it wouldn't happen because of how I suspected the code is written -- but I still think from a player standpoint it should happen]

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 Post subject: Re: Minor bugs
PostPosted: Sat Nov 13, 2010 9:57 am 
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Rollover code checks your points at rollover. Retcon shifts the points from current to lifetime stats.

I can see why there would be conflicting desires to collect your item and also get on with your next retcon, but in this case you'll have to choose one or the other.


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 Post subject: Re: Minor bugs
PostPosted: Sun Nov 14, 2010 4:25 am 
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When you try to adventure again in an NCI room you already cleared you get the "Yeah, Empty Is Still Empty" note, but the image is missing. It points to a non-existing "images/foes/empty-office.jpg"

Ryme says: should be fixed


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 Post subject: Re: Minor bugs
PostPosted: Tue Nov 16, 2010 5:17 am 
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I levelled to 8 while my max HP was increased by 3 with Endurance, and levelling refilled my HP to 96/96 as expected. Then I immediately spent my 2 skill points on Advanced Martial Arts, and my HP dropped to 93/96. Very weird! I took a screenshot, but haven't included it as it doesn't add much to what I said.


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 Post subject: Re: Minor bugs
PostPosted: Tue Nov 16, 2010 5:54 am 
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THe logout page is missing a closing font tag after <h2>Logging Out</h2>

ryme says: fixed

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 Post subject: Re: Minor bugs
PostPosted: Wed Nov 17, 2010 8:33 am 
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Skill Name Skill Type PP Skill Points
"Lifeblood Manipulation noncombat 20 9"
"Lifeblood Manipulation (20 PP) Use Skill"

"10. Lifeblood Manipulation
Equation: heals 50 + 5X% of HP; costs 20 - round(X/2) PP
Max: heals 100% of HP when cast; costs 15 PP"

Something is broke here with the PP cost.

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 Post subject: Re: Minor bugs
PostPosted: Wed Nov 17, 2010 8:35 pm 
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Location: I'm on a boat!!!
I just tested this twice:
1. Adventure in the Dank and Rusty Maze
2. Put something in your Memento Display
3. Click on "Dank and Rusty Maze" under "Last Area Patrolled"
4. You'll see the regular message "You try to find your way back to the maze..." accompanied by the picture from your last encounter in the Maze. I tested this and saw the Lux Leather picture and the One Beard War picture.

Ryme says: fixed

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 Post subject: Re: Minor bugs
PostPosted: Sun Nov 21, 2010 12:16 pm 
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Bug with training page not tracking a few equipment buffs (like dual silver stars) has been fixed.


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 Post subject: Re: Minor bugs
PostPosted: Sun Nov 21, 2010 1:26 pm 
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I think I also caught the issue causing some sidekicks who do elemental damage to occasionally do 0 damage. Minimum should be 1 in all cases now.


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 Post subject: Re: Minor bugs
PostPosted: Sun Nov 21, 2010 2:43 pm 
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Marium detector and Quincy coupon issues should be fixed.

PP cost of lifeblood manipulation has never been implemented yet, but will be one of these days; just so you know.


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 Post subject: Re: Minor bugs
PostPosted: Mon Nov 22, 2010 9:26 am 
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Ryme wrote:
PP cost of lifeblood manipulation has never been implemented yet, but will be one of these days; just so you know.


Note in game manual saying not fully implemented please?

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 Post subject: Re: Minor bugs
PostPosted: Mon Nov 22, 2010 9:17 pm 
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That would take as much time as implementing it, and has the drawback that I'd have to remove it after implementing it.


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 Post subject: Re: Minor bugs
PostPosted: Tue Nov 23, 2010 9:30 am 
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Hp at level 2: 105
Leveled
HP at 148 now as level 3
Put 4 points into Ant's Strength
HP at 132...

Buffs that were on:
Green Goblin
Proper Grounding
Ant's Strength
Air Shield
Fire Shield

Items Equipped that increase HP:
Atmos Spear
Viking Games Jersey
Aegis Flux Incapacitor
Silver Star * 2

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 Post subject: Re: Minor bugs
PostPosted: Tue Nov 23, 2010 5:53 pm 
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Got another report yesterday that adding skill points caused the HP counter to change. Might be missing a bit of code on that page for one of the buffs or something. If you log out/in or level up, does the HP counter adjust back to normal?


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 Post subject: Re: Minor bugs
PostPosted: Thu Nov 25, 2010 12:25 am 
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Just noticed...

When sending a message, if you check in the "send something" drop-down you'll see items that normally can't be sold have chip values associated with them. Throwing stars, for example, claim to be "200 chips each".

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 Post subject: Re: Minor bugs
PostPosted: Thu Nov 25, 2010 12:39 am 
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Location: the Conservatory with the lead pipe
There's a reason for that, but I'll be damned if I remember it.

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 Post subject: Re: Minor bugs
PostPosted: Thu Nov 25, 2010 9:28 am 
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You're confusing "can't be auto-sold" with "can't be sold." Throwing stars can be sold to other people, and do have a minimum price set on them because they're 1/5 of an item of the month, which has a standard price of 1000. It's true they can't be autosold, but they still have the inherent value.


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 Post subject: Re: Minor bugs
PostPosted: Thu Nov 25, 2010 8:23 pm 
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The HP and PP are set back to the proper values if you log out then in.

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 Post subject: Re: Minor bugs
PostPosted: Sun Nov 28, 2010 11:34 pm 
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Location: the Conservatory with the lead pipe
When building multiple computers:

Quote:
numtimes is 8With much bashing and smashing and crashing of the poor computer's parts, you eventually get a working model put together. [Go to lab to install]
You got an item: 8 electronic computers
I'm guessing that stuff at the beginning isn't supposed to be there...

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 Post subject: Re: Minor bugs
PostPosted: Mon Nov 29, 2010 1:24 pm 
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Cristiona wrote:
When building multiple computers:

Quote:
numtimes is 8With much bashing and smashing and crashing of the poor computer's parts, you eventually get a working model put together. [Go to lab to install]
You got an item: 8 electronic computers
I'm guessing that stuff at the beginning isn't supposed to be there...

already reported.


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 Post subject: Re: Minor bugs
PostPosted: Mon Dec 06, 2010 9:25 pm 
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Don't know if this should count as a bug, but...

When you already have a sidekick, and you get the last script page, there's no text to differentiate the final page from any of the others. Perhaps something about your sidekick mentioning to you that, as they recall from tryouts, you've got the full script?

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 Post subject: Re: Minor bugs
PostPosted: Wed Dec 08, 2010 5:37 pm 
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I don't need to check, I believe you. Will fix.


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 Post subject: Re: Minor bugs
PostPosted: Fri Dec 10, 2010 11:09 am 
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I was fighting one of the swarms in Astral Bandlands.
I used some shocker pens, and then a physical attack, using a morning star(which drains PP). And I got this
'You gain some of your opponent's energy. You gain -3 power points. '
Don't rememberif I *actually* lost Pp though.

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 Post subject: Re: Minor bugs
PostPosted: Fri Dec 10, 2010 3:43 pm 
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Edivad wrote:
I was fighting one of the swarms in Astral Bandlands.
I used some shocker pens, and then a physical attack, using a morning star(which drains PP). And I got this
'You gain some of your opponent's energy. You gain -3 power points. '
Don't rememberif I *actually* lost Pp though.


I don't really know how that was possible, but I've patched it.


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 Post subject: Re: Minor bugs
PostPosted: Fri Dec 10, 2010 3:45 pm 
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Manly Man bug should be fixed.


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 Post subject: Re: Minor bugs
PostPosted: Sat Dec 11, 2010 9:01 pm 
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My chips are missing from deep storage. I'm in a Maso run, and can see my items (cannot access them, but can at least see what I'm unable to access). Sadly, I cannot see how many chips I once had. Here's a screenshot:

http://preview.tinyurl.com/2cybtlv

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 Post subject: Re: Minor bugs
PostPosted: Sat Dec 11, 2010 9:27 pm 
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I can assure you that your chips are in the DB. I thought it would display them while in maso, and I'll look into why it's not, but they're safely stored for later retrieval.


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