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PostPosted: Tue Nov 30, 2010 8:26 pm 
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The agent will attack in combat (similar to karate expert), may heal at the end of combat (not quite but roughly double the HP restore [only HP, no PP] of a massage therapist) and at the end of combat sometimes drops items which grant spy-themed buffs.


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PostPosted: Wed Dec 01, 2010 11:22 am 
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Looks good, although the idea of James Bond teaming up with Batman is a bit incongruous.

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PostPosted: Wed Dec 01, 2010 11:50 am 
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Where'd Batman come into it?


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PostPosted: Wed Dec 01, 2010 12:49 pm 
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Well, a James Bond-esque character as the sidekick of a superhero - Batman came to mind first is all.

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PostPosted: Wed Dec 01, 2010 3:16 pm 
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I haven't used one yet - so i can't totally comment. But the Bond references i've seen on the wiki are awesome.

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Buying Stainless steelbreaker, n-barrelled shotgun and Seppia's cephalopod skullcap. Pm me here or ingame!


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PostPosted: Wed Dec 01, 2010 9:48 pm 
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Location: the Conservatory with the lead pipe
From what I've experienced while using this is that it won't make you faster.

But it'll make things a whole lot easier, and there's something to be said for that. Also, it's fun!

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PostPosted: Thu Dec 02, 2010 2:04 am 
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Are the drop rates of spy items supposed to be that low? I've spent an entire day with it, with proper caffeine and sugar, and got 6 spy items in total. Seems a bit on the low side. Mind you, most of the day was with judo kid gloves and Model-T, not sure if they were supposed to improve the drops or not.
Also, healing is done after both combats and noncombats. I expected so of item drops as well, but have yet to see a drop after a noncombat. Then again, 6 is anecdotal at best.


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PostPosted: Thu Dec 02, 2010 2:11 am 
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Location: the Conservatory with the lead pipe
From my experience, the drop rate is in line with what it's supposed to be.

Now, if that drop rate is too low is another question :P

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PostPosted: Thu Dec 02, 2010 4:20 am 
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Muhandes wrote:
Are the drop rates of spy items supposed to be that low? I've spent an entire day with it, with proper caffeine and sugar, and got 6 spy items in total. Seems a bit on the low side. Mind you, most of the day was with judo kid gloves and Model-T, not sure if they were supposed to improve the drops or not.
Also, healing is done after both combats and noncombats. I expected so of item drops as well, but have yet to see a drop after a noncombat. Then again, 6 is anecdotal at best.



think that is bad?

I had only 1 in the entire day (5:30-2:11). I was pleased with the other features, but very disappointed on the drop rate, they were the main reason I bought this IOTM in the first place...lets see how well it goes today....


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PostPosted: Thu Dec 02, 2010 5:07 am 
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Location: the Conservatory with the lead pipe
Hm. That's roughly 9 hours. At 4 minutes turns, that's 135 turns?

Yeah, that's some utterly terrible luck. I mean, like, epically bad. I don't think it's so bad that it couldn't happen with the current rate, but that's pretty hideous. Personally, I wouldn't be opposed to doubling or possibly even tripling the rate. I don't know the drop rate for the Gigaguy Cannon, but I would guess it's probably in the 30-40% rate. These items are more powerful, and I don't have a problem with them being lower, but it may be a little too low.

Personally, today in 6 hours, I got 3 items, but I don't have 4 minute turns. I had, roughly, 75 turns.

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PostPosted: Thu Dec 02, 2010 7:11 am 
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Muhandes wrote:
Also, healing is done after both combats and noncombats. I expected so of item drops as well, but have yet to see a drop after a noncombat.


Spy items only have a chance of dropping after combats. For coding reasons more than anything else.


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PostPosted: Thu Dec 02, 2010 10:40 am 
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Today was better, got 6 drops (started adventuring at 6:10) even though I was aiming for non combats.

I'm pleased now :mrgreen:


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PostPosted: Thu Dec 02, 2010 8:12 pm 
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~6 drops a day sounds just right to me. It's more items than you get from a Grouch sack, Couch, or Pouch. Plus the sidekick is doing good damage and healing at the same time.


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PostPosted: Fri Dec 03, 2010 12:22 am 
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Is the drop rate/healing rate affected by sidekick effectiveness?


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PostPosted: Sun Dec 05, 2010 8:16 am 
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Harry Dresden wrote:
~6 drops a day sounds just right to me. It's more items than you get from a Grouch sack, Couch, or Pouch. Plus the sidekick is doing good damage and healing at the same time.


indeed.

got 7 yesterday and only 2 today, guess the RNG is a strong influence. (oddly enough the 2 drops were in the first 2 hours)


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PostPosted: Thu Dec 23, 2010 12:42 pm 
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Muhandes wrote:
Is the drop rate/healing rate affected by sidekick effectiveness?


Almost forgot to mention this. It wasn't originally, but I upgraded that aspect as of two days ago. Effectiveness will increase those odds from now on.


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