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PostPosted: Thu Aug 05, 2010 5:54 pm 
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Could an info button be added to the Talisman Tabernacle selection so you don't have to switch back to the inventory to remember exactly what a talisman does? Or maybe change it to be similar to the Garage selection.

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PostPosted: Fri Aug 27, 2010 5:06 am 
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Could we get the stationary combat buttons from the GM script hard-coded into the game? They're incredibly handy and I'd rather not have to switch over to firefox for the sole purpose of playing TH. I honestly think just about everyone would find use in them, and they're small enough that they won't bother anyone who wants to ignore them.

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PostPosted: Sat Oct 02, 2010 5:31 pm 
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When you finish decryption, a link back to the computer lab would be nice


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PostPosted: Sat Oct 02, 2010 7:22 pm 
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Muhandes wrote:
When you finish decryption, a link back to the computer lab would be nice


It's there; I asked about this a few months ago. The words "your computer" link back to the lab, from the sentence telling you that the encryption is done.


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PostPosted: Sat Oct 02, 2010 11:59 pm 
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When naming one of my sidekick roles, I got:

Quote:
Sidekick names must begin with a letter and are only allowed to contain letters, numbers, spaces, and dashes. No other characters are allowed. Sidekicks are people, too, you know. Nobody wants to be named &-*::;'; or anything weird like that.


Makes sense, but it makes some Irish names (ie: O'Connell) impossible.

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PostPosted: Sun Oct 03, 2010 12:07 am 
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Harry Dresden wrote:
Muhandes wrote:
When you finish decryption, a link back to the computer lab would be nice


It's there; I asked about this a few months ago. The words "your computer" link back to the lab, from the sentence telling you that the encryption is done.


Usually links are green on my screen, this one, I guess, wasn't green.


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PostPosted: Sun Oct 03, 2010 12:16 am 
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Cristiona wrote:

Makes sense, but it makes some Irish names (ie: O'Connell) impossible.


Yes, I know. However, regular expressions and I get on like oil and fire -- don't touch them unless you want an explosion. I've tried and failed to improve on that part enough times that I've now given up. No Irish sidekicks, I guess.


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PostPosted: Sun Oct 03, 2010 12:17 am 
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Heh. Fair enough. I just removed the apostrophe, so he's OConnell. Close enough.

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PostPosted: Sun Oct 03, 2010 12:30 am 
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Something that might be nice: In the Retcon section of the Game Manual, a link to the retcon types dictionary entry would be handy.

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PostPosted: Mon Oct 04, 2010 6:22 am 
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Muhandes wrote:
Harry Dresden wrote:
Muhandes wrote:
When you finish decryption, a link back to the computer lab would be nice


It's there; I asked about this a few months ago. The words "your computer" link back to the lab, from the sentence telling you that the encryption is done.


Usually links are green on my screen, this one, I guess, wasn't green.


I just rechecked and the color of that link is indeed black. I ask that it be changed to green.

Edit: as this was implemented, you can remove this message.


Last edited by Muhandes on Tue Oct 19, 2010 2:11 pm, edited 1 time in total.

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PostPosted: Fri Oct 08, 2010 8:12 pm 
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Any chance for a send-from-DS ability? Even if you want to keep chips locked up, being able to send items would be kinda handy.

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PostPosted: Fri Oct 08, 2010 8:24 pm 
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I probably should add that, but it may be a little while.


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PostPosted: Sun Oct 10, 2010 6:56 am 
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For whatever reason, I always assumed the NCI Live office map was a top-down representation. I didn't occur to me that I was looking at a cross-section of a standing building. The wiki enlightened me.

This is very easy to take care of by a small visual cue. If you add a small tree outside on the ground level it makes it clear what you're looking at immediately.

(and yes, I had a hard time making sense of the elevators. I'm just daft, I guess.

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PostPosted: Sun Oct 10, 2010 8:07 am 
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I agree... I seemed to understand it. Granted, though, I look at building elevations all the time, so I'm used to them.

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PostPosted: Wed Oct 13, 2010 6:23 pm 
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Computer link greenified.


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PostPosted: Tue Oct 19, 2010 11:21 am 
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any chance in our journal under the other notes section we could get a message letting us know where we sit on the most retcons and fastest retcon boards?

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PostPosted: Tue Oct 19, 2010 5:07 pm 
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blackmatter615 wrote:
any chance in our journal under the other notes section we could get a message letting us know where we sit on the most retcons and fastest retcon boards?


That's phase 2 of the retcon history interface. I'd rather wait and try to integrate it there than do it twice.


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PostPosted: Fri Oct 22, 2010 3:04 am 
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The implementation of creating multiple computers is rather odd. If you use a single it gives the option to create one, if you use multiple, it asks for a number, but then it sends you to a new page where you can type the number again. This is an unnecessary step.

Much simpler approach - make what is now the multiuse be the single use, and remove the multiuse.


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PostPosted: Fri Oct 22, 2010 6:52 am 
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I figured out my problem. I'm a moron. Obviously.


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PostPosted: Fri Oct 22, 2010 9:11 pm 
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Muhandes wrote:
The implementation of creating multiple computers is rather odd. If you use a single it gives the option to create one, if you use multiple, it asks for a number, but then it sends you to a new page where you can type the number again. This is an unnecessary step.

Much simpler approach - make what is now the multiuse be the single use, and remove the multiuse.


Your proposed solution would be basically identical to what you have now. It just removes seeing the number from one location, but would equally confound the issue by shifting the use multiple into the use single option. I don't think that's an improvement. There's really minimal difference, either way.

You may not have noticed, but I have coded it so if you pick the number up front, it'll pass that number through to the confirmation form. Either way, you see the number field twice, but only have to touch it once. So your choices are:

1) just leave the number at 1 when you use the instructions. Then look at the printout and enter the proper number at confirmation.

2) Enter the quantity you want from the beginning. It passes this number onto the secondary form, and you can just click submit to enter it again.

Either of these is *exactly* the same number of steps as you would face on the single use - click once to use the form, click again to finish, enter the proper number once -- whether it's early or late is your choice.


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PostPosted: Sat Oct 30, 2010 9:57 am 
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could there be a way to get more that one flash-restore capsule at a time? I have tens of superconductor chips and it takes forever to convert them....


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PostPosted: Sat Oct 30, 2010 2:22 pm 
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Oh! I finally found place to put my little ideas =D Pity I forgot half of them =P

1) Link to computer lab in text after installing new software (or ability to install soft from lab - though I guess it would require more work)
2) (I hope it's minor =) In order to eliminate need to unequip accessory before equpping new one - numerate the slots 1 and 2, then have accessories two equip links (e.g. Equip_1 Equip_2).

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PostPosted: Tue Nov 02, 2010 5:30 pm 
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This is probably a mac only issue, because their interface elements are stupid... A double scrollbar in the chatpane.

http://img.skitch.com/20101103-dnmp461h ... 9snafm.gif

I wonder if it's as simple as adding "overflow: hidden" to the body tag in chat_chat.php? (it works when I do it in firebug. or switch the border to outline on div_chat. Or just change startsizes to - 22 instead of 20)


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PostPosted: Tue Nov 02, 2010 6:00 pm 
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I've tried overflow:hidden. The wife's got the iBook at the moment, so let me know if it works.


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PostPosted: Wed Nov 03, 2010 8:23 am 
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Ryme wrote:
I've tried overflow:hidden. The wife's got the iBook at the moment, so let me know if it works.


Working for me, on first testing. And the lack of bonus scrollbar means the Send button no longer drops down below the text input. Yay.


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PostPosted: Fri Nov 05, 2010 8:55 am 
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Can we get the "more" link for additional lines in the Hideout Storage for adding items?


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PostPosted: Tue Nov 09, 2010 10:46 pm 
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I can't remember if this was mentioned before, but:

On the Retcon page (in game) a little popup link thingie (like in Deep Storage and the Talisman Tabernacle) next to where you select your skill to perm would be nice.

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PostPosted: Wed Nov 17, 2010 12:32 am 
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Would be nice if mob instigator gave some hint of progress


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PostPosted: Wed Nov 24, 2010 10:08 am 
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May or may not have been mentioned, but an option to change your email address wouldn't be a bad thing for the email updates.

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PostPosted: Wed Nov 24, 2010 2:56 pm 
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I think the biggest reason games like TH don't let you change your e-mail is to prevent someone from password-guessing into your account, changing the email address, and therefore making it impossible for you to ever recover your account.


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PostPosted: Wed Nov 24, 2010 4:21 pm 
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Harry Dresden wrote:
I think the biggest reason games like TH don't let you change your e-mail is to prevent someone from password-guessing into your account, changing the email address, and therefore making it impossible for you to ever recover your account.


Yeah. Though there are workarounds. Such as emailing a notice to the old account and leaving the transaction pending for a week first before making the switch. It's been on the to-do list for a while, since I put in the password reminders.


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PostPosted: Wed Nov 24, 2010 6:18 pm 
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Just the notification that something has been decrypted kicks you out of the maze. Really annoying when decrypting the level 5 quest cards while trying to complete the Mind Bender quest. Is that on purpose, or something that could be fixed in future?


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PostPosted: Wed Nov 24, 2010 6:26 pm 
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The notification, or clicking on the notification and going to the lab?


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PostPosted: Wed Nov 24, 2010 6:50 pm 
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Just the notification itself. Clicking it to go to the lab would make sense.


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PostPosted: Wed Nov 24, 2010 7:17 pm 
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I've checked the code and there's nothing in there that would kick you out of the maze. This doesn't seem like it should be possible.


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PostPosted: Wed Nov 24, 2010 7:23 pm 
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Weird. I'll try it out next time without the Greasemonkey stuff running, just to be sure that isn't the problem.


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PostPosted: Thu Dec 09, 2010 7:38 am 
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A link to your retcon history on the character sheet. It's currently only available on the public profile.

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PostPosted: Thu Dec 09, 2010 3:28 pm 
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On the Personal retcon listing page swap the Reputation and the skill-number. Replace the skill number with the skill name.

I realize the number is there because of the width of the table. But if you put the variable length long thing at the end, people will either see the beginning of the string and know what hte skill is, or not know and click the link or scroll. Pestimistically the the same information is available w/o scroll. Optimistically the person may know the skill being referenced seeing only part of the name.

Obviously this assumes the skill number isn't commonly meaningful to users.

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PostPosted: Fri Dec 10, 2010 7:49 pm 
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The main page could sure use a perma-link to the forums.

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PostPosted: Fri Dec 10, 2010 7:54 pm 
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It already has a link, right above the Announcements.


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