Creative player ideas for in-game items, zones, etc.

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Cristiona
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Postby Cristiona » Wed Nov 14, 2007 2:45 am

Probably Shock Grenade too, then.
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MagiNinjA
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Postby MagiNinjA » Wed Nov 14, 2007 5:23 pm

Awesome ideas shok.

Perhaps other classes like Naturalists could create "animals in a bottle" or like one of those pill things that expand into huge ass sponge animals when you stick them in water for a while. Or maybe an Elementalist can make "fire in a bottle". Essentially an elemental grenade. :P The psion. Hm. Shiny aura in a can! >.>

As for guild support...what's your stand on that, Ryme?

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Postby TheK3vin » Wed Nov 14, 2007 7:27 pm

One thing that needs to be considered before jumping to any conclusions about how cool it would be for a gadgeteer to make items he could sell is the money making potential of each class. For instance, right now I believe Psions are the worse, as they have one buff and no other class-specific ways to make money. Not to mention the fact that Wind Warrior isn't exactly a neccesary spell for anyone. Those are great ideas content-wise, but balance-wise it might be a good idea to work on the Psion first.

This could just be me being selfish though :)

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Postby TheK3vin » Thu Nov 15, 2007 9:17 am

Something like the basement for high-levels would be nice.

I know that sounds vague but I'm tired and sick and can't think of anything creative right now...

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Postby TheK3vin » Thu Nov 15, 2007 12:07 pm

Keep in mind the less specific you are with your ideas, the more likely it is to have them implemented. But a good idea, nontheless (that's a word, right?).

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Postby MagiNinjA » Thu Nov 15, 2007 4:44 pm

TheK3vin wrote:Something like the basement for high-levels would be nice.

I know that sounds vague but I'm tired and sick and can't think of anything creative right now...


The very last level you can access? Yeah, that scales.

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Postby TheK3vin » Thu Nov 15, 2007 6:57 pm

I know that, MN* (why do I keep saying MJ?), but I'm saying something that could perhaps have leaderboards, something that you progress in. For instance, if the monsters in The Fiendish Pit got harder as you killed more, and it recorded how many you killed. Something to show off and compete with.

Though it'd obviously be much more in-depth and complicated than that.
Last edited by TheK3vin on Fri Nov 16, 2007 3:59 pm, edited 1 time in total.

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Postby TheK3vin » Fri Nov 16, 2007 4:07 pm

Well, here's what Jick said once a while back. He likes it when people just say "Hey it'd be funny if ____." This is because if you go into great detail about every drop for every monster in a zone you made up, odds are it won't work with the rest of the game or won't be balanced or whatever. If you provide a specific idea, lets use something already implemented for instance and say "What if there were a zone where everything scales and there were random names for the monsters?" That's different than writing 5 paragraphs about what each one would drop, exactly how much exp. they would give you, and why what items they gave you did what. I'm not saying you should say "Hey there should be some zone with ice cream." I'm saying that you may be wasting your time by writing for half an hour about something you want to see in the game, because odds are if Ryme even reads the whole thing, he may not like the idea or only like a few things in it. The idea has to come first. Specifics can be developed by either the player or Ryme as the idea comes to fruition.

Oh and by the way, which assassins are you talking about? Guild Wars perhap? Or is that just a random example?

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TheK3vin
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Postby TheK3vin » Fri Nov 16, 2007 7:13 pm

Odds are TH will never go out of beta. Ever.


No, seriously.

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Cristiona
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Postby Cristiona » Fri Nov 16, 2007 9:55 pm

Zelandoni wrote:True. KoL's still beta.
No, it's not.
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Postby Cristiona » Fri Nov 16, 2007 11:14 pm

That's old. I believe Jick said it left open beta when ascension rolled.
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Postby MagiNinjA » Fri Nov 16, 2007 11:45 pm

Indeed, I recall Jick and possibly Skully saying that KoL was out of beta. All the documentation pages are without a doubt outdated, for the most part.

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Postby Cristiona » Sun Nov 18, 2007 9:46 pm

Part of being a superhero is being socially conscious. You realise that your job is important to the local and national economy. Therefore, both your job and your activities are important the the well-being of the city. And superheroes always pay their taxes, which is why you don't make your living beating up security guards in the casino.
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--October Project: "Dark Time"

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Cristiona
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Postby Cristiona » Mon Nov 19, 2007 11:24 pm

How about removing the autosell value for the Abaddon Charm? I'm always afraid I'll accidentally sell it for a measly 100 chips.
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--October Project: "Dark Time"

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Re: New Gadgeteer Skill: Supervehicular Engineering

Postby Olaf » Tue Nov 20, 2007 4:57 pm

Socket wrote:Benefit: Double the bonuses granted by that vehicle. Upgraded vehicles cannot be auctioned/mailed/traded.
Let's do that with the magic truck vehicle. Then you can get +60 seconds to each turn instead of that measly +30. :/
<==
Well, I've got a hat!


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