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PostPosted: Sun Oct 31, 2010 10:07 pm 
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There should be an item that gives an effect which causes your stats to be from lifetime instead of current, for a single turn. Like, it causes you to recover your lost memories for a short while. >.>


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PostPosted: Mon Nov 01, 2010 7:04 am 
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Satan wrote:
There should be an item that gives an effect which causes your stats to be from lifetime instead of current, for a single turn. Like, it causes you to recover your lost memories for a short while. >.>


Sure thing satan, and to balance it why dont we say -100% XP, +5 Minutes to turn duration, lasts 5 minutes, and any boss will immediately and successfully run away from you with it on.

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PostPosted: Mon Nov 01, 2010 7:54 am 
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Actually, it kinda balances itself. As it only works for one turn and is assumedly very limited in usage, it wouldn't be viable for much. And it's not like the bosses before Mick are actually very difficult, not nearly enough to require anything like this. I was more thinking it would make the Mick battle fun.


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PostPosted: Tue Nov 02, 2010 6:53 pm 
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Sonic Toothbrush
+10% intelligence
Occasionally cleans enemies' teeth

The Dentist is a well known superhero who fought almost exclusively without weapons. Instead, he was known for his innovative approaches to fighting crime. And cleaning teeth.


Meh. I'm sure someone else could come up with some good ideas for this as well.


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PostPosted: Tue Nov 02, 2010 7:29 pm 
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hilarious!

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PostPosted: Tue Nov 02, 2010 8:07 pm 
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Location: The Galleria shops
teddy bear
hi, i'm a teddy bear. hug me lots

+1 to damage absorption

while resting on the bench you find a cute teddy bear that some kid must have left behind. not wanting to see it lonely, you pick it up and take it with you


honestly i just want a cute teddy bear item.

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PostPosted: Tue Nov 02, 2010 8:45 pm 
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Good call, SN. Cute and cuddly makes people smile. I'll have to remember that between my death rays and painfully punful clothing products.


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PostPosted: Sun Nov 07, 2010 7:43 pm 
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Had an idea, looks like Deathkiller had a similar one too, so I'm borrowing a little bit of it:
Fusion Pack + Motor = Electric Motor

Electric Computer + Unbranded Jalopy = Stupid Hybrid - Range 2 Transportation
A stupid hybrid just runs its electric and standard motor in tandem in an inefficient way, getting you nowhere quickly.
Crummy Hybrid + Positronic Computer = Smart Hybrid

Smart Hybrid
Using
Requires Level 8
Range: 4
+2 PP/turn
+10 initiative

On use:
You move your car into electric only mode.
A Smart Hybrid (Silent Mode)
Range: 2
Increased chance of noncombat adventures.

...as I was writing it, it may even work as a switchable IOTM ;)
(Inspired by the Owners Manual)


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PostPosted: Mon Nov 08, 2010 11:04 am 
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it' be cool if it were a little better if you were a elemental for example, since you could add your spark to it, just like the energy mace...and who knows adding 3 other vehicles with small bonuses for the other classes....


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PostPosted: Tue Nov 09, 2010 8:54 pm 
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Green Thumb + Servo Motor = Tom Thumb

Sidekick
Effect: Tom might be way too small to be of much direct use in combat, but his snide comments regarding your enemies' effectiveness seem to really hurt their feelings.

Adds psychic damage to attacks.


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PostPosted: Tue Nov 09, 2010 9:01 pm 
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But green thumb is an effect.


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PostPosted: Tue Nov 09, 2010 9:12 pm 
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Harry Dresden wrote:
But green thumb is an effect.


So it is too. I don't know what I was thinking; guess I was overenamored with the pun. Nevermind.


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PostPosted: Wed Nov 10, 2010 8:39 pm 
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how's the teddy bear coming along.

if you made it an iotm and gave it no effect whatsoever i'd still donate for it

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PostPosted: Thu Nov 11, 2010 5:46 pm 
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How about a mini-quest/b quest that earns you some medical insurance thus providing a discount at the hospital? Perhaps it could even include holistic medicine thus also granting a discount at the enlightenment center.


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PostPosted: Thu Nov 11, 2010 9:39 pm 
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I was thinking a mini-B-quest for the hospital where you earn a (maybe daily) Insulin injection, taking 2 sugar off your counter.

You slay the evil Dia Beatles gang members, saving the world from their saccharine music.

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PostPosted: Fri Nov 12, 2010 11:14 am 
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Lichen wrote:
How about a mini-quest/b quest that earns you some medical insurance thus providing a discount at the hospital? Perhaps it could even include holistic medicine thus also granting a discount at the enlightenment center.


I like this! If this led to a skill which could be permed, then that would be awesome.

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PostPosted: Mon Nov 15, 2010 9:39 pm 
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Just a thought - maybe a wandering/static(sewer) villain:

Pirate Pie rats.

Sailing the seven sewers searching for several sweets.

Yes, I do like alliteration.


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PostPosted: Mon Nov 15, 2010 9:44 pm 
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Then you should love the Ranch.

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PostPosted: Tue Nov 16, 2010 8:45 pm 
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Bow of Hazard + moleroot = Arrow root (consumable)

Consuming Arrow root leads to the effect= All-a-quiver

+100 % reflex (or something else significant to reflect it's high price)


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PostPosted: Tue Nov 16, 2010 9:09 pm 
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In addition to our +crits and +fumbles gear how about something akin to "fortification" on armor (like in D&D) that lessens the chance of taking crits or lowers the damage from the crit hit.


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PostPosted: Wed Nov 17, 2010 7:55 am 
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That would probably be a good Elemental skill for one of the empty slots. Conjuring up the powers of earth to fortify your armor against strong (critical) hits.


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PostPosted: Thu Nov 18, 2010 2:30 am 
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Harry Dresden wrote:
That would probably be a good Elemental skill for one of the empty slots. Conjuring up the powers of earth to fortify your armor against strong (critical) hits.


Thought stone armour did that - but i agree with you, more Elemental skills! :D

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PostPosted: Thu Nov 18, 2010 9:58 am 
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I kind of forgot about Stone Armor. But still, we need another earth-based Elemental skill.


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PostPosted: Thu Nov 18, 2010 12:11 pm 
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First off, stone armor provides defense, it wouldnt do the whole reduce critical damage/chance.

Second: One-time/yearly event idea: St. Anne Park is overrun with KoL LARPers. You have to go in and stop them from doing illegal things to seals and weird things to turtles, all while avoiding the freaks throwing pasta and sauces at you, and keeping your stuff safe from people stuck in the 70's or with a weird obsession with german folk music. I think it could be hilarious to do on like KoL's birthday or half-birthday.

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PostPosted: Fri Nov 19, 2010 5:21 am 
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And the final boss can be UNDYING!

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PostPosted: Fri Nov 19, 2010 6:40 am 
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I was thinking the final boss could be xsmootx. ;)

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PostPosted: Fri Nov 19, 2010 9:54 am 
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blackmatter615 wrote:
First off, stone armor provides defense, it wouldnt do the whole reduce critical damage/chance.

Second: One-time/yearly event idea: St. Anne Park is overrun with KoL LARPers. You have to go in and stop them from doing illegal things to seals and weird things to turtles, all while avoiding the freaks throwing pasta and sauces at you, and keeping your stuff safe from people stuck in the 70's or with a weird obsession with german folk music. I think it could be hilarious to do on like KoL's birthday or half-birthday.


True. More defense skills would own, imagine that with Upgrade Armor, Battle Armor and Stone Armor. Take that Mick!

And a KoL crossover would be awesome.

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PostPosted: Fri Nov 19, 2010 9:04 pm 
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Strlikecrazy wrote:
And a KoL crossover would be awesome.
I'd really rather not unless it was some kind of mutual cross-over event between the two games.

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PostPosted: Fri Nov 19, 2010 10:14 pm 
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I've wondered this for a while.... why are there no fuzzy bunny slippers?


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PostPosted: Fri Nov 19, 2010 10:19 pm 
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Because nobody has suggested them yet?


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PostPosted: Fri Nov 19, 2010 10:31 pm 
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I most certainly have.

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PostPosted: Fri Nov 19, 2010 11:33 pm 
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Doc Igor wrote:
I've wondered this for a while.... why are there no fuzzy bunny slippers?

Must be a full suit.

So you can look like a pink nightmare.

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PostPosted: Sat Nov 20, 2010 1:56 am 
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Just thinking of a holiday item, "the Gift of Beard". Rumor has it that Chuck Norris gave baby Jesus the gift of beard. It grants a little cold defence, the effect of "Looking Intelligent" a perceived Intel bonus, and the ability of "Roundhouse Kick".


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PostPosted: Sat Nov 20, 2010 10:14 pm 
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I have been wanting to wear a particular helm in game. Here is the stats I think will be suitable for it:

G-Helm
Type: Helm
Level Requirement: 10
+10% Intellect
5% chance of Fumbles
Grants the ability to fly

Description: The visor on this thing doesn't want to stay up all the time. Nonetheless, it allows the bearer to soar through the skies, albeit makes them land imperfectly.

Source for Helm: http://muppet.wikia.com/wiki/Super_Grover


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PostPosted: Tue Nov 23, 2010 8:23 pm 
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I think there should be some sort of zone that requires 6 transportation, so it's only accessible with either the dream clock or with a 5 transportation vehicle, plus a Mechanic.

No idea what would be there - maybe only NPCs or something.

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PostPosted: Wed Nov 24, 2010 7:58 am 
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Mana Yachanichu wrote:
I think there should be some sort of zone that requires 6 transportation, so it's only accessible with either the dream clock or with a 5 transportation vehicle, plus a Mechanic.

No idea what would be there - maybe only NPCs or something.


Which begs the question, what range is [Fffffffffffff, I just realized dreamer's clock is considered a quest item, I don't wanna have to make that thing again, ffffffffffffff ;_;] ∞ + 1?

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PostPosted: Thu Nov 25, 2010 10:43 am 
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It's likely been mentioned, but i haven't got the time to check 35 pages!

Multi User Content? Hobopolis :D

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PostPosted: Sat Nov 27, 2010 2:36 pm 
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How about a merit badge for doing something silly with a stuffed item equipped?


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PostPosted: Sun Nov 28, 2010 5:20 pm 
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Alfred Bear + Football Helmet = Stately Bear

Stately Bear - sidekick. The Stately Bear is only a midway monster. Fortunately for you, this bear will sometimes shuffle towards your enemy, bear him down, and keep him to only ten points for the whole game. (Occasionally causes the enemy to miss a turn)



Teddy Bear + baseball bat = Clubby Bear

Clubby Bear - Sidekick. The Clubby Bear is a very cute teddy bear holding a very large cute baseball bat. He might try to hit your foes, but typically swings and misses. Sometimes, the Clubby Bear waves the bat so much that it occasionally creates a refreshing breeze. (Occasional damage to enemy, occasional +PP)


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PostPosted: Sun Dec 05, 2010 3:37 pm 
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Maybe I'm wrong, but it looks like there might be no gold foil-based offhand.
Here's a rough proposal...

gold foil assembled with trash can lid could give...
golden shield
A heroic-looking shield which reflects the sunlight into your opponent's eyes. Yes, even if there's not a lot of sunlight around, this being Twilight after all.
It's shiny!
Offhand Item
Power: 15
Autosell value: 100
2% chance to stun opponents
+5 dodging ability




Comments: Yes, the embossed emblem already gives a chance to stun, but I think this power also fits very well with a shield. Also, yes I'm not very good at writing descriptions.

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