Minor bugs
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Re: Minor bugs
Can you believe it never occurred to me anyone would start the quest and not finish it? Heh. Well, I'll look into that.
- Cristiona
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Re: Minor bugs
It seems I was able to unlock Trouble in the Galleria at level one (discovered thanks to a mis-click).
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
Re: Minor bugs
This is definitely the case. I never reported it because I thought it was supposed to be unlockable at level 1.
Leader of PFE league. If you wish to worship me, ask me about joining my secondary league Cult of Satan (the largest league in the game!).
Re: Minor bugs
I thought it was random (actually it might as well be), but my sidekick is always called "Jenny Subsonic". At least since retcon.
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Re: Minor bugs
I thought it was random the first time, then he/she keeps the random name over retcons.
I kinda like seeing the familiar face of Jenny Transatlantic when I finish the bard play.![Wink ;)](./images/smilies/icon_wink.gif)
I kinda like seeing the familiar face of Jenny Transatlantic when I finish the bard play.
![Wink ;)](./images/smilies/icon_wink.gif)
Re: Minor bugs
Galleria quest has always been able to be unlocked at level 1.
Sidekick names only randomly generate if you don't have a name already. (There was a bug for a bit where it would over-write your chosen name, but I fixed that long ago.) If you want a new one, it'd probably work if you zeroed out the old one before finishing with the Bit Player.
Sidekick names only randomly generate if you don't have a name already. (There was a bug for a bit where it would over-write your chosen name, but I fixed that long ago.) If you want a new one, it'd probably work if you zeroed out the old one before finishing with the Bit Player.
Re: Minor bugs
Since the cannonball tavern opens only at level 2, is that a good idea?Ryme wrote:Galleria quest has always been able to be unlocked at level 1.
- Cristiona
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Re: Minor bugs
Once you start the quest, it opens. I had the tavern at level 1.
Pretty sure, at least.
Pretty sure, at least.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
Re: Minor bugs
This used to be the case, but it's been changed to open when you start the quest. It does warn players that the location may be a bit tough. (Somewhere. In the journal?)Muhandes wrote: Since the cannonball tavern opens only at level 2, is that a good idea?
Re: Minor bugs
Thanks, I'll check that.Ryme wrote:This used to be the case, but it's been changed to open when you start the quest. It does warn players that the location may be a bit tough. (Somewhere. In the journal?)Muhandes wrote: Since the cannonball tavern opens only at level 2, is that a good idea?
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Re: Minor bugs
I earned 5,000 ASX pts and then retconned. Thought* I would get the binoculars in the mail the next rollover -- sending them to DS. That didn't happen.
[* actually, I figured it wouldn't happen because of how I suspected the code is written -- but I still think from a player standpoint it should happen]
[* actually, I figured it wouldn't happen because of how I suspected the code is written -- but I still think from a player standpoint it should happen]
Re: Minor bugs
Rollover code checks your points at rollover. Retcon shifts the points from current to lifetime stats.
I can see why there would be conflicting desires to collect your item and also get on with your next retcon, but in this case you'll have to choose one or the other.
I can see why there would be conflicting desires to collect your item and also get on with your next retcon, but in this case you'll have to choose one or the other.
Re: Minor bugs
When you try to adventure again in an NCI room you already cleared you get the "Yeah, Empty Is Still Empty" note, but the image is missing. It points to a non-existing "images/foes/empty-office.jpg"
Ryme says: should be fixed
Ryme says: should be fixed
- Hannahmaus
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Re: Minor bugs
I levelled to 8 while my max HP was increased by 3 with Endurance, and levelling refilled my HP to 96/96 as expected. Then I immediately spent my 2 skill points on Advanced Martial Arts, and my HP dropped to 93/96. Very weird! I took a screenshot, but haven't included it as it doesn't add much to what I said.
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Re: Minor bugs
THe logout page is missing a closing font tag after <h2>Logging Out</h2>
ryme says: fixed
ryme says: fixed
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Re: Minor bugs
Skill Name Skill Type PP Skill Points
"Lifeblood Manipulation noncombat 20 9"
"Lifeblood Manipulation (20 PP) Use Skill"
"10. Lifeblood Manipulation
Equation: heals 50 + 5X% of HP; costs 20 - round(X/2) PP
Max: heals 100% of HP when cast; costs 15 PP"
Something is broke here with the PP cost.
"Lifeblood Manipulation noncombat 20 9"
"Lifeblood Manipulation (20 PP) Use Skill"
"10. Lifeblood Manipulation
Equation: heals 50 + 5X% of HP; costs 20 - round(X/2) PP
Max: heals 100% of HP when cast; costs 15 PP"
Something is broke here with the PP cost.
![Image](http://www.the-nesbits.com/sigs/BM615-TH-Sig1.jpg)
Re: Minor bugs
I just tested this twice:
1. Adventure in the Dank and Rusty Maze
2. Put something in your Memento Display
3. Click on "Dank and Rusty Maze" under "Last Area Patrolled"
4. You'll see the regular message "You try to find your way back to the maze..." accompanied by the picture from your last encounter in the Maze. I tested this and saw the Lux Leather picture and the One Beard War picture.
Ryme says: fixed
1. Adventure in the Dank and Rusty Maze
2. Put something in your Memento Display
3. Click on "Dank and Rusty Maze" under "Last Area Patrolled"
4. You'll see the regular message "You try to find your way back to the maze..." accompanied by the picture from your last encounter in the Maze. I tested this and saw the Lux Leather picture and the One Beard War picture.
Ryme says: fixed
Kinak wrote:Curse you its and it's! Curse yoooooooooou!
Re: Minor bugs
Bug with training page not tracking a few equipment buffs (like dual silver stars) has been fixed.
Re: Minor bugs
I think I also caught the issue causing some sidekicks who do elemental damage to occasionally do 0 damage. Minimum should be 1 in all cases now.
Re: Minor bugs
Marium detector and Quincy coupon issues should be fixed.
PP cost of lifeblood manipulation has never been implemented yet, but will be one of these days; just so you know.
PP cost of lifeblood manipulation has never been implemented yet, but will be one of these days; just so you know.
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Re: Minor bugs
Note in game manual saying not fully implemented please?Ryme wrote:PP cost of lifeblood manipulation has never been implemented yet, but will be one of these days; just so you know.
![Image](http://www.the-nesbits.com/sigs/BM615-TH-Sig1.jpg)
Re: Minor bugs
That would take as much time as implementing it, and has the drawback that I'd have to remove it after implementing it.
Re: Minor bugs
Hp at level 2: 105
Leveled
HP at 148 now as level 3
Put 4 points into Ant's Strength
HP at 132...
Buffs that were on:
Green Goblin
Proper Grounding
Ant's Strength
Air Shield
Fire Shield
Items Equipped that increase HP:
Atmos Spear
Viking Games Jersey
Aegis Flux Incapacitor
Silver Star * 2
Leveled
HP at 148 now as level 3
Put 4 points into Ant's Strength
HP at 132...
Buffs that were on:
Green Goblin
Proper Grounding
Ant's Strength
Air Shield
Fire Shield
Items Equipped that increase HP:
Atmos Spear
Viking Games Jersey
Aegis Flux Incapacitor
Silver Star * 2
![Image](http://www.the-nesbits.com/sigs/Zillow-TH-Sig1.jpg)
Re: Minor bugs
Got another report yesterday that adding skill points caused the HP counter to change. Might be missing a bit of code on that page for one of the buffs or something. If you log out/in or level up, does the HP counter adjust back to normal?
Re: Minor bugs
Just noticed...
When sending a message, if you check in the "send something" drop-down you'll see items that normally can't be sold have chip values associated with them. Throwing stars, for example, claim to be "200 chips each".
When sending a message, if you check in the "send something" drop-down you'll see items that normally can't be sold have chip values associated with them. Throwing stars, for example, claim to be "200 chips each".
Jesus (#229) | Solitude (#257)
- Cristiona
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Re: Minor bugs
There's a reason for that, but I'll be damned if I remember it.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
Re: Minor bugs
You're confusing "can't be auto-sold" with "can't be sold." Throwing stars can be sold to other people, and do have a minimum price set on them because they're 1/5 of an item of the month, which has a standard price of 1000. It's true they can't be autosold, but they still have the inherent value.
- Cristiona
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Re: Minor bugs
When building multiple computers:
I'm guessing that stuff at the beginning isn't supposed to be there...numtimes is 8With much bashing and smashing and crashing of the poor computer's parts, you eventually get a working model put together. [Go to lab to install]
You got an item: 8 electronic computers
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
Re: Minor bugs
already reported.Cristiona wrote:When building multiple computers:
I'm guessing that stuff at the beginning isn't supposed to be there...numtimes is 8With much bashing and smashing and crashing of the poor computer's parts, you eventually get a working model put together. [Go to lab to install]
You got an item: 8 electronic computers
- Cristiona
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Re: Minor bugs
Don't know if this should count as a bug, but...
When you already have a sidekick, and you get the last script page, there's no text to differentiate the final page from any of the others. Perhaps something about your sidekick mentioning to you that, as they recall from tryouts, you've got the full script?
When you already have a sidekick, and you get the last script page, there's no text to differentiate the final page from any of the others. Perhaps something about your sidekick mentioning to you that, as they recall from tryouts, you've got the full script?
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
--October Project: "Dark Time"
Re: Minor bugs
I don't need to check, I believe you. Will fix.
Re: Minor bugs
I was fighting one of the swarms in Astral Bandlands.
I used some shocker pens, and then a physical attack, using a morning star(which drains PP). And I got this
'You gain some of your opponent's energy. You gain -3 power points. '
Don't rememberif I *actually* lost Pp though.
I used some shocker pens, and then a physical attack, using a morning star(which drains PP). And I got this
'You gain some of your opponent's energy. You gain -3 power points. '
Don't rememberif I *actually* lost Pp though.
Accounts: Kurg is my main, then there's Zap/Zorzos/Kalios who are (mostly)unused multis.
Re: Minor bugs
I don't really know how that was possible, but I've patched it.Edivad wrote:I was fighting one of the swarms in Astral Bandlands.
I used some shocker pens, and then a physical attack, using a morning star(which drains PP). And I got this
'You gain some of your opponent's energy. You gain -3 power points. '
Don't rememberif I *actually* lost Pp though.
Re: Minor bugs
Manly Man bug should be fixed.
Re: Minor bugs
My chips are missing from deep storage. I'm in a Maso run, and can see my items (cannot access them, but can at least see what I'm unable to access). Sadly, I cannot see how many chips I once had. Here's a screenshot:
http://preview.tinyurl.com/2cybtlv
http://preview.tinyurl.com/2cybtlv
Alexander Cherry
Twisted Confessions
Twisted Confessions
Re: Minor bugs
I can assure you that your chips are in the DB. I thought it would display them while in maso, and I'll look into why it's not, but they're safely stored for later retrieval.
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