I like the level 9 quest - it has a nice 'puzzle'(easy once you figure it out/spoil it though), and can be made significantly faster through +NCs. Also, bit of a Shakespare fan here so I'm slightly biased
I dislike the level 5 one because of the excessive swing on getting cards to decrypt. I also don't really understand WHY they had to made the VIPS non-lassoeable.
Yes, it would make the quest easier, but...how is that bad, considering lassoes are a limited item anyway?
I can understand mob instigators not being lassoeable, as there's only 5 of them, but for VIPs..It just feels weird narratively, even if done for reasons of balance.
I also dislike how it can take TOO many turns to face the Demiurge at 7. Maybe could put a ceiling on the turns before it shows up, or make it show up faster if you defeat the NPCs there easily(say, if you kill many of them in one or two blows and without taking a scratch, the Demiurge decides to come out sooner).
Or maybe if you level up to 8-9 and come back, he'll show up almost immediately.